Papers for

prosthetic device engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Monocular depth estimation improves prosthetic limb vision in complex terrains

Zero-Shot Monocular Depth Estimation for Visual Perception in Lower-Limb Prostheses

Abstract: Monocular depth estimation has advanced rapidly with the development of foundation models that demonstrate strong zero-shot generalisation across diverse visual domains. However, the applicability of these models to visual perception for lower-limb prosthetics remains largely unexplored. Reliable depth perception is particularly important for prosthesis users, who often experience significant challenges when navigating stairs, uneven terrain, and other complex environments. To address this gap, we introduce the Lower-Limb Prosthesis (LP) dataset, a benchmark designed to evaluate depth perception from an emulated knee-level prosthetic viewpoint. Using this dataset, we evaluate four state-of-the-art monocular depth estimation foundation models. Our results provide the first systematic benchmark of monocular depth estimation performance from a prosthetic viewpoint, while highlighting both the challenges and the potential of deploying foundation models in prosthetic perception systems. The code and dataset are available at https://github.com/Ishivijay/lp_dataset.

Mon 26 OctComputer Vision and Pattern Recognition
The gist
People who use lower-limb prosthetics often face difficulties when walking on stairs or uneven ground because they can’t easily gauge how far away things are. The authors created a new dataset to test how well current AI models estimate depth from the viewpoint of a prosthetic knee. They tested four advanced depth estimation models and showed how these methods perform in prosthetic vision scenarios. This work highlights both the challenges and possibilities of using AI to help prosthetics better perceive the environment around them.
Open → 2610.35018v1

Continual learning improves cross-user muscle signal gesture recognition

Cross-User Adaptation for sEMG Gesture Recognition via Continual Learning

Abstract: Prosthetic and assistive interfaces increasingly depend on decoding hand gestures from surface electromyography (sEMG). Because the signal is shaped by person-specific factors, the recurrent neural networks (RNNs) commonly used to model these temporal streams must adapt to new wearers and new gesture classes after deployment. Continual learning (CL) enables this adaptation without retraining from scratch, yet applying it to recurrent sEMG models is not straightforward. Standard recurrent training practices can destabilize learning, and which CL strategy holds up under realistic cross-user drift is unestablished. We evaluate three representative CL strategies under domain- and class-incremental drift on NinaPro DB1, and find experience replay to outperform elastic weight consolidation (EWC) and naive fine-tuning. It reaches 83.3% final accuracy for class-incremental drift while limiting forgetting to 1.8-5.8% accuracy drop, as against 16.2-28.5% for EWC and naive training. We further show these models must be trained on shuffled, independently-windowed segments. Streaming windows in temporal order collapses the network into predicting a single dominant gesture, while a shuffled, stateless regime trains stably. Finally, hand-crafted time-domain features raise per-task accuracy by up to about 40% over raw signals, but only replay preserves that gain under class-incremental drift.

Sun 25 OctMachine Learning
The gist
Recognizing hand gestures from muscle signals (sEMG) is hard because everyone's muscles produce different signals. The authors studied new ways to keep computer models updated as they learn from different people and new gestures without starting over. They found one method, called experience replay, works best to remember old gestures while learning new ones. Also, how the data is fed into the system matters a lot for stable learning. Adding handcrafted features helps accuracy but only with experience replay to keep performance over time.
Open → 2610.34011v1

Anthropomorphic robotic hand grasps objects from both sides

Design and Validation of an Antagonistic Tendon-Driven Dexterous Robotic Hand with Bidirectional Operation

Abstract: Dexterous robotic hands typically reproduce human hand morphology but inherit its one-sided grasping workspace, requiring wrist or arm reorientation to grasp from the opposite side. Existing reversible hands generally rely on non-anthropomorphic, soft, or task-specific finger arrangements, whereas conventional five-digit anthropomorphic hands remain designed primarily for palmar-side grasping. This paper presents an anthropomorphic, human-scale (200 mm length), lightweight (220 g), 3D-printed, 17-DoF robotic hand built on a bidirectional antagonistic tendon-routing mechanism, in which flexion/extension (except the coupled joint) and abduction/adduction at joints are actively driven without passive return springs. The proposed routing mechanism allows all degrees of freedom to cross their neutral configuration and form grasp closures on either the palmar or dorsal side. Experimental evaluation demonstrates an average motor-to-joint transmission error of 3.0%, an average joint transmission bandwidth of 13.2 Hz, a maximum fingertip force of 29 N, and a positioning repeatability up to 0.15 mm. The hand further achieves a Kapandji score of 8, successfully performs all 33 GRASP Taxonomy grasp types, and performs palmar- and dorsal-side grasping tasks, validating bidirectional operation in a compact, human-scale platform.

Mon 28 SeptRobotics
The gist
Robotic hands often mimic human hands but can only grasp objects from one side, limiting how they interact with things. The authors created a human-sized, lightweight robot hand that can flex and move its fingers in two directions, allowing it to grasp things from both the palm and back sides. This new design uses special tendon routing to actively control finger movements without needing extra springs to return them. Tests show it moves precisely, applies strong fingertip force, and can perform many types of grips on both sides, making it a flexible, dexterous robotic hand.
Open → 2609.36241v1