Papers for
product designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Physically stable 3D parts generated from a single image
SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image
Abstract: Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
Guide suggests user preferences by smart questions during talks
GUIDE: Generative Utility Inference and Decision Engine
Abstract: Measuring the preferences of human users remains a fundamental challenge of AI alignment. Existing elicitation approaches struggle to efficiently discover multidimensional preferences or accurately ground these inferences in domain knowledge. To address this, we introduce GUIDE, an LLM-driven elicitation architecture that infers user preferences through conversations by combining Bayesian adaptive sampling for question selection and symbolic representation learning to initialize domain-specific preference models. GUIDE generalizes adaptive sampling to diverse elicitation questions through an extensible type system of transforms on a parameterized preference state. GUIDE produces domain-specific preference representations through an initialization process using symbolic rule-based learning to capture world knowledge and set priors over preference dimensions grounded in data about decision alternatives. The architecture provides observability and steerability to facilitate deployment and analyze elicitation processes. In silico experiments on investment portfolio optimization demonstrate that GUIDE improves cold-start and minimizes recommendation regret consistently within early elicitation interactions across user personas compared to prior work, LLM-only baselines, and ablated GUIDE versions.
3D printing hinges that sense multiple movements without extra parts
X-Hinges: 3D Printing Self-Sensing Compliant Mechanisms for Continuous and Multi-DOF Motion Sensing
Abstract: We present X-Hinges, a design and fabrication method for self-sensing compliant mechanisms based on multi-material FDM 3D printing. By co-printing two conductive filaments of different conductivities within a compliant body, we embed resistive sensing elements directly during fabrication without post-assembly, enabling continuous motion sensing across multiple degrees of freedom in a single print. The structure supports three degrees of freedom, each equipped with a dedicated sensing element configuration for multi-DOF motion estimation. We develop a precision data acquisition system and data-driven regression models that enable continuous, real-time motion sensing. We also introduce an interactive design tool for customizing the geometry, mechanical properties, degrees of freedom, and sensing configurations of X-Hinges. The tool also supports augmenting existing 3D models with self-sensing structures, endowing ordinary objects with continuous multi-DOF sensing capabilities. Finally, we present a set of application examples demonstrating the capability of X-Hinges for fabricating personalized interactive interfaces.
Human authorship depends on reflective shaping in generative ai creation
What Makes Creation Human? Authorship, Reasons, and Meaningful Human Control in Generative AI
Abstract: Generative artificial intelligence (GenAI) significantly expands creators' productive capacity, but this does not necessarily entail a corresponding increase in creative agency or authorship. This paper distinguishes creativity at the level of the work from creative agency at the level of the creator, and argues that human authorship cannot be determined solely by manual intervention, degree of automation, the origin of an initial idea, or final selection authority. Rather, authorship depends on whether human judgment and reasons genuinely shape the development of the work. To articulate this requirement, the paper introduces Meaningful Human Control (MHC) into generative creation and identifies a limitation of its classical tracking condition. Creative reasons are not always fully specified prior to interaction with AI; they may emerge, change, or be abandoned as the creative process unfolds. The paper therefore proposes dynamic-reflexive tracking (DRT), which requires that a creator's evolving reasons undergo reflective uptake, exert genuine influence on the subsequent trajectory of creation, and remain capable of rejecting and redirecting the system's default direction. DRT consists of four conditions: diachronic reason formation, reflective uptake, trajectory efficacy, and contestability and redirection, together with a minimal tracing requirement. The paper argues that human authorship under generative AI depends not on how many steps a person personally performs, but on whether that person's reasons continuously, reflectively, and effectively shape what the work becomes.
AI assistant functions influence trust differently based on user knowledge
How Far Do Capability Cues Travel? Anthropomorphism and Differentiated Trust in a Platform-Embedded AI Assistant
Abstract: Visible AI capabilities need not translate into broader judgments of trustworthiness. In a randomized 2 x 2 experiment with 270 U.S.-based Reddit users, an embedded assistant displayed one or three functions, with or without a brief rationale. Displaying three functions increased perceived multifunctionality; no other randomized main effect survived correction across the six outcomes. Rationale availability did not reliably increase perceived intelligence. Exploratory analysis indicated stronger uptake of the functional display at higher objective AI literacy. Among concurrently measured judgments, perceived multifunctionality was associated with perceived intelligence, which was associated with anthropomorphism and all three trust dimensions. After accounting for perceived intelligence, anthropomorphism was positively associated with benevolence, but not reliably with integrity or ability. These findings separate interface effects from relationships among users' perceptions and show why ability, integrity, and benevolence should be evaluated separately.
Multi-source feedback integration boosts design confidence and flexibility
Integrating Multi-Source Feedback in Computational Design
Abstract: In real-world design practice, evaluations rarely rely on a single source of judgment. Designers routinely combine expert opinions, empirical studies, and computational models, each with distinct strengths and limitations. While machine learning offers methods to integrate multiple feedback sources, these approaches remain largely inaccessible to designers without technical expertise. In this paper, we explore how to integrate multiple feedback sources, primarily through: (1) a practical approach for multi-source integration, and (2) its implementation in MUSE, a no-code tool that allows designers to combine and balance diverse sources. Our technical findings show that independent modeling of multiple evaluation sources enables exploration across heterogeneous feedback, accommodates different evaluation speeds, surfaces disagreements between sources, and supports an adaptable evaluation setup that designers can reconfigure during their process. In a visualization design study, participants navigated their own judgments alongside simulator feedback, reporting a perception of enhanced confidence and flexibility. Our results highlight the viability of multi-source integration to support computational design, offering a step toward bridging the gap between advanced optimization methods and design practice.