Papers for
product designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Paired depth images enable mold-friendly shape design and optimization
CAST: Cast-Admissible Generative Design and Shape Optimization with Paired Depth Images
Abstract: Deep generative design can produce complex geometries, but unconstrained representations may create undercuts that prevent release from a two-part mold. We present CAST, which reformulates three-dimensional shape generation under a selected mold-opening constraint as a two-dimensional image generation problem using paired top and bottom depth images. Each valid depth pair defines one material interval along a selected mold-opening direction, so reconstructions exclude undercuts in that direction by construction. Diffusion models generate candidate shapes in this representation, and a finite element analysis (FEA) guided optimizer refines the same two boundaries. We evaluate diffusion-based generation with limited training data comprising 211 SimJEB bracket designs. On SimJEB brackets, FEA-guided refinement with a volume penalty reduced compliance in 193 of 200 generated candidates. The median reduction across all candidates was 36.8 percent in the optimization FEA model. Reconstruction of existing brackets revealed a mass--stiffness trade-off: filling occluded regions increased material volume and reduced displacement under the evaluated loads. Paired depth images thus connect generative exploration and structural refinement in a shared design space that preserves the selected pull-direction restriction.
Human ideas fill gaps in ai thinking with equal or better creativity
Thinking Outside the Bots: Human Ideas in AI's Semantic Blind Spots Are Not Inferior
Abstract: AI-generated outputs are frequently perceived as highly creative, but also tend to be more similar to each other (homogenized) than human ideas. Does the human heterogeneity that extends beyond AI reflect valuable thinking that AI misses? Alternatively, is greater human heterogeneity driven by lower-quality ideas and less effective thinking that AI avoids? We developed Expansion of Divergent Generative Expression (EDGE) to map AI's semantic "blind spots" by assessing how strongly/weakly individual human ideas were represented in a task-matched AI semantic comparison set. Specifically, we compared human-generated vs. AI-generated ideas across three open-ended tasks: college admissions essays, alternative uses for everyday objects, and interpersonal advice. Across all three tasks, human responses extended into semantic regions sparsely covered by AI outputs. These distinctively human responses showed no meaningful deficits in creativity, quality, or effectiveness, were associated with equal-or-better academic performance, and with credibly superior ratings and achievement for some outcomes. These ideas were thus not merely poor-performing variation; they performed as well as or better than ideas that overlapped more strongly with AI ideas. More distinctive human ideas tended to receive higher creativity ratings, but this relationship was weak or reversed for AI ideas. Taken together, these results suggest that differentiation among human-generated ideas does not reflect poor thinking that AI can safely omit, and instead may afford both individual and population-level advantages.
Listwise interfaces improve human feedback in optimization tasks
Rethinking Opinion Measurement Interfaces for Human-in-the-Loop Optimization
Abstract: Human-in-the-loop optimization refers to systems that present choices to a human decision-maker and query their judgment to optimize system parameters iteratively. The user interface typically provides either an absolute rating scale or asks for a preferred option. However, these approaches can potentially suffer from calibration problems, inconsistencies, and completeness violations of user preferences in such a sequential evaluation. This paper revisits the design space of opinion measurement interfaces for human-in-the-loop optimization. We conducted a study (N=360) using text summarization and image color enhancement tasks to evaluate human sequential feedback in six representative opinion measurement interfaces. Based on our analysis, we recommend using a listwise approach to support sequential opinion measurement, which counterweighs individual rating and preferential choice limitations and conveys more information for subsequent use. We further discuss the trade-offs in different user interface designs and provide guidelines to inform future research.
Ai systems need active questions to find true user preferences
From Observation to Intervention: Identifiability of Latent User Bias in Human-AI Interaction
Abstract: Alignment methods typically treat user behavior as a reliable proxy for underlying preferences. However, this assumption breaks down when users hold belief-dependent cognitive biases, risking irreversible ``confirmation traps'' and harmful feedback loops. In this paper, we formalize when an AI system can distinguish true user preferences from behavior shaped by cognitive bias. Modeling this interaction as a multi-armed bandit, we first prove a non-identifiability theorem: under passive observation, a static binary biased user produces action trajectory distributions strictly identical to an unbiased user in a transformed environment, forcing any action-only estimator to perform no better than random guessing. We then show that active preference elicitation breaks this observational equivalence. Specifically, we prove that an Observer applying a finite sequence of adversarial zero-reward interventions of length $m_δ$ makes the post-intervention action distributions arbitrarily separable. Our theoretical results suggest that robust alignment requires actively intervening to tell informed preferences from biases.
Spaceflow enables precise local control in 3d object generation
SpaceFlow: Locally Controllable 3D Generation
Abstract: Current 3D generation methods lack explicit local control: geometric adherence is often defined by a global control strength, and appearance cannot be specified locally. We present SpaceFlow, a training-free pipeline for locally controllable 3D generation from text descriptions and a collection of geometric primitives. Each primitive serves as a proxy for an object part and is assigned a local control level, enabling users to specify whether regions should strictly follow the input shape or allow generative completion. During structure generation, we enforce these spatial constraints within the generative flow process. For appearance synthesis, the generated structure is segmented and matched to the primitives. Each generated part is conditioned only on its assigned text or image cue, thereby limiting cross-part leakage. Regional geometry metrics demonstrate that SpaceFlow preserves the specified geometry in high-control regions and enables plausible shape variation in low-control areas. A user study further indicates that the resulting balance between geometric fidelity and generative freedom remains competitive in overall quality. When evaluating appearance on fixed geometry, text-conditioned routing achieves state-of-the-art prompt faithfulness and color/material accuracy. Qualitative results additionally show localized routing of image cues. The project page is available at SpaceFlow3D.github.io.
Human centered AI should model multiple valid interpretations
Whose Ground Truth? Embracing Ambiguity in Human-Centered AI
Abstract: As AI systems increasingly interact with people and make decisions about them, understanding human interpretations becomes an important part of developing human-centered AI. Conventional machine learning and AI systems are largely developed under the assumption that a single definitive ground truth exists, with variability in human annotations often resolved through aggregation or treated as noise. However, for many human-centered tasks, human interpretation is inherently ambiguous, and multiple interpretations of the same input may be simultaneously reasonable and valid. Reducing such ambiguity to a single target risks overlooking meaningful information about the diversity of human perception, judgment, and experience. In this position paper, we call for a shift towards modeling the interpretation space of plausible human judgments, while distinguishing meaningful ambiguity from annotation noise. We argue that this perspective should guide how AI systems are represented, learned, evaluated, deployed, and governed, supporting more human-centered AI that better reflects the diversity of human interpretation.
LLM agents tested for creating practical and buildable 3D structures
LMBuild: Evaluating LLM Agents for Generating Buildable and Functional Structures
Abstract: LLM-based agents are increasingly capable of generating complex 3D structures, with the potential to reshape how objects are designed and realized in the physical world. Yet, producing elegant geometry is fundamentally different from producing objects that can be built and perform their intended functions. Existing evaluations largely focus on geometric quality while overlooking physical realizability. We introduce LMBuild, a benchmark for evaluating LLM agents on generating buildable and functional structures. LMBuild represents generated objects as assembled structures comprising part decompositions, joints, materials, and sequences. To support reproducible evaluation, we provide a unified framework consisting of: (1) an interactive environment in which agents can use tools to retrieve, create, and place components to construct objects; (2) a curated benchmark that repurposes established CAD datasets and augments them with knowledge from Wikipedia; and (3) a evaluation framework covering structural soundness, functional affordance, design quality, and physical realization. Evaluations across 30 systems reveal several intriguing findings: (a) Soundness and alignment are no longer the primary bottlenecks for frontier closed-source models, while functional affordance and physical operability remain substantially more challenging; (b) stronger models more effectively create new components, whereas weaker models tend to rely on retrieval; and (c) providing functional specifications substantially improves part completeness, kinematics, and physical operability. These results show that generating real-world structures requires deeper reasoning about functional affordances, mechanics, and designing and creating novel components. We expect LMBuild to provide a foundation for measuring progress and incentivizing research toward agents that generate buildable and functional structures.
Answer generation stabilizes before explanation unfolds in AI systems
Two Clocks in Diffusion MLLMs: When Answers Stabilize Before Rationales Unfold
Abstract: An answer candidate in a masked diffusion MLLM can stabilize while its rationale is still unfolding. We distinguish retrospective stabilization of the logged candidate from token commitment, and examine these two clocks relative to rationale generation. Analyzing our results across three visual question-answering benchmarks, we find that 89.4-98.1% of the rationale-side canvas remains unwritten at stabilization in single-block, EOS-suppressed LaViDa runs. On V*Bench, reducing block length from 128 to 8 changes this fraction from 89.4% to 1.7%, together with answer coverage and the eligible observation window. Under EOS-enabled prompting, direct instructions improve Nemotron's overall accuracy by 15.0 and 19.5 percentage points on M3CoT and ScienceQA, but reduce LaViDa/V*Bench accuracy by 11.0 points. A symmetric decomposition associates the larger absolute component of each change with coverage rather than conditional accuracy. Matched-canvas image ablations measure visual sensitivity alongside answer stabilization, separating the two temporal readouts. Together, these measurements distinguish answer stabilization, rationale unfolding, and visual sensitivity, and identify coverage as the larger component of the prompting differences.
Scanvas system helps designers find linked ideas that create more value
Scanvas: Discovering and Developing Synergistic Opportunities in Generative Design Spaces
Abstract: Good design is often synergistic, creating super-additive value by linking goals so that existing resources produce greater outcomes. However, finding these synergistic opportunities in sparse design spaces is difficult, and current LLM-supported ideation tools largely default to additive paradigms such as feature blending, variant generation, or local patching. We present Scanvas, an AI-supported system for systematically discovering and developing synergistic design opportunities. Scanvas operationalizes synergy through a two-step computational process: first, it decomposes seed ideas into explicit properties (components, behaviors, surpluses, and issues) to enrich the design space; second, it systematically searches across enriched ideas using three theory-grounded strategy operators: unlocking or strengthening goals, turning weaknesses into resources, and sharing components across functions. We instantiate Scanvas as an auto-generation pipeline and an interactive system. Pipeline ablations and a user study with 12 professional designers demonstrate that Scanvas enables users to surface and develop significantly higher-quality, synergistic concepts compared to LLM ideation baselines.
AI agents show consistent behavior traits differing from self reports
On the Behavioral Traits of LLM Agents
Abstract: Users increasingly describe different AI agents as distinct colleagues to work with. AI personality research aims to quantify such impressions by attributing human-like "traits" to agents. However, existing measures fall short: models' self-reports (S-data) diverge from their actual behavior, while informant ratings from LLM judges (I-data) are costly to scale and cover few everyday scenarios. In this paper, we propose A-B-D to infer traits bottom-up from behavioral data (B-data), namely how agents act on their environment and communicate with users, as recorded in existing trajectories. From 345,667 real-world trajectories spanning 80 models, 12 tasks, and 50 harnesses, we extract 318 candidate features that capture both the actions an agent takes at each step (functional) and the language accompanying them (linguistic). We retain only features that show instance-level stability, cross-task consistency, and model discriminability. Factor analysis of the remaining 79 features uncovers six stable, model-attributable factors, two functional and four linguistic. For example, Kimi-K3 exhibits the most planfulness, whereas GPT-5.5 and GPT-5.6 are the least energetic. Moreover, we quantify the "knowledge-action gap" in the wild: these factors correlate only weakly with self-reported Big Five scores, even for conceptually matched pairs such as extroversion and energetic (r = 0.07, p = 0.58). Our work offers a new lens for understanding AI personality, with implications for users, developers, and researchers from both computer science and social science.
Interacting with AI temporarily shifts human values toward self-interest
Deflecting the Value Compass: Interacting with Large Language Models Temporarily Shifts Human Value Priorities Toward Personal Focus
Abstract: Large language models increasingly support decisions where values are in tension, yet little is known about whether interacting with them changes which values users prioritize. In a preregistered study, 200 U.S. adults interacted with ChatGPT, Claude, or Gemini as a thinking partner or read fixed AI-generated considerations. The prompt asked LLMs to support reasoning without recommending a decision and named no values. Participants advised people facing real dilemmas and completed parallel PVQ-RR forms before, immediately after, and one task later. Each LLM condition temporarily shifted value priorities toward personal focus relative to the control (d=0.37-0.51), primarily through increased Self-Enhancement. Participants' advice retained words and meaning from their exchanges. Thus, a brief LLM interaction that neither targets values nor seeks to persuade can reorient values active during judgment without detectable convergence in value directions or advice.
Designer tool lets users shape AI-generated user interfaces
GUIDE: Designer-in-the-loop Authoring of Conformant Generative User Interfaces
Abstract: Generative User Interfaces (GenUIs) enable applications to generate interfaces on demand from user needs and context. Like conventional UIs, they must still reflect designers' intent and conform to requirements such as brand identity. Unlike conventional UIs, designers cannot directly specify or see every interface a GenUI may produce, making design intent harder to enforce. We introduce GUIDE (GenUI Development Environment), a system that lets designers continuously inspect and refine GenUI behavior as they create and edit interfaces. GUIDE uses designers' modifications and interactions to adapt GenUIs through prompt optimization and a novel adaptive conformance scoring model. We validate GUIDE's scoring model and system. The scoring model matched or outperformed proprietary LLM baselines on held-out comparisons of real and synthetic application screens. In a study with 12 UI/UX practitioners, participants found GUIDE effective and usable and significantly preferred aligned outputs over a strong baseline using exemplars and a model-generated design.md.
Geometry aware method improves 3d cad model reconstruction from images
VGGT-CAD: Reconstructing Parametric CAD 3D Model with Geometric Grounding
Abstract: Parametric CAD reconstruction requires recovering both precise geometry and editable modeling operations from visual observations, making it challenging under limited and ambiguous views. Existing methods mainly rely on 2D appearance cues and lack strong multi-view geometric priors. In this work, we present VGGT-CAD, a geometry-aware framework for parametric CAD reconstruction from single- and multi-view observations. We transfer pretrained 3D geometric priors into CAD reconstruction by encoding camera parameters as condition tokens and jointly modeling them with image tokens. To handle varying numbers of viewpoints, we introduce a variable-view cross-view context aggregation module that adaptively fuses multi-view features. We further develop a training-free geometry-aware view selection strategy to select complementary and reliable frames during inference. The resulting representation is decoded into CAD command sequences using a non-autoregressive decoder. We also develop VideoCAD, a large-scale multi-view video benchmark derived from existing CAD data through multi-view re-rendering. Extensive experiments demonstrate the effectiveness of VGGT-CAD for visual CAD reconstruction under different observation configurations.
Models capture individual differences in human preferences
Learning Heterogeneous Preferences
Abstract: Learning from human feedback has become a central paradigm for training modern AI systems, where models of human utility are used as reward models in policy learning. Existing methods typically assume a \emph{universal utility} function shared across a population and treat disagreement between annotators as stochastic variation. While suitable for objective tasks, this assumption breaks down in subjective domains where preferences vary systematically across individuals. We study the problem of subjective preference learning, in which observed choices arise from heterogeneous but internally consistent utility functions. Drawing upon rational choice theory, RCT \parencite{tversky1981framing}, we introduce \emph{individuated utility} functions conditioned on both the individual and their decision context, and propose a novel multi-stage architecture for estimating them from multi-modal data. We evaluate our framework on a newly collected dataset of more than $575{,}000$ pairwise aesthetic judgments from $2{,}398$ participants comparing automotive wheel designs. Our experiments show that individuated utility models substantially outperform universal utility models including foundation model baselines. Our results demonstrate that disagreement reflects meaningful preference heterogeneity rather than annotation noise. More broadly, our findings highlight the importance of collecting annotator attributes and learning individuated utility functions, enabling reward models that explicitly account for whose preferences they represent and faithfully capture human decision diversity.
Human AI cognition organized by task state and relational dimensions
The Dynamic Organization of Sustained Human-AI Cognition: From Construct-Level Change to Relational Structure
Abstract: As generative artificial intelligence becomes a routine participant in writing, learning, information retrieval, analysis, decision making, and problem solving, human-AI cognition research must address not only whether AI changes psychological constructs, use intensity, or task performance, but also how human cognitive activity is organized beneath similar aggregate indicators. This article proposes a dynamic cognitive organization framework that shifts analysis from construct-level change to relational organization anchored in the person's current task-cognitive state under sustained AI participation. The framework distinguishes five relational dimensions: execution locus, cognitive governance, representational reorganization, process organization, and reachable cognitive space; it also proposes a path-specific recursive principle whereby interaction outcomes, costs, and experiences may selectively reweight future probabilities of different organizational pathways. Five sets of testable propositions follow: the same overall AI-use intensity can correspond to different cognitive organizations; similar immediate outcomes can arise from different organizations with different predictive value for proximal subsequent outcomes; longitudinal organizational change need not track overall AI-use intensity; expansion of reachable cognitive space and displacement of pre-existing or emerging human-originated pathways may coexist within one episode; and recurrent cognitive organizations may redistribute cognitive practice opportunities, with accumulated differences potentially corresponding to different developmental trajectories in strategies, habits, and abilities. The contribution is an analytic level and five-dimensional relational structure for describing, comparing, measuring, and testing process differences that aggregate indicators or construct-level analyses do not uniquely determine.
Physically stable 3D parts generated from a single image
SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image
Abstract: Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
Guide suggests user preferences by smart questions during talks
GUIDE: Generative Utility Inference and Decision Engine
Abstract: Measuring the preferences of human users remains a fundamental challenge of AI alignment. Existing elicitation approaches struggle to efficiently discover multidimensional preferences or accurately ground these inferences in domain knowledge. To address this, we introduce GUIDE, an LLM-driven elicitation architecture that infers user preferences through conversations by combining Bayesian adaptive sampling for question selection and symbolic representation learning to initialize domain-specific preference models. GUIDE generalizes adaptive sampling to diverse elicitation questions through an extensible type system of transforms on a parameterized preference state. GUIDE produces domain-specific preference representations through an initialization process using symbolic rule-based learning to capture world knowledge and set priors over preference dimensions grounded in data about decision alternatives. The architecture provides observability and steerability to facilitate deployment and analyze elicitation processes. In silico experiments on investment portfolio optimization demonstrate that GUIDE improves cold-start and minimizes recommendation regret consistently within early elicitation interactions across user personas compared to prior work, LLM-only baselines, and ablated GUIDE versions.
3D printing hinges that sense multiple movements without extra parts
X-Hinges: 3D Printing Self-Sensing Compliant Mechanisms for Continuous and Multi-DOF Motion Sensing
Abstract: We present X-Hinges, a design and fabrication method for self-sensing compliant mechanisms based on multi-material FDM 3D printing. By co-printing two conductive filaments of different conductivities within a compliant body, we embed resistive sensing elements directly during fabrication without post-assembly, enabling continuous motion sensing across multiple degrees of freedom in a single print. The structure supports three degrees of freedom, each equipped with a dedicated sensing element configuration for multi-DOF motion estimation. We develop a precision data acquisition system and data-driven regression models that enable continuous, real-time motion sensing. We also introduce an interactive design tool for customizing the geometry, mechanical properties, degrees of freedom, and sensing configurations of X-Hinges. The tool also supports augmenting existing 3D models with self-sensing structures, endowing ordinary objects with continuous multi-DOF sensing capabilities. Finally, we present a set of application examples demonstrating the capability of X-Hinges for fabricating personalized interactive interfaces.
Human authorship depends on reflective shaping in generative ai creation
What Makes Creation Human? Authorship, Reasons, and Meaningful Human Control in Generative AI
Abstract: Generative artificial intelligence (GenAI) significantly expands creators' productive capacity, but this does not necessarily entail a corresponding increase in creative agency or authorship. This paper distinguishes creativity at the level of the work from creative agency at the level of the creator, and argues that human authorship cannot be determined solely by manual intervention, degree of automation, the origin of an initial idea, or final selection authority. Rather, authorship depends on whether human judgment and reasons genuinely shape the development of the work. To articulate this requirement, the paper introduces Meaningful Human Control (MHC) into generative creation and identifies a limitation of its classical tracking condition. Creative reasons are not always fully specified prior to interaction with AI; they may emerge, change, or be abandoned as the creative process unfolds. The paper therefore proposes dynamic-reflexive tracking (DRT), which requires that a creator's evolving reasons undergo reflective uptake, exert genuine influence on the subsequent trajectory of creation, and remain capable of rejecting and redirecting the system's default direction. DRT consists of four conditions: diachronic reason formation, reflective uptake, trajectory efficacy, and contestability and redirection, together with a minimal tracing requirement. The paper argues that human authorship under generative AI depends not on how many steps a person personally performs, but on whether that person's reasons continuously, reflectively, and effectively shape what the work becomes.
AI assistant functions influence trust differently based on user knowledge
How Far Do Capability Cues Travel? Anthropomorphism and Differentiated Trust in a Platform-Embedded AI Assistant
Abstract: Visible AI capabilities need not translate into broader judgments of trustworthiness. In a randomized 2 x 2 experiment with 270 U.S.-based Reddit users, an embedded assistant displayed one or three functions, with or without a brief rationale. Displaying three functions increased perceived multifunctionality; no other randomized main effect survived correction across the six outcomes. Rationale availability did not reliably increase perceived intelligence. Exploratory analysis indicated stronger uptake of the functional display at higher objective AI literacy. Among concurrently measured judgments, perceived multifunctionality was associated with perceived intelligence, which was associated with anthropomorphism and all three trust dimensions. After accounting for perceived intelligence, anthropomorphism was positively associated with benevolence, but not reliably with integrity or ability. These findings separate interface effects from relationships among users' perceptions and show why ability, integrity, and benevolence should be evaluated separately.
Multi-source feedback integration boosts design confidence and flexibility
Integrating Multi-Source Feedback in Computational Design
Abstract: In real-world design practice, evaluations rarely rely on a single source of judgment. Designers routinely combine expert opinions, empirical studies, and computational models, each with distinct strengths and limitations. While machine learning offers methods to integrate multiple feedback sources, these approaches remain largely inaccessible to designers without technical expertise. In this paper, we explore how to integrate multiple feedback sources, primarily through: (1) a practical approach for multi-source integration, and (2) its implementation in MUSE, a no-code tool that allows designers to combine and balance diverse sources. Our technical findings show that independent modeling of multiple evaluation sources enables exploration across heterogeneous feedback, accommodates different evaluation speeds, surfaces disagreements between sources, and supports an adaptable evaluation setup that designers can reconfigure during their process. In a visualization design study, participants navigated their own judgments alongside simulator feedback, reporting a perception of enhanced confidence and flexibility. Our results highlight the viability of multi-source integration to support computational design, offering a step toward bridging the gap between advanced optimization methods and design practice.