Papers for

political campaign strategists

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

DeGroot opinion model extends to multiple related topics with layered influences

DeGroot Dynamics on Multiplex Networks with Directed and Acyclic Interlayer Connectivities

Abstract: In models of opinion dynamics, researchers typically examine how an individual's opinion on one topic is influenced by the opinions of their neighbors in a network. However, people's opinions on a topic are also influenced by their opinions and their neighbors' opinions on related topics. In an election, for example, the opinions of a voter on a variety of issues inform their opinions of electoral candidates. To consider the influence between people's opinions on multiple distinct topics, we study a multiplex extension of the traditional DeGroot consensus model. In our multiplex DeGroot model, different network layers represent distinct topics and directed interlayer edges (which are not allowed to form cycles) encode relationships between distinct topics. In our model, an individual's opinion on one topic is influenced both by the opinions of their neighbors on that topic and by their own opinions on related topics. We prove under mild conditions that our multiplex DeGroot model converges to a limit state. We also prove that strong connectedness in ``source layers'' (which represent fundamental beliefs) eventually yields a consensus opinion in each layer. In particular, we show that consensus on source layers can lead to consensus on other layers even when those layers otherwise would be polarized. By numerically simulating our multiplex DeGroot model on a two-layer network, we examine the effects on opinion dynamics of (1) different network structures and (2) different types of initial opinion data.

Mon 19 OctSocial and Information Networks
The gist
People’s opinions on one topic affect and are affected by their opinions on other related topics. The authors developed a model where opinions spread not only within one topic's network but also between different topics connected in a one-way, cycle-free manner. They proved this model eventually settles into stable opinions and that agreeing on fundamental topics can lead to agreement on related topics, even if those are usually divisive. They also tested their model on simulated networks to see how opinion patterns depend on the network structure and starting opinions.
Open → 2610.27198v1

Plurality voting often narrows to two candidates but can cycle unpredictably

Trembling toward Duverger: Convergence and Cycles in Synchronous Plurality Dynamics

Abstract: Duverger's law states that plurality elections tend to concentrate support on two candidates. Pivotal-voter models typically derive this from aggregate uncertainty about votes, so that two-candidate competition emerges in the limit of large electorates. We instead propose a model for a fixed, finite population. A poll reveals the current support counts, and each voter best responds under trembling-hand beliefs, assuming that every other voter may deviate with a small probability. Starting from truthful votes, we show that a single update typically suffices for the dynamics to converge to a stable profile in which every voter supports her preferred candidate among the two poll leaders. For any number of candidates and any full-support tremble belief, a four-vote lead of the runner-up over all lower candidates suffices; for three candidates, a lead of two suffices. As a consequence, under random preferences, Duverger's law emerges after one update with probability $1-\mathcal O(N^{-1/2})$. While these results may suggest that the dynamics always settle, convergence can fail. Mild period-two cycles already arise, with a few voters swapping ballots around an otherwise stable profile. We show that substantially richer behavior is possible, even with three candidates. Period-three cycles arise with six voters changing their ballots, and no such cycle can involve fewer than four. Cycles can also alternate the plurality winner. Moreover, larger electorates support ever longer cycles: for every odd $\ell\geq3$, truthful voting can lead to a cycle whose vote counts repeat every $\ell$ rounds and whose full ballot profile repeats every $2\ell$ rounds.

Fri 16 OctComputer Science and Game Theory
The gist
Plurality elections usually end up focusing on two main candidates, a rule known as Duverger's law, but this paper studies how this happens in small fixed groups of voters. The authors show that when voters adjust their votes based on others' current support and some chance of mistakes, the group usually converges quickly to two leading candidates. However, the paper also finds that voting can sometimes cycle through patterns without settling, even with just three candidates. These cycles can be complex and cause the winning candidate to switch repeatedly over time.
Open → 2610.23330v1

How building social media personas shapes political polarization

From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulations

Abstract: Generative Social Simulation (GSS) leverages Large Language Models (LLMs) to create sophisticated personas that define agents with demographics, emotions, and political opinions. While prior work shows that personas compress outputs into stereotypical caricatures, there is no comprehensive study of how these caricatures evolve into collective artifacts when they interact. Using a Twitter-like GSS platform with personas derived from the American National Elections Study (ANES), we ablate three layers of partisan identity: affective polarization markers, party identification, and vote choice, while retaining demographics, ideological positioning and important issues. We find that collective outcomes depend heavily on how survey responses are translated into personas. Removing a few explicitly partisan statements moves the network from near-complete segregation to cross-party ties approaching those of real Twitter networks. We argue that matching one outcome is not evidence for behavioral validity and point to salience as a possible explanation. Surveys ask for a position on every question regardless of its importance to the respondent, and persona construction turns each answer into a direct behavioral instruction. We conclude with a checklist for more comprehensive evaluation of personas in future works.

Mon 12 OctSocial and Information NetworksArtificial Intelligence
The gist
This paper looks at how creating online characters, or personas, with political views can lead to more division between groups when they interact on social media. The authors show that small changes in how these personas express their political opinions can greatly change how much people connect across parties. They also explain that treating every survey answer as equally important in persona creation can make these virtual characters act in overly extreme or simplified ways. The paper suggests ways to better evaluate such personas in future studies.
Open → 2610.16498v1

Voter costs shift political candidate positions and drive polarization

Costly Voting in the Hotelling-Downs Model

Abstract: We study a partial-participation variation of the Hotelling-Downs model. Voters each have a cost to vote, and only vote when the comparative gain from their preferred candidate exceeds the cost. Under this model the median voter theorem breaks, and we study the extent of polarization under equilibria in different voters and cost distributions. We find that the main predictor of polarization is the reverse-hazard-rate of the cost distribution, indicating that the driver of polarization under our model is the willingness of voters to respond to changes in positions of candidates. We then extend the model by adding parameters governing alienation and candidate competitiveness, showing that our results are robust even when taking into account other realistic factors.

Thu 24 SeptComputer Science and Game TheoryMultiagent Systems
The gist
When voting costs something, not everyone votes all the time. This changes how political candidates choose where to stand on issues. The usual idea that candidates meet in the middle to attract most voters doesn’t hold up. The authors show that how willing people are to vote based on cost affects how polarized candidates become. They also add factors like feeling disconnected or competition between candidates and find their main conclusions still hold.
Open → 2609.29869v1

Sparse control selects few agents for optimal opinion influence

Sparse One-Step-Ahead Optimal Control of Time-Varying Affine Opinion Networks: Tracking and Competitive Games

Abstract: This paper studies resource-limited external influence in time-varying opinion networks when a controller must choose both a small set of agents and a scalar intervention at each update. We use the affine free response, which includes DeGroot and Friedkin--Johnsen dynamics, followed by a direct sparse action. Eliminating the scalar action reduces the one-step problem to a cardinality-constrained support objective whose global optimum is obtained from the largest or smallest residual components. Hence exact sparse one-step-ahead optimal control requires one sort and \(O(|\mathcal T|\log|\mathcal T|)\) operations, where \(\mathcal T\) is the support set. For periodic affine dynamics, the resulting state-dependent low-rank feedback admits cycle-based ultimate bounds and exact tracking of model-invariant targets. The DeGroot and Friedkin--Johnsen specializations expose the role of target invariance and the affine mismatch term. With several competing external players, each sparse best response retains the same sorting structure and the complete binary--continuous stage game is an exact potential game, so a pure-strategy equilibrium exists at every frozen state. Same-state welfare benchmarks separate loss due to scalar competition from the additional loss due to strategic support selection. Numerical examples validate exact support selection and illustrate switching-order effects, DeGroot/Friedkin--Johnsen tracking, resource tradeoffs, and competitive implementations.

Thu 17 SeptComputer Science and Game Theory
The gist
This paper looks at how to influence people's opinions in a changing social network by targeting only a few individuals at a time. The authors study a model where the network's opinions evolve according to known rules, and a controller chooses which individuals to influence and by how much, but with limited resources. They found a way to pick the best few agents to target quickly by sorting certain values, making the control efficient and exact. When multiple influencers compete, the interactions have predictable equilibrium behavior, and the authors show how competition changes the outcomes.
Open → 2609.20450v1