Papers for
policy simulation teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Data-driven method simulates individual decisions in cooperation games
A data-driven heuristic-ensemble method for behavioural inference in collective-risk dilemma experiments
Abstract: The collective-risk dilemma has become a paradigm for studying cooperation in a wide variety of social experiments, initiatives that generate increasingly rich datasets describing individual actions over successive decision-making processes. Beyond the purely descriptive analysis of such empirical datasets, a methodological framework is required to interpret and reproduce the observed dynamics, a scheme that may be skewed by exogenous biases. Here, we introduce a data-driven, non-parametric method for simulating individual decisions together with a validation protocol for assessing the fidelity level of the outcomes they generate. Our methodological contribution is based on an empirical heuristic ensemble: agents are represented by a finite set of behavioural heuristics, probabilities conditioned on different observable features of the game state, endowed with a hard-voting arbitration that determines their per-round final decisions. This reproducible generative framework allows for behavioural inference in different collective-risk dilemma setups: Behavioural heuristics are seeded directly from empirical data assessing conditional probabilities, without a priori assumptions; a plurality vote with uniform random tie-breaking resolves between competing heuristics each round, adding no free parameters; validation follows a pattern-oriented approach, comparing synthetic and empirical macro-indicators against single-heuristic and uniform-random baselines; synthetic data generated allow exploration of scenarios or experimental setups that have not been empirically realised; as a worked example, we instantiate our methodological approach on the xAire citizen science collective-risk dilemma experiment run in Barcelona.
Large language models struggle to mimic public opinion in debates
From Simulated Citizens to Simulated Deliberation: Challenges in Representation and Interaction
Abstract: Multi-agent LLM deliberation has been explored as a scalable way to simulate public deliberation. For such simulations to be informative, persona agents should reflect population opinion patterns and interaction should shape their conclusions. We evaluate whether LLM-based deliberation can meet these two conditions using census-grounded Korean personas debating real policy questions benchmarked against national surveys. Persona agents do not reliably reproduce population opinion patterns: responses are often far more concentrated and frequently reverse demographic differences in the human data. Deliberations nonetheless produce reasoned, reciprocal, and varied arguments alongside substantial stance movement. Yet much of this movement does not require peer exchange: sealed-monologue agents change position at similar rates and reach nearly the same final balance as full debates, while groups initialized with very different positions often converge to similar endpoints. Anchoring population-informed starting positions, meanwhile, sharply suppresses updating. Thus, population representation, argument generation, and interaction-driven opinion change do not necessarily go together. The simulations readily surface arguments on both sides, though whether they capture the diversity of human perspectives remains untested, leaving open a promising role for argument surfacing even as population simulation requires further validation.