Papers for

platform designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Prediction markets overestimate how often people meet their own goals

Crowds Believe in You: Online Prediction Markets Overestimate How Often People Achieve Their Own Goals

Abstract: People increasingly share personal goals online and invite others to forecast them. Research on the planning fallacy finds that observers predict a person's behavior less optimistically than the person does, and prediction markets aggregate such judgments, harnessing the wisdom of crowds. We study 6,150 prediction markets on Manifold in which 1,660 users asked about their own futures ("Will I ...?"), reconstruct every order and execution, and compare these self-markets with markets about external events. Self-markets resolved YES 4.4 percentage points less often than their final prices implied, whereas external markets were nearly calibrated (0.9 points); the difference was 2.2 points at the same price level and 1.9 points within creators who made both kinds of market. Absent when markets opened, the overstatement emerged within a day of trading, even where the person never traded, and peaked in the week before close. In a market's first day, observers moved external-market prices down toward the base rate, but moved self-market prices 3.6 points further toward YES, except in markets naming an outcome the person would not want, which were not overpriced. The correction came late and largely from the person, whose orders supplied 38% of the eventual movement toward the outcome in self-markets, against 9% in external markets. Because self-market prices mainly failed to separate successes from failures, a recalibration learned from earlier markets improved later forecasts by only 1.5%. Crowds believe in the futures people pose for themselves, and the information that would correct them lies with the person.

Thu 29 OctHuman-Computer InteractionComputers and SocietySocial and Information Networks
The gist
People often share personal goals online and ask others to predict if they will achieve them. The authors studied prediction markets where people bet on their own future actions and found these markets tend to be too optimistic. These markets were less accurate at predicting personal success than markets predicting external events. The optimism grew as the deadline approached and was mainly driven by the person themselves. This shows that crowds tend to believe in people’s self-predictions more than justified by the outcomes.
Open → 2610.40324v1

Token system stability linked to community service constraints

When do token systems stabilize? Compatibility constraints and community structure

Abstract: Token systems support repeated service exchange without monetary transfers, but their viability depends on the stability of token balances. We study token systems with compatibility constraints among agents. A requester is randomly sampled in each period, and only a few randomly sampled agents are available to provide service. We establish a necessary and sufficient condition for stability and show that the minimum-token rule, which selects the available provider with the lowest token balance, achieves the optimal stability region. We then apply this stability criterion to a random token system generated from stochastic block models with uniformly sampled requesters. We tightly characterize the stability regime by identifying two obstructions to stability: insufficient service opportunities for a group of communities or for an individual agent.

Tue 27 OctComputer Science and Game Theory
The gist
Token systems let people exchange services without money by keeping track of tokens, but these systems only work well if token balances stay steady over time. The authors study when such systems remain stable, especially when agents have limits on who can serve whom. They find a clear rule for stability and show that choosing to serve the person with the fewest tokens helps keep the system stable. They also analyze random community structures to understand what can make these systems fail, such as lack of enough service chances for some groups or individuals.
Open → 2610.36744v1

Artists use flexible portfolios to explore identity through self-curation

Mylar: Exploring Self-Curation as a Reflexive Creative Practice

Abstract: The container holding an artist's work can itself be just as expressive as the work it presents. We investigate self-curation as a creative practice, asking how artists explore and express their identity through the design of their own artwork presentations. Drawing on a study of artists' existing presentation practices, we developed Mylar, a malleable art presentation system that lets artists rapidly generate and compare provisional portfolios, seeing their work anew through different montages. We observed how 12 artists articulated, probed, negotiated, and foraged in Mylar, using rapidly generated portfolios as epistemic artifacts for reflection. We characterize self-curation as a reflexive and plural practice, in which artists use presentation design to shape the legibility of their self and their work and reflexively correspond with provisional presentations to reshape their curatorial intentions. We share design implications for expressivity in online art platforms and for malleable prototyping as a formative design method.

Thu 15 OctHuman-Computer Interaction
The gist
Artists often show their work in different ways, but the way they present it can be just as meaningful as the art itself. The authors studied how artists design their own presentations to express who they are. They created a tool called Mylar that lets artists quickly make and compare different collections of their work to see it in new ways. Using Mylar, artists reflected on their creative identity by shaping how their art is displayed.
Open → 2610.21213v1

Persistent partnerships increase prices learned by pricing agents

Persistent Partners Raise Prices Among Learning Agents

Abstract: When pricing agents meet repeatedly on a platform, the platform decides who faces whom. We ask whether that choice moves the prices the agents learn, and whether a rise comes with learned punishment. In a pre-registered randomised experiment in the Bertrand duopoly of Calvano et al., each agent's price is set by a tabular Q-learning module, not by the small language model attached to it, and we randomise whether each agent keeps its partner, sees its rival's prices and can send messages. Keeping the same partner raises the level of profits, averaged over training, by 0.27 of the gap between competitive and monopoly profit (95% CI 0.20 to 0.35, all twenty paired runs positive), our registered primary result, and the resting price by 0.17 of the Nash-to-monopoly range (post hoc). A plain tabular learner reproduces the effect in all 25 further blocks, and there one permanent partner raises the level more than about three do (+0.23 against +0.05, exploratory). Where rival prices are hidden, the price-setting module cannot see a cut, so cannot punish it, yet the resting price rises as much and the rise lasts to the end of training, while with visible rivals it shrinks with longer training (post hoc). Where the rival is visible, a static best responder accounts for a third to a half of what a forced-deviation probe reads as punishment, on the starts where the rival can see the cut, and net of it the registered test of learned punishment is inconclusive. A test that looks only for punishment would thus miss the rise where the rival is hidden, while a check for profitable deviations flags most of those prices (post hoc). In an exploratory extension, untrained Qwen2.5 7B and 14B models under one prompt show the effect when the rival's price is left out of the prompt and inconsistently when it is shown, the 7B result replicating on fresh blocks, while two other model families show none.

Mon 28 SeptMachine LearningMultiagent Systems
The gist
This paper studies how pricing agents that repeatedly interact on an online platform adjust their prices. The authors find that when agents consistently keep the same partner, they learn to raise prices closer to monopoly levels, increasing profits. They also explore whether agents punish rivals for undercutting prices but find mixed evidence for this. The results rely on simulated experiments with simple learning algorithms and some tests using larger language models.
Open → 2609.35402v1

Reinforcement learning method reduces hidden algorithm collusion in repeated games

Mitigating Retaliatory Algorithmic Collusion in Repeated Games

Abstract: Reinforcement learning agents trained to maximize their own reward in repeated interactions can converge to supra-competitive outcomes resembling explicit collusion, without communication or shared design. Existing mitigation approaches are largely tied to specific economic settings, like two-sided platforms and auctions, leaving open how to design interventions for general repeated games. We address this gap by formalizing the connection between empirical observations from prior work on Q-learning collusion and classical theory of Simple Penal Codes (SPCs). We show any non-trivial SPC induces a quantifiable conditional dependence in agents' policies, detectable via the total variation distance between an agent's action distributions across cooperation and defection histories. Building on this connection, we propose CURB (Collusion Unwinding via Reward shaping and Belief injection), a reward-shaping framework that penalizes this Total Variation (TV) distance signal during Q-learning and is guaranteed to convert any SPC fixed point of the dynamics into a trivial one, thus precluding collusive equilibria sustained by punishment threats. Empirically, CURB substantially reduces collusion by Q-learning agents in both Bertrand and Cournot Competition Repeated Games. We further demonstrate that CURB extends to deep Q-network agents in Bertrand competition, suggesting the mechanism generalizes beyond tabular Q-learning.

Thu 17 SeptMachine LearningArtificial Intelligence
The gist
Sometimes, computer programs that learn how to act in ongoing situations can end up cooperating secretly to get better rewards, even though they are not supposed to work together. The authors linked this secret cooperation to a classical idea called Simple Penal Codes and showed how to detect it by measuring differences in the programs’ choices. They created a new method called CURB that changes the rewards these programs get to stop them from secretly cooperating. Tests show CURB works well to prevent this kind of cheating in common economic games and can be used with different learning approaches.
Open → 2609.20548v1

Voting patterns overstate support in online community elections

Endorsement Without New Evidence: How Sequential Voting Inflates Mandates in Online Community Governance

Abstract: Online communities often treat large support margins in public elections as strong mandates. We argue that such margins can overstate the independent scrutiny behind a decision. Using 198,275 free-text rationales from Wikipedia admin elections, we introduce vote-text divergence, a measure that flags a decisive vote paired with a thin, deferential rationale. Divergence rises as voters arrive later, even after controlling for voter and election fixed effects. The pattern is consistent with information saturation: once prior text is accounted for, arrival order no longer predicts divergence, while accumulated prior evidence does. The effect is strongest among peripheral voters in the co-voting network. Yet divergence does not predict worse post-promotion outcomes, such as administrative activity or survival. Public tallies can therefore weaken the scrutiny signal even while selecting capable administrators: a margin may appear to reflect more consensus and support than it actually contains.

Tue 8 SeptSocial and Information NetworksComputers and SocietyHuman-Computer Interaction
The gist
Sometimes in online communities, a big win in a public vote is seen as strong support, but this study shows that later voters often repeat earlier opinions without adding new reasons. The researchers looked at Wikipedia admin elections and found that votes arriving later tend to have weaker explanations, suggesting people rely on previous comments more than their own judgment. This can create a false sense of overwhelming agreement even though the actual scrutiny might be limited. However, these large margins do not seem to harm the quality or activity of the elected admins.
Open → 2609.09321v1