Papers for
physical therapy teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Batteryless motion capture sensors on fabric enable 3d shape tracking
Toward Motion Capture Textiles: A Batteryless IMU Array Powered and Networked Through a Conductive-Fabric Bus
Abstract: Motion capture is increasingly important in healthcare, rehabilitation, and sports applications. However, conventional vision-based systems require camera infrastructure and line-of-sight conditions, limiting their use in daily environments. This paper proposes a location-independent platform for motion capture, based on an array of IMU (inertial measurement unit) sensor nodes without individual wiring or onboard batteries, enabled by two-dimensional communication and power delivery over conductive fabric. Pipeline processing in each sensor node, combined with a token-passing protocol, enables collision-free and stable data acquisition at 50 Hz. Real-time three-dimensional reconstruction of flexible objects is further demonstrated by applying Hermite spline interpolation to orientation data from grid-aligned IMUs. Against a cylinder of known radius, the reconstructed surface deviates by 2.60 mm RMS over the 225 mm span of the array. The reconstruction is formulated for the quasi-static regime, and this letter empirically validates it in that regime. The hardware platform and communication protocol implemented in this work enable further investigation toward dynamic motion capture textiles.
Bi-manual robots match humans in safely turning injured necks
Bi-manual Stabilization of the Cervical Spine for Safe Physical Human-Robot Interaction in Rolling Maneuvers
Abstract: The neck, specifically the cervical spine, is a highly fragile and mobile part of the body with a high risk of catastrophic injury. Whether someone is injured on a battlefield, in a natural disaster, or in an athletic event, great care is always taken with the cervical spine when transporting, rolling, or moving the patient. In this work, we present an algorithm and adaptations for bi-manual robots to stabilize the cervical spine during rolling maneuvers. We investigate techniques to maximize grip strength within safety bounds and present a control approach for proper neck rotation. We found that with our approach, a bi-manual robot is capable of achieving human-level performance in maintaining target rotational alignments. The axial alignment for the robot with prediction was within .21 degrees of human novices.
Augmented reality helps fencers find and fix movement mistakes
FenceXR: AR Movement Replay for Error-Detection Training and Spatially Grounded Feedback
Abstract: Recognizing technical errors in movement is a perceptual skill important to motor learning, but it is challenging for beginners in fast, complex sports like fencing to develop it. A coach's attention is scarce, live demonstrations vary from repetition to repetition, and video review is limited to whatever camera angle was used to record it. Coaches and advanced fencers reviewing a recording face a related problem. They can see an error, but have no way to anchor their feedback to the movement itself, and are left describing it in words the learner must map back onto their own body. We present FenceXR, an augmented reality system that reconstructs 3D movement replays from monocular smartphone video to address both problems. A Trainee module trains novices to detect common lunge errors while a Reviewer module lets coaches and advanced fencers attach text or voice annotations to a specific joint and moment in a replay, which can be shared asynchronously with a trainee. In a study with 18 novice fencers, unaided error-detection accuracy rose from near-chance (37.5%) before training to 64.1% after a single session, with interviews showing a shift from broad visual scanning toward targeted inspection of specific joints and their timing. In a video-based study with four fencing experts, all four viewed the Reviewer module as a valuable complement to their existing coaching tools, particularly for feedback that is difficult to convey through standard video. We end with a discussion of implications for designing AR systems that ground movement-based training and feedback in the movement itself.
SynthGait19K dataset improves gait parameter estimation from video
SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter Estimation
Abstract: Accurate estimation of clinically meaningful gait parameters from monocular video is important for scalable mobility assessment, yet progress is limited by the small scale, restricted viewpoints, and limited visual diversity of existing datasets. We introduce SynthGait-19k, a physically grounded synthetic video dataset containing 19,272 walking videos derived from 6,427 MoCap sequences across 437 subjects, with paired SMPL motion and annotations for six gait parameters. To construct the dataset, we develop Gait2Vid, which unifies heterogeneous MoCap recordings through SMPL and synthesizes diverse RGB walking videos under controllable viewpoints and scene appearances. We assess the generated videos for consistency with their conditioning gait kinematics and validate extracted gait events against force-platform measurements. Using SynthGait-19K, we benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches and analyze viewpoint, training-data scale, and synthetic-to-real domain shift. We also introduce GaitXFormer as a direct RGB reference model for estimating gait parameters. Synthetic supervision transfers effectively to real videos across both GaitXFormer and a pose-based architecture, demonstrating utility across different representations. We further find that spatial gait parameters are more sensitive to visual domain shift and that improved HMR reconstruction alone does not necessarily translate to improved downstream gait estimation.