Papers for

physical therapy clinics

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

FallGown wearable device helps prevent falls in older adults

FallGown: A Soft Pneumatic Wearable Device for Fall Prevention

Abstract: Concerns about falling and potential resulting injuries prevent many older adults from participating in forms of health-improving exercise such as walking, dance, and tai chi. Existing passive devices like walkers require use of the arms for support, and active devices like exoskeletons and robotic frames are often rigid, bulky, and stigmatized, which limits their use. The FallGown is a soft wearable support structure consisting of pressurized pneumatic pouches within a fabric shell; it can support the full weight of a user's body and aims to prevent falls. It is portable (6.9 kg and 0.051 m3 when stored), minimally burdensome (7.24-20.8 N drag force depending on floor type and whether an optional rolling base frame is used), and convenient (less than 2.5 minutes on average to don and less than 0.5 minutes on average to doff). The optional rolling base lowers friction with the floor, but reduces portability and skirt deformation (which can be useful to fit through doors and other tight spaces). Fall prevention testing with a single user revealed a tradeoff between device size and stability against tipping; a skirt with 12 pneumatic pouches and a floor diameter of 1.4 meters with a base frame prevented all falls except in one case with a mechanical failure. On-board pressure sensors can sense the user's weight distribution, providing an opportunity for monitored exercise and adaptive support.

Thu 8 OctRobotics
The gist
Many older adults avoid exercise because they worry about falling and hurting themselves. The authors created FallGown, a soft and lightweight wearable device that supports a person’s body weight to help prevent falls. It uses inflatable pouches inside a fabric shell and can be worn quickly. The device can sense balance to help adjust support and could help users safely exercise.
Open → 2610.12706v1

Locomotion adaptations improve balance during VR movement changes

Preliminary Evaluation of Transition-Aware Controller Locomotion Adaptations for Supporting Postural Stability in VR

Abstract: We present three locomotion adaptation approaches: Motion Acceleration, Turn Acceleration, and Motion Deceleration to improve postural stability during body-state transitions in virtual reality (VR). The system detects standing-to-walking, turning, and walking-to-stopping transitions and applies adaptive locomotion smoothing. Motion Acceleration gradually increases locomotion speed when users begin walking, Turn Acceleration smooths rotation while turning, and Motion Deceleration gradually reduces movement speed before stopping. We evaluated these techniques in a virtual navigation task using objective and subjective balance measures. Preliminary results show reduced center of pressure (COP) velocity and improved balance confidence. These findings suggest that locomotion adaptations can improve balance and navigation experience.

Wed 30 SeptHuman-Computer Interaction
The gist
Moving in virtual reality can sometimes make people feel unstable or off balance when they start walking, turn, or stop suddenly. The authors tested three techniques that gently change how fast users move or turn during these moments to help them stay steady. Their early tests showed these methods helped users keep better balance and feel more confident while navigating. This could make VR experiences safer and more comfortable for people.
Open → 2610.00628v1

Foundation models detect climbers hand and foot holds accurately

Training-Free Hold-Usage Detection in Sport Climbing with Foundation Pose Models

Abstract: Detecting which holds a climber uses, and when, underpins automated scoring, movement analysis, and assistive systems for sport climbing. Existing approaches train task-specific models or repurpose 2D pose estimators whose hand keypoint sits at the wrist and foot keypoint at the ankle i.e. offset from the fingertips and toes that actually contact the holds, and whose hands are occluded in roughly half of all frames. We show that a frozen, off-the-shelf pose foundation model is sufficient: using the fingertip and toe keypoints of Sapiens, a per-frame proximity test against the annotated holds, per-limb mutual exclusion, and a short temporal-persistence rule, we detect hold usage without any climbing-specific training. On the The Way Up dataset (22 videos, 10 athletes, two routes), our method reaches an event F_1 of 90.2% on a held-out split (89.8% under leave-one-participant-out cross-validation) and 79.9% over all 22 videos at any temporal overlap, and performs best on footholds (F_1,89.8% overall, 96.6% held-out). Under an identical protocol it exceeds our reproductions of the YOLOv8-pose and ViTPose pipelines at every temporal threshold, with the margin widening under strict timing. An ablation shows that two intuitively helpful additions---dense foundation-feature change gating and body-part segmentation---both hurt, arguing that a minimal, keypoint-only design is the right one for this task. Finally, standard coaching statistics computed from our automatic predictions track ground truth closely (Pearson r=1.00 for climb time, 0.94 for pace), turning ordinary single-camera video into reliable performance metrics with no instrumentation.

Thu 24 SeptComputer Vision and Pattern Recognition
The gist
Sport climbing needs to know when and where climbers touch holds for scoring and analysis. The authors show that using a general pose model without extra training can find which holds climbers use by checking how close fingertips and toes are to the holds. Their simple method works better than other complex models, especially for feet, and matches up well with real coaching stats. This means regular climbing videos can be turned into useful performance data without special equipment.
Open → 2609.30026v1

Smart lumbar support adapts in real time to posture changes

SmartFlex: An Adaptive Lumbar Support System Based on Posture Recognition and Air Bag Array

Abstract: Low back pain (LBP) is a leading cause of disability worldwide and affects populations ranging from working adults to students with prolonged sitting habits. Conventional lumbar support belts are generally static and non-adaptive, which limits their ability to accommodate dynamic postural changes and individualized comfort requirements. This paper presents SmartFlex, an intelligent wearable lumbar support system that integrates real-time posture recognition with an adaptive air bag array. The system uses a JY901S gyroscope sensor to detect user posture and a lightweight TinyML neural network deployed on an Arduino R4 UNO to process posture data at the edge. Based on the recognized posture state, a closed-loop pneumatic control system dynamically inflates or deflates 14 distributed air bags through four independent micro air pumps to provide targeted biomechanical support. Evaluation results show that SmartFlex achieves over 94% posture recognition accuracy and generates corresponding pressure-control commands with a sensing-to-command delay of less than 120 ms. The pneumatic system operates within a calibrated pressure range of 15-85 kPa. A user study with 20 participants produced a 4.5/5 rating for support effectiveness, suggesting that adaptive wearable support may improve daily sitting comfort and reduce lumbar fatigue.

Wed 16 SeptHuman-Computer Interaction
The gist
Low back pain can happen when people sit too long in uncomfortable positions. The authors created SmartFlex, a wearable device that senses how you sit using motion sensors and adjusts air-filled cushions to support your lower back. It recognizes sitting postures with over 94% accuracy and changes the support quickly, within 120 milliseconds. A user study showed people felt more comfortable and supported with it. This could help those who sit for long periods to reduce back strain and discomfort.
Open → 2609.18234v1