Papers for

physical therapists

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Real-time grip pressure feedback supports more accurate hand control

Externalizing Hand Grip Pressure Through Real-Time Visual Feedback

Abstract: Grip pressure, including contact force and its distribution across the hand, is central to skilled grasping but is not directly visible. This makes it difficult to teach, learn, and self-correct in grip-dependent motor tasks, where verbal instruction and tactile demonstration provide only partial guidance and no real-time, spatially resolved feedback tied to the learner's own grip. Using an instrumented glove, we compare pressure feedback visualizations for such guidance, evaluating how visualization type and, secondarily, sensor-region mapping shape pressure-matching performance in novices. In a study using baseball and table tennis as representative grip tasks (N=28), we find that a continuous gradient visualization produces significantly more accurate pressure matches and lower gaze entropy than a discrete bar display, despite participants perceiving the bar as more precise for pressure magnitude. Perceived precision and objective performance therefore diverged: the encoding participants judged more precise was not the one they matched more accurately with. Grip-tailored sensor-region mappings further reduced perceived temporal demand and effort, although this subjective workload advantage did not extend to objective matching accuracy. Overall, continuous pressure feedback supported more accurate grip matching and more concentrated viewing, and we present design considerations for real-time pressure feedback in motor skill guidance.

Tue 27 OctHuman-Computer Interaction
The gist
It’s hard to learn how firmly to hold something because you can’t see your own grip pressure. The authors used a special glove that measures how hard your hand presses and showed this pressure in different visual ways. They found that showing pressure as a continuous color gradient helped people match grips more accurately and focus better than simple bar displays. Interestingly, people thought bars showed pressure more precisely, but they actually did worse with them.
Open → 2610.36769v1

Mechanomyography enables fatigue detection during muscle stimulation therapy

A Mechanomyography-Based Integrated Sensing-Stimulation System for Fatigue-Aware Neuromuscular Therapy

Abstract: Muscle fatigue limits the effectiveness of functional electrical stimulation (FES), yet fatigue monitoring during active stimulation remains challenging because electromyography (EMG) is severely contaminated by stimulation artifacts. To address this issue, this study proposes an integrated mechanomyography-based sensing framework (MMG-FES) for artifact-resistant fatigue monitoring during stimulation. Fatigue states were first characterized during voluntary movement using established EMG spectral indicators, including median frequency (MF) and mean power frequency (MPF), and then linked to MMG-derived features, including high-frequency energy ratio (HFER) and spectral bandwidth (BW), for fatigue recognition under stimulation conditions. Experimental results showed consistent fatigue-related trends, with EMG spectral features decreasing and MMG features exhibiting coordinated spectral redistribution across repeated contractions. Using these features, the proposed framework achieved fatigue-state recognition accuracies of 0.93 and 0.96 with logistic regression and random forest, respectively. These findings support MMG as a physiologically meaningful and stimulation-compatible modality for fatigue-aware closed-loop neuromuscular stimulation.

Sun 11 OctHuman-Computer Interaction
The gist
Muscle stimulation therapy helps people move but can make muscles tired, which limits how well it works. The usual way to monitor muscle fatigue uses electrical signals, but these get mixed up with the stimulation itself. The authors designed a system that uses mechanical vibrations from muscles, called mechanomyography, to track fatigue accurately even during stimulation. Their tests showed this method can tell when muscles are getting tired, which could help make therapy smarter and more effective.
Open → 2610.15987v1

Human movement rebuilt from video during assisted and quick actions

Human movement reconstruction through latent structural representations during assisted transitions and multidirectional hopping

Abstract: The quantification of three-dimensional human kinematics is fundamental to neurorehabilitation and musculoskeletal research, yet atypical posture, physical assistance, and rapid movement create conditions of partial observability. Here, we evaluate a latent-structure-informed framework combining convolutional rank-reduction autoencoding with feedforward regression to reconstruct movement from synchronized video. Three case-based demonstrations span therapist-assisted sit-to-stand in a child with cerebral palsy, unassisted sit-to-stand in a typically developing child, and multidirectional single-leg hopping in a young adult. Reconstruction was examined through positional trajectories, projected angular descriptors, and hip-knee coupling. Across test repetitions excluded from model training, mean absolute errors in a predicted marker position during assisted sit-to-stand ranged from 12.02 to 57.11 mm. Sagittal knee and trunk descriptor errors were 5.32° and 5.38° in the typically developing case. Hip-knee cyclograms captured aspects of coupled-motion patterns in both cases, with closer trajectory correspondence in the typically developing case. Sixteen test hops yielded a vertical knee-marker mean absolute error of 15.58 mm. These findings connect latent-structure-informed reconstruction with biomechanically interpretable movement features, providing a foundation for video-derived assessment spanning clinically atypical movement and high-dynamic athletic movement.

Wed 7 OctComputational Engineering, Finance, and Science
The gist
Measuring how people move in three dimensions is important for helping those with physical challenges and studying muscles and joints. The authors tested a new video-based method that uses artificial intelligence to fill in missing details when people move quickly or with help from others. They showed this method works for children with and without physical impairments and for a young adult hopping in many directions. The method can predict body positions and joint angles with reasonable accuracy, connecting computer analysis with real movement patterns.
Open → 2610.10055v1

Adaptive biofeedback improves ankle angle in ankle instability patients

Adaptive Gait Biofeedback With Participant-Held-Out Modeling and Participant-Specific Updating in Chronic Ankle Instability

Abstract: Adaptive gait biofeedback may support repeated practice in chronic ankle instability, but its evaluation must address model performance and human response. We evaluated a temporal convolutional classifier on protocol-defined, angle-derived GOOD/BAD gait-cycle labels using participant-held-out leave-one-subject-out (LOSO) cross-validation in 20 participants. Seven participants in the adaptive-intervention group completed nine sessions over three weeks, with one motion-capture recording analyzed per session. Models updated after failed sessions were compared offline with their parent models on the same-session validation subset used for candidate selection and the first subsequent adaptive-session recording. Frontal-plane ankle angle was compared between the adaptive group and 10 sequentially enrolled controls at Baseline, Post, and 7-day Retention. Across 20 held-out folds, mean fold-level area under the receiver operating characteristic curve (AUROC) was 0.948, sensitivity for angle-threshold-exceeding BAD cycles was 0.941, and specificity for angle-threshold-meeting GOOD cycles was 0.366. Mean BAD-class F1 was higher in candidate models by 0.187 on the same-session subset and 0.118 on the first subsequent recording. At Post, the adaptive group had a baseline-adjusted frontal-plane ankle angle 5.168 degrees lower than controls (95% confidence interval, 1.766-8.569 degrees lower); the Retention contrast was uncertain. These findings characterize population-model discrimination and offline participant-specific updating during repeated biofeedback use, alongside a nonrandomized Post frontal-plane ankle angle association. They do not establish independent clinical gait classification or a causal benefit of updating.

Mon 5 OctArtificial Intelligence
The gist
People with chronic ankle instability can have trouble walking properly. The authors tested a computer model that looks at ankle movements and gives feedback to help improve walking. They found their model could tell good and bad steps apart well and that personalized updates helped it work better over time. After several sessions, patients who used this adaptive feedback showed better ankle angles than those who did not. However, the authors do not claim this feedback system alone can diagnose or cure ankle problems.
Open → 2610.07428v1

Virtual reality feedback helps improve walking speed in multiple sclerosis

Towards the Threshold: A Fall-Risk Anchored Pareto Framework for Virtual Reality Gait Feedback Selection for Individuals with Multiple Sclerosis

Abstract: Reduced walking speed in people with multiple sclerosis (MS) is associated with an increased risk of falls. However, virtual reality (VR)-based rehabilitation studies often emphasize performance improvements without considering the cognitive and physical effort required to achieve them. This study introduces a threshold-anchored efficiency framework that jointly evaluates gait performance and overall effort. A normative walking-velocity target of \(T=1.29\) m/s was derived from the mean walking speed of non-fallers in an independent MS gait dataset and used as a clinically motivated reference point. Thirty-four adults with MS were evaluated across eight VR feedback conditions spanning unimodal, bimodal, and multimodal feedback. For each condition, we quantified the proportion of the velocity gap to the target that was closed and the associated cognitive and physical burden. Pareto efficiency analysis identified five non-dominated conditions: Static Visual, Spatial Auditory, Auditory+Visual, Auditory+Vibrotactile, and Multimodal, whereas Spatial Vibrotactile and Vibrotactile+Visual were dominated. Spatial Auditory showed a favorable performance-effort trade-off, closing 72.7% of the velocity gap while maintaining below-average burden. Multimodal feedback achieved the greatest gap closure (95.6%) but also imposed the highest burden. These findings demonstrate that greater gait improvement does not necessarily correspond to greater rehabilitation efficiency and provide a quantitative framework for comparing VR feedback strategies according to both performance gains and participant burden.

Tue 29 SeptHuman-Computer Interaction
The gist
People with multiple sclerosis often walk slower, which can increase their chance of falling. This study looked at how different types of virtual reality feedback affect walking speed and the effort it takes to use them. The researchers found that some feedback methods improved walking speed a lot but were tiring, while others gave good improvements with less effort. They created a way to compare these methods by balancing walking speed gains with effort needed. This helps pick the best virtual reality feedback to help people walk better without causing too much strain.
Open → 2609.37952v1

GaitVista improves reliable gait tracking from common sensors

GaitVista: Reliability-Aware AI Measurement toward Accessible Longitudinal Gait Assessment

Abstract: Tracking recovery of walking function requires detecting meaningful gait change across rehabilitation sessions, yet objective 3D measurement remains confined to specialized motion-capture laboratories. Small camera sets and body-worn inertial sensors broaden access, but reliability varies across joints and time, allowing sensing failures to masquerade as patient change. We present \textsc{GaitVista}, a reliability-aware measurement layer whose lightweight gate assigns joint- and frame-specific visual contributions using camera coverage, local visual quality, cross-modal disagreement, and root-motion continuity, and exposes them for inspection. Across seven clean and degraded sensing conditions on TotalCapture, \textsc{GaitVista} reduces average full-body and lower-body error by \textbf{27.7\%} and \textbf{27.8\%}, attains the lowest worst-condition error among fusion methods, and reduces the gap to a joint-frame oracle from $2.76$--$5.33$~cm for condition-blind baselines to $1.11$~cm. On MoVi with image-derived keypoints, it is the only deployable fusion method to improve over both unimodal streams, reducing marker-supported error by \textbf{6.4\%} relative to the strongest learned fusion baseline. On TotalCapture, it improves bilateral knee-flexion waveform accuracy by \textbf{18.9\%}. Raw inertial measurements from five TotalCapture participants show location- and time-varying magnetic disturbance, supporting the design's reliability premise. Both benchmarks contain neurologically healthy participants in controlled settings and retain participant-specific IMU calibration; we therefore report progress toward accessible gait assessment, not validated clinical deployment.

Fri 18 SeptArtificial Intelligence
The gist
Measuring how well people walk over time can help track recovery, but high-quality 3D tracking usually needs special labs. The authors created GaitVista, a method that combines camera and motion sensor data while checking for reliability to avoid mistakes. It adjusts how much it trusts each part of the data depending on quality and sensor agreement. Tests show it reduces errors in walking measurements and improves accuracy in tracking knee movement better than previous methods. Although tested with healthy participants and careful sensor setup, this work moves closer to affordable and accessible gait monitoring outside labs.
Open → 2609.22619v1

Parkinsons freezing of gait prediction improved using IMU supervised video analysis

Freezing of Gait Prediction Under Spatial Occlusion: An IMU-Supervised Cross-Modal Distillation Approach

Abstract: Parkinson's disease is a progressive neurodegenerative disorder characterised by gradual deterioration of movement control. Automated freezing-of-gait (FOG) detection supports the objective assessment of gait-related motor impairment. Two common approaches are used for FOG prediction: (i) analysing video recordings of the patient's movements and (ii) analysing data collected using inertial measurement unit (IMU) wearable sensors attached to the patient's lower limbs. Video-based approaches may suffer detection errors during continuous turning-in-place tasks because the lower limbs undergo substantial geometric self-occlusion, degrading pose-estimation accuracy. IMU-based approaches are generally less affected by visual occlusion; however, they are difficult to deploy outside clinical or laboratory settings, as the sensors must be attached securely and remain in place throughout the assessment. Motivated by this, we propose a cross-modal subspace distillation framework to mitigate the limitations of unimodal FOG detection by combining IMU accuracy with video-based practicality. We extract invariant latent topologies from a pre-trained kinematic oracle to structurally supervise a non-encoded visual architecture during training. To resolve periods of severe spatial occlusion, a dual-stream visual model probabilistically fuses skeletal graph nodes and continuous spatial pixels, dynamically shifting reliance to uninterrupted pixel boundaries as joint tracking confidence drops. Evaluated against a public, multi-modal sequence dataset of Parkinson's individuals executing continuous $360^\circ$ turns, empirical results demonstrate that applying sensory boundary topologies strictly mitigates tracking evaluation entropy. Our constrained optimisation confirms that highly precise FOG prediction bounds can be achieved over zero-wearable inference environments.

Wed 9 SeptComputer Vision and Pattern Recognition
The gist
People with Parkinson's disease can have problems with walking, especially freezing of gait (FOG), where they temporarily cannot move their feet. Detecting these freezes helps assess their condition, but video methods struggle when legs are hidden during turns, and wearable sensors are hard to use outside clinics. The authors combine data from wearable sensors and video to improve detection, teaching video models using sensor data to handle cases when the camera view is blocked. Their method works well on data of patients doing full turns, predicting freezing accurately without needing sensors worn all the time.
Open → 2609.09826v1