Papers for

parallel computing engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Deterministic fast edge coloring for bipartite graphs in distributed computing

Fast Distributed $(Δ+ 1)$-Edge Coloring in Bipartite Graphs

Abstract: We show that, on bipartite $n$-vertex graphs in the LOCAL model of distributed computation, $(Δ+ 1)$-edge coloring can be solved deterministically in $O(f(Δ) \log n)$ rounds for some function $f$. In particular this implies a deterministic $O(\log n)$-round upper bound for $(Δ+ 1)$-edge coloring on bipartite constant-degree graphs. Our results improve on the previous state-of-the-art bounds (which hold already on general graphs) whose $n$-dependencies are $\widetilde{O}(\log^5 n)$ rounds deterministically and $\widetilde{O}(\log^2 n)$ rounds randomized [Bernshteyn and Dhawan, J.\ Comb.\ Theory 2025]. In fact, we obtain the aforementioned results already for a more restrictive version of $(Δ+ 1)$-edge coloring that corresponds to a \emph{local-palette} strengthening of Vizing's theorem shown recently to hold [Christiansen, STOC 2023]. In this version, every edge $\{u, v\}$ has to be colored with a color from $\{1, \dots, \max(\operatorname{deg}(u), \operatorname{deg}(v))+ 1\}$. For all of our results, the vertices do not need to know on which side of the bipartition they lie---the structural promise of bipartiteness suffices.

Thu 15 OctDistributed, Parallel, and Cluster ComputingData Structures and Algorithms
The gist
Edge coloring means coloring the connections between points in a network so that no two connections that meet share the same color. This paper shows how to do this quickly and deterministically on special types of networks called bipartite graphs, where the points can be split into two groups with no connections within the same group. The method works efficiently even when computers don’t know which group they belong to. This improves on previous approaches that needed more time or randomness to find such colorings.
Open → 2610.22690v1

Improved parallel method for scaling special matrices faster

Near-Optimal Parallel $M$-Matrix Scaling

Abstract: In this paper we consider the problem of computing a positive diagonal scaling of a $d \times d$ symmetric $M$-matrix so that all row and column sums are $1$. We provide a poly-logarithmic iteration algorithm that solves this problem to high accuracy, where the cost of each iteration is dominated by the cost of solving a Laplacian system. This improves upon the recent $\tilde{O}(d^{1/3})$ iteration bound of [Vladu STOC 2025] and yields a randomized algorithm for the problem that runs in near-linear time and poly-logarithmic parallel depth.

Thu 15 OctData Structures and Algorithms
The gist
This paper deals with scaling certain square grids of numbers called symmetric M-matrices so that each row and column adds up to one. The authors present a new algorithm that achieves this very accurately with fewer steps than previous methods. Each step mainly relies on solving a related problem about networks called Laplacian systems. Their approach is faster and works well in parallel computing, meaning many calculations can be done simultaneously.
Open → 2610.22302v1

No faster distributed algorithms exist for maximal independent sets

No Truly Sublogarithmic-Round Algorithm for Distributed MIS in the LOCAL Model

Abstract: We prove that $o(\frac{\log n}{\log\log n})$-round randomized LOCAL algorithms find a maximal independent set (MIS) with subconstant probability on some input. This shows that the 40-year-old $O(\log n)$-round randomized CONGEST algorithm of Luby and Alon, Babai, and Itai is nearly optimal. Our lower bound improves upon the $Ω(\sqrt{\log n})$-round lower bound of Khoury and Schild and nearly closes the 20+ year-old gap between the $O(\log n)$-round algorithm and the $Ω(\sqrt{\frac{\log n}{\log\log n}})$-round lower bound of Kuhn, Moscibroda, and Wattenhofer. To close this gap, one must show a lower bound for a graph that is not locally treelike. We do this by starting with a $D$-regular, $Θ(\log_D n)$-girth graph, with $D = Θ(\log n)$. Crucially, this is not our final graph. We obtain our hard instance by \emph{replacing} each vertex of this treelike graph with a clique on $n^c$ vertices for some constant $c \in (0,1)$. We then replace each edge with a bipartite Erdős--Rényi graph between the corresponding cliques, with each edge present independently with probability $1/2$. We analyze arbitrary LOCAL algorithms on our non-treelike hard instance with a novel round elimination approach. We describe algorithms that output a set of vertices in this graph using two metrics: their \emph{occupancy probability} and their \emph{conflict probability}. Our round elimination framework takes an $r$-round algorithm and produces an $(r-1)$-round algorithm where occupancy and conflict probabilities collectively slightly degrade, but individually can significantly improve or degrade. This round elimination result is obtained by exploiting the lack of large biclique complements in dense bipartite Erdős--Rényi graphs, which in turn allows us to bound the entropy of the output distribution for any independent set algorithm.

Tue 13 OctData Structures and AlgorithmsDistributed, Parallel, and Cluster Computing
The gist
Finding a maximal independent set (MIS) in a network means choosing nodes that aren't connected to each other, and none can be added without creating a connection. The authors show that any distributed algorithm working in fewer than about log n divided by log log n rounds can only solve this problem with very low chance for some networks. This confirms that older known algorithms running in about log n rounds are almost as fast as possible. They prove this by constructing special complex networks and carefully analyzing how algorithms behave on them.
Open → 2610.18215v1

Byzantine fault tolerance improves GPU shared memory reliability

Byzantine-linearizable Single-Writer Multi-Reader Register in the GPU-Inspired Shared Memory Model

Abstract: The construction of fault-tolerant atomic registers is a fundamental problem in distributed computing. GPUs, widely used in scientific computing and machine learning, face Byzantine thread behaviour, while their shared memory lacks access control, allowing any thread to modify shared objects. This raises the question of whether atomic register semantics can be maintained when any thread, including the designated writer, may behave Byzantine. We study this problem in the GPU-inspired shared-memory model of Georgiou et al. and present implementations of a Byzantine-linearizable single-writer multi-reader (SWMR) register. CAReg uses constant memory with a quantifiable probability of invalid reads, while SnapObject maintains a bounded window of authenticated writes, eliminating invalid reads and tolerating up to \(n-1\) Byzantine processes through lock-free and wait-free variants. Our results demonstrate how GPU phase-based, lock-step execution can partially compensate for the absence of access control.

Sat 10 OctDistributed, Parallel, and Cluster Computing
The gist
Shared memory in GPUs can face problems when some threads behave erratically or maliciously, potentially corrupting data. The authors studied how to keep a special kind of memory operation, called an atomic register, reliable even when some threads misbehave. They developed two methods that allow many threads to read and one to write safely, despite faults, using the general way GPUs run threads together. Their work helps make shared memory more trustworthy without extra access controls.
Open → 2610.14543v1

Faster parallel methods improve edge coloring in complex networks

More Efficient Parallel $(Δ+1)$-Edge Coloring

Abstract: This paper gives two parallel algorithms for $Δ+1$ edge coloring, where $Δ$ denotes the maximum degree of any vertex. The first is a deterministic parallel algorithm with $\tilde{O}(Δ^3)$ span and $\tilde{O}(m Δ^3)$ work. Our second algorithm and our main result is a more efficient randomized algorithm, achieving $\tilde{O}(Δ^2)$ span and $\tilde{O}(m Δ^2 )$ work both with high probability. These bounds substantially improve over the recent deterministic parallel algorithm of Elkin and Khuzman, which has $\tilde{O}(Δ^4)$ span and $\tilde{O}(m Δ^5)$ work. Our deterministic algorithm thus represents a $\tilde{O}(Δ)$ improvement on span and $\tilde{O}(Δ^2)$ on work compared to their algorithm, and our randomized algorithm improves the span and work by $\tilde{O}(Δ^2)$ and $\tilde{O}(Δ^3)$ factors, respectively. Moreover, our improvements do not come at the expense of larger logarithmic factors.

Mon 28 SeptData Structures and Algorithms
The gist
Coloring edges in a network means assigning colors so no two connected edges share the same one, which is useful for organizing tasks or resources. The paper presents two new ways to do this quickly and in parallel, especially when the network connections get complicated. One method guarantees results, while the other uses randomness for an even faster solution. Both methods improve significantly on earlier techniques in terms of speed and efficiency.
Open → 2609.35693v1

Topology restricts power of small efficient computer circuits

Topology inside NC$^1$

Abstract: We show that ACC$^0$ is precisely what can be computed with constant-width circuits of polynomial size and polylogarithmic genus. This extends a characterization given by Hansen, showing that planar constant-width circuits also characterize ACC$^0$. Thus polylogarithmic genus provides no additional computational power in this model. We consider other generalizations of planarity, including crossing number and thickness. We show that constant-width circuits of polynomial size and thickness two already suffice to capture all of NC$^1$.

Thu 10 SeptComputational Complexity
The gist
This work explores how the shape or 'layout' of computer circuits affects what they can compute efficiently. The authors show that certain complex circuits constrained to a limited 'width' and organized with a shape close to flat (planar or with low 'genus') can only solve problems within a specific class called ACC0. Extending this, they find that allowing slightly more complex shapes (like thickness two) enables solving a larger class called NC1. This helps us understand the limits and possibilities for designing circuits with certain physical or logical layout restrictions.
Open → 2609.11822v1

Interactive debugger adds live controls for python gpu computing

Interactive Debugger for Performance Portable Python HPC Kernels

Abstract: We propose PKDB, the first interactive debugger for GPU and multithreaded low-level kernels written in Python. Python is widely used in high performance computing (HPC), with frameworks such as PyKokkos translating Python-embedded domain-specific languages to native code that runs across OpenMP-threaded CPUs and various GPUs. Yet interactive debugging support for such code is absent: developers resort to print statements, framework-specific assertions, or CPU-only execution, the last of which requires altering the program or its data and can mask device-specific bugs. PKDB enables standard interactive debugging like breakpoints, stepping, and variable inspection while preserving actual on-device execution without source modification. Beyond these fundamentals, PKDB introduces two advanced capabilities that exploit the dynamic nature of Python and PyKokkos: (i) Live code evaluation, which lets developers execute arbitrary Python expressions or entire kernels in the middle of a paused kernel without restarting the process; (ii) Kernel call site substitution, which allows an actively running kernel to be updated and reloaded on the fly, so only the kernel is recompiled and re-executed without restarting the application. Our performance evaluation on Intel, AMD, and NVIDIA CPUs, and NVIDIA and AMD GPUs shows that PKDB introduces limited overhead and is practical for everyday use while introducing critical debugging features to the Python HPC ecosystem.

Mon 7 SeptDistributed, Parallel, and Cluster Computing
The gist
Debugging high-performance, GPU-accelerated Python code is difficult because existing tools are limited or require changing the program, which can hide bugs. The authors present PKDB, an interactive debugger that works directly on GPUs and multithreaded CPUs without altering the source code. It supports usual debugging actions like breakpoints and variable checks, plus unique features like running any code while paused and updating running kernels on the fly. This lets developers find and fix problems more easily in complex Python HPC programs.
Open → 2609.07912v1