Papers for

optical engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Material learns to focus on useful information for future decisions

Matter that learns what matters

Abstract: Can a material learn what deserves its attention? We show that it can in a model optical network, in which action outcomes train a persistent record in each link. The record biases whether a source is consulted and sets how strongly it changes a stored answer, so useful sources gain attention and influence without being identified in advance. The network's experience thus shapes the information available for its future learning. Resonant readouts make this learning fragile: reinforcement can carry a record past resonance, where it persists but its influence weakens. We derive bounds within which relevant signals guide the answer, irrelevant signals are rejected and stored answers remain open to revision. These bounds guide a learning rule that limits reinforcement as records form; in simulations, it acquires useful records and keeps them functional. When relevance changes, an obsolete record can block its own replacement. A local state that strengthens negative writing after unsuccessful actions releases obsolete records and completes the learning sequence more often. How a memory is read should decide how it is written.

Sun 25 OctEmerging Technologies
The gist
Some materials can change how they process information based on past experience. The authors show a model where connections in an optical network keep records of actions, helping the system pay attention to useful information without knowing in advance what is helpful. The system learns by reinforcing useful signals but can also forget or update outdated memories when conditions change. Their model shows how reading memories should influence how they are written to keep learning effective.
Open → 2610.34428v1

Optical wave processors compute beyond physical diffraction limits

Functional Superoscillations in a Wave Processor

Abstract: Physical wave processors are constrained by diffraction, but the bandwidth of the mathematical functions they implement need not be set by it. Here, we demonstrate continuous and multiplexed optical processing of superoscillatory functions, in which a scalar argument is encoded onto a wavefront and a fixed diffractive wave processor synthesizes optical responses that approximate the corresponding function outputs in parallel. Unlike conventional superoscillatory optics that generates predetermined fields, superoscillation here is expressed in the input-output dependence on the encoded argument. Its frequencies are therefore distinct from the transverse spatial frequencies of propagating light and are not subject to the same diffraction-imposed cutoff. We demonstrate complex-valued superoscillatory function synthesis and introduce a multiplexed architecture that simultaneously evaluates distinct target superoscillatory functions whose harmonic content exceeds that of the optical input encoding. Visible-light experiments further validate this beyond-encoding superoscillatory regime. Together, these results establish functional superoscillation as a design principle for wave-based computation and show how interference, diffractive depth and spatial channel allocation extend the functional reach of passive wave processors. More broadly, these analyses establish a separation between functional bandwidth and physical wave bandwidth in analog optical computation.

Sun 25 OctNeural and Evolutionary Computing
The gist
Optical devices that process waves usually face limits because light can only bend and spread so much, which restricts how detailed their outputs can be. The authors show a way to create complicated functions with light that have details finer than those physical limits, by cleverly encoding input information in the light's wavefront and then using special patterns to get outputs that behave like 'superoscillations.' Unlike traditional methods that focus on shaping the light field itself, this approach works on the relationship between input and output, letting the device do more complex calculations. Their experiments with visible light prove this concept, opening up new ways to design optical computers that process more complex information than previously thought possible.
Open → 2610.34111v1

Gauss Newton method improves phase retrieval from coded diffraction patterns

The Gauss--Newton Method for Phase Retrieval from Coded Diffraction Patterns

Abstract: We study the minimum-norm Gauss--Newton method for phase retrieval from random coded diffraction patterns with additive intensity noise. For bounded symmetric masks satisfying the standard complex moment conditions, we establish convergence guarantees with quadratic error recursions in both the resampled and fixed-data settings. In the resampled setting, $O(\log^2 n)$ masks per independent block suffice to obtain a spectral initializer within a constant-relative-radius neighborhood and to establish a local quadratic error recursion with an additive noise term. Consequently, in the noiseless case, the method achieves relative accuracy $ε$ using $O(\log\log(1/ε)\log^2 n)$ masks. In the fixed-data setting, $O(\log^6(en))$ masks suffice for spectral initialization within a neighborhood whose relative radius is proportional to $\log^{-5/2}(nL)$. Within this neighborhood, the method satisfies a linear contraction bound and eventually a quadratic error recursion. In particular, in the noiseless case, the method initially converges linearly and enters a quadratic convergence phase after $O(\log n)$ iterations, without acquiring additional masks. Numerical experiments on synthetic signals and a natural image demonstrate the method's efficiency relative to state-of-the-art algorithms.

Tue 13 OctInformation Theory
The gist
Phase retrieval is a process that helps recover images or signals from only the intensity measurements of their diffraction patterns. The authors study a version of the Gauss-Newton method which uses masks (patterns) to help recover phases in such data even with some noise. They prove mathematically that this method converges quickly and accurately under certain conditions. Their tests on simulated data and a real image show that this method works efficiently compared to other top algorithms.
Open → 2610.18021v1

Vision language agents control optics experiments using visual feedback

Vision-Language Agents for Active Perception in Optics Laboratories

Abstract: Vision-language models (VLMs) are increasingly being used in scientific workflows, but their ability as agents to directly control laboratory experiments from visual feedback remains underexplored. This capability is important because many laboratory tasks do not naturally provide dense, pre-defined numerical objectives: informative signals can be sparse, intermittent, or visually ambiguous. A more general laboratory agent should instead be able to interpret visual observations, take actions to acquire useful feedback, and adapt its behavior based on the consequences of those actions. We study whether general-purpose VLMs can perform this kind of closed-loop scientific control using experimental optics as a testbed. We evaluate agents on three experimental systems that isolate distinct capabilities: a Michelson interferometer, a two-mirror cavity, and a four-mirror optical relay. The agents observe camera images, directly issue actuator and measurement commands, and retain their interaction history without receiving an engineered scalar objective during control. Across these experiments and matched simulations, we find that, given task-specific natural-language guidance, VLMs can estimate actuator-response relationships, resolve ambiguous observations through intervention, and actively create informative visual feedback when signals are sparse. These results suggest that pretrained multimodal models can serve as important decision-making agents within the experimental loop. Our work also establishes optics as a physically grounded testbed for visual reasoning and active perception in scientific agents.

Sat 26 SeptArtificial IntelligenceComputer Vision and Pattern RecognitionRobotics
The gist
Some scientific experiments are tricky because they don’t give clear instructions or goals for what to do next. This paper shows that vision-language models, which can understand images and language together, can actively control optics experiments by looking at camera images and deciding how to adjust equipment. The authors tested these models on different optics setups and found they can figure out how changes affect what they see and take smart actions to get better feedback. This means such models could help run real experiments by interpreting what’s happening and deciding what to do next without needing explicit numeric goals.
Open → 2609.32918v1

Exact math improves modeling of light in biaxial crystals

Exact Quotients of Fresnel-Kummer Surfaces and Certified Biaxial Refraction

Abstract: The Fresnel wave surface governs the propagation of light in a transparent biaxial crystal. It is a special Kummer quartic, and we identify it exactly. Over the complex numbers the wave surface of a crystal is the Kummer surface of the Jacobian of an explicit genus-two curve branched at the signed square roots of the three principal permittivities. This Jacobian is isogenous, by an isogeny with kernel of order four, to a product of two elliptic curves. One elliptic curve carries the three permittivities, and the other carries the optic-axis angle. The physical family is Zariski dense in the locus of genus-two curves with an extra involution, and its automorphism strata are explicit. The identification instantiates a task-aware quotient, which identifies parameters that differ by a nuisance transformation and carries invariant coordinates and explicit strata. For biaxial crystals, two ratios of the permittivities form a complete invariant of the wave surface up to rotation and rescaling, and the four real nodes are given in closed form. At an interface the candidate transmitted waves are the roots of a quartic of exact degree four. Its real-root count, root order, and repeated-root events are decided by exact algebraic predicates, and along the generic single-node encounters of the paper its discriminant vanishes to second order. Floating-point solvers drop forward transmitted modes near the optic axes, and the certified solver does not. On exact equivalence classes, learned models on quotient coordinates are invariant and more accurate than models on raw tensors, while learned root-count predicates fail near the optic axes.

Sat 19 SeptComputer Vision and Pattern Recognition
The gist
Light travels differently through certain crystals that bend and split the light waves in complex ways. The authors found a precise mathematical description of the surface that governs this behavior, called the Fresnel wave surface, linking it to special shapes from algebraic geometry. This lets them accurately predict how light splits and refracts inside the crystal, especially near difficult cases where previous approximations failed. Their approach also improves data-driven models by focusing on essential parameters that capture all needed information without distractions.
Open → 2609.23249v1

New simple model improves light reflections on rough surfaces

An Elementary Expression for Multiple Scattering in Homogeneous Microflake Media

Abstract: We derive a novel diffuse-like BRDF based on microfacet theory. Its main novelty lies in the fact that it admits an elementary expression for both evaluation and importance sampling, while accounting exactly for all scattering orders under the Smith shadowing assumption. As such, it is the first to settle the question of whether such a construction was possible. In practice, the BRDF produces Lambertian reflectance at normal incidence and progressively concentrates reflected light around the mirror direction as incidence approaches grazing. We showcase this effect by comparing rendering results against Lambertian and state-of-the-art stochastic microfacet BRDFs.

Thu 17 SeptGraphics
The gist
When light bounces off rough surfaces like frosted glass or tiny flakes, it can scatter in complicated ways. The authors found a simple formula that accurately describes how light bounces multiple times inside such materials. This formula is easy to calculate and helps make computer-generated images look more realistic. Their model smoothly changes from rough diffuse reflection to shiny mirror-like reflection depending on the angle you look at the surface.
Open → 2609.20394v1

Differentiable ray-wave method improves mixed optics simulation accuracy

DiffRayve: Differentiable Ray-Wave Method for Polarized and Unpolarized Diffractive-Refractive Optical Systems

Abstract: Current deep optics simulations struggle to balance high fidelity with computational efficiency, particularly for complex polarized and diffractive systems. To address this, we introduce a fully differentiable Shooting and Bouncing Ray (SBR) algorithm that simultaneously models geometric and physical optics fields. Unlike standard wave optics methods, our approach enables accurate, gradient-based optimization of polarized compound refractive-diffractive systems without the computational cost of full-wave simulations. We validate our method against analytical Fraunhofer diffraction patterns and state-of-the-art Fourier optics and wave optics methods. We showcase the practical utility of our differentiable engine through one application: designing a wide field-of-view achromatic lens with multiple Diffractive Optical Elements (DOEs).

Mon 14 SeptComputational Engineering, Finance, and Science
The gist
Simulating light in complex lenses that include bending, diffraction, and polarization effects is hard and slow. The authors introduce a new method that models both ray tracing and wave behavior together, allowing fast and accurate calculations. This method can also calculate gradients, which helps design better lenses with multiple diffractive elements. They tested their approach against known diffraction patterns and existing simulation methods to confirm its accuracy. One practical use they show is designing wide-angle lenses that reduce color blur.
Open → 2609.16404v1

Hologram quality improved by new wavefront shaped gaussian method

Hologram Representation via Quadratic Phase Gaussian Splatting

Abstract: We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that replaces standard 2D Gaussian representations used in 2D Gaussian Splatting with 2D quadratic phase functions. CVQPG incorporates additional learnable parameters to control the curvature of these bases. We evaluate our approach against state-of-the-art methods, exceeding the visual quality by +0.19 dB (RGB) and +0.33 dB (grayscale) on average in holographic reconstructions. Specifically, our equal parameter count evaluations show that modulating the primitive's wavefront is an effective and lightweight enhancement for hologram representations. In addition, our frequency domain analysis illustrates that CVQPG has successfully preserved the mid-to-high frequency band of natural images.

Thu 10 SeptGraphicsComputer Vision and Pattern RecognitionMachine Learning
The gist
Holograms create 3D-like images by manipulating light, but making them clear and detailed is tricky. The authors developed a new way to represent holograms using special curved waves instead of flat ones, which helps keep more fine details in the image. This method, called CVQPG, improves how holograms look compared to older ways that only used flat wave shapes. Their tests show sharper and more natural hologram images while keeping the number of parameters the same. This technique keeps the middle and high image details better, which is important for clearer holography.
Open → 2609.11434v1