Papers for
online retail platform developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Generating recommendation items in one step speeds up and improves accuracy
SPRINT: Single-Step Generative Recommendation via Average Probability Velocity
Abstract: Semantic ID (SID) based generative recommendation represents each item as a sequence of discrete tokens, and recommends by generating the SID of the item a user would like to interact with. Both dominant paradigms in this domain generally pay for generation token by token: autoregressive models decode the tokens left-to-right, while non-autoregressive models decode in parallel yet still need multiple rounds of refinement to stay competitive. Therefore, both generally spend multiple forward passes per item, a cost that is prohibitive in latency-sensitive recommender systems. We ask whether an item can be generated in a single forward pass, and answer it through a new perspective which we call average probability velocity. We view SID generation as a flow of token generation probabilities and characterize it by its average velocity over the whole generation process. We prove that this average velocity is fully determined by the average generation probability of each token. Therefore, we directly parameterize and learn the probabilities of all tokens in a single forward pass with a bidirectional Transformer. As these probabilities are generated independently across positions and the coherence among tokens is lost, we further design a dual-level flow contrastive objective to restore the coherence among an item's tokens. It contrasts the target SID against negative SIDs at both the token and SID levels. The token level ranks the generation probabilities of the target tokens above those of negative SIDs, while the SID level scores the tokens of each SID as a whole item for capturing token coherence of each item. Extensive experiments show that our model not only generates recommendations far more efficiently ($8.39-10.04\times$ speedup over the second-fastest AR/NAR method) but also attains superior recommendation accuracy ($7.77\%$ average improvement over the second-best.
Efficient algorithms speed up recommending similar items in huge networks
Efficient Swing Computation for Retrieval in Large-Scale Recommender Systems
Abstract: Given a user-item graph $G$, a query item $v_q$ and a target item $v_t$, the Swing score $sw(v_q, v_t)$ of the item pair $(v_q, v_t)$ leverages the user-item-user interaction structure to evaluate their similarity. This measure is found to be highly effective in item-to-item (i2i) retrieval task and finds extensive applications in industrial-scale recommender systems. However, existing solutions towards computing Swing scores are either prohibitively expensive due to their quadratic time complexity w.r.t. the item degree, or rely on truncation heuristics that yield unsatisfactory quality, rendering them impractical particularly on graphs with billions of interactions. In this paper, we present ASC and $K$-ASC, two novel and efficient algorithms for approximate and top-$K$ Swing queries, to address the aforementioned limitations. Specifically, these algorithms provide rigorous theoretical guarantees in probabilistic relative and additive errors of Swing values. The basic idea of ASC is to combine two randomized algorithms, GNS and USS, in a simple yet non-trivial way to adaptively process high- and low-degree query items with minimal runtime cost. In particular, $K$-ASC offers practical efficiency and effectiveness for top-$K$ queries through a filter-refinement paradigm with carefully-designed heuristics. Extensive experiments over eight real datasets demonstrate that ASC and $K$-ASC can achieve orders of magnitude speed-up over competitors in terms of computational time while offering the same approximate and top-$K$ query result quality, and in particular, $K$-ASC is highly efficient on massive graphs including the billion-edge Yambda and MAG datasets.