Papers for

online resource allocators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Online graph coloring uses fewer colors with random vertex order

Online Graph Coloring with Random Arrivals

Abstract: We study online graph coloring in the random-arrival model, where the vertices are presented in a uniformly random order. Assuming $n$ and $k$ are known in advance, we present a randomized exponential-time algorithm that colors any $k$-colorable graph on $n$ vertices with $O(k^3 \log^2 k \log^4 n)$ colors in expectation. This is the first online coloring algorithm that uses a polylogarithmic number of colors for all fixed $k \geq 3$, and is better than a known lower bound of $Ω(\log^{k-1} n)$ colors under adversarial arrivals for all fixed $k \geq 6$. In addition, assuming $n$ is known in advance, we obtain a competitive ratio of $\widetilde{O}(n^{2/3})$. For comparison, it is known to be NP-hard to approximate (offline) graph coloring within a factor of $n^{1-\varepsilon}$ for all fixed $\varepsilon > 0$. Therefore, our exponential-time online algorithm achieves a performance guarantee beyond the NP-hardness threshold for polynomial-time approximation algorithms.

Fri 16 OctData Structures and AlgorithmsDiscrete Mathematics
The gist
Graph coloring is a way of assigning colors to points in a network so that connected points have different colors. The paper studies coloring graphs when points appear one by one in a random order. The authors designed a method that uses a relatively small number of colors for certain types of graphs, improving over previous approaches that worked for worst-case orders. Their method allows better performance in an online setting, even though graph coloring is usually very hard to approximate efficiently.
Open → 2610.23824v1

Matroid intersection prophet inequalities lower bound nearly tight

A Nearly Tight Lower Bound for Matroid Intersection Prophet Inequalities

Abstract: We study prophet inequalities under intersections of $q$ partition matroids, where an online algorithm irrevocably selects elements with independent nonnegative values drawn from known distributions and revealed in an adversarial order. We prove an $Ω(q/\log q)$ lower bound on the competitive ratio. Together with the known $O(q)$ upper bounds, this resolves, up to a logarithmic factor, the optimal dependence on $q$, an open question posed by Correa, Cristi, Fielbaum, Pollner, and Weinberg (IPCO 2022) and Saxena, Velusamy, and Weinberg (ITCS 2023). Our construction also yields an $Ω(d/\log d)$ lower bound for $d$-single-minded auctions, where buyers request fixed bundles of at most $d$ unit-capacity items. Our construction and analysis build on the "big-decisions-first" framework of Rubinstein and Singla (STOC 2026).

Thu 17 SeptComputer Science and Game Theory
The gist
This paper looks at how well an online method can select valuable items when there are complex rules about which sets of items are allowed. The authors proved that when the rules become more complex by combining multiple sets, it's fundamentally harder to do well, and they quantify this difficulty almost exactly. They built on earlier work to show the best-possible performance must decrease roughly with the number of combined rules, up to a small factor. This advances understanding in decision-making problems where choices must be made quickly without knowing future values.
Open → 2609.20696v1