Papers for

online marketplace operators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Computing fair market prices with fees taxes and subsidies included

Finding Competitive Equilibria in Online Marketplaces with Platform Fees, Taxes, and Subsidies

Abstract: We study equilibrium computation in multi-unit trading networks with valuations satisfying generalized full substitutes and agent- and transaction-specific piecewise-linear transfer functions. These transfers model platform fees, taxes, subsidies, and membership discounts in online marketplaces. Our ascending procedure raises prices at different rates and reaches the minimum equilibrium price vector in finitely many iterations, each implementable in strongly polynomial time under our oracle and arithmetic models. An equilibrium allocation can then be recovered efficiently. The method extends primal-dual techniques developed for ascending auctions to handle complementarities between purchases and sales through a submodular flow formulation. In single-seller markets with substitutes and complements, our framework also extends the double-track auctions of Sun and Yang (2009) and Shioura and Yang (2015) to bidder- and good-specific transfers.

Thu 29 OctComputer Science and Game Theory
The gist
This paper addresses how online markets involving many buyers and sellers can find fair and balanced prices when fees, taxes, and discounts affect transactions. The authors develop a step-by-step method that adjusts prices in a smart way to quickly find the lowest prices where supply meets demand, even when purchases and sales depend on each other. Their approach also allows marketplaces with complex rules about fees to still find stable deals efficiently. This helps online platforms better manage pricing when extra costs or incentives are involved.
Open → 2610.40626v1

Optimal pricing strategies adapt to changing buyer behavior

Optimal Contextual Pricing in Non-Stationary Environments

Abstract: We study contextual dynamic pricing in a non-stationary environment. In each round, a seller observes a buyer's context, posts a price, and receives only binary purchase feedback. The buyer's value is linear in the context and an unobserved feature vector that may change over time, subject to a known total variation budget $V$. We measure dynamic regret against the first-best benchmark that extracts each buyer's full value. For identical contexts, we develop a deterministic algorithm that combines binary-search exploration, lower-envelope pricing, and periodic and inconsistency-triggered restarts. It achieves regret $O((\sqrt{TV}+1)\log T)$. With heterogeneous contexts, a new geometric difficulty arises: small feature changes can leave a relaxed feasible set narrow but far from the current feature vector. We address this difficulty through a multiscale shallow-pricing algorithm that maintains relaxed feasible sets and enclosing ellipsoids at several variation scales. Larger scales provide reliable localization certificates, while the smallest active scale determines the exploitation price. The algorithm achieves dynamic regret $O((d^2+d^{3/2}\sqrt{TV})\log^2 T)$, where $d$ is the context dimension. For fixed $d$, both guarantees match the lower bound $Ω(\sqrt{TV}+\log\log T)$ up to logarithmic factors in $T$, establishing near-optimality among deterministic algorithms for every $V\in[0,T]$, including the stationary case.

Thu 29 OctMachine Learning
The gist
This paper looks at how sellers can set the best prices when buyers’ preferences and values change over time. Buyers have different features that influence how much they’re willing to pay, but these can shift unpredictably. The authors create algorithms that adjust prices using limited feedback about whether a buyer purchased or not. Their methods work well even when buyer preferences change and they show mathematically that these strategies are nearly the best possible among similar approaches.
Open → 2610.39803v1

Principal agent testing expands to ongoing experiments with adaptive stopping

Principal-agent hypothesis testing under adaptive experimentation

Abstract: Principal-agent hypothesis testing studies statistical contracts in which a principal rewards an agent according to data the agent generates. Existing work focuses on the single-shot setting, where the agent produces a single dataset. We extend the framework to sequential settings, where evidence accumulates over time, rewards may be deferred to the end or disbursed incrementally, and the agent may stop the contract at a strategically chosen stopping time. We call a contract null-deterring if no ''null agent'' (those whose data-generating distribution lies in the null hypothesis) can profit in expectation under any stopping rule, and our main conceptual result shows that such contracts are characterized by e-processes. We then turn to the agent's best response and identify the optimal stopping rule through the Snell envelope of the reward process. We develop simpler, more interpretable approximations that often require the agent to have only partial knowledge of its distribution.

Wed 28 OctComputer Science and Game Theory
The gist
This paper looks at how to fairly pay someone (an agent) who provides data to another person (a principal) for testing a claim over time, not just once. The authors extend existing methods to situations where data comes in continuously, and the agent can choose when to stop the process based on what they see. They identify contracts that prevent agents with no real effect from gaining by quitting early and find the best way for agents to decide when to stop to maximize rewards. They also propose simpler ways to do this requiring less detailed knowledge from the agent.
Open → 2610.38872v1

Simulation improves fairness in video content recommendation systems

Floor It, Then Fill It: Simulating Creator Ecosystems for Fair Video-Content Recommendation Systems at Billion User Scale

Abstract: Engagement-optimized content recommendation systems exhibit a well-documented rich-get-richer dynamic that structurally disadvantages emerging creators on large-scale platforms. Evaluating debiasing interventions at scale demands faithful simulation of creator-viewer ecosystems, yet the fidelity, diversity, and validity of such simulators remain underexplored. We present a grounded user-simulation framework that models a heterogeneous population of ${\sim}42$K creators and their coupled viewer interactions over 12~weeks, and use it to evaluate equitable view-allocation policies formulated as a budgeted multi-armed bandit (MAB). The simulator captures three behavioral dimensions: (i)~\textbf{creator diversity}, modeled via a clustering approach grounded in real platform creator-level distributions; (ii)~\textbf{behavioral fidelity}, captured through coupled creator-content state machines that represent growth trajectories, engagement accumulation, and graduation dynamics; and (iii)~\textbf{population-level validity}, measured by calibration against observed platform metrics. We evaluate simulative-configurations that vary content-viewership target definitions, reward functions, and a small-creator reserve lever to maximize creator-content recommendation equity. A floor-protected per content-view-target with a view-parity-gap reward guarantees 90\% of view targets being met by creators every week, grows small-creator organic reach ${\sim}{+}33\%$ per week, and achieves high distribution stability (set of creators with funded-views Jaccard $= 0.819$). We analyze the Sim2Real gap and propose validation protocols, contributing evidence for when simulation-derived fairness conclusions can be trusted.

Wed 28 OctMachine Learning
The gist
Popular video platforms often show videos from creators who already have a lot of viewers, making it hard for new creators to get noticed. The authors created a detailed computer simulation of how many different creators and viewers interact over time. Using this simulation, they tested methods to share views more fairly among creators, especially helping smaller creators grow. Their approach helped increase the reach of smaller creators consistently and kept the recommendations stable over time. They also studied how closely their simulations match real-world results to understand when these fairness ideas can be trusted.
Open → 2610.38155v1

Click thinning ensures truthful bidding in ai assistant ads

Truthful by Omission: Click Thinning for LLM-Native Advertising

Abstract: Generative AI assistants are becoming an advertising medium, embedding sponsored content in their answers. This setting departs from classical position auctions in two ways: an ad's click-through rate depends on the passage that hosts it, and because users stop at their first click, earlier ads take clicks from later ones. This competition for clicks makes truthfulness delicate: a higher bid can reshape the allocation and put a competitor ahead of the bidder, reducing the bidder's clicks. Existing mechanisms either attain a constant fraction of the optimal welfare (advertisers' total click value) but are not known to be truthful, or are truthful but their welfare guarantee degrades as the number of passages grows. We achieve both even when the answer and its editorial order are fixed before bidding. Assuming each ad's click-through rate when reached is known and unaffected by omitting other ads, we give a computationally efficient mechanism that is truthful in expectation and attains at least half the optimal welfare under free reordering. Our key idea, click thinning, omits ads at random, showing earlier ads less often so that each ad's overall click probability no longer depends on the order of the ads. Welfare maximization then reduces to a tractable matching problem, and solving it exactly with VCG-style payments makes truthful bidding optimal in expectation. Characterizing the click probabilities that omission can achieve sharpens the approximation factor from $2$ to $2-(1-δ)^{K-1}$ when at most $K$ ads are shown and each click-through rate is at most $δ$. This factor is the best possible for any order-preserving rule, even one that ignores incentives and computation, so truthfulness and computational efficiency incur no additional worst-case loss.

Thu 22 OctComputer Science and Game TheoryArtificial IntelligenceData Structures and Algorithms
The gist
When AI assistants show sponsored content, the order and presence of ads affect how often people click each one. The authors found that randomly hiding some ads, a method called click thinning, stops earlier ads from stealing clicks unfairly from later ads. This makes bidding for ad space fairer and truthful because advertisers don't lose clicks by bidding higher. Their method also keeps the overall value of clicked ads high and works efficiently, even with many ads.
Open → 2610.30999v1

Computing exact bidding equilibria in sponsored shopping auctions

GSP Autobidding Equilibria with Few Advertisers or Slots

Abstract: In sponsored-shopping auctions, one advertiser may win several positions, and a product that is never displayed may determine the prices of several winners. Under generalized second-price (GSP) pricing without self-pricing, these interactions couple allocation and payment through a single global ranking. We prove that exact autobidding equilibria under budget and return-on-investment (ROI) constraints can be computed in polynomial time whenever either the number $n$ of advertisers or the number $K$ of display slots is fixed. Our algorithms rely on two structural reductions. With few advertisers, the payment polytopes of tied bid layers combine by a Minkowski sum, giving a fixed-dimensional representation of exponentially many rankings. With few slots, budget equilibria admit threshold recovery and an exact submodular description of attainable payments at the display boundary. For ROI, we prove that every group-consecutive equilibrium has a representative with at most $K+2$ nonunit multipliers, preserving the item and price in every displayed slot. In each case, the reduction leads to polynomially many systems of polynomial equations and inequalities in bounded dimension. The algorithms compute exact multipliers and explicit distributions over valid group-consecutive rankings, with support at most $n+1$; for ROI with few slots, this improves to $\min\{n+1,K+3\}$.

Wed 21 OctComputer Science and Game Theory
The gist
Sponsored shopping auctions decide which products appear in limited display spots and what prices advertisers pay. The authors show that when either the number of advertisers or the number of slots is small and bidders have budget or ROI constraints, it is possible to compute exact stable bidding strategies efficiently. They develop new mathematical ways to represent possible outcomes and prove that these methods work with systems of polynomial equations. Their work helps understand how complex bidding scenarios can be solved exactly in practical settings.
Open → 2610.29310v1

Neural networks improve auctions with linked bidder values

Extending Myerson's Optimal Auctions to Correlated Bidders via Neural Network Interpolation

Abstract: We aim to design revenue-maximizing single-item auctions that are deterministic, strategy-proof, and ex post individually rational --- the quintessential fundamental model for optimal mechanism design. While Myerson's seminal work solved this model for independent bidders, straightforward extensions to correlated settings often result in non-monotonic, and therefore non-strategy-proof allocations. Critically, optimal allocation design for correlated bidders is NP-hard to approximate, rendering theoretical optimality guarantees in this domain computationally intractable. We establish a new standard of empirical rigor for this theoretically hard model by proposing an empirical pipeline. We synthesize neural interpolation of Myerson's greedy allocation based on marginal profits (the correlated variant of virtual valuation), formal neural verification to enforce exact strategy-proofness, and a constructive repair procedure. Empirically, our method is highly effective, consistently achieves near-optimal revenue across a wide range of distributions, including synthetic, adversarial, and real-world (consumer, financial, and industrial) datasets. Compared to existing manual and neural baselines, our approach shows substantial improvement, often reducing the revenue gap by an order of magnitude. Our study is also the first to introduce (unattainable) greedy revenue as a rigorous upper bound for empirical benchmarking, providing a definitive quantitative performance measure where true optima remain theoretically elusive. We demonstrate the generality of our approach by extending it to multi-unit auctions with unit demand and integrating our verification techniques into RegretNet to achieve exact strategy-proofness.

Fri 16 OctComputer Science and Game TheoryMachine Learning
The gist
Auction designers want to create sales that get the most money, where bidders honestly share their true value for the item. Classic theory works well only when bidders' values are independent, but when bidders’ values depend on each other, the problem gets very hard to solve exactly. The authors propose a new method using neural networks and verification tools to design auctions that keep honesty guaranteed while getting close to the best possible revenue, even with complicated value dependencies. Their approach works well across many real and simulated bidding scenarios and can handle multiple items too.
Open → 2610.24240v1

Optimal online matching achieves new performance limit with known arrivals

Optimal Online Stochastic Matching

Abstract: We resolve the problem of unweighted online stochastic matching with a known arrival law by establishing its optimal competitive ratio. For Poisson arrivals, we achieve $1-e/e^e\approx0.8206$, matching the upper bound of Chierichetti, Giacchini, Panconesi, and Vattani [ICALP 2025]. For exactly $n$ i.i.d.~arrivals, we obtain the same guarantee up to an additive $O(n^{-1/2})$ loss. Our key technical contribution is an exact correspondence between Poisson matching and exponential scheduling, preserving both online performance and the expected offline optimum. To prove the latter, we show that the distribution of the maximum of a random supermodular set function is determined by its joint distributions along chains of nested sets, a result of independent interest. This reduces the analysis to chains, where classical Poisson--exponential duality applies. The offline equivalence extends to arbitrary nonnegative edge weights. We then design a posterior allocation policy for exponential scheduling and use the correspondence to transfer its optimal competitive guarantee to online matching. Additionally, we show that the optimal competitive ratio under an unknown arrival law is strictly lower than $1-e/e^e$, establishing a strict separation between the known and unknown arrival models.

Wed 14 OctData Structures and AlgorithmsComputer Science and Game Theory
The gist
This paper tackles the challenge of matching incoming requests to available resources in real time when the pattern of arrivals is known in advance. The authors find the best possible way to do this for arrivals that follow a particular random process called Poisson, reaching a performance limit that was previously known but not proven achievable. They show their method is nearly as good when there are exactly n arrivals too. To prove their results, they connect this matching problem to a scheduling problem and use mathematical properties of certain set functions. They also demonstrate that if the arrival pattern is unknown, the best possible performance is strictly worse, highlighting the value of knowing the arrival distribution.
Open → 2610.19866v1

Improved auction methods cut samples and speed up computation

Improved Combinatorial Auctions with and without Samples

Abstract: We give new mechanisms for combinatorial auctions in the offline, secretary, and prophet-with-samples models. Specifically, we obtain the following guarantees for social welfare maximization with $m$ items and $n$ XOS buyers: * In the prophet-with-samples version, buyers arrive in adversarial order and draw their values from independent distributions. We give a universally truthful, polynomial-time $(2+\eps)$-approximation mechanism using $O(\log\!\log m)$ samples from each distribution. The approximation factor is tight even for a single item and without the incentive constraints, due to the classic prophet inequality. Compared to the previous state-of-the-art with the same guarantees [Dütting--Kesselheim--Lucier--Reiffenhäuser--Singla (FOCS 2024)], our running time is exponentially faster, and our sample complexity is doubly-exponentially lower, resolving two explicit open problems by Dütting et al. * Using the same techniques, we also obtain improved mechanisms in the secretary and offline versions, where the values are worst-case, and buyers are processed in either random order (secretary) or without any timing restrictions (offline). After a long line of works, the state of the art in both models is an $O((\log\!\log m)^2)$-approximation due to [Assadi--Kesselheim--Singla (SODA 2021)], who explicitly ask whether it can be improved to $O(\log\!\log m)$. We indeed obtain an $O(\log\!\log m)$-approximate universally truthful mechanism for the secretary and offline models.

Tue 13 OctComputer Science and Game TheoryData Structures and Algorithms
The gist
This paper improves methods for auctions where buyers bid for multiple items and their values are uncertain or come in a random order. The authors create faster computer programs that need far fewer samples of possible values to decide good outcomes while ensuring honest bidding. They also improve existing methods for auctions held in random sequences or all at once, making them simpler and more efficient. These advances handle complex buyer preferences and maximize overall benefit effectively.
Open → 2610.17517v1

Online fair division algorithms keep fairness when reallocating goods

Online Fair Division with Upgrade Recourse

Abstract: We study the online fair division of indivisible goods. In the standard model, where assignments are irrevocable, no algorithm can guarantee any positive fraction of the maximin share (MMS). Reassigning earlier goods can restore fairness, but it may take value away from agents who already hold them. We ask how much fairness can be maintained if every reassignment must leave each affected agent at least as well off. We consider two forms of such upgrade recourse. Under item-level upgrades, each good an agent holds must be kept or replaced by a distinct good she values at least as much; under bundle-level upgrades, only her total value must not decrease. For item-level upgrades, we show that the optimal MMS factor is essentially $1/H_n \approx 1/\ln n$, where $H_n$ is the $n$-th harmonic number, and that fixed picking sequences nearly attain it. Since these sequences use only the agents' rankings of individual goods, knowing the actual values cannot improve the optimal factor for up to 33 agents, and improves it by at most a vanishing margin as $n$ grows. Bundle-level upgrades allow substantially stronger guarantees. By permitting several-for-one exchanges, they turn this vanishing factor into a constant: we achieve exact MMS for two agents and more than half of MMS for any number of agents, in both cases together with relaxations of envy-freeness. Finally, we show that predictions about future goods let online algorithms inherit any offline MMS guarantee, losing only an additive term bounded by the prediction error. Under item-level upgrades, however, insisting on exact MMS when predictions are correct leaves no positive guarantee when they are wrong.

Mon 12 OctComputer Science and Game Theory
The gist
Fairly sharing indivisible items as they arrive over time can be hard since giving items to one person can't always be changed later without making others worse off. The authors study how to reassign goods while ensuring nobody loses value from their current items. They show that if each item must be individually upgraded to something better, fairness suffers as the number of people grows. But if total bundle value can be upgraded flexibly, fairness guarantees improve significantly. They also show how predictions about future items can help online methods approach the fairness of offline solutions.
Open → 2610.16943v1

Diffusion models enable multiple winners in banner ad auctions

Diffusion-Based Auctions for Multi-Winner Banner Ads

Abstract: We propose a new framework for banner ad auctions, leveraging diffusion models to allow for multiple bidders to co-win a single banner ad opportunity, and in particular influence the ad shown on the banner depending on the strength of their bids, enabling a far richer outcome space compared to standard banner ad auctions, where there is a single winner who shows their ad. In our framework, the outcomes are images (what ad to show) and each bidder expresses their preferences over outcomes by declaring their value per unit of alignment between the image chosen by the mechanism and a textual description of their desired image. Our proposed mechanism combines the advertisers' bids and textual descriptions into a score that drives the reverse process of a diffusion model. This is used to sample a set of candidate images from which the welfare maximizing one is eventually chosen. Extensive experimentation evaluates our proposed mechanism around the following axes: (1) efficiency improvements of our allocation rule relative to the single-winner allocation rule; (2) monotonicity of our allocation rule; and (3) approximate incentive compatibility when combining our allocation rule with Myerson lemma-based or Clarke rule-based payments. Improvements along all these axes are shown with the number of Monte Carlo samples. Meanwhile, these benefits are attained while preserving the image quality.

Sat 10 OctComputer Science and Game TheoryArtificial IntelligenceMachine Learning
The gist
Banner ads are usually sold to just one advertiser who shows their single ad. This paper shows how an auction method using diffusion models can let several advertisers share one banner and influence the final image based on their bids. Advertisers describe what they want in words, and the system uses these descriptions and bids to create an ad that balances their preferences. The method was tested and found to be more efficient, fair, and keeps the ad image quality good.
Open → 2610.14473v1

Personalized school recommendations increase acceptance without overcrowding

Personalized Recommendations Without Inducing Congestion: Mitigating Disparities in the NYC High School Match

Abstract: Algorithmic recommendations can help participants navigate large matching markets. For example, recommendations for school and college choices may reduce information frictions and disparities in access to high-performing programs. At scale, however, recommenders in capacity-constrained settings can be self-defeating: if they steer too many users toward the same items, then even users who were originally predicted to have a high chance of matching to an item may not, due to increased competition. In this paper, we formalize this phenomenon of recommendation-induced congestion; motivated by the NYC high school match, we show that naive recommendations can cause sharp decreases in program acceptance rates, most affecting applicants with the fewest nearby options. Next, we propose and theoretically analyze a congestion-aware, bilevel optimize-and-simulate approach to allocate recommendations and improve match outcomes safely, in equilibrium. Finally, we deploy this approach in the 2025-26 admissions cycle of the NYC high school match, aiming to reduce disparities by highlighting personalized lists of nearby, high-performing programs where an applicant has a high predicted offer likelihood. In a randomized controlled trial, we find that 16.4% of treatment applicants ranked a recommended program, versus 10.5% of control applicants who ranked a program they would have been recommended (57% relative increase; $p$=0.011); 5.6% of treatment applicants matched to such a program, versus 3.3% of control applicants (71% relative increase; $p$=0.071); further, no treatment applicant was rejected from a recommended program. Our findings suggest that recommenders should be analyzed and designed as market-shaping interventions.

Tue 6 OctComputers and Society
The gist
When many students receive the same school recommendations, it can lead to overcrowding and reduce their chances of getting in. The authors studied this problem in New York City's high school admissions and found that simple recommendations can worsen outcomes for some students. They designed a smarter system that predicts where congestion might happen and avoids it, helping students get into better nearby schools. Testing their approach in a real admissions cycle showed more students ranked and matched to recommended schools without anyone being rejected from those options.
Open → 2610.08275v1

Improved bounds on simple auctions for selling multiple items

On the Power of Determinism in Multi-Item Auctions

Abstract: We study the classical multi-item monopoly setting with a single additive buyer and $m$ heterogeneous items whose values are independent but not necessarily identically distributed. Optimal truthful auctions may be randomized and complicated. We analyze the approximation ratios of three simple deterministic auctions: selling all items separately, selling them as a single grand bundle, and choosing the better of the two. Our technical cornerstone is a nonlinear mathematical programming formulation of the worst-case approximation ratio of selling separately, in discrete auctions where values lie in the grid $\{0,1/K,2/K,\dots ,1\}$. For two iid items, we construct novel tight Lagrangian dual certificates that determine this ratio exactly for any discretization parameter $K$. Taking $K\to\infty$, we obtain the tight bound $1+W(1/e)\approx 1.278$ in the continuous-valued setting, where $W$ denotes the Lambert-W function, closing the $[1.278,1.368]$ gap from the work of Hart and Nisan [EC'12, JET 2017]. For $m\geq2$ independent items, a different dual construction gives an upper bound on the approximation ratio of selling separately in terms of basic statistics of the item values. Combining this bound with new inequalities relating optimal revenue (REV), separate-selling revenue (SREV), and grand-bundle revenue (BREV), we derive improved guarantees for all three auctions. Most notably, we prove \[REV\leq 3.5 \max\{SREV,BREV\},\] improving upon the $5.2$ factor of Ma and Simchi-Levi [AISTATS'21] and the $6$ factor of Babaioff, Immorlica, Lucier and Weinberg [FOCS'14, JACM 2020]. For iid items, we also prove $REV\leq 4.4534 BREV$.

Mon 28 SeptComputer Science and Game TheoryDiscrete Mathematics
The gist
Figuring out how to sell multiple different items to one buyer for the most money can be very complicated. The authors studied three simple, straightforward ways of selling these items: selling each separately, selling all as one bundle, or picking the better of these two choices. They used math to find the worst-case performance of selling separately and improved previous estimates on how close these simple methods come to the best possible income. Their work gives better guarantees that these simple auctions earn at least a certain fraction of the ideal revenue.
Open → 2609.35711v1

Optimal online trading strategies achieve best possible gain from trade

Optimal Prophet Inequalities for Gain from Trade

Abstract: We initiate the study of prophet trading, an online trading model in which a trader interacts with sellers and buyers who arrive in a uniformly random order and whose prices are drawn independently from a common known distribution. The trader aims to maximize the expected gain from trade (GFT), with performance measured against an omniscient prophet that knows the realized arrival order and all prices in advance. Unlike the classical prophet inequality problem, the trader must make both purchasing and selling decisions while managing the inventory, which makes both the prophet benchmark and the analysis of online algorithms substantially more intricate. For arbitrary numbers of buyers and sellers, we propose a simple threshold-based algorithm and prove a distribution-free competitive ratio of~2, which is the best possible. Our main technical contribution is an exact characterization of the inventory process induced by threshold trading. By expressing the algorithm's expected GFT in terms of the cumulative holding probability at buyer arrivals, we derive an exact formula for this inventory term, which serves as the foundation of our analysis and yields sharper guarantees in several important special cases. For balanced trading (with $n$ sellers and $n$ buyers), we improve the competitive ratio to $(2n^2-n)/((n+4^{-n}-1)(n+1))$, which is strictly less than 2 for every $n>1$. For the single-seller case, we sharpen the analysis of the fixed-threshold algorithm to obtain an asymptotic competitive ratio of $2e^2/(e^2+1)\approx1.76$. Furthermore, by exploiting the additional structure of this setting, we design an adaptive-threshold algorithm whose competitive ratio approaches $e/(e-1)\approx 1.58$. Due to a symmetry property of our general algorithmic idea, the same $1.76$-competitive guarantee also holds for the single-buyer case.

Fri 25 SeptData Structures and Algorithms
The gist
The paper studies a problem where a trader must buy from sellers and sell to buyers who show up in random order with prices drawn from a known distribution. The trader tries to maximize profits compared to a perfect predictor who knows all prices and order in advance. Unlike simpler problems, the trader here must smartly decide when to buy and sell while managing stock. The authors propose a simple threshold-based method and prove it is as good as possible, with improved results in special cases. They also create a more adaptive method that improves performance when dealing with one seller or buyer.
Open → 2609.30742v1

Repeated contract design achieves near-best learning rates for multiple outcomes

Minimax-Optimal Online Contract Design with Unrestricted Bounded Contracts

Abstract: We study repeated contract design when a principal observes outcomes but not the actions that generate them. The principal may use any bounded outcome-contingent payment vector, and the agent's best response can make expected profit discontinuous in those payments. For every fixed number $m\ge2$ of outcomes, the minimax regret over $T$ rounds is of order $T^{m/(m+1)}$, up to logarithmic factors. The upper bound allows arbitrary action spaces and agent heterogeneity, without smoothness or monotone-surplus assumptions. Its key is an effective-dimension reduction that the benchmark can be normalized even when fixed tie-breaking is not shift invariant, after which revealed preference yields a monotone response map in payment-difference coordinates. A learning policy built on a Lipschitz parametrization of this map attains the rate using only observed outcome categories. The lower-bound construction accounts for how incentive losses accumulate across outcome dimensions. It shows that each additional contractible outcome creates a precise and unavoidable increase in the worst-case cost of learning.

Thu 17 SeptMachine Learning
The gist
This paper looks at how a company or principal can design repeated contracts with an agent when they can only see the results, not the actions taken to get them. The authors find that when there are multiple possible outcomes, the difficulty of learning the best contract grows in a specific, predictable way over time. They show how to create payment rules that adapt effectively, without needing smooth or simple assumptions about agents. Their work defines the fundamental limits and rates for learning in these complex contract settings.
Open → 2609.20353v1

Degree and sampling influence online matching performance guarantees

Degree-Parameterized Analysis of Sampling-Based Online Matching

Abstract: We study edge-weighted online bipartite matching under random arrival order, parameterized by the maximum offline degree $d$ and sampling fraction $θ$. We analyze two sampling-based frameworks. For \emph{Deterministic Greedy Sampling}, which computes prices from a fixed-size initial sample and then applies a local threshold rule, we derive an explicit worst-case competitive ratio and prove it tight within this policy family for every fixed $d\ge2$ and $θ\in[0,1]$. The optimal sampling choice interpolates between no sampling for $d=1,2$ and a dense-limit guarantee of approximately $0.2562$, improving on the classical $1/8$ analysis while retaining linear per-arrival time. We also derive worst-case bounds on the variance of the number of matched offline agents, including order-tight behavior as $θ\to1_-$ and an $O(θ)$ bound as $θ\to0_+$ for fixed $m,d$. For \emph{Black-Box Sampling--Matching}, we introduce prefix-dependent reweighting followed by an arbitrary approximate offline matching solver and prove a transfer theorem whose guarantee is the offline approximation ratio times an explicit function of $d$ and $θ$. With exact matching, the framework recovers the classical $1/e$ guarantee in the unbounded-degree limit.

Sun 13 SeptData Structures and AlgorithmsComputer Science and Game Theory
The gist
This paper looks at how to match items that arrive one by one to a fixed set of options, using some initial samples to set prices. The authors analyze two methods that rely on sampling part of the problem first to improve matching when items come in randomly. They find exact performance limits for these methods based on how many options each item can connect to and how much they sample upfront. Their work improves understanding of how much sampling helps and how stable matches are under different conditions.
Open → 2609.14486v1

Regulators reduce high prices in AI pricing agent markets

Mitigating Emergent Collusion in LLM Pricing Agents

Abstract: Recent work shows that LLM-based pricing agents can produce supracompetitive outcomes in repeated oligopoly environments without being explicitly instructed to collude. We reproduce the qualitative prompt-sensitivity effect of Fish et al. using DeepSeek-V3.1: the P1 prompt produces significantly higher prices and profits than P2, although our outcomes are less monopoly-like than the original GPT-4 results. We then evaluate three regulatory interventions: a prompt-only warning, a Harrington-inspired expected-damages payoff regulator, and an active random entrant. The prompt-only regulator reduces but does not eliminate above-Nash pricing. The Harrington regulator brings P1 outcomes close to the duopoly Nash benchmark and removes the statistically significant P1--P2 gap. The active entrant produces the strongest effect, pushing both prompts below the appropriate random-entrant Nash benchmark. Overall, our experiments provide preliminary evidence that interventions that alter incentives or market participation can reduce supracompetitive pricing more effectively than prompt warnings alone.

Fri 11 SeptComputer Science and Game Theory
The gist
Sometimes AI agents that set prices in repeated market situations end up charging higher prices by working together without being told to do so. The authors repeated prior findings showing that small changes in how the AI agents are prompted can lead to big differences in their pricing behavior. They tested three ways to reduce these high prices: just a warning message in the prompt, a system that changes the agents' rewards based on penalties, and adding a random new competitor. The last two approaches worked better than just warnings, helping prices move closer to normal competitive levels.
Open → 2609.13037v1

Conditional transaction mechanisms optimize evaluation order for offline users

Opening the Strategic Pandora Box: Conditional Transaction Mechanisms

Abstract: Conditional transaction engines (CTEs) execute conditional instructions for offline users. This paper formalizes the mechanism-design problem within each engine invocation. A conditional transaction mechanism (CTM) decides which pending conditions to evaluate first because each evaluation delays the eventual write. We model this problem as Strategic Pandora, a discounted variant of the Pandora's box model with independent Bernoulli boxes. Agents report privately assessed success probabilities and, in the full model, values for the write action. We propose the reported-Weitzman mechanism (RW) and the reported-values second-price mechanism (RWSP). To compare revenue without a common prior, we introduce dynamic No-Betting Revenue. Under the stated competition and equilibrium conditions, every qualifying pure equilibrium of RW or RWSP earns a constant fraction of its corresponding dynamic NBR benchmark.

Thu 10 SeptComputer Science and Game Theory
The gist
Sometimes computer systems need to decide which tasks to handle first when not all users are online, and each decision affects how long final updates take. This paper studies how to design rules that choose the order to check conditions using each user's own estimate of success chances and value. The authors introduce new methods that aim to get payments or rewards close to a theoretical best, even without shared knowledge among users. Their work helps understand how to efficiently manage such conditional tasks when information is private and timing matters.
Open → 2609.12197v1