Papers for
online advertising teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Algorithm improves best choice finding under budget limits
SHPRR: An Algorithm for Pure Exploration under Constrained Regret
Abstract: Best Arm Identification (BAI) conventionally measures the cost of experimentation by the number of samples collected. In many operational settings, however, the cost of exploration relative to a trusted baseline already in place is equally important. We study BAI under both a fixed sampling horizon and a regret budget. Unlike generic resources considered in constrained pure exploration, regret has a distinctive structure: sampling better arms is less costly relative to the baseline. We theoretically show that the regret cost of exploration decreases across the phases of Sequential Halving, a widely used pure-exploration algorithm. This observation yields improved guarantees on the probability of identifying the best arm and motivates a more effective allocation of the regret budget. We propose Sequential Halving with Proportional Regret Rationing (SHPRR), which front-loads the regret budget to allow more exploration when many arms remain. Experiments on synthetic and real-world instances show that SHPRR improves best-arm identification performance over uniform regret allocation and existing baselines.
Algorithm optimizes rewards with limited resources in decision problems
Satisficing Regret Minimization in Bandits with Knapsacks
Abstract: We study satisficing regret minimization in bandits with knapsacks (BwK), where a learner sequentially selects randomized policies, i.e., distributions over arms, to obtain mean rewards above a satisficing threshold as frequently as possible while respecting finite resource budgets. The performance is measured by satisficing regret, the cumulative deficits of the selected policies' mean rewards below this threshold. Resource constraints introduce two difficulties: an algorithm can incur linear satisficing regret even with small standard regret as deficits to the threshold cannot be compensated, and random consumption can cause early resource depletion even when policies are feasible in expectation. To address these challenges, we propose SELECTwK, a general algorithmic template that uses a BwK learning oracle algorithm with sub-linear expected (standard) regret upper bound to search for and test candidate satisficing policies (i.e., policies whose mean rewards exceed satisficing threshold and whose expected resource consumption is feasible over the time horizon). Our regret analysis, supported by an LP-duality argument, establishes that SELECTwK attains constant expected satisficing regret when a satisficing policy exists. We further introduce a stronger regret condition that bounds the expected sum of positive reward deficits to the optimal one at each time step, under which SELECTwK achieves a sharper constant bound together with a sub-linear bound in the time horizon. As a complement, SELECTwK still preserves the oracle's sub-linear expected standard regret bound if the satisficing threshold is unattainable. Finally, we establish the oracle conditions and corresponding satisficing regret bound for existing finite-armed BwK and dynamic pricing algorithms, and conduct numerical experiments on dynamic pricing with limited inventory to demonstrate the empirical performance of SELECTwK.
Strongly adaptive online learning improves discounted regret rates
Strongly Adaptive Online Learning Achieves Uniform Discounted Regret
Abstract: Discounted regret measures the performance of an online learner by assigning exponentially decaying weights to past losses, reflecting the greater importance of recent losses in non-stationary online learning. While previous work obtains uniform discounted regret bounds over a continuous range of discount factors using a specialized meta-algorithm, its results are limited to convex functions. In this paper, we demonstrate that strongly adaptive regret bounds can directly imply uniform discounted regret guarantees for convex, strongly convex, and exp-concave loss functions. Our key observation is that discounted regret against a fixed comparator admits an exact decomposition into a convex combination of interval regrets. For convex functions, this reduction yields an $O(\sqrt{\log T/(1-λ)})$ discounted regret bound for all discount factors $λ\in(0,1)$, matching the previous rate over a broader range of discount factors. For strongly convex and exp-concave functions, we provide regret bounds of $O\left(\log T\left(1+\log\frac{1}{1-λ}\right)\right)$.
Planning and learning strategies optimize delayed reward decisions under budgets
Planned Restlessness: Delayed Meta Bandits with Budgets
Abstract: We study episodic finite-horizon Bayesian bandits, or meta-bandits, with independent arms. Each episode draws fresh arm qualities from unknown recurring priors. Observations arrive after known delays, and plays obey hard per-episode caps and total budgets. A play earns reward and informs both the current quality and the recurring prior: the learner must explore, use, and generalize. We formulate a common planning optimization over learning trajectories. Its LP relaxation values experiments through current reward, resource consumption and continuation: the value of future decisions from the learning state produced. Dual prices separate the arms into local programs and certify every admissible policy, including hierarchical Thompson sampling. Execution enforces the hard constraints while preserving the promised learning transitions or accounting for their loss. The framework also represents risk-sensitive objectives and prices purchased observations and buyout options. Delayed reports create planned restlessness: an arm's information changes while it is not played, through reports of its own earlier plays arriving on a known calendar. For stationary priors, finite reward alphabets, bounded report lag and nonbinding budgets, posterior sampling over the recurring priors bounds the price of not knowing them by $O(\sqrt{N})$ over $N$ episodes, with other parameters fixed. For one undelayed $T$-step episode with arms capped at $T/X$ plays each, we obtain the LP-relative approximation factor $1+(2πX)^{-1/2}+O(X^{-1})$, improving previous factors, with a matching lower bound for the leading term.
Algorithms improve dynamic maximization of changing submodular sets
Fully Dynamic Unconstrained Submodular Maximization
Abstract: We study unconstrained maximization of a fixed nonnegative submodular function when the ground set changes by insertions and deletions. A uniformly random subset gives a $1/4$-approximation with constantly many value-oracle queries per update. We obtain improvements over this bound for arbitrary oblivious update sequences, without knowing future deletions. For value estimation, we give a $(\sqrt2-1-\varepsilon)$-approximation using $O_{\varepsilon,δ}(\log^2(N+1))$ expected amortized oracle queries, with failure probability at most $δ$ at each fixed time. Here $N$ bounds the number of active elements. The algorithm maintains Poisson samples of the positive mass of random chain lower bounds. We prove that the factor $\sqrt2-1$ is tight for this certificate, even when polynomially many independent orders are used. For every fixed integer $K\ge2$, we maintain a feasible $(1/4+Ω(K^{-2}))$-approximate set using $\widetilde O_K(N^{1/K})$ amortized queries. Thus every fixed exponent $γ>0$ permits a fixed improvement over $1/4$ with $\widetilde O_γ(N^γ)$ update queries. In the square-root regime, a stronger algorithm attains $ρ_{\rm sq}-\varepsilon$, where $ρ_{\rm sq}>0.3177$. The maintained sets are feasible after every update, and their approximation guarantees hold in expectation. All bounds count oracle queries; the value estimator may query previously seen inactive elements, whereas the set algorithms use only currently active elements.
New algorithm balances safety and learning in sequential decisions
Three Worlds for the Price of a Logarithm: Baseline-Protected Best-of-Both-Worlds Combinatorial Semi-Bandits
Abstract: Improving on a baseline requires exploring away from it, precisely where its performance may be lost. We propose DUET (Doubling Under Empirical Tests), a horizon-free phased mixing scheme for combinatorial semi-bandits with arbitrary finite action sets. Two observable tests decide when to double the learning weight and when to double the empirical-regret budget and restart. We instantiate the scheme with entropy-FTRL in mixed phases and hybrid-FTRL in pure phases. Assuming the baseline selects every arm with positive probability, this instantiation keeps expected baseline regret logarithmic in $T$, while its expected regret to every fixed action is $\widetilde{O}(\sqrt{T})$ under non-anticipating adversarial losses and polylogarithmic, gap-dependent, under i.i.d. losses with a unique optimal action. All three guarantees hold at every deterministic horizon, and the algorithm knows neither the horizon, nor the gap, nor the environment type. Baseline protection, adversarial robustness, and stochastic adaptivity thus come from one scheme and two base learners, at the price of a logarithm.
Unified approach improves deep click prediction accuracy
Towards a Unified Framework of Optimal Input-Side Dimensional Configuration for Deep CTR Prediction
Abstract: Deep click-through rate (CTR) prediction has achieved substantial success through increasingly expressive feature interaction architectures. However, predictive performance also depends on how input-side information is configured before interaction modeling. Existing studies have shown that selecting informative samples, features, or embedding units can improve prediction accuracy. Nevertheless, they primarily optimize these selection mechanisms independently along a single input-side dimension, overlooking their shared basic form and the inherent dependencies across input levels, thereby limiting the effectiveness of input-side dimensional configuration. To address this issue, we propose OptIDC, a unified framework for Optimal Input-side Dimensional Configuration in deep CTR prediction. OptIDC jointly learns sample, feature, and embedding-unit level configurations within a unified framework by integrating their corresponding selection mechanisms. To explicitly coordinate selection decisions across different levels, OptIDC further introduces a selection-weighted Optimal Transport mechanism that aligns coarse- and fine-grained selections via transport over finite measures, thereby alleviating cross-level selection conflicts while preserving the semantics of each input level. Moreover, OptIDC is model-agnostic and can be seamlessly integrated into existing CTR models. Extensive experiments on four real-world benchmark datasets demonstrate that OptIDC consistently achieves higher AUC than existing input-side selection methods, validating the effectiveness of unified input-side dimensional configuration.
Balanced fair sampling methods for multi-objective decision making
Balanced Sampling in Stochastic Multi-objective Bandits
Abstract: In stochastic multi-objective bandits, Pareto optimal arms may represent different trade-offs among objectives. Balanced sampling across them is important in practical settings such as online advertising. Yet, there seems to be little consensus on how to measure fairness, to our best knowledge. Achieving fairness is also tough as the set of Pareto optimal arms is unknown, and early sampling decisions may create imbalances that are difficult to erase afterwards. We measure unfairness by the KL divergence from the uniform distribution over the true Pareto set to the empirical measure induced by the sampling trajectory. Nicely, this measure admits an exact decomposition that separates the cost of sampling suboptimal arms from the imbalance among Pareto optimal arms. With a recursive form for unfairness, we develop \emph{adaptive top-two sampling}, which combines sampling counts and empirical evidence of Pareto membership to define a gain for each arm and guide sampling without committing to an estimated Pareto set. When the Pareto set is stable under small perturbations, we establish an $O(\log T/T)$ and $O(T^{-1})$ bound on expected unfairness and variance, respectively. Information-theoretic lower bounds show that the $\log T/T$ rate can be unavoidable for uniformly fair policies on stable instances, matching our upper bound. More surprisingly, stability is indeed crucial, as the expected unfairness can be $ω(\log T/T)$ without it. Finally, we create a variant that encourages exploration of undersampled arms to reduce the risk of persistent underallocation. At sufficiently large horizons, it preserves the rate on the expected unfairness while admitting a sharper bound of $O(\log^2 T/T^2)$ on variance. Numerical studies support these findings and suggest practical insights.
Reinforcement learning improves ad bidding cost efficiency at pinterest
Reinforcement Learning for Controller Parameters in the Auto-Bidding System at Pinterest
Abstract: Auto-bidding systems in online advertising must balance competing objectives-maximizing budget delivery while minimizing cost per action-across heterogeneous campaigns under non-stationary market conditions. This trade-off evolves over campaign lifespans: early on, cost optimization dominates when budgets roll over; near deadlines, budget delivery becomes urgent. While PID controllers are widely used in production for their stability and interpretability, fixed tunings cannot adapt to diverse campaigns and shifting traffic patterns. We present RLBP (Reinforcement Learning for Bidding Parameters), a hybrid architecture deployed at Pinterest that uses RL as a meta-controller to select campaign-specific PID parameters daily while retaining PID for high-frequency bid adjustments. RLBP trains a multi-head Q-network using a relative-lift reward formulation normalized against the production baseline, and performs inference-time fusion that adapts the cost-delivery trade-off to campaign states without retraining. Through online A/B testing at Pinterest, RLBP achieves a statistically significant reduction in effective cost-per-click (eCPC) with no revenue degradation, and two months of post-rollout measurements against a holdout also show consistent cost reductions. These results demonstrate that meta-controller RL can successfully augment production control systems at scale.
Online learning adapts strongly with changing costs and feedback delays
Strongly Adaptive Online Learning with Time-Varying Movement Costs
Abstract: We study strongly adaptive regret for Online Convex Optimization (OCO) with time-varying movement costs, a setting that evaluates a learner's performance over arbitrary sub-intervals. This framework captures complex sequential decision-making problems where both the environment and the cost of switching decisions fluctuate over time. We propose a novel algorithm which, for any interval $[a,b] \subseteq [T]$, achieves a data-dependent regret bound of $ \widetilde{\mathcal{O}}\left( \sqrt{(D^2+DP_{[a,b]})\sum_{t \in [a,b]}(\|g_t\|^2+λ_t\|g_t\|)} \right) $, where $D$ is the diameter of the decision domain, $P_{[a,b]}$ is the path length of the comparator sequence over $[a,b]$, $g_t$ is the gradient of the loss, and $λ_t$ is the movement-cost coefficient at round $t$. Key to our approach is a novel reduction to sleeping experts with movement costs, a previously unexplored variant that is of independent interest. As a result of this development, we further establish the first strongly-adaptive guarantees under delayed feedback. Our approach also naturally extends to OCO with time-varying memory, where we obtain strongly-adaptive guarantees which improve the best-known bounds.
TaQFormer improves online coupon allocation with transformer modeling
TaQFormer: A Treatment-as-Query Transformer with Data-Fusion for Multidimensional Treatment Modeling in Coupon Allocation
Abstract: We study coupon allocation on an online marketplace offering multiple service categories. Issuing coupons requires choosing a vector of category-specific discounts, accounting for both their direct effects and cross-category demand shifts. We present TaQFormer, a treatment-as-query Transformer for this multidimensional treatment setting. Each treatment coordinate is represented as a query token, allowing cross-attention to estimate the response to the full treatment vector. To combine large but policy-biased observational logs with a smaller stream of randomized controlled trial data, we use a two-stage pipeline: observational pretraining learns general outcome patterns, followed by LoRA fine-tuning on RCT data with a request-specific fusion gate. We evaluate the resulting system through the checks required for production, including offline uplift metrics, treatment-parallel serving, latency monitoring, and a 14-day online A/B test. At essentially the same subsidy cost rate, \model increases business value per user by 1.26\% over the production baseline and significantly outperforms both the production baseline and the RCT-only model, while meeting the latency budget. It was subsequently rolled out to all marketplace traffic and has operated at full scale for several months as of October 2026. The deployment illustrates how multidimensional treatment modeling and observational pretraining, combined with adaptation using RCT data, can support effective joint discount decisions in production.
New training method improves click prediction accuracy with one network
FLMNet: Self-Ensemble Distillation from Masks to Seeds for Single-Tower CTR Prediction
Abstract: Click-through rate (CTR) prediction underpins recommender systems and online advertising, where high-dimensional categorical features interact in combinatorially many ways. Several recent CTR models, such as FinalNet and QNN, report higher accuracy when a network also learns from its own averaged predictions, for example by running the same network under different dropout patterns and training each run toward the average. Why this self-distillation helps, and whether its random sampling is needed, remains unclear. This work shows that as the number of dropout patterns grows without bound, the objective reduces exactly to the label loss of the logit-averaged prediction plus a penalty on how much the dropout copies of the network disagree. When dropout does not affect how a network gates its features, this penalty can be approximated in closed form, and FLMNet is designed on this principle and trains without sampling. Networks trained from different seeds disagree in the same form, and distilling several of them into one network recovers part of their ensemble gain. On five benchmarks against seventeen baselines, the resulting models take the top two places in accuracy with a single network at inference, and the gains of the penalty and of distillation, where measurable, largely add up.
New way to learn what decisions a bandit algorithm believes are best
Learning from a Bandit Learner
Abstract: Classical inverse bandit methods typically aim to recover true reward parameters. In contrast, we infer a demonstrator's subjective beliefs, specifically its internal estimates of suboptimality gaps. We consider no-regret demonstrators that follow randomized policies, such as Thompson sampling, and characterize a family of algorithms for which per-step inversion is possible. This enables gap estimates to be recovered directly from the arm-selection distribution. Our analysis identifies an inherent stability-coverage trade-off: inversion becomes ill-conditioned as the demonstrator concentrates its probability mass on a single arm, while the number of informative rounds depends on the rate at which its policy converges. We establish conditions under which inversion is reliable and provide theoretical guarantees on the resulting estimation error. Experiments on simulated data support the analysis and illustrate how these conditions affect gap recovery in practice.
Detection augmented learning improves adaptive decision making in changing environments
Detection Augmented Learning In Non-Stationary Bandit Environments
Abstract: We study the problem of non-stationary bandits without knowledge of the environmental changes. We propose Detection Augmented Learning (DAL) a black-box paradigm that comprises three modular components: a bandit algorithm, a change detector, and a forced exploration schedule. This modular design enables its applicability across a broad spectrum of bandit problems, from classical to highly structured settings. First, we provide theoretical insights into DAL's strong empirical performance: a single regret bound shows that DAL transfers the regret of its stationary input to the piecewise stationary setting, attaining or improving the best known bounds in every setting considered. We further identify conditions under which DAL performs well in drifting environments. Then, we showcase DAL's practical performance and versatility through extensive experimentation in which DAL consistently surpasses all state-of-the-art methods, both prior-free and prior-based, across diverse non-stationary scenarios in nine bandit settings. Finally, we investigate the effectiveness of the forced exploration and show that a bandit-driven strategy improves performance and shortens detection delay.
Improved learning method reduces regret in stochastic optimization problems
Near-Optimal Regret for Semi-Bandit Learning of Monotone Stochastic Problems
Abstract: We consider the task of learning an (approximately) optimal policy for stochastic optimization problems where the true distributions are unknown. In each period, the algorithm plays a policy for the stochastic problem and observes semi-bandit feedback, i.e., it only receives new samples from the random variables that were selected by the policy. We obtain an algorithm that works for a large class of ``monotone'' stochastic problems, including prophet inequality, Pandora's box, series testing, stochastic knapsack and stochastic matching. We obtain $\tilde{O}(\sqrt{nkT})$ regret for ``weakly'' monotone problems and $\tilde{O}(\sqrt{nT})$ regret for ``strongly'' monotone problems, where $T$ is the number of periods, $n$ is the problem dimension (number of random variables) and $k$ is the maximum support size of any random variable. This improves over previous regret bounds by a $\sqrt{n}$ factor. In fact, our dependence on $n$ and $T$ is the best-possible due the $Ω(\sqrt{nT})$ lower bound for multi-armed-bandits. Our main technique is the use of Hellinger distance in bounding the ``error'' between the true and learned distributions, and the use of a constant-factor chain rule for the Hellinger distance of dependent random variables.
Better algorithms improve budgeted exploration in decision making
Budgeted Bayesian Bandits for Future Utilization
Abstract: The multi-armed bandit problem models the trade-off between exploration and exploitation. In this paper, we study the variant where exploration has a hard budget and precedes exploitation. Prior guarantees include a 1/3 approximation by Guha and Munagala using Lagrangian duality, and a 4/27 approximation by Ma against a primal linear programming relaxation for a more general model. We show that the analyses of both algorithms are tight, even when their relaxations are asymptotically exact. We provide a different efficient algorithm that achieves a 0.43 approximation. We then provide an efficient algorithm whose guarantee approaches 1-e^{-1} approx 0.63 for bounded exchangeable reward observations in a non-vanishing regime, which is asymptotically tight against natural linear programming relaxations. The technique also gives certificates for stopping sequential model evaluation.
Certifying reliable upper tail estimates from bandit data under policy reuse
Coverage Cliffs in Off-Policy Quantile Certification
Abstract: We study when logged contextual-bandit data can certify an upper tail quantile for a policy selected from the same sample. We construct a PAC-Bayes Bernstein lower-confidence envelope for the target cumulative distribution function (CDF), simultaneous over a predeclared threshold grid and all data-dependent posteriors. The resulting procedure, TailCert, uses the envelope's first crossing of level p to return an atom-safe upper confidence bound on the selected posterior's pooled p-quantile (or inconclusive). It can also be used to select a policy under a certified tail constraint. The concentration ingredients are standard; the main theoretical contribution is a matched finite-class certification boundary comparing full logs with their joint weighted CDF indicators at a fixed threshold. On an explicit rare-action class, the required sample size grows linearly with the overlap factor W, logarithmically with policy-search and confidence complexity, and quadratically with the inverse CDF safety margin; the upper and lower bounds agree up to constants in the stated regime. On this class, the CDF reduction hides which actions exceeded the budget; retaining action counts restores the full-log rate. Simulations verify the predicted search-complexity shift, winner's-curse failure of naive reuse, and the power cost of splitting.
Evaluate many policies at once in stochastic contextual bandits
Explore Once, Evaluate Many: Multiple Policy Evaluation for Stochastic Linear Bandits
Abstract: We study how to evaluate $K$ target policies simultaneously in stochastic contextual bandits with linear reward structure. Given a known $d$-dimensional feature map and reward-free access to policy queries, we propose PRISMA (Policy evaluation through Regularized Information Sharing and Mixture Allocation), an algorithm that estimates every target policy's value to accuracy $\varepsilon$ with probability at least $1-δ$. The algorithm uses $\widetilde{\mathcal{O}}\!\left( \frac{(L^2S^2+β^2)(1\veeρ^\star)}{\varepsilon^2} \cdot \log(K) \right)$ context draws and reward observations, where $ρ^\star\le d$ is an instance-dependent measure of the difficulty of designing a shared sampling distribution. Here, $L$, $S$, and $β$ bound the feature norm, reward parameter norm, and reward noise, respectively, and the suppressed factors are logarithmic in $K$, $d$, and $1/δ$. Our method combines reward-free planning, a regularized sampling design, and a single ridge regression estimator shared across all target policies. An adaptive doubling procedure selects the regularization scale without knowledge of $ρ^\star$. The guarantees require no numerical lower bound on second-moment eigenvalues and have no explicit dependence on the cardinalities of the context and action spaces. Policy-query costs are accounted for separately, with $K$ queries per shared planning context.
Transfer learning improves decision making with unknown prior policies
Transfer Learning in Bandits from Unknown Adaptive Policies: Problem-Dependent Lower and Upper Bounds
Abstract: Transfer learning in stochastic multi-armed bandits is typically studied assuming that prior data forms a fixed offline dataset or is generated by a known source. In practice, historical observations come from a previous adaptive decision process whose policy is unknown. We study this setting for bounded rewards in $[0,1]$. Before the online game starts, the learner receives, for each arm $k$, $N'_k$ observations drawn i.i.d.\ from an unknown distribution $ν'_k$, collected by an arbitrary and possibly data-dependent strategy, so the sample sizes $N'_k$ may be random. Source and target means satisfy $|μ_k-μ'_k|<L_k$ for known constants $(L_k)_k$. We derive an asymptotic problem-dependent lower bound and propose KL-UCB-Transfer, which combines online and historical data and achieves logarithmic regret with an improved leading constant whenever $μ'_a<μ_1-L_a$, and recovers the classical KL-UCB guarantee otherwise. Since bounding the source-target discrepancy is often unrealistic, we relax the assumption to the one-sided condition $μ_k-μ'_k<L_k$ and show that logarithmic regret can survive under misspecification, characterizing three regimes ranging from improvement to a degraded logarithmic bound to a loss of guarantee. Simulations illustrate the practical benefits of exploiting process-generated historical data.
Credit assignment method improves multi-action retrieval in sponsored search
CASI: Credit Assignment via Set Intervention for Agentic Retrieval
Abstract: Large language models increasingly generate multiple retrieval actions jointly, while downstream systems often provide only one reward for the resulting set. Broadcasting this reward provides a valid score-function gradient estimator for the expected set-level objective, but does not determine a coalition-dependent within-set attribution. We introduce CASI (Credit Assignment via Set Intervention for Agentic Retrieval), which constructs the missing counterfactual information through snapshot-grounded set intervention: generate and retrieve once, hold replayable snapshot components fixed, and evaluate alternative subsets under common conditions. Shapley aggregation converts these marginals into within-set credit, which bounded zero-sum advantage shaping incorporates into policy optimization. For m >= 4, singleton, leave-one-out, and full-set endpoints do not generally determine the Shapley allocation; under additive set values, extra coalition evaluations are redundant. In a five-action sponsored-search setting, exhaustive auction replay over 1,200 requests reveals substantial coalition dependence. Under the training-time evaluator, CASI achieves the highest median cosine similarity to a replay-defined Shapley reference among evaluated credit rules; under a sensitivity backend, CASI does not outperform Singleton. Across five independent training runs, CASI-trained policies achieve higher held-out auction-replay set value than Singleton- or Broadcast-trained policies. In a randomized seven-day production A/B test on 10% of traffic, the CASI-trained policy yields an observed 3.51% lift in the primary advertiser-value metric over production control.
Context-lumpable bandits achieve near-optimal online decision making
Optimal Online Regret for Context-Lumpable Bandits
Abstract: We study stochastic contextual bandits with an unknown context-lumpable structure. The $S$ contexts are partitioned into $r$ blocks, and every arm has the same mean reward across contexts in the same block. Under arbitrary context distributions and without separation assumptions, we design an algorithm with expected regret $\widetilde{O}(\sqrt{r(S+K)T})$, matching the lower bound of Lee et al. (2023) up to logarithmic factors and improving their previous upper bound by a factor of $r$. The algorithm operates over dyadic accuracy levels, using a baseline policy and confidence-based early stopping to control exploration. It then performs cross-context elimination: since rewards are identical within a block, one selected arm eliminates all surviving records from that block, requiring at most $r$ selections at each level. Multi-scale exploration assigns finer accuracies to frequent blocks and coarser accuracies to rare blocks, yielding a near-optimal arm for every block while keeping the weighted policy error small.
Follow the perturbed leader improves linear bandit learning efficiency
Follow the Perturbed Leader for Linear Bandits: $\sqrt{T}$ Regret over General Convex Sets
Abstract: We give the first adversarial linear bandit algorithm based on Follow-the-Perturbed-Leader (FTPL) that achieves $\sqrt{T}$ regret over general convex action sets. Our algorithm attains $\widetilde{\mathcal{O}}(d^{5/4}\sqrt{T})$ regret using only linear optimization oracles, and the near-optimal $\widetilde{\mathcal{O}}(d\sqrt{T})$ regret when an optimal-design exploration distribution is further available. This improves on the $T^{2/3}$ regret of the FTPL algorithm of Dani and Hayes (2006) for general convex sets, and generalizes the $\sqrt{T}$ regret of Lévy et al. (2026) over two special action sets (hypercube and Euclidean ball). Compared to previous oracle-efficient linear bandit algorithms based on continuous exponential weights, the FTPL approach generally has better computational efficiency, and is much simpler to implement. The key algorithmic element is a perturbation distribution that adapts to the estimated rewards. Its simplest form, an adaptive Gaussian perturbation, is straightforward to implement and already attains the regret bound above. We further extend it to two general constructions, random-weighting and elliptical perturbations, each covering distributions from light tails (Gaussian) to heavy tails (Student-$t_2$). On the technical side, we develop a systematic way to analyze the stability term in the FTPL regret through the Fisher information of the perturbation distribution. This builds a general framework for FTPL beyond existing ones such as the hazard rate and the FTRL-FTPL duality.
AI models improve misinformation detection by handling social noise
Assessing the Performance of AI Models in Misinformation Detection Using Predefined Social Noise Constructs
Abstract: Social media platforms generate vast volumes of user-generated content that often obscure meaningful discourse, a phenomenon conceptualized as social noise. While existing misinformation detection methods primarily focus on factual verification, they largely overlook the role of social noise in amplifying misinformation. This study assesses the performance of six text-based models and a graph neural network (GNN) in mitigating the effects of misinformation using predefined social noise constructs. The dataset consists of 500,000 tweets collected from the X platform using the Ukraine hashtag during the Russia-Ukraine conflict from March 2024 to March 2025. Advanced machine learning models achieve strong performance, with accuracies ranging from 79.94% to 97.17%. RoBERTa demonstrates the highest performance, with an accuracy of 97.17%, Cohen's kappa of 0.9660, MCC of 0.9660, and AUC of 0.9977. The GNN achieves an accuracy of 64.52% and an AUC of 0.899, demonstrating performance above random-chance classification by exploiting the relational structure between tweets. All text-based models achieve kappa values greater than 0.75, indicating substantial overall agreement. Explainable AI analysis using LIME reveals that 89.6% of predictive weight is attributed to contextual features rather than isolated keywords. The findings highlight that integrating social noise into AI pipelines enhances misinformation detection and supports more effective mitigation strategies in large-scale social media environments.
Online submodular welfare maximization faces fundamental limits beyond computation
Online Submodular Welfare Maximization: Computation is not the Bottleneck
Abstract: We revisit the online submodular welfare maximization problem (OSW), a vast generalization of numerous well-studied online allocation problems, including online bipartite matching, display ads and AdWords. A natural greedy OSW algorithm achieves a competitive ratio of $1/2$ [LLN06], and $1-1/e$ under i.i.d. arrivals [KPV13]. Both bounds are tight for polynomial-time algorithms unless NP=RP [KPV13]. The information-theoretic limits for OSW, in contrast, remained open. This prompted researchers to ask for tighter upper bounds [Mehta13] or conjecture the existence of better-competitive (slow) algorithms [Huang23, LTX+23, CHS24, Huang2024, HTW24}. We resolve Mehta's question and refute the subsequent conjectures, proving that the greedy algorithm is in fact tight for both adversarial and i.i.d. arrivals, regardless of computation time. Seemingly contradicting recent $(1-1/e)$-competitive fractional algorithms for OSW [HJP+24,Patton26], we show that this impossibility even holds for fractional algorithms, provided their outputs correspond to marginals that are roundable in hindsight. Conceptually, our proofs can be seen as identifying that a bottleneck for OSW, even under (deterministic) adversarial arrivals, is the inherently random notion of correlation gap [ADSY12].
Best arm identification under shifting reward conditions in bandit problems
Best Arm Identification for Bandits with Shifting Means
Abstract: We study the best arm identification problem in a stochastic environment with a novel form of adversarial perturbations, which we coin Shifting Means. While classically the mean rewards of the $K$ arms are stable in time, in Shifting Means only the gaps $\boldsymbolΔ$ between mean rewards are stable, while their common shift may be determined adversarially in each round. The objective of the learner is to identify the best arm with high probability while minimizing sample complexity (the fixed confidence setting). Handling shifts requires new tools: we show that algorithms employing a Generalized Likelihood Ratio Test (GLRT) stopping rule, including the popular Track-and-Stop, fail under time-varying shifts. Instead, we propose Importance Weights for Shifting Means ($\mathsf{ISM}$). Assuming means bounded by $U$ and $σ^2$-sub-Gaussian rewards, we show $\mathsf{ISM}$ to be $δ$-correct and to enjoy a sample complexity bound of order $K (σ^2 + U^2) Δ_{\min}^{-2} \ln \frac{1}δ$. We also present a matching (up to constant factors) worst-case lower bound and evaluate our results empirically.
Expected sample complexity reveals limits in multi-armed bandit learning
Expected Sample Complexity in Multi-Armed Bandits
Abstract: Sample complexity is a widely used metric in sequential decision-making problems, defined as the number of suboptimal decisions during the interaction between the agent and an environment. We study the sample complexity of stochastic multi-armed bandit problems and introduce the expected sample complexity performance measure, analyzing it in a novel framework called approximately correct in expectation (ACE). We show that ACE guarantees imply almost sure convergence to the optimal expected reward, in contrast to high-probability guarantees found in other frameworks, and also show how to convert ACE guarantees into explicit expected regret bounds. We further show that, in contrast to existing measures, deterministic algorithms cannot obtain favorable ACE bounds, and analyze stochastic algorithms in two settings: when the allowed suboptimality level $ε$ is known to the algorithm and when it is unknown. In the former, we devise an explore-then-$ε$-greedy algorithm, and in the latter, we analyze the expected sample complexity of Thompson sampling. Finally, we establish nearly matching lower bounds for both settings, showing that the algorithms are tight in $ε$ and proving a performance separation between the two regimes.
Linear bandit learning under strict sliding window action constraints
Linear Bandits under Exact Sliding-Window Constraints
Abstract: We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set. In the offline setting, where the reward function is known, we show that convexity and cyclic-shift invariance make a stationary solution optimal when $w\mid T$ and within an additive $O(w)$ gap otherwise. In the online setting, we show that geometric structure alone is insufficient for learning, and sublinear regret can be impossible. We introduce a transition diameter $τ$ that quantifies feasible reachability and develop a rare-switching OFUL algorithm with regret $\widetilde{O}(d\sqrt{T}+τd+w)$ against the offline-optimal feasible trajectory. Finally, we remove cyclic invariance and consider general sliding-window constraints, where optimal behavior may be non-stationary. We represent recent action history as the state of a finite-memory control problem and introduce a history-state diameter $D$ that measures feasible communication between viable histories. Combining optimistic remaining-horizon planning with rare policy updates, we obtain a regret bound of $\widetilde{O}(d\sqrt{T}+dD+w)$. We evaluate our approach on real-world and synthetic benchmarks, showing that it maintains exact feasibility while achieving reward and regret comparable to baselines with substantially fewer policy updates.
New algorithm reduces regret in linear bandits with memory effects
Bellman-Centric Learning: Near-Optimal Regret for Linear Bandits with Memory
Abstract: We study linear bandits with memory, where past actions induce endogenous nonstationarity through an arbitrary known, bounded matrix-valued memory map. To trade off exploration and exploitation while accounting for the memory dynamics, we develop RSM-LinUCB, a Bellman-centric algorithm that learns as in linear bandits and plans as in reinforcement learning. This design admits a novel regret decomposition which separates the memory-induced error from the cumulative reward estimation error along the learner's trajectory. We prove a high-probability regret bound of $\widetilde O\big(dRS(M+1)+σd\sqrt T\big)$, where $T$ is the learning horizon, $d$ is the parameter dimension, $M$ is the memory length, $R$ and $S$ bound the memory-map operator norm and reward-parameter norm, respectively, and $σ$ is the sub-Gaussian noise scale. Our results reveal that the multiplicative memory-horizon coupling in prior bounds is not intrinsic: memory only contributes an additive cost, up to logarithmic factors. We also prove a matching minimax lower bound, establishing near-optimality. We further extend the algorithm to generalized linear rewards, preserving this separation with near-optimal memory and leading statistical dependence. Our algorithms outperform the baselines in numerical experiments on synthetic instances and semi-synthetic KV- and semantic-cache tasks.
New coding method makes online learning faster and more memory efficient
Bandits via Additive Quantized Representations
Abstract: Contextual bandits require balancing nonlinear reward modeling with online efficiency. Tree ensembles and neural methods capture nonlinearities but require periodic retraining and large replay buffers. Linear models update efficiently per observation with O(1) memory, but are fundamentally restricted to linear reward structures. We propose Residual Quantization (RQ) as a representation layer to bridge this gap. An offline-trained RQ codebook maps continuous contexts into discrete centroid assignments across multiple levels, set dynamically through a shadow mechanism. This enables a spectrum of additive bandit algorithms that achieve nonlinear expressivity with strictly bounded memory. Across 13 datasets, RQ variants beat their non-RQ counterparts on 11 of 13 datasets, often by wide margins, while matching doubling-retrain XGBoost and neural baselines using up to 1000 times less memory.
Improved strategy cuts losses in hidden dynamics reward problems
Block Optimism for Nonstationary Bandits with Latent Linear Dynamics
Abstract: We study an endogenous nonstationary stochastic bandit problem with latent linear dynamics, where actions affect both immediate rewards and the future evolution of an unobserved latent state. Rewards are bilinear in the current action and latent state, inducing history-dependent rewards and a nontrivial long-horizon planning problem. The existing explore-then-commit approach achieves $\tilde{O}(T^{2/3})$ regret by uniformly exploring to estimate the latent dynamics and then committing to an optimized open-loop action sequence. We show that this rate can be improved via adaptive block-level optimism. Our key step is a cyclic approximation: under stable dynamics, the infinite-memory reward process can be truncated, and the open-loop benchmark can be approximated by optimizing a finite-memory block-level proxy. Building on this reduction, we propose a UCB-based block algorithm that maintains confidence sets for the truncated dynamics parameters and selects blocks optimistically. We prove a regret bound of order $\tilde{O}(\sqrt T)$, significantly improving over the previous $\tilde{O}(T^{2/3})$ guarantee for the same model. To the best of our knowledge, this is the first $\tilde{O}(\sqrt T)$ regret guarantee for latent linear-dynamics bandits with bilinear reward observations and an open-loop action-sequence benchmark.
Better bounds improve online maximization of complex value functions
Geometry-Dependent Bounds for Online Non-Monotone DR-Submodular Maximization
Abstract: We study adversarial online maximization of nonnegative, non-monotone DR-submodular functions over compact convex down-closed sets. A learner commits each action before observing its objective and competes with the best fixed action in hindsight. We prove a comparator-uniform first-order inequality that gives coefficient $4/9$, improving the online $0.401$ benchmark, with one gradient query and one projection per round and $O(\sqrt T)$ expected approximate regret. If $ζ{\bf 1} \in K\subseteq[0,1]^d$, the coefficient improves to $\underlineα(ζ)=\tfrac12-(1-2ζ)_+^2/[2(3-2ζ)^2]$. The proof is a direct ordered-coordinate argument with an objective-independent rational action. Conversely, a three-group symmetry-gap construction yields an offline oracle upper bound $β_*=0.470438681380894\ldots$ at $ζ=0$, even with exact value and full-gradient responses. A parameterized extension and exact finite-instance bounds define an upper function for every $ζ$. The lower and upper bounds match at $1/2$ for $ζ\ge1/2$, and show that the optimal deficit from $1/2$ is $Θ((1/2-ζ)^2)$ as $ζ\uparrow1/2$. For coefficient-revealed polynomials we obtain $1/2$ for quadratics and a geometry-dependent cubic coefficient starting at $8/17$, including $0.49$ at $ζ=1/5$. A constant objective sequence yields an offline $(4/9-\varepsilon)$ approximation with polynomially many first-order queries on the cube and projections, without requiring a supplied positive lower bound on the optimum. We also give nonanticipating adaptive-adversary and value-feedback guarantees, including $O(T^{3/4})$ regret with one noisy value per round.
Robust sparse linear bandits handle corruption in budgeted settings
Corruption-Robust Sparse Linear Contextual Bandits with Knapsack Constraints
Abstract: We study sparse linear contextual bandits with knapsack constraints under joint reward and consumption corruption. Consumption corruption creates a challenge beyond corrupted rewards: it affects not only statistical estimates, but also the recorded budget, resource prices, and stopping decisions that govern future allocation. We develop Robust Optimistic Primal--Dual (ROPD), an estimator-modular framework that combines corruption-aware confidence widths with online resource prices and a budget-safety rule. With concrete sparse implementation, ROPD achieves regret against a clean population-LP benchmark of $\widetilde O(T^{2/3}+ΓT^{1/3})$ under forced exploration and population-design coverage, and $\widetilde O(\sqrt T+Γ)$ under on-policy realized-design coverage, for a supplied valid corruption bound $Γ$ under the stated proportional-budget scaling and fixed model/design parameters. When the corruption level is unknown, Shared-Grid adapts confidence radii around common point estimates fitted to a single realized history, incurring explicit initialization and master-comparison costs; its sharper on-policy guarantee additionally requires recommendation coverage. Both methods preserve observed budgets on every realization and bound clean resource violation by cumulative consumption corruption. These results connect corruption-robust sparse estimation with resource accounting, pricing, and stopping in high-dimensional online allocation.
Selective questions influence shopping assistant recommendations and utility
Selective Elicitation as a Commercial Influence Channel: A Reproducible Synthetic Shopping-Agent Stress Test
Abstract: A commercial incentive need not enter the final ranking algorithm to affect a shopping assistant's recommendation: it may instead influence which preference question the assistant asks. We make this distinction experimentally observable in a deliberately small, synthetic setting. Each task has two products, three verified numerical attributes, a price limit, and a private fixed preference vector. An honest simulated user answers one pairwise question. A separate recommender receives the products and this answer but not the sponsorship assignment. We contrast a neutral question, a soft commercial instruction, and an explicitly adversarial instruction to ask about the sponsor's advantage while omitting the rival's advantage. Across 40 held-out sponsorship-assignment cases (20 distinct catalog-preference contexts), the soft instruction changes no selections. The targeted instruction raises sponsored selection by 0.30 and reduces mean synthetic utility by 0.0547 relative to neutral questioning (95% context-bootstrap interval [-0.0828, -0.0291]) for one language-model recommender. A fixed Bayesian recommender shows a similar effect; a second model makes the same choices on all 120 frozen question-answer inputs. A terminal-answer consistency judge rates all 20 sampled targeted answers consistent, although five have synthetic regret above 0.05; a separate question-coverage dimension flags their one-sided elicitation. A robust partial-preference certificate remains valid under the stipulated synthetic utility but certifies only 16 of 40 targeted cases and is not better than asking a neutral question directly. These results establish neither typical behavior under advertising incentives nor effects on actual consumers.
New click models improve ranking evaluation for recommendation systems
Recommendation Ranking Off-Policy Evaluation under Ranking-Dependent Examination via Examination-Relevance Decomposition
Abstract: Off-policy evaluation, which estimates evaluation policy performance from logged data, is key for recommender ranking policies. However, logged clicks cannot distinguish unexamined items from examined non-clicks, causing bias in existing estimators when the assumed examination structures fail. We propose two estimators based on the decomposition of clicks into examination and relevance. First, the latent-examination independent inverse propensity score (LE-IIPS) estimator corrects the IIPS bias using policy examination probability ratios. Second, the examination-decomposed doubly robust (ED-DR) estimator extends LE-IIPS to a doubly robust framework. ED-DR is unbiased if the examination probabilities are correct regardless of relevance accuracy, or under ranking-independent examination, even if both model estimates are inaccurate. Experiments show that ED-DR achieves a lower MSE than existing methods with large sample sizes, especially when the examination depends on ranking. We also highlight its limitations under small samples or cascade user behavior conditions.
Polylogarithmic regret achieved in matrix games with limited feedback
Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback
Abstract: We study Nash regret minimization in unknown finite matrix games with bandit payoff feedback and observed opponent actions. We develop Optimistic Payoff Balancing (OPB), which achieves instance-dependent $\mathcal{O}(\log^2 T)$ Nash regret against arbitrary adaptive opponents, including games with nonunique equilibria. This resolves the open problem posed by Maiti et al. (2025), extending their polylogarithmic guarantee under bandit feedback from $2\times2$ games to arbitrary finite dimensions. To handle nonunique equilibria, we construct a reference strategy that leaves room for local adjustments. We order independent payoff differences by estimation accuracy and scale these adjustments by uncertainty, allowing the learner to exploit the opponent's imbalance to offset estimation costs. Our result thus shows that observing opponent actions suffices for polylogarithmic Nash regret in general finite matrix games.
Algorithm achieves optimal learning in two-player matrix games
Minimax Last-Iterate Convergence in Matrix Games with Observed Actions
Abstract: We study last-iterate convergence in unknown two-player zero-sum matrix games with bandit payoff feedback and observed opponent actions. For games with $d$ actions per player, we develop an algorithm achieving a duality gap of $\widetilde{\mathcal{O}}(\sqrt{d/t})$ with high probability, simultaneously at every round $t$. This improves the dimension dependence of the best previously known guarantee by a factor of $d^{3/2}$. The rate matches a standard bandit lower bound, establishing minimax optimality in both the number of actions and the number of rounds, up to logarithmic factors. The algorithm is computationally efficient, requiring only $\mathcal{O}(d)$ time and memory per round. Our technical contribution is a joint design of adaptive averaging and corrected exponential weights that absorbs estimation variance, together with a potential argument that bounds phase durations.
Online algorithms allocate limited products under increasing returns
Online Stochastic Allocation with Increasing Returns
Abstract: Online resource allocation is a fundamental problem in revenue management, sponsored search, and platform operations. Most prior work assumes nonincreasing assignment rewards, capturing diminishing returns. We instead study increasing returns, where assigning more customers to the same product can unlock larger value through scale, visibility, or network effects. We consider capacity-limited products assigned to sequentially arriving customers, where the reward of each product depends on the total number of customers assigned to it. We focus on full compatibility, where every product can be assigned to every customer. The number of customers is unknown to the online algorithm. We show that representative classical approaches, such as online greedy algorithm and LP-based independent rounding, can perform arbitrarily bad in this setting, even when products share a common bonus function. For homogeneous bonus functions, we give a simple polynomial-time algorithm that achieves a tight $1/2$-competitive ratio. For arbitrary heterogeneous bonus functions, we show that no constant competitive ratio independent of the number of products is possible: for $m$ products, the optimal competitive can be as small as $Θ\left({1}/{\sqrt m}\right)$. This shows that heterogeneous delayed rewards can force any online algorithm to guess the realized arrival counts. We then identify a structured heterogeneous regime that restores a constant guarantee. When each bonus function is nonnegative, nondecreasing, and discrete concave, we design an intermediate target repair algorithm with a deterministic pathwise guarantee of $0.2466$. The algorithm repeatedly computes an offline target for a larger demand level and repairs the current allocation toward it using a prefix-robust assignment order. This coordinates buildup while remaining robust to early stopping and yields a distribution-free guarantee.
Algorithm matches best learner performance with fewer computations
Oracle-Efficient Online Classification with Stochastic Inputs and Adversarial Outputs
Abstract: We consider contextual binary prediction with i.i.d. contexts from an unknown distribution and adaptively chosen losses. We show that a simple Follow-the-Perturbed-Leader algorithm with Gaussian perturbation for each observed context achieves the optimal $\widetilde O(\sqrt{T\log N})$ expected regret for a class of $N$ experts, while requiring one optimization-oracle call per round and no explicit enumeration of the class. For an infinite hypothesis class $\mathcal H$, the algorithm attains $\widetilde O(\sqrt{T\operatorname{VC}(\mathcal H)})$ regret. This resolves an open problem posed by Lazaric and Munos (2012), showing that hybrid classification is computationally as easy as statistical learning.
Agentx-model improves industrial recommendation experiments with dual-agent system
Advancing Model Research in AgentX: Long-Horizon Autonomy for Industrial Recommender Systems
Abstract: Sustaining industrial recommendation research requires using the results of one experiment to decide what to investigate next. We present AgentX-Model, the next generation of AgentX's model research framework, which connects proposal development and model experimentation within sandboxes defined by business inputs and prediction tasks. AgentX-Model adopts a dual-agent architecture comprising a Research Agent and a Model Agent. The Research Agent develops independently reviewed proposals from papers and experimental findings, while the Model Agent conducts multi-round investigations and returns code, measurements, and unresolved questions. Using the returned results, the Research Agent selects a starting implementation and formulates the next research question, allowing subsequent experiments to build on earlier findings. We organize this continuing research around four actions: Reproduce, Follow-up, Composition, and Diagnose. The first three actions drive routine research, while Diagnose acquires the evidence needed to choose a repair, including for issues raised by business feedback and online evaluation, such as prediction bias measured by PCOC. Across the production evaluation, 560 of 636 completed model-changing experiments recorded AUC above their business baselines. As research continued, some experiments recorded AUC above every comparable ancestor in their lineages. The five latest online A/B evaluations across different business settings reported gains including 10-15% in acquisition efficiency, 15-20% in target-segment advertising spend, and 0.3-0.8% in watch time; the watch-time model used approximately 10% fewer FLOPs and parameters. A dependency-aware historical-replay benchmark further evaluates research allocation, with initial results showing no consistent efficiency gain from more complex scheduling when agents already analyze and select concrete candidates.
Better item recommendation by learning smarter reasoning and item codes
Learning Better Reasoning for Generative Recommendation with Semantic IDs
Abstract: Generative recommendation reformulates item retrieval as sequence generation, allowing a unified model to directly generate the next item from a user's interaction history. Semantic IDs further make this paradigm effective and scalable by representing each item as discrete codes, enabling knowledge sharing among semantically related items. Recent studies introduce explicit reasoning before Semantic-ID generation, helping models summarize user interests and infer possible preference transitions. However, reasoning is not inherently beneficial: Inaccurate or uninformative reasoning may mislead subsequent item generation and ultimately degrade recommendation performance. This raises a central challenge: how can a recommender select and learn effective reasoning traces and progressively evolve toward better reasoning from its own generations? In this work, we propose Evo-Rec, a three-stage framework for learning better reasoning and further enhancing it through reinforcement learning. First, we align Semantic IDs with their textual and behavioral contexts, enabling the model to understand and generate item identifiers. Second, we sample multiple candidate reasoning traces and retain those that improve the prediction of the ground-truth item, providing a stronger reasoning initialization through supervised fine-tuning. Third, we further optimize the reasoning policy through reinforcement learning with catalog-constrained item generation and ranking-aware recommendation feedback. Experiments on three Amazon Review benchmarks show that Evo-Rec consistently outperforms discriminative, generative, and reasoning-enhanced recommenders across all evaluation metrics. These results demonstrate the effectiveness of our framework in learning better reasoning for SID-based generative recommendation.
Distributional serving improves watch time prediction in videos
Beyond a Scalar: Distributional Serving Interfaces for Watch-Time Prediction
Abstract: Watch time is the primary engagement signal in short video feeds, and its prediction directly affects ranking and exposure. Existing methods improve watch time prediction by correcting duration bias or modeling richer distributions, but most expose only an expected or debiased watch time at serving time. Even when video duration is available to later models, the interface gives only one estimate of watch time and no probabilities for completion, overplay, or other regions relevant to downstream tasks. To address this limitation, we propose the Distributional Serving Interface (DSI), which has a distribution provider, a compact, low-dimensional summary, and lightweight readouts tailored to each task. The provider learns a joint distribution over four watch states derived from watch ratio and their event times; rules based on video duration remove incompatible combinations, while a restoration loss preserves accuracy in seconds. The summary reduces this distribution to a small set of event probabilities, time scales relative to duration, and uncertainty statistics. After training the provider, we fix its parameters and train value and ranking readouts that combine the summary with raw context. Across KuaiRec, KuaiRand-1K, and WeChat21, the complete DSI system achieves the lowest MAE on all three datasets, beating the strongest result among nine baselines by 1.9% to 8.5%, and achieves the best XAUC on two. It also leads retrieval metrics that account for video duration when complete systems are compared. With matched readouts held constant, the summary retains information relevant to each task beyond a predicted mean paired with video duration. Using the same lightweight linear heads for each new target, it also performs best on two new watch-time targets and improves a separately logged engagement target, while a randomly initialized provider does not reproduce this gain.
Clustering method cuts computing costs for linear bandits
Efficient Linear Bandits via Cluster-Aware Sketching
Abstract: We study the problem of computational efficiency for linear bandits in high-dimensional settings with a finite arm set. In linear bandits, the increase in the dimension $d$ of the feature vectors leads to growing computational costs of $O(d^2)$ at each round of update. Traditional sketching-based methods such as SOFUL reduce computation via fixed-size matrix sketching, yet run the risk of incurring vacuous linear regret when the spectral tail of the data is heavy and the sketch size is inadequately selected. To guarantee regret convergence and effectively reduce computational costs, we introduce a clustering mechanism and propose the Cluster Sketch Linear Bandit (CS-LB) algorithm. Our method preserves the full covariance information in each cluster to guarantee robust sublinear regret without spectral-tail vulnerabilities, performs cluster switching by assigning a sentinel for each cluster, and reduces per-round update computation to $O(l^2d)$ via a tunable sketch size $l<d$. Experiments on synthetic datasets demonstrate that our method consistently maintains a favorable trade-off between efficiency and regret.
Scaling buyer bids achieves fair and efficient budget pacing
Pacing Equilibria in Abstract Mechanisms
Abstract: Digital platforms increasingly rely on automated budget-management systems to regulate participation across allocation opportunities. A common tool is multiplicative pacing, which scales buyers' bids so that campaign-level budgets are spent gradually. Although pacing is operationally simple, its aggregate behavior depends on the underlying mechanism. In first-price single-item auction markets, pacing enjoys strong structural and computational properties that often fail in second-price auctions. It is unclear whether these properties extend to richer platform mechanisms. We develop a unified theory of pacing equilibria across a hierarchy of mechanisms. We first show that, even in first-price position auctions, the market-equilibrium interpretation of the single-item benchmark can fail. We then identify bid-maximizing pay-your-bid mechanisms as a broad class in which pacing equilibria exist, are unique, and admit an Eisenberg-Gale-type convex-program characterization. This implies efficient computation, Pareto-efficiency, and liquid-welfare guarantees, enabling pacing integration into large-scale optimization-based allocation routines. Finally, for abstract mechanisms satisfying a payment monotonicity condition, we prove equilibrium existence by smoothing discontinuities. With additional conditions and appropriate tie-breaking, we obtain uniqueness, revenue maximality among budget-feasible pacing vectors, and shill-proof implementability, and provide convergent budget-adjustment dynamics for approximate equilibria. Overall, many favorable properties of first-price pacing extend beyond single-item auctions under appropriate mechanism-level conditions.
Incentive allocation method balances budget and profit in real time
Large-Scale Trade-Off Curve Computation for Incentive Allocation with Cardinality and Matroid Constraints
Abstract: We consider a large-scale incentive allocation problem where the entire trade-off curve between budget and profit has to be maintained approximately at all times. The application originally comes from assigning coupons to users of ride-sharing apps, where each user can have a limit on the number of coupons assigned to them. We consider a more general form, where the coupons for each user form a matroid, and the set of coupons assigned to each user must be an independent set. We show the entire trade-off curve can be maintained approximately in near real time.
Strong algorithms select elements from complex systems with better guarantees
On the Strong Matroid Secretary Conjecture and Beyond
Abstract: The strong matroid secretary conjecture asserts that every matroid admits a $1/e$-competitive secretary algorithm, matching the classical single-choice guarantee. We formulate a finite linear program whose value is the optimal ordinal competitive ratio of any fixed matroid; for all matroids of positive rank on seven elements and nearly all on eight, this value exceeds $1/e$. The same computations suggested that the optimal ratio is monotone under truncation of the matroid; we prove this for uniform matroids, where the ratio is strictly increasing in the rank, and refute it for a graphic matroid. Guided by this evidence, we prove the conjecture for every linear matroid, a class that includes graphic matroids, regular matroids, laminar matroids, and gammoids, giving a $1/e$-competitive ordinal secretary algorithm. The algorithm maintains bounds on the expected intersection dimension of the accepted span with every ambient subspace. Uncrossing and separation show that these bounds can be preserved while admitting each current greedy-basis element with a prescribed probability and the construction uses finite linear programs. For every matroid, we also give a single-sample prophet algorithm with competitive ratio $1/2$ in any fixed arrival order independent of the samples and values. Its output, including the selected values, has exactly the law of an independent fair thinning of an optimum from a fresh product draw. The algorithm uses $O(n^2)$ independence queries on $n$ elements. Both constants are tight in their respective models. We also give a self-contained black-box reduction that converts a single-sample prophet ratio $α$ into a secretary ratio $α^2/16$, preserving polynomial running time. Our single-sample algorithm consequently yields a $1/64$-competitive ordinal secretary algorithm for arbitrary matroids.
One step ad retrieval improves real time search performance
One-Step Retrieval Framework for Real-Time Sponsored Search Ads Using Hierarchical Text Representations
Abstract: Traditional retrieval systems typically use multi-stage cascading architectures (MCA), where each module is optimized independently, leading to inconsistent objectives and the premature elimination of high-potential candidates. Recent LLM-based generation methods offer end-to-end solutions but use discrete semantic identifiers (SIDs) to retrieve ads, which are not learned by the base LLM and require memorization of numerous SID-to-ad mappings during SFT, suffering from limited generalization to unseen ads, high maintenance and update costs. The one-to-one mapping between SIDs and advertisements leads to inefficient decoding. Moreover, these methods rely on a small reward model (e.g. pctr) for relevance and ranking, limiting the LLM's ability to fully assess ads' commercial value. To address these challenges, we propose A uNified Generation-discriminative-ranking reaL-time rEtrieval (ANGLE) framework. ANGLE uses LLM-generated hierarchical textual representations, which consist of commercial intent that provide high-level overviews and ad abstract that deliver fine-grained details. Additionally, ANGLE integrates retrieval, relevance, and ranking directly within a single LLM, enabling precise and efficient ranking of ads by leveraging the full capabilities of the LLM. We applied ANGLE to the real-world search scenarios, achieving a 1.81% increase in consumption and a 2.16% increase in gross merchandise volume (GMV). We also conducted offline evaluations of ANGLE and seven baselines, with ANGLE outperforming all across key metrics such as HR and ACR.
QueryFormer improves click conversion predictions with efficient query attention
QueryFormer: Winning Solution for KDD Cup 2026 Tencent UniRec Challenge
Abstract: Post-click conversion rate (pCVR) prediction requires jointly modeling feature interactions and sequential user behaviors. The KDD Cup 2026 Tencent UniRec Challenge calls for a unified architecture addressing both. We observe that existing unified architectures often generate query tokens---the central information hub---with projection-based multi-layer perceptrons (MLPs), without explicit token-to-query attention for refining the query side. We propose QueryFormer, centered on a stackable unified field--sequence block that bridges non-sequential multi-field features and behavioral sequences, and provide a latency-aware scaling study over view width $H$, model width, depth, data, and compute. The block generates queries through cross-attention and packs sequence queries into shared-parameter attention. QueryFormer secured 1st place in the Industrial Track, achieving an official test area under the ROC curve (AUC) of 0.83254; a modest post-competition scale-up reached 0.832713. Within our grid, $H$-scaling improves validation AUC from 0.84540 to 0.84615 and beats HyFormer at comparable budgets. Ablation identifies query generation as the largest contributor. Packed shared-parameter cross-attention keeps H=8 inference latency to only 1.89x that of H=1, positioning the bridge as an efficient stackable unified block.
Facebook Marketplace improves diversity with personalized category limits
PCap: Personalized Retrieval-Stage Diversity Capping in Facebook Marketplace
Abstract: We propose a personalized capping framework (PCap) to improve the diversity in Facebook Marketplace by introducing user-level diversity constraints at the retrieval stage. PCap models individual diversity preferences using Shannon entropy-based scoring, segments users into diversity buckets, and applies personalized category caps during multi-source candidate retrieval. To navigate the high-dimensional parameter space of per-bucket caps, we leverage an automated online optimization method called Parameter Tuning Sequence. Large-scale online experiments demonstrate that PCap significantly improves users' browsing experience shown in engagement metrics. This work provides practical insights into integrating personalized diversity into industrial retrieval systems.
Optimal strategies for learning with limited reward probes in bandit problems
Bandits with Probing: Optimal Regret and the Limits of Winner Feedback
Abstract: A learner probes at most $k$ of $n$ arms each round, receives the maximum of their rewards in $[0,1]$, and competes with the best fixed arm. When does the probing advantage pay for learning? We determine two minimax laws. Under independent stochastic rewards with winner feedback (the maximum and a winning label), or on arbitrary fixed sequences given a single signed contrast between block maxima, the minimax regret has order $Φ_{n,k}(T)=\min\{\frac{n-k}{n}T,\frac{n-k}{k}\}$, $2\le k<n$. Under winner feedback, both arbitrary joint i.i.d. rewards and fixed sequences have minimax regret of order $R_{n,k}(T)=\frac{n-k}{n}\min\{T,\frac{n+T}{k},\sqrt{\frac{nT}{k}}\}$. Both laws have universal constants and anytime upper bounds. The first reduces regret to a pure coverage cost: same-round contrasts absorb the stability cost, and independence permits exact resampling whose gains fund sample advancement. The second adds a learning cost that becomes comparable to coverage at horizon $n$; beyond $nk$, numerical maxima improve over labels alone. The lower bound allows every adaptive action size.
Transformers enhanced for large scale industrial recommendation systems
LazFormer: Scaling Transformers for Industrial Recommendation via Transferable Generative Pre-training
Abstract: Transformers have shown promising performance in LLMs due to their outstanding scalability, several studies have investigated the scalability of Transformers for industrial recommendation. They typically rely on a single ranking model to optimize both sparse and dense parameters from scratch, resulting in substantial computational resource consumption and slow convergence. Fortunately, the pre-training models offer an effective solution to the above issues by providing favorable initialization of both sparse and dense parameters for the subsequent ranking. However, they still face two major limitations: (1) Since the input features used in pre-training and ranking are usually inconsistent, directly transferring dense parameters from pre-training to ranking may lead to negative transfer. (2) Multi-epoch training during the ranking process may result in the overfitting of sparse parameters, while freezing the sparse parameters limits their adaptability to the ranking objectives. To this end, we propose a Scaling Transformer for Industrial Recommendation via Transferable Generative Pre-training, termed LazFormer. Specifically, we first present a generative pre-training module to autoregressively generate sequential features, providing favorable initialization of both sparse and dense parameters for the subsequent ranking. To solve the negative transfer of dense parameters, we propose a transferable residual adapter that injects additional ranking-specific features into ranking in a residual manner. Moreover, a request-aware ranking module integrates long-sequence compression, hybrid sparse attention, and a request-aware paradigm to efficiently model users' long sequences. Besides, we further propose an asymmetric multi-epoch training strategy that resets sparse parameters while continuously accumulating dense parameters across epochs, alleviating the overfitting of sparse parameters.
Generative retrieval system improves relevance and value in e-commerce search
VARG: Value-Aware and Ranking-Aligned Generative Retrieval for Dynamic E-commerce Search
Abstract: Integrating recall and pre-ranking in e-commerce search requires candidate generation to account for relevance, personalization, and business value before final ranking. To this end, we present VARG, a generative retrieval system for Tmall App search that directly admits generated item candidates to the existing final ranker. VARG-ID constructs semantic prefixes using RQ-VAE, enhances search relevance through bidirectional query-item contrastive learning, and combines these prefixes with a value-ordered third token to provide fine-grained item addresses and a business-value prior. Three-stage supervised fine-tuning progressively learns item-to-identifier mappings, query-semantic retrieval, and personalized retrieval. Personalized model training combines value-aware and hierarchy-aligned supervision with expanded user context, and uses local ordinal supervision (LO-SFT) to learn the local within-cluster ordering encoded by the third token. Prefix-GRPO combines gated rewards based on output legality, user behavior, ranker advantage, and search relevance with prefix-aware token weighting to align candidate generation with business value and ranking objectives. Coordinated daily product and model updates preserve existing item addresses while incorporating new products and behavioral feedback. Offline experiments on tens of millions of products validate identifier stability and demonstrate gains in retrieval quality and head-level value recall from SFT strategies and Prefix-GRPO over their respective baselines. In a 14-day online A/B test covering 20% of search traffic, VARG directly admits generated candidates to the final ranker and improves GMV by 1.45%, per-user IPV by 0.22%, and PCTR by 0.31%. Online shopping-guide query evaluations further show that VARG maintains competitive relevance with a smaller candidate quota.
Greedy sampling achieves efficient learning in contextual bandits
When Greedy Sampling Explores: KL-Regularized Contextual Bandits without Eluder-Dimension Dependence
Abstract: We study KL-regularized contextual bandits under both reward and preference feedback. We show that greedy sampling can achieve logarithmic regret without explicit dependence on the eluder dimension. For reward feedback, we establish an eluder-dimension-independent regret bound for a simple greedy algorithm that directly samples from the Gibbs policy induced by the estimated reward. We further extend this result to preference feedback under both the general preference and Bradley--Terry models, while also sharpening existing dimension-dependent guarantees. Our analysis reveals a trade-off between greedy sampling and upper confidence bound-style exploration: greedy sampling enjoys stronger guarantees when KL regularization is sufficiently strong, whereas additional exploration becomes preferable as the regularization weakens.
Thompson sampling achieves polynomial regret without monotone link assumptions
Thompson Sampling for Non-Monotone Convex Ridge Bandits: Monotonicity Is Not Needed for Polynomial Regret
Abstract: Bakhtiari, Lattimore and Szepesvári (COLT 2025) proved that Thompson sampling (TS) has Bayesian regret $\tilde O(d^{5/2}\sqrt n)$ for bandit convex optimisation with convex \emph{monotone} ridge losses $f(x)=\ell(\ip{x}θ)$, and asked whether monotonicity of the link is necessary. We give a qualitative negative answer. For every prior on $[0,1]$-valued, $1$-Lipschitz convex ridge losses with an arbitrary convex, possibly non-monotone, link, and for any fixed measurable selection of minimisers, exact-posterior TS has Bayesian regret $O\big((d+1)^4\sqrt{dn}\,\log(e+nd\max\{1,\diam K\})\big)=\tilde O(d^{9/2}\sqrt n)$. The monotone proof relies on a single-removal John-ellipsoid dichotomy; we show by an explicit twelve-point configuration that this dichotomy fails for non-monotone links, and replace it by an $O(d^2)$ cardinality bound for ``uninformative'' configurations. The bound uses a Boolean rounding argument: a $0$-$1$ matrix within $1/(4r)$ in max-norm of a rank-$r$ matrix has rank at most $2r-1$. We construct $d(d+1)$ uninformative losses, showing that the cardinality bound is tight up to constants in the large-diameter-to-gap regime, and give a self-contained information-ratio-to-regret transfer that is uniform over fixed measurable selections. Whether the $d^{5/2}$ dependence of the monotone case can be retained remains open.
First-order online learning methods control distinct geometric regret classes
Exact-Form Regret for Gradient Descent, Mirror Descent and Follow-the-Regularized-Leader
Abstract: Online gradient descent is usually studied through external regret, where the learner competes with fixed alternatives. Recent work shows that first-order methods control richer action-dependent deviations. We ask for a geometric characterization of the deviations with respect to which online gradient descent, mirror descent, and follow-the-regularized-leader (FTRL) achieve no regret. We identify exactness as the common principle. Exactness means that the relevant displacement field is generated by a scalar potential, or equivalently that the associated one-form is exact in the geometry used by the algorithm. This geometry depends on the algorithm. For gradient descent it is Euclidean geometry, for mirror descent it is the geometry induced by the regularizer, and for FTRL it is the cumulative dual state. Under mild regularity conditions, exactness yields sublinear regret, while nonzero circulation provides the complementary obstruction and leads to linear regret. This gives a unified geometric framework for understanding the deviation classes controlled by these algorithms and reveals that different first-order methods can control genuinely different classes of deviations. These deviation classes have direct consequences for learning, particularly in games. We study the equilibrium notions induced by exact-form deviations and introduce conservative correlated equilibrium, reflecting both the conservative geometry of the underlying displacement fields and the restricted family of deviations available to the players. We characterize its relation to correlated equilibrium, determine when the resulting equilibrium notions coincide and when they separate, and show how these relationships depend on the geometry and the learning algorithm. Overall, this work gives a unified geometric account of what first-order online learning algorithms are no-regret with respect to, beyond fixed comparators.