Papers for

online advertising teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Optimal strategies for learning with limited reward probes in bandit problems

Bandits with Probing: Optimal Regret and the Limits of Winner Feedback

Abstract: A learner probes at most $k$ of $n$ arms each round, receives the maximum of their rewards in $[0,1]$, and competes with the best fixed arm. When does the probing advantage pay for learning? We determine two minimax laws. Under independent stochastic rewards with winner feedback (the maximum and a winning label), or on arbitrary fixed sequences given a single signed contrast between block maxima, the minimax regret has order $Φ_{n,k}(T)=\min\{\frac{n-k}{n}T,\frac{n-k}{k}\}$, $2\le k<n$. Under winner feedback, both arbitrary joint i.i.d. rewards and fixed sequences have minimax regret of order $R_{n,k}(T)=\frac{n-k}{n}\min\{T,\frac{n+T}{k},\sqrt{\frac{nT}{k}}\}$. Both laws have universal constants and anytime upper bounds. The first reduces regret to a pure coverage cost: same-round contrasts absorb the stability cost, and independence permits exact resampling whose gains fund sample advancement. The second adds a learning cost that becomes comparable to coverage at horizon $n$; beyond $nk$, numerical maxima improve over labels alone. The lower bound allows every adaptive action size.

Mon 14 SeptMachine LearningData Structures and Algorithms
The gist
This paper looks at a situation where a learner can check just a few choices each time and only sees the best reward from those checks. The authors find exact limits on how well anyone can do in these problems, depending on how many choices are checked and what kind of feedback they get. They show that sometimes just knowing the winner is enough to reduce mistakes, but in other cases, more detailed information helps. Their results clarify when exploring a few options each round actually helps learning and when it doesn’t.
Open 2609.15248v1

Transformers enhanced for large scale industrial recommendation systems

LazFormer: Scaling Transformers for Industrial Recommendation via Transferable Generative Pre-training

Abstract: Transformers have shown promising performance in LLMs due to their outstanding scalability, several studies have investigated the scalability of Transformers for industrial recommendation. They typically rely on a single ranking model to optimize both sparse and dense parameters from scratch, resulting in substantial computational resource consumption and slow convergence. Fortunately, the pre-training models offer an effective solution to the above issues by providing favorable initialization of both sparse and dense parameters for the subsequent ranking. However, they still face two major limitations: (1) Since the input features used in pre-training and ranking are usually inconsistent, directly transferring dense parameters from pre-training to ranking may lead to negative transfer. (2) Multi-epoch training during the ranking process may result in the overfitting of sparse parameters, while freezing the sparse parameters limits their adaptability to the ranking objectives. To this end, we propose a Scaling Transformer for Industrial Recommendation via Transferable Generative Pre-training, termed LazFormer. Specifically, we first present a generative pre-training module to autoregressively generate sequential features, providing favorable initialization of both sparse and dense parameters for the subsequent ranking. To solve the negative transfer of dense parameters, we propose a transferable residual adapter that injects additional ranking-specific features into ranking in a residual manner. Moreover, a request-aware ranking module integrates long-sequence compression, hybrid sparse attention, and a request-aware paradigm to efficiently model users' long sequences. Besides, we further propose an asymmetric multi-epoch training strategy that resets sparse parameters while continuously accumulating dense parameters across epochs, alleviating the overfitting of sparse parameters.

Mon 14 SeptInformation Retrieval
The gist
Recommender systems that suggest items to users can use Transformers, a type of AI model that works well with large data. The authors found that training these models from scratch is slow and costly, so they created a way to pre-train parts of the model to make training faster and better. They solved problems with transferring trained parts and overfitting by designing new components that adapt the model to specific recommendations and handle long user history efficiently. Their approach helps industrial recommendation systems learn effectively from large user data sequences while using computational resources wisely.
Open 2609.14978v1

Generative retrieval system improves relevance and value in e-commerce search

VARG: Value-Aware and Ranking-Aligned Generative Retrieval for Dynamic E-commerce Search

Abstract: Integrating recall and pre-ranking in e-commerce search requires candidate generation to account for relevance, personalization, and business value before final ranking. To this end, we present VARG, a generative retrieval system for Tmall App search that directly admits generated item candidates to the existing final ranker. VARG-ID constructs semantic prefixes using RQ-VAE, enhances search relevance through bidirectional query-item contrastive learning, and combines these prefixes with a value-ordered third token to provide fine-grained item addresses and a business-value prior. Three-stage supervised fine-tuning progressively learns item-to-identifier mappings, query-semantic retrieval, and personalized retrieval. Personalized model training combines value-aware and hierarchy-aligned supervision with expanded user context, and uses local ordinal supervision (LO-SFT) to learn the local within-cluster ordering encoded by the third token. Prefix-GRPO combines gated rewards based on output legality, user behavior, ranker advantage, and search relevance with prefix-aware token weighting to align candidate generation with business value and ranking objectives. Coordinated daily product and model updates preserve existing item addresses while incorporating new products and behavioral feedback. Offline experiments on tens of millions of products validate identifier stability and demonstrate gains in retrieval quality and head-level value recall from SFT strategies and Prefix-GRPO over their respective baselines. In a 14-day online A/B test covering 20% of search traffic, VARG directly admits generated candidates to the final ranker and improves GMV by 1.45%, per-user IPV by 0.22%, and PCTR by 0.31%. Online shopping-guide query evaluations further show that VARG maintains competitive relevance with a smaller candidate quota.

Sun 13 SeptInformation Retrieval
The gist
E-commerce search needs to quickly find products that are not only relevant to what users want, but also good for the business. The authors created VARG, a system that generates product candidates with careful attention to both customer preferences and business priorities. It uses a special way to encode products and queries, learns step-by-step to improve matching, and updates daily to keep results fresh. Tests show it improves sales and user engagement on a major shopping app while keeping search results relevant with fewer options shown.
Open 2609.14493v1

Thompson sampling achieves polynomial regret without monotone link assumptions

Thompson Sampling for Non-Monotone Convex Ridge Bandits: Monotonicity Is Not Needed for Polynomial Regret

Abstract: Bakhtiari, Lattimore and Szepesvári (COLT 2025) proved that Thompson sampling (TS) has Bayesian regret $\tilde O(d^{5/2}\sqrt n)$ for bandit convex optimisation with convex \emph{monotone} ridge losses $f(x)=\ell(\ip{x}θ)$, and asked whether monotonicity of the link is necessary. We give a qualitative negative answer. For every prior on $[0,1]$-valued, $1$-Lipschitz convex ridge losses with an arbitrary convex, possibly non-monotone, link, and for any fixed measurable selection of minimisers, exact-posterior TS has Bayesian regret $O\big((d+1)^4\sqrt{dn}\,\log(e+nd\max\{1,\diam K\})\big)=\tilde O(d^{9/2}\sqrt n)$. The monotone proof relies on a single-removal John-ellipsoid dichotomy; we show by an explicit twelve-point configuration that this dichotomy fails for non-monotone links, and replace it by an $O(d^2)$ cardinality bound for ``uninformative'' configurations. The bound uses a Boolean rounding argument: a $0$-$1$ matrix within $1/(4r)$ in max-norm of a rank-$r$ matrix has rank at most $2r-1$. We construct $d(d+1)$ uninformative losses, showing that the cardinality bound is tight up to constants in the large-diameter-to-gap regime, and give a self-contained information-ratio-to-regret transfer that is uniform over fixed measurable selections. Whether the $d^{5/2}$ dependence of the monotone case can be retained remains open.

Thu 10 SeptMachine Learning
The gist
This paper studies how well a method called Thompson sampling works in learning to make good decisions when outcomes depend on unknown convex relationships. Previously, good performance guarantees required the relationship to be monotone (always increasing or decreasing). The authors show that this monotone assumption is not needed, extending the method's effectiveness to more general convex relationships. They prove that Thompson sampling still learns efficiently with polynomial regret, meaning it doesn't lose too much potential reward over time, even when monotonicity is not present.
Open 2609.10981v1

First-order online learning methods control distinct geometric regret classes

Exact-Form Regret for Gradient Descent, Mirror Descent and Follow-the-Regularized-Leader

Abstract: Online gradient descent is usually studied through external regret, where the learner competes with fixed alternatives. Recent work shows that first-order methods control richer action-dependent deviations. We ask for a geometric characterization of the deviations with respect to which online gradient descent, mirror descent, and follow-the-regularized-leader (FTRL) achieve no regret. We identify exactness as the common principle. Exactness means that the relevant displacement field is generated by a scalar potential, or equivalently that the associated one-form is exact in the geometry used by the algorithm. This geometry depends on the algorithm. For gradient descent it is Euclidean geometry, for mirror descent it is the geometry induced by the regularizer, and for FTRL it is the cumulative dual state. Under mild regularity conditions, exactness yields sublinear regret, while nonzero circulation provides the complementary obstruction and leads to linear regret. This gives a unified geometric framework for understanding the deviation classes controlled by these algorithms and reveals that different first-order methods can control genuinely different classes of deviations. These deviation classes have direct consequences for learning, particularly in games. We study the equilibrium notions induced by exact-form deviations and introduce conservative correlated equilibrium, reflecting both the conservative geometry of the underlying displacement fields and the restricted family of deviations available to the players. We characterize its relation to correlated equilibrium, determine when the resulting equilibrium notions coincide and when they separate, and show how these relationships depend on the geometry and the learning algorithm. Overall, this work gives a unified geometric account of what first-order online learning algorithms are no-regret with respect to, beyond fixed comparators.

Tue 8 SeptMachine LearningComputer Science and Game Theory
The gist
Online learning algorithms try to improve decisions over time by comparing themselves to fixed strategies. This work finds the exact types of changes or deviations these algorithms can handle without regret, using a geometric viewpoint. It shows that different algorithms like gradient descent and mirror descent work within different geometric frameworks, meaning they control different kinds of errors. The authors also explore how this affects game scenarios and introduce a new equilibrium concept tied to these geometric properties.
Open 2609.09466v1