Papers for

offline reinforcement learning engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Policy gradient methods handle off policy training with kl and baselines

Anatomy of Off-Policy Policy Gradient: Importance Sampling, KL Regularization, and Baselines

Abstract: Reinforcement learning has become a central tool for large language model (LLM) post-training, where policy gradient methods are routinely deployed off-policy, even though vanilla policy gradient assumes on-policy sampling. We study when such off-policy deployment is justified, and what roles its core ingredients, including importance sampling, KL regularization, and baselines, play in handling the resulting distribution shift. We show that for a general class of off-policy policy gradient updates, consistency, in the sense that the optimal policy remains a stationary point, requires one of two structures at the optimal policy: trajectory-level importance weighting, which suffers from the well-known curse of horizon, or KL regularization with a baseline equal to the optimal soft value, instantiated by the grouped mean. Focusing on the KL route, we identify it with the group-relative policy gradient (GRPG) update, establish an equivalence to a trajectory-level Bellman residual minimization objective, and obtain a finite-sample regret bound under all-policy coverage. This also gives a theoretical account of a variant of the empirically successful GRPO objective. We further uncover a hidden role of baselines in the off-policy setting: a constant shift in the baseline implements pessimism, the standard remedy in offline RL for partial data coverage. We instantiate this via the asymmetric REINFORCE objective, and connect it to the game-theoretic offline RL framework, showing a regret bound with single-policy coverage. Together, these results offer a unified theoretical view of off-policy policy gradient in LLM post-training and connect it to classical ideas in offline RL.

Mon 19 OctMachine LearningArtificial Intelligence
The gist
Training AI systems like large language models often uses a method called policy gradient, which assumes the training is done on the same type of data the model makes decisions on. This paper explains how using policy gradient on different, or off-policy, data can still work if certain techniques are applied. The authors show that either a special weighting of decisions across time or adding a type of regularization based on KL divergence with a clever baseline helps manage this mismatch. They also find that adjusting the baseline can make the method more cautious, which is helpful when data coverage is limited. Their work links these ideas to known approaches in offline reinforcement learning, providing a clearer theoretical understanding.
Open → 2610.25725v1

Retimed bellman flows improve learning of return distributions in reinforcement learning

Retimed Bellman Flows: Escaping the Impossible Triangle of Velocity Bootstrapping

Abstract: Flow critics learn return distributions by transporting Gaussian noise to Bellman endpoints via continuous velocity fields. While velocity bootstrapping stabilizes training by querying a successor teacher, existing methods face a structural dilemma: on straight paths, no residual-free same-time affine mapping can preserve Gaussian initial noise while maintaining an unbiased target. To overcome this limitation, we introduce Retimed Bellman Flows (ReBF). ReBF queries the teacher critic at a dynamically shifted earlier flow time, aligning intermediate student and teacher trajectories. By combining this retimed clock with fresh, decoupled noise generation, ReBF constructs a provably conditionally unbiased velocity target that preserves the Bellman fixed point and contracts under Wasserstein distances. Empirically, ReBF reduces $W_1$ distance to ground-truth return distributions by up to $7.7\times$ on synthetic MRPs and outperforms existing flow critics across 38 challenging OGBench and D4RL offline reinforcement learning tasks.

Sat 26 SeptMachine Learning
The gist
When teaching computers to learn from experience, it helps to understand the possible future rewards as distributions rather than single numbers. But current methods have trouble making this learning process stable and accurate, especially when trying to follow smooth paths of randomness. The authors introduce Retimed Bellman Flows (ReBF), a way to adjust the timing of learning steps and add fresh noise to keep learning reliable and unbiased. Their approach better matches the true rewards, improving performance on many tested tasks.
Open → 2609.32828v1