Papers for

music technology developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Generative models unlock new ways to create music audio

A Tutorial on Generative Models for Music Audio

Abstract: Music audio generation spans instrumental clips, full songs with vocals, edits of existing recordings, and systems that play alongside a musician in real time. This monograph explains the methods behind these systems for readers familiar with neural-network training who are new to music generation. It introduces neural audio codecs and autoencoders, autoregressive and masked token models, diffusion and flow matching, sampling acceleration, and preference optimization in a shared notation. Worked examples connect training objectives and sampling procedures to published systems. The application sections relate the musical requirements of instrumental generation, songs, editing, and live performance to model design. Comparison tables record representations, methods, inputs, tasks, and release information documented in papers and official sources. Symbolic composition, speech, and sound effects are included where they connect to music audio. We explain how to interpret automatic metrics and learned judges, design and report listening tests, and assess evidence about data provenance, memorization, attribution, and output detection. Selected legal decisions and disputes illustrate the implications for training and release. The reviewed systems combine established generative paradigms with new representations, planning stages, and post-training procedures. Differences in data, scale, and evaluation limit what cross-system comparisons can establish about the sources of reported gains.

Wed 28 OctArtificial IntelligenceEmerging TechnologiesMultimedia
The gist
Creating music with computers is complex because music combines many sounds, instruments, and styles. The authors explain different computer techniques used to generate music sounds, from short clips to full songs and live performances. They show how these methods work, how to measure quality, and even discuss legal issues around training and sharing these tools. This helps people who know about AI but not music understand how music generation systems are built and evaluated.
Open → 2610.38252v1

Graph neural networks improve handwritten music note placement accuracy

Data-Driven Glyph Positioning for Handwritten Music Synthesis

Abstract: Synthesised data is a common strategy to address the lack of annotated handwritten music scores in Optical Music Recognition (OMR). Smashcima is a recent synthesis framework that assembles pages of handwritten scores by sampling glyph images from MUSCIMA++ and positioning them with hard-coded rules. In this work we ask whether these rules are grounded empirically and whether a learned model for context-dependent positioning can further improve synthesis quality. We extract inter-glyph distributions from around 285 thousand annotated relationships across MUSCIMA++ and OmniOMR, finding that several key parameters deviate systematically from real handwriting. Replacing these constants with empirical means reduces positioning RMSE by up to 60%. We then train a Graph Neural Network (GNN) on the Music Notation Graph structure to predict context-dependent offsets, achieving an additional 50 to 85% RMSE reduction on stems and beams by modelling how neighbouring glyphs constrain placement. Cross-dataset analysis shows that spacing differences between the two corpora are explained by note density (3.3), not style, and that duration-proportional spacing does not hold in handwriting (R2 = 0.001). In downstream evaluation, a YOLOv8 detector pretrained on GNN-positioned synthetic data achieves +30% mAP50 over the baseline and +11% over empirical means when fine-tuned on 200 real handwritten staves, showing that positioning accuracy matters for downstream OMR.

Tue 20 OctComputer Vision and Pattern Recognition
The gist
Recognizing handwritten music notes from scanned images is hard because there isn’t enough labeled data. The authors studied how synthetic handwritten music scores are made by placing note parts (glyphs) with fixed rules, which do not match real handwriting well. They found that using data-driven positioning reduces mistakes, and training a model called a graph neural network to predict better placements reduces errors even more. This improved synthetic data helps train detectors to find music notes in real handwritten scores more accurately.
Open → 2610.28899v1

EEG signals used to predict music enjoyment with deep learning

EEG-Based Prediction of Music Enjoyment Using Deep Learning with Explainable Temporal Analysis

Abstract: Understanding why listeners enjoy music is difficult because the experience is subjective and changes as a piece unfolds. Electroencephalography (EEG) offers a non-invasive way to study neural responses during listening, yet earlier work has mostly treated music emotion as a categorical label or relied on black-box models. We formulate enjoyment prediction as a regression problem on the public MUSIN-G dataset, which contains 128-channel EEG from 20 listeners together with song-level enjoyment ratings. Six deep learning models were compared under a participant-wise protocol, in which 15 listeners were used for training and validation and 5 were held out for testing. DeepConvNet, CNN-LSTM and GNN-CNN reached the lowest mean absolute error (0.97 to 0.99 on the 1 to 5 scale), while the temporal convolutional network (TCN) had the highest Pearson correlation with the ratings (r = 0.21). Gradient-based and occlusion-based explanations, averaged over all held-out windows, identify the time segments within each two-second window that most influence the TCN predictions. The study provides a reproducible cross-listener benchmark for EEG-based enjoyment regression and shows how explainability analysis complements standard metrics.

Wed 14 OctMachine LearningHuman-Computer InteractionSound
The gist
It is hard to know why people enjoy music because it changes while they listen. The authors used brainwave recordings (EEG) from 20 people along with their ratings of songs to predict how much they enjoyed the music. They tested six deep learning models and found some could estimate enjoyment better than others. They also used methods to explain which brief moments in the music influenced the predictions most. This study provides a way to predict music enjoyment across different listeners and shows how explaining AI decisions helps understand the results.
Open → 2610.20795v1

Msvae improves lyrics and music alignment in continuous audio spaces

MSVAE: Rethinking Musical Semantics in Continuous Latent Spaces

Abstract: Continuous latent representations underlie recent diffusion-based lyrics-to-song and text-to-music systems, yet aligning lyric conditions with these latents remains difficult: existing systems resort to generator-side machinery such as sentence-level timestamps, auxiliary alignment objectives, or semi-autoregressive decoding, while the latents they predict are still produced by autoencoders trained purely for reconstruction. We address this difficulty from the representation side. We propose MSVAE (Music Semantic Variational Autoencoder), which structures its continuous latent around two complementary semantic streams: work-level compositional content and lyric-level linguistic-vocal content. Partitioned dual-stream alignment makes both streams explicit by aligning disjoint latent subspaces with frozen lead-sheet and ASR references, while a semantic-first gated residual posterior derives its base from a frozen music-SSL encoder and admits acoustic information only through gated, bounded corrections. MSVAE achieves competitive stereo reconstruction and stronger MARBLE probing than continuous-autoencoder baselines, and improves downstream lyrics-to-song and text-to-music generation. Notably, with only an untimed phoneme prefix and no lyric timing, MSVAE yields the lowest phoneme error rate, whereas all baseline representations require sentence-level alignment to produce intelligible vocals.

Mon 12 OctSound
The gist
Matching lyrics with music in continuous audio representations is hard, and existing methods usually rely on extra tricks like timing details or special decoding steps. The authors propose MSVAE, a new way to organize the music's hidden data into two parts—one for the song's overall structure and another for the words being sung. This approach helps the system better understand and recreate songs from lyrics without needing exact timing information. The result is clearer vocals and better music reconstruction compared to earlier methods.
Open → 2610.17187v1

Symmetry in language data shapes geometry of learned word embeddings

Group-Invariant Statistics Determine Embedding Geometry: Harmonic Analysis of Representations from Bach to the Night Sky

Abstract: The representations that language models learn for concepts such as months, weekdays, and places display consistent geometric structure: circles and saddle-shaped "Pringle" manifolds. Recent work traced these structures to $\textit{translation symmetry}$ in word co-occurrence statistics, deriving the observed Fourier geometry when co-occurrence depends only on distance on an abelian lattice of concepts. We demonstrate that more general notions of symmetry lead to equally structured predictions. Considering symmetries defined by arbitrary finite groups, compact groups, and homogeneous spaces, we prove that whenever the co-occurrence statistics of a word family are invariant under a group $G$, the learned word embeddings consist of matrix elements of the irreducible representations (irreps) of $G$. Circles and Pringles arise when $G$ is cyclic, in which case the irreps are Fourier modes. We verify the irrep structure in three experimental settings. (i) The cyclic group $\mathbb{Z}_{12}$: for the months of the year we recover the known circular geometry. (ii) A dihedral group acting on the major and minor triads: we unify two classical observations -- that transposition and chord inversion form a group ($T/I$) acting on chords (music theory), which $\textit{implies}$ that the well-known "circle of fifths" emerges in learned chord embeddings (machine learning). (iii) We explain and reproduce a recently discovered spherical representation of celestial objects in large language models (LLMs) as a spherical-harmonic embedding derived from our theory. Our results demonstrate that the geometry of learned representations is often a consequence of the statistical symmetry of underlying data.

Wed 30 SeptMachine Learning
The gist
Patterns in how words appear together in language show hidden shapes like circles or spheres in computer models that understand language. The authors show that these shapes come from the symmetry of the data—that is, the way certain groups of words or concepts repeat in structured ways. For example, months of the year form a circle because their order repeats every 12. They prove that the geometry of these word representations can be predicted by looking at the group symmetry behind the data, explaining patterns found in music chords and even star maps in AI language models.
Open → 2610.00647v1

SAGE autoencoder balances audio quality semantic meaning and speed

SAGE: Semantic Audio Generative Encoder

Abstract: Audio autoencoders compress waveforms into compact latent representations that serve as the interface between raw audio and downstream models. Current systems navigate a three-way trade-off between reconstruction quality, semantic structure of the latent space, and inference speed, typically favoring one or two of these at the expense of the others. This paper introduces SAGE, Semantic Audio Generative Encoder: a compact variational autoencoder, trained solely on publicly available music, that shapes its latent by distilling embeddings from a pretrained audio-text model. This 105M-parameter model runs at the inference cost of Stable Audio Open and reaches the listening-test quality of SAME-L, an autoencoder 8x larger and 4x slower, while surpassing both on objective perceptual and distributional metrics of reconstruction. Furthermore, it sets the state of the art on all nineteen probing tasks of latent semantics, in domain and out of domain. These results establish SAGE as a lightweight audio autoencoder that strikes the best balance of the three-way trade-off among those we evaluate, combining high reconstruction fidelity, state-of-the-art semantic structure, and fast inference.

Sat 26 SeptSoundMachine Learning
The gist
Audio autoencoders compress sounds into small, meaningful codes that other programs can use. The authors created SAGE, a new audio autoencoder that keeps sounds clear, organizes these codes in a way that captures meaning, and works fast. They trained SAGE on publicly available music and tested it against bigger, slower models, finding it performs better or just as well while being much faster. This work helps make audio processing more efficient without losing quality or useful information.
Open → 2609.32755v1

Robots perform complex guqin music with precise hand coordination

Phrase-Level Robotic Guqin Performance: Bimanual Motion Planning and Audio-Tactile Interaction Monitoring

Abstract: Recent advances in humanoid robotics and embodied intelligence have enabled robots to perform increasingly complex manipulation tasks. However, musical instrument performance remains a formidable benchmark, demanding not only collision-free trajectory execution but also precise contact timing, asymmetric bimanual coordination, and target acoustic outcomes on physical instruments. The guqin, a seven-string fretless zither, presents unique manipulation challenges due to its millimetric string spacing, transient right-hand plucking, and sustained left-hand harmonic contacts. In this work, we present a physical heterogeneous dual-arm robotic system for phrase-level autonomous guqin performance. We formulate guqin playing as a hybrid discrete--continuous execution problem and develop a hierarchical planning framework that coordinates working finger assignment, configuration continuity, obstacle avoidance, and tight bimanual contact schedules across consecutive musical events. The system integrates vision-guided instrument localization, tactile-based harmonic contact monitoring, and auditory feedback-informed plucking parameter calibration. Real-world experiments on a 25-event phrase demonstrate that the system reliably executes coordinated open-string and seventh-hui harmonic sequences on a physical guqin, achieving 93.6% and 96.8% event correctness across repeated trials.

Mon 21 SeptRobotics
The gist
Playing musical instruments with robots is hard because it requires exact finger movements and timing. The authors built a two-armed robot that can play the guqin, a traditional stringed instrument, by carefully planning each finger’s motion and coordinating both hands. Their system uses cameras, touch sensors, and sound feedback to adjust and monitor the robot’s playing. They tested it on a short tune with many notes and showed the robot could play the right notes with high accuracy.
Open → 2609.24133v1

Music generation improved with graded rewards for following constraints

Which Constraints Are Missing? Ask the Verifier: Graded Rewards for Constraint-Following Music Generation

Abstract: Constraint-following music generation asks a score to satisfy several user-specified properties at once, each checkable programmatically (key, meter, length, range, final note, rhythm, motion and form), yet no existing benchmark isolates this capability. We construct MusicConstraintBench, 2,180 items over eight constraint families, on which current models fail once a few constraints are combined. The natural remedy is reinforcement learning with these verifiers as reward, yet we observe that a reward paid only when every property holds leaves most training groups without a learning signal: over the first 50 updates, 0.550 of rollout groups score identically and receive no gradient, even though a failing score typically misses only one requested property. Under the joint criterion, rollouts for a prompt tend to fail together, so a binary reward cannot separate a nearly correct score from a malformed one. We therefore introduce MusicRLVR, which pays graded per-property credit behind a hard validation gate that rejects malformed outputs, plus a joint-satisfaction bonus, requiring no human annotation, learned reward model, or music-domain fine-tuning. On MusicConstraintBench, MusicRLVR lifts Qwen3-4B-Instruct from 0.160 to 0.807 on mixed constraints and leads every zero-shot baseline including Llama-3.1-70B at 0.380. It also generalises to property combinations unseen in training and to out-of-range parameter values, showing that verifiable rewards need not presuppose a target output.

Sun 20 SeptSoundArtificial Intelligence
The gist
Making computer-generated music follow many user rules at once is hard, and current methods often fail when multiple rules combine. The authors created a test with many music rules and showed this problem clearly. They designed a new training method that rewards following each individual rule, not just all at once, helping the model learn better. This approach improves music generation quality without extra human help and works even on new rule combinations.
Open → 2609.23665v1

Robotic pianist achieves expressive performances like human players

Expressive Robotic Pianist: Mastering Complex Piano Repertoire with Graph-Mimic and Musical Dynamics

Abstract: Enabling robots to perform musical instruments with human-level expressivity represents a frontier in bridging the gap between mechanical precision and artistic interpretation. Despite advances in robotic dexterity, replicating the fluid finger transitions and nuanced dynamic control characteristic of human pianists remains a significant challenge. Through a reinforcement learning-based control framework, we demonstrate that a dexterous robotic hand can achieve high-fidelity performance across a diverse piano repertoire. Central to our approach is a graph-based optimization strategy that guides the robot to generate natural pre-press and key-press fingering strategies that closely resemble human movement patterns. To achieve expressive sound production, the control system is coupled with a physics-inspired acoustic model that modulates keypress velocity to accurately reproduce the dynamic variations specified in musical scores. Quantitative evaluations demonstrate that our expressive control model significantly outperforms baseline methods in both finger morphology similarity and dynamic velocity accuracy. In a perceptual test involving participants from diverse listener groups, performances generated by our system are significantly preferred over baseline robotic performances and are indistinguishable from human performances for non-professional audiences. Furthermore, extensive experiments across multiple musical styles confirm that our method maintains high note-level accuracy while achieving expressive performance. Our approach provides a robust pathway for robotic systems to move beyond mere mechanical accuracy, elevating robotic musicianship to a level of expressive performance comparable to human pianists.

Wed 9 SeptRobotics
The gist
Playing piano like a human is hard for robots because it requires smooth finger movements and control of how loud or soft the notes sound. The authors created a system where a robot hand learns to play piano pieces more naturally by following finger movements similar to humans. Their system also adjusts how hard it presses the keys to match the music’s dynamics, like loudness changes. Tests show people prefer the robot’s performances over earlier robot attempts, and non-experts sometimes can’t tell the difference from a human pianist.
Open → 2609.10844v1