Papers for
music producers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Piano melodies transformed into full pop instrumentals without aligned data
Piano2Pop: Expanding Piano Demos into Pop Productions Without Aligned Supervision
Abstract: We introduce Piano2Pop, a music-expansion task that transforms piano MIDI into instrumental pop productions. Enabled by recent advances in music generation and polyphonic music transcription, our pseudo-supervised approach conditions a pretrained flow-matching model on piano rolls without aligned piano-pop supervision. We train on synthetic piano-instrumental pairs derived from pop recordings, comparing pair-free transcription, including function-selective (FST) and register-density (RDA) augmentations, with a pair-supervised piano-cover generator as pseudo-demo sources. On 476 testing real-world piano-cover/pop pairs, the pair-supervised approach achieves the best Frechet Audio Distance, Accompaniment Prompt Adherence, and spectral shape on real-piano inputs, while FST mitigates piano-heavy outputs in pair-free training and remains a promising alternative. All fine-tuned systems significantly outperform the zero-shot baselines, which suggests a role for task-specific modeling.
MuLaCover enables flexible cover song creation with tonal control
MuLaCover: Flexible Cover Song Generation via Symbolic Tonal Control
Abstract: A cover song re-renders an existing piece, most commonly by preserving its tonal content -- melody and chord progression -- while reshaping other musical attributes. This suggests a natural formulation for generative cover synthesis with pretrained music language models: explicitly control tonal content, while specifying lyrics and style through text. Existing approaches condition on frame-level features, tightly coupling generation to the reference's timing and structure, and limiting flexibility such as tempo variation, structural rearrangement, or partial conditioning. To this end, we present MuLaCover, a cover generation model that conditions a pretrained text-to-song foundation model on an editable symbolic lead sheet. Our design enables alignment-free control: generated outputs preserve the tonal signature of the source without frame-level alignment, allowing flexible timing, structure, and segment-level generation. We further introduce a training curriculum with partially mismatched audio-symbolic pairs, improving diversity and robustness. We evaluate MuLaCover with objective metrics, standard subjective ratings, and in-depth expert interviews that provide fine-grained diagnostic insights. Experiments show that MuLaCover achieves state-of-the-art performance among open-source systems and is competitive with leading commercial models such as Suno-v5.5. Audio samples and code are available at our project page: https://mulalabs.ai/mulacover/
Soloist separates voices from noisy and overlapping speech
Soloist: A Generative Model for Blind Voice Separation in the Wild
Abstract: Real-world voice separation must recover individual voices from overlapping speech, environmental noise, and music, yet isolated source recordings are rarely available for supervision. We introduce Soloist, a generative model for blind voice separation that autoregressively generates individual voice streams as audio-codec sequences conditioned on the mixture, without requiring a target-speaker query or a predefined voice count. We propose a two-stage training paradigm to learn from synthetic mixtures and adapt to real recordings. The first stage combines supervised separation on synthetic mixtures with isolated source targets and an auxiliary task that predicts speaker timelines from real recordings, learning who speaks when from natural acoustics. The second stage applies reinforcement learning to real recordings, with rewards supplied by a model judge that compares candidate separations based on voice purity and content preservation without isolated source targets. Across diverse scenarios, Soloist recovers clean speech from multi-speaker overlap and noisy recordings, and extracts singing vocals from music accompaniment while maintaining relatively high pitch accuracy and intelligibility. On real-world recordings with unknown voice counts, Soloist also separates voices well. Finally, we integrate Soloist into a full-duplex conversation processing pipeline that assembles separated outputs into continuous speaker tracks, demonstrating its practical utility in real conversations.
System clones instrument sounds directly from full music recordings
Point-and-Play: Instrument Timbre Cloning from Music Mixtures
Abstract: Neural instrument synthesizers can clone the timbre of a solo instrument, letting music producers make music with the sound they desire. However, an instrument of interest is often embedded in a fully produced, multi-instrument recording, beyond the reach of existing methods. Source separation before timbre cloning is an approach, but it may suffer from separation artifacts and is also likely a detour for the task. In this work, we propose Point-and-Play, a system that clones the timbre of a cued source directly from a polyphonic mixture and uses it to synthesize new pitches and velocities. To achieve this, we introduce a Cue-Gated Statistics Pooling (CGSP) module that extracts the timbre code of the cued instrument from adapted CLAP embeddings of the music mixture. This extracted timbre code is then used to condition a separately trained note synthesizer together with pitch and velocity inputs. Experiments show that our proposed system outperforms separate-then-clone baselines in terms of timbre fidelity and synthesis quality, achieving comparable performance with that cloned from a clean solo instrument.
Flow matching improves music source separation in stereo audio
FLOMSS: Generative Source Separation by Flow Matching
Abstract: Music source separation (MSS) has been conventionally addressed by discriminative methods. Recently, flow matching has emerged as a strong generative paradigm for modeling complex data distributions, with successful applications across diverse domains. These advances motivate us to systematically investigate flow matching for MSS in a four-source (Vocals, Bass, Drums, Other) setting in full-band stereo. Specifically, we investigate prediction targets, flow paths, single-source versus multi-source modeling, and mixture consistency constraints. Beyond the signal-level metrics commonly used for MSS, such as signal-to-distortion ratio, we further evaluate MSS methods using embedding-based metrics, as well as a listening test, providing a comprehensive benchmark. On MUSDB18-HQ, our proposed model exhibits competitive performance in both objective and subjective tests, highlighting the potential of flow matching for generative MSS. Demo: https://ik4sumii.github.io/FLOMSS/
Foundation models show different tastes in k pop songs and videos
Understanding Machine Taste: Aesthetic Agreement Across Foundation Models in K-pop
Abstract: As foundation models enter creative industries, understanding their aesthetic preferences becomes an important step toward AI-assisted creative decision making. In this work, we investigate how foundation models evaluate creative content and characterize their ``machine taste'' using K-pop songs and music videos as a testbed. We formulate aesthetic evaluation as a pairwise ranking problem and systematically examine pairwise inter-model agreement, group-level consensus, and cross-modal preference alignment. Our results reveal stronger pairwise inter-model agreement and group-level consensus in visual evaluation than in audio evaluation, while preferences across the two modalities remain weakly aligned. We further examine how visual consensus rankings relate to real-world popularity using historical YouTube viewership data, finding positive but varying correlations across artist groups. These findings provide initial insights into machine aesthetic preferences and lay the groundwork for future AI-assisted creative decision making that considers creative content, artist identity, audience preferences, and market dynamics.
AutoSynth generates editable synthesizer programs from audio and text
AutoSynth: Learning to Generate Editable Synthesizer Programs from Audio and Text
Abstract: Audio generation models can translate natural-language descriptions into sound, but their outputs are typically waveforms. Their audio quality is constrained by audio compression, and their outputs do not readily support direct edits to notes, timbral parameters, or modulation relationships. We present AutoSynth, which represents MIDI performance events, fixed synthesizer parameters, and variable-length modulation routes as a unified sequence for a synthesizer, and learns their dependencies with an audio-conditioned autoregressive model. A single model supports both tasks. Given reference audio, the model directly predicts a synthesizer program; given text, it uses a pretrained audio generation model and converts the generated audio into a program. Training consists of two stages: supervised learning on large-scale audio-program pairs automatically constructed from a small set of native presets, followed by group-relative policy optimization with a mixed reward combining semantic similarity, pitch-related features, acoustic similarity, and sound usefulness. The pipeline requires neither paired text-target-program annotations nor a differentiable synthesizer. Experiments show that AutoSynth produces complete, editable synthesizer programs and achieves competitive results in both synthesizer inversion and text-driven generation. Audio demos and source code are available at https://auto-synth.github.io/.
AI music generation traced to source audio for verifying contribution
Tracing Inputs, Verifying Outputs: Validating Attribution in Music Generation
Abstract: How can we verify whose music contributed to an AI-generated output? This paper demonstrates how input-based attribution can provide verifiable evidence of which audio sources were used in a generation and whether they shaped the output. To do so, we condition the generation solely on audio without any text input, then trace the inputs behind each output, and establish their musical effect. In prompt adherence tests and controlled input swaps, the stems generated by our generator, MixAudio, follow the prompt audio in timbre and the context audio in harmony. Yet these outputs may still reproduce training data not supplied as inputs. We therefore audit memorization with our musical version identification model, musicDNA, and find few reproductions outside the input records. On human-judged cases within the flagged pool, it achieves higher precision and recall than the other tested memorization detectors. The two evaluations suggest that input records and output analysis provide complementary evidence for attribution, on which rights-holder reporting and compensation can draw as the AI music economy takes shape. Audio examples are available at https://neutune.github.io/attr2027demo/
Sobolev norms improve measurement of audio morphing quality
Sobolev Norms in Neural Embeddings Measure Audio Morphing Regularity
Abstract: Morphing has recently gained renewed interest with the emergence of generative models, particularly in audio and image generation. In musical sound synthesis, morphing can generate intermediate sounds between two targets, helping musicians and sound engineers explore new sounds with interesting perceptual properties. As morphing is inherently defined in perceptual terms, evaluating this task is challenging. In this work, we introduce Sobolev Distances to Ideal Morphing (SDIM), a novel objective metric to quantify the regularity of audio morphing trajectories in perceptually relevant audio embedding spaces. Leveraging a physics-based sound synthesizer, we evaluate the discriminative power of SDIM on controlled morphing trajectories with varying degrees of regularity and compare it with that of existing audio morphing metrics. Results show that, contrary to state-of-the-art metrics, the proposed metric reliably discriminates desirable trajectories from adversarial ones.
Sound morphing preserves timing and changes instruments smoothly
Smorph: Playable Sound Morphing with Diffusion Models
Abstract: Sound morphing, generating intermediate sounds that transition from one sonic identity to another, can be a powerful tool for musical sound design. Existing diffusion-based morphing approaches entangle temporal structure and timbral identity, offering no mechanism to hold one fixed while transforming the other. We present smorph, a training-free guidance framework that preserves how a sound behaves over time while transforming what the sound is, allowing users to morph, for instance from brass to strings at a fixed pitch. We demonstrate across three morphing modes: prompt-to-prompt, audio-to-prompt, and audio-to-audio. Evaluations across diverse datasets show that smorph effectively produces smooth morph trajectories while substantially improving temporal-structure and source preservation over baselines, albeit with more conservative target-ward transformation in some settings. In an exploratory case study, musicians found smorph trajectories to be expressive and playable, suggesting structural anchoring can serve as a productive constraint for instrumental interaction.
Diptych helps musicians compare parts of tracks with AI assistance
Diptych: Scoped, AI-Interpreted Comparison for Reference Listening in Music Production
Abstract: Reference listening is a common strategy in music production, but current comparison tools often obscure a key human judgment: deciding what should be compared. We present Diptych, an AI-assisted system that lets users define comparison scope across whole tracks or independently selected segments, while inspecting structured audio features and scope-specific AI interpretations. We evaluated Diptych in a within-participants study with 12 musicians, complemented by source-blinded ratings from four expert listeners. Participants used the system to surface additional differences, nine of ten of which received at least partial expert support, and reported good usability and greater clarity about possible next steps. These findings suggest that AI support for creative comparison should prioritize user-defined scope, inspectable evidence, and actionable guidance, while avoiding authoritative judgments that exceed what the evidence can support.
Music stem retrieval improved by separate slot embeddings for tracks
Retrieving Individual Stems from Music Mixtures with Slot Embeddings
Abstract: Music producers search libraries of isolated instrument recordings, called stems, for sounds resembling parts of an existing song. Neural retrieval systems address this by mapping audio to embeddings and ranking library stems by their similarity to the query. The leading method, Contrastive Instrument Retrieval (CIR), encodes the mixture as a single embedding, but it works best when a user specifies the target's instrument family. We introduce Stembed, which encodes a mixture as several slot embeddings representing candidate stems. During training, we construct mixtures from stems of the same song and match their slot embeddings to those of the isolated stems. The slot embeddings from mixtures inherit the stem identities of their assigned solo embedding, enabling a contrastive loss. On mixtures from held out MoisesDB artists, Stembed outperforms a CIR-style baseline when both search the full stem library. Even when predicting the stem count itself without family labels, Stembed exceeds the baseline's family-filtered R@1. Our website demonstrates how users can select a slot by inspecting the tags of its retrieved stems.
YuE2 unifies symbolic and audio music generation with high quality
YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality
Abstract: Symbolic models make melody, harmony, rhythm, and form explicit but typically stop before a finished recording; audio models produce complete songs while leaving composition implicit. We introduce YuE2, which unifies symbolic and audio music generation at frontier quality through symbolic planning. A single AR-NAR Mixture-of-Transformers (MoT) first writes a readable score specifying melody and harmony, expands it into semantic music tokens, and realizes it as full-song audio. In comparisons using the same checkpoint, experts prefer symbolic planning for overall quality and musicality, with 49.3% of overall preferences versus 34.6% without planning. Experts also favor the unified model over a separate language model and diffusion Transformer. On WildSongBench, YuE2 scores 6.73 on SongBench Global Avg, exceeding all evaluated public baselines. Selecting from eight candidates (best-of-8), YuE2 reaches 6.96, the highest observed mean among all evaluated systems. Expert listening further establishes its competitiveness with proprietary song generators, favoring best-of-8 over Suno v4.5 and yielding nearly balanced preferences against Suno v5. To learn this generation process from recordings without aligned scores, we introduce MERT2 and SheetSage2 to supply semantic and symbolic supervision. MERT2 sets a new state of the art in music representation learning, surpassing previous best results on 14 of 15 MARBLE metrics; SheetSage2 leads 12 of 15 benchmark-metric pairs in our lead-sheet transcription comparison. The same checkpoint follows score edits while largely preserving unedited musical content and generates zero-shot covers without cover-specific training. Its readable score also enables agentic music editing, with external language models translating user feedback into revisions of the composition.
Score helps separate orchestral instruments from recordings accurately
SCISSOR: Score-Conditioned Instrument Source Separation for Orchestral Recordings
Abstract: Orchestral separation recovers instrument sections from mixtures in which shared pitches, harmonics, and timbres obscure source identity. An aligned score provides instrument labels, note pitches, and activity times. A score-informed approach appends piano rolls to audio features before mask prediction. We introduce SCISSOR (Score-Conditioned Instrument Source Separation for Orchestral Recordings), which uses the score to form a frame-wise query for each source. Each query matches a shared audio representation, and a softmax over instrument and background slots jointly assigns overlapping time-frequency evidence. The queries retain instrument identity even when notes are missing from the score. After training on SynthSOD and a small set of URMP and PHENICX-Anechoic recordings, SCISSOR achieves the highest average SDR on held-out real recordings. With SynthSOD-only training, it leads on SynthSOD and zero-shot PHENICX-Anechoic, and improves on its audio-only control on zero-shot URMP. SCISSOR also degrades less under score corruption than the evaluated score-based baselines.
MuseTimbre transfers instrument sound from one recording to another
MuseTimbre: Zero-Shot Timbre Transfer by Controlling a Frozen Music Generator
Abstract: Instrument timbre transfer re-voices a performance using the timbre of another instrument. Extracting the target timbre from an audio reference capture more nuances than inferring it from a text prompt. Systems that read timbre from such a clip train a dedicated model for the task, which captures the timbre cleanly but stays a narrow, single-purpose system. More versatile approaches add control to a pretrained music generator, yet a reference clip entangles timbre with genre and melody, so these systems fall back on text to name the timbre. We present MuseTimbre, the first system, to our best knowledge, that transfers timbre from an audio reference to a polyphonic source through conditioning a pretrained music generator. This system employs a multi-pitch estimator to extract pitch information from the source and finetune a CLAP encoder to extract timbre information from the reference audio. Experiments show that across four datasets of real polyphonic recordings, MuseTimbre achieves pitch alignment on par with the baselines while matching the reference timbre far more closely. Results also show that the finetuned CLAP-based timbre extractor is robust to pitch variations, making it useful in timbre similarity measures.
Deep learning separates individual notes from complex music recordings
On a Separate Note: Robust Score-Informed Note Separation with a Two-Stream TFC-TDF U-Net and Adaptive Set Ownership
Abstract: Score-informed note separation seeks to extract the performed waveform of all individual notes, often from a polyphonic recording. Existing deep learning systems generally only target instrument-level stems. We present, to our knowledge, the first deep learning approach to score-informed note separation, NoteSep. NoteSep extracts the queried notes by applying an extraction stage model, NoteGrab, once per note. Conditioned on pitch, onset, and offset, NoteGrab separates harmonic and percussive components in two U-Nets linked by bidirectional cross-attention; selective harmonic gating suppresses lower-octave interference while preserving percussive attacks. Finally, a joint separation stage applies Adaptive Set Ownership (ASO) to compare concurrent NoteGrab estimates and reallocate mixture energy. We curate SCNS-Train (25,729 mixtures and 743,920 targets) for training and SCNS-Eval (16 instruments, disjoint scores and libraries) for evaluation. On SCNS-Eval, NoteSep reaches a median SI-SDR of 7.39~dB, compared with 2.49~dB for our strongest baseline. See the demo page at https://benschou.com/notesep.
Model edits multi-instrument music mixes from MIDI control
Synthesis and editing of multi-instrument audio mixtures using scalar-quantised latents with MIDI Span conditioning
Abstract: Music creation often involves iterative refinement, changing selected musical details while retaining the rest. To support such refinement, we introduce SpanSynth-Edit, a flow-matching model for MIDI-guided synthesis and editing of multi-instrument audio mixtures using low-frame-rate scalar-quantised latents. MIDI Span encodes instrument-labelled note lifecycles as unordered event sets with continuous-valued attributes and pools each set into one conditioning vector per audio-latent frame. The model uses contextual audio for instrument-specific timbre guidance and supports editing by resynthesising the target region from revised MIDI. Experiments on single- and multi-instrument benchmarks show competitive performance and demonstrate within-frame onset control. We also discuss limitations of transcription-based note-adherence evaluation.
Music sample identification improves with real training pairs and new model
Training Music Sample Identification Models on Real Sample Pairs
Abstract: Sample identification (SI) is the task of matching pairs of tracks, where one track is created by musically transforming an element of the other. In the absence of sample annotations at scale, the dominant training paradigm has depended on artificially creating sample pairs. Although a recently released dataset provides annotations of real sample pairs at scale, an effective training recipe is missing. In this work, we present SI Embeddings (SIE), an SI model that achieves state-of-the-art results on three benchmarks, including a large-scale test set. We show that the previous state of the art trained on artificial pairs generalizes only partially to real pairs, and that its training data limits its performance. We also show that real pairs do not fully account for SIE's performance: its architecture and training recipe contribute substantially. We provide the first fully supervised training recipe for real-world SI, establishing a strong foundation for future research in the field.
Songcraft model generates and edits songs with fine detail
SongCraft: Unified Song Generation and Editing with Reconstructive Learning
Abstract: Song generation and editing have mostly been treated as separate tasks. Existing editing methods often require noise injection and regeneration or curated paired training data. We propose a unified approach for song generation and editing based on reconstructive pretraining, in which a model is trained to reconstruct audio from varying numbers of interpretable conditions. With conditions such as text and lyrics, the model learns to generate diverse songs. With dense conditions specifying fine-grained music attributes, the model learns to reconstruct the target and enables editing by modifying any single attribute while keeping others fixed. This leads to SongCraft, a latent flow matching based model trained for both generation and fine-grained editing. To improve song generation quality, we further introduce word-level phoneme alignment that improves pronunciation learning and accelerates convergence, beat conditioning that improves general musicality, and representation alignment on VAE latent space that produces semantically meaningful latents for improved generation quality. Experiments show that SongCraft achieves the lowest word error rate among evaluated song generation baselines while maintaining competitive audio quality. We further show that a single model can support editing of lyrics, vocal melody, beats, and singer identity, and we also study the trade-off between reconstruction quality and editability.
Music sample identification dataset enables better matching of transformed tracks
Building a Dataset for Music Sample Identification
Abstract: Sample identification (SI) is the task of matching an element of a musical work to its musically transformed versions used to create new works. The task has received little attention and lacks large-scale publicly available data. In this work, we mine sampling annotations from a music database and split them for training and evaluation. The resulting dataset is nearly three orders of magnitude larger than the existing SI benchmarks, with training, validation, and test sets of 114 k, 6 k, and 10 k tracks. We find that naively splitting the annotations places the same tracks in different sets. To avoid this, we construct a graph from the annotations and split it over connected components. We further find that a single mega-component contains half of the annotations, making component-wise splitting incompatible with balanced splits; we trim it, yielding a leakage-aware pipeline. We share the dataset for non-commercial scientific research purposes only and make the data-analysis and splitting code publicly available. We hope that our work fosters research on SI.
AURA enables stepwise music track editing using multimodal dialogue integration
AURA: Unified Multimodal Framework for Conversational Music Editing
Abstract: Instruction-guided music editors typically process each request independently, limiting their ability to support workflows in which users progressively refine a track. We introduce AURA, a unified multimodal framework for conversational music editing. AURA uses a multimodal large language model to interpret the complete dialogue history, an optional image, and reference audio, distilling the editing intent into compact concept tokens. A concept-to-audio module injects these tokens and frame-aligned reference features into a frozen MusicGen backbone, enabling precise edits while preserving unaffected content. AURA optimizes only 91M parameters while retaining 1.9B frozen backbone parameters. Experiments on Slakh2100 and MoisesDB demonstrate substantial improvements in edit correctness and content preservation over existing instruction-guided methods, including a 4-5 times reduction in FAD for out-of-domain addition and removal.
Musical recordings made together have more precise timing
Musical Timing in Studio Recordings
Abstract: Studio recording techniques vary considerably, ranging from live recordings in a shared acoustic space, to isolated booth recording and overdubbing, where musicians record their parts separately, while listening to previously recorded material. These approaches differ in terms of physical co-presence, visual contact, sound leakage, and acoustic isolation, factors that may influence musical coordination. This study investigates whether the recording style affects timing precision; specifically, whether musicians performing together in the same space achieve tighter temporal coordination. To address these questions, two datasets with a total of 391 multi-track recordings were analyzed to measure the timing relationships between musicians. In addition, an automated sound-leakage detection method was employed to infer the recording conditions of each song: pairwise Mel-spectrogram similarities between the tracks were computed, and summary statistics from the resulting similarity matrices were used to identify recordings with shared acoustic content. The results suggest that recordings showing evidence of shared room acoustics and sound leakage tend to exhibit lower timing variability than highly isolated recordings, whereas overdubbing is associated with increased timing variability.
Controllable music generation enhanced by audio-conditioned cache adapters
DiffSynth-Music: Audio-Conditioned KV-Cache Adapters for Controllable Music Generation
Abstract: Text and lyrics specify broad musical characteristics and sung content but offer limited control over musical timing, melody, and reference-based style. We introduce DiffSynth-Music (https://modelscope.cn/models/DiffSynth-Studio/DiffSynth-Music), a framework that adds composable audio conditioning to a music synthesis backbone through layer-wise key-value injection. The three template models, Control, Prosody, and Reference, are initialized from the backbone diffusion transformer and trained with conditional flow matching. They support five control types: beats, vocals, accompaniment, prosody, and reference audio. A shared variational autoencoder maps conditioning waveforms into a common latent space, enabling their attention memories to be combined. With the template timestep fixed at the clean-data endpoint and other inputs held constant, each control cache is computed once and reused throughout sampling. Training pairs are derived from music recordings using beat extraction, source separation, vocal resynthesis, and reference-excerpt selection. Single-control evaluations on Mandarin and English songs demonstrate improved adherence across all five control types and better lyric fidelity under vocal conditioning relative to the backbone. Automatic music-quality and instruction-following scores remain broadly comparable to those of the evaluated base models, with metric-specific trade-offs. We release the three template models to support research and creative applications in controllable music generation.