Papers for
multi-robot system developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Gossip helps agents share reputation to boost cooperation and sustainability
Gossip Agents: Reputation through Opinion Dynamics over Evolving Networks
Abstract: Sustained cooperation among self-interested learning agents is essential in many shared environments. Reputation systems are among the best-studied mechanisms for promoting such cooperation. Existing multi-agent reinforcement learning approaches, however, typically assume that reputation is either globally available to all agents or derived solely from an agent's own observations, leaving largely unexplored how reputational information propagates between agents. We study gossip, the exchange of information about third parties, as a mechanism for reputation diffusion over dynamic communication networks. Agents form private opinions from limited observations and exchange them with their neighbors following DeGroot opinion dynamics, while the communication network changes as agents interact and move. A tunable broadcast radius controls the reach of information, spanning private reputation, local gossip, and globally shared reputation. We study this framework in two \(n\)-player social dilemmas with distinct network dynamics: a Prisoner's Dilemma with randomly resampled interaction groups and Harvest, where communication neighborhoods emerge from agents' movements. Our results show that the reach of reputational information shapes cooperation in both environments. Moreover, in Harvest, reputation diffusion increases environmental rewards and leads to more peaceful and sustainable behavior.
GPU simulation enables large-scale 5G network and robot training together
Network-in-the-Loop at Scale: GPU-Batched 5G Simulation for Massively Parallel Robot Learning
Abstract: Massively parallel GPU simulators train multi-robot policies in thousands of environments, and many fleets use private Fifth-Generation (5G) networks, where each robot's delay depends on its teammates' traffic. Network-in-the-loop training places a simulated 5G network inside this loop. However, GPU robot simulators reduce the network to an independent delay per message, while packet-level simulators run one scenario per CPU process and cannot keep pace with thousands of parallel environments. To bridge this gap, we present Isaac-Net, a GPU-batched 5G New Radio (NR) module that advances the uplink of thousands of environments in lockstep with Isaac Lab physics. Isaac-Net simulates every slot, the 0.5~ms interval in which the base station decides which robots transmit, for all environments at once. Extensive experiments confirm that its NR engine reproduces the median delay of ns-3 5G-LENA across loads, with a median delay 5--10\% low on an unseen carrier and 9\% high at 32 robots per environment in closed loop. The engine also reproduces the Age of Information (AoI), the age of each robot's newest delivered report, while an independent delay per message leaves the AoI tail about three times too light. In a configuration validated against 5G-LENA, Isaac-Net keeps the network in the loop for about one million robots on one GPU at 83\% of the Isaac Lab rate without the network, measured under a random policy. Isaac-Net is open source at https://github.com/ZzZTripleZzZ/isaac-net
Cooperative robots improve scene understanding with shared maps
CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding
Abstract: Referring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map can support such grounding within one agent's observations, cooperative settings require this ability to remain effective after independently reconstructed maps are aligned and fused. In this setting, the referred target or its contextual landmark may come from another agent's observations, while spatial relations must still be interpreted from the querying robot's viewpoint. We formulate this problem as cooperative referring Gaussian grounding over fused maps, which requires geometric alignability, instance-level semantic comparability, and view-conditioned relation reasoning. Existing language-aware Gaussian methods mainly focus on single-map querying, whereas Gaussian registration methods optimize geometric or photometric alignment without preserving language-grounding-oriented semantic compatibility. We propose CoRef-GS, a cooperative referring Gaussian splatting framework. CoRef-GS constructs local open-vocabulary instance-aware Gaussian maps, then aligns partially overlapping maps with a cross-agent alignment module by geometric and semantic consistency, and grounds queries using a view-conditioned mask relation graph. We further introduce CoQuad-Ref, a dual-quadruped benchmark spanning both real-world and simulated indoor scenes. Experiments show that, on simulated scenes, CoRef-GS reduces the rotation error from 2.58° after coarse initialization to 0.15° after refinement, and improves real-world referring mIoU over ReferSplat from 52.6% to 68.8%. The established benchmark and source code will be publicly released at https://github.com/ruojiruoli17/CoRef-GS.git.