Papers for
multi-agent system designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
When simplified models preserve group task performance in multi-agent systems
Renormalized Cellular Intelligence: When Does Model Reduction Preserve Collective Capability?
Abstract: As multi-agent systems grow in size and complexity, understanding which features of their interactions support collective capability becomes increasingly difficult. Can a simpler description preserve both task performance and the measured contribution of interactions between agents? Preserving collective dynamics alone is insufficient: reduction can alter decision-relevant information or give a non-communicating baseline access to pooled observations, distorting the measured advantage of interaction. We introduce Renormalized Cellular Intelligence (RCI), a framework for specifying and auditing capability preservation across scales. RCI treats the task, interacting dynamics, matched baseline, decision interfaces, and resource budget as a joint object of reduction. It specifies dynamical closure, decision compatibility, and preservation of the intended baseline comparison, and bounds the resulting error in relative capability gain. An exact analytical construction demonstrates task-score preservation, while a counterexample shows how closed reduced dynamics can erase the measured interaction gain. Using cellular systems as models of locally interacting agents, we evaluate three reduction candidates on five frozen learned models without retraining. The final candidate reduces the evolving state from eight to five dimensions per cell (37.5%). Within-run uncertainty bounds support relative gain above a prespecified threshold for the fixed model collection, yet the candidate fails the closure and decision-preservation requirements for a complete RCI certificate. RCI provides explicit criteria for distinguishing positive interaction gains from
Align agent responsibilities and powers to avoid system conflicts
Aligning Institutional Power and Operational Ability
Abstract: To be socially sustainable, Agentic AI systems require normative designs that align responsibilities with the ability to fulfil them. Identifying incongruences such as unsatisfiable expectations or privilege escalation is crucial in avoiding normative pitfalls. In this study, we discuss design dimensions suitable for describing multi-agent systems in light of this norm-ability alignment requirement. We propose a formal framework centred on process-oriented modelling and institutional power for the analysis of a given normatively relevant process, discuss strategies for repairing it, and elaborate on how the symmetrical relation between operational process and institutional state affects the lifecycle of normative positions.
Round-robin picking sequences do not always ensure fairness guarantees
Revisiting the Fairness of Pure Nash Equilibria of Round-Robin
Abstract: We prove that for additive valuations, not every pure Nash equilibrium of the Round-Robin mechanism induces an allocation that is envy-free up to one good (EF1) with respect to the agents' true valuations. This corrects an earlier claim of Amanatidis et al. (WINE 2021; Math. Oper. Res. 2024). On the positive side, every pure Nash equilibrium of every fixed recursively balanced picking sequence mechanism induces an allocation that is $1/2$-EF1 and proportional up to one good (PROP1). We prove the approximate EF1 guarantee through a potential function comparing two executions, and the proportionality guarantee via a deviation that preserves the agent's most valuable goods. We also give a family of Round Robin equilibria showing that it is not possible to have a strictly better guarantee than $2/3$-EF1 for all equilibria.
How learning agents develop bias and polarization in groups
Emergent Discrimination and Polarization in Multi-Agent Systems
Abstract: We study theoretically how discrimination and polarization can emerge in a population of learning agents. Each agent uses an adaptive linear decision layer to map a language-model embedding of an issue to a binary opinion and maintains an evolving estimate of how much it trusts every other agent. Through pairwise interactions, agents update both their decision weights and trust estimates using an online Bayesian rule derived from teacher-student learning over a noisy channel. In-context-learning experiments with large language models qualitatively reproduce the predicted opinion and trust updates. We then assign each agent one of two arbitrary group labels, A or B, and model group bias by allowing a fraction $f_b$ of agents to shift its perceived agreement with each message by a strength $b$, a bias steering prejudice, depending on whether the sender and receiver share a label. We use order parameters from statistical mechanics to connect these local dynamics to collective states and transitions. Starting from uniformly random initial conditions, simulations reveal a rich phase diagram in the $(b,f_b)$ plane, comprising four collective states: spin-glass frustrated out-group favoritism, nondiscriminatory polarization, discrimination with opinion alignment, and discrimination without opinion alignment. Which state emerges depends on both the strength and prevalence of the bias. These results show how simple local learning dynamics can generate qualitatively distinct forms of polarization and discrimination, underscoring the need for population-level safety analysis of multi-agent systems. They also suggest measurable order parameters for characterizing analogous collective states in human societies.
Symmetry reveals agent differences in multi-agent decision making
On Symmetry for Characterizing Agent Heterogeneity in Multi-Agent Systems
Abstract: Understanding agent heterogeneity can inform the design of shared and agent-specific policy representations, however existing criteria provide no unified structural test. We study finite-horizon POSGs and define a type-compatible transformation as a policy-evaluation symmetry when complete policy evaluation commutes with it for every decentralized behavioral policy. Policy-evaluation symmetries form a group for which agent orbits define structural agent types. This classification does not depend on the particular policy chosen or the distribution of initial states. We prove that every componentwise environment automorphism is a policy-evaluation symmetry, but that the converse does not hold. Applying the framework to cooperative Dec-POMDPs shows that agents can belong to different structural types even when they share a common reward. For prescribed weighted reward aggregation, we derive an exact value identity and sufficient conditions for the resulting Dec-POMDP to inherit the policy-evaluation symmetries of the source POSG. Finally, we give sufficient conditions under which repeated model factorizations induce policy-evaluation symmetry, and show that preserving an optimal Boltzmann policy set neither implies nor follows from this symmetry in general.
Decentralized learning finds stable strategies in complex multiplayer games
Decentralized Bandit Learning of Markov Perfect Equilibria
Abstract: We study decentralized bandit learning in discounted infinite-horizon, general-sum Markov games with continuous actions. Agents observe the public state, but only their own realized rewards, and use simultaneous perturbation stochastic approximation to update their actions. Under strong monotonicity of the negative running-reward gradients and sufficiently small time steps, we prove that the fully decentralized procedure converges almost surely to the unique stationary Markov perfect equilibrium. We obtain an $O(n^{-1/2})$ convergence rate and present a natural extension to episodic finite-horizon learning.
Exploring how secret information tricks learning agents in games
The Deceptive Bandit Problem: Exploratory Coupling and the Fragility of Multi-Agent Learning
Abstract: Randomized exploration is central to bandit learning, multi-agent reinforcement learning, and zeroth-order policy search, yet its independence and privacy are usually only treated as technical assumptions. We show that these properties are critical for security purposes and demonstrate how an adversarial agent can exploit privileged information on another agent's exploration. We analyze a deceiver-victim pair in the minimal two-player strongly monotone setting, where a deceptive player obtains leaked signals that are merely correlated with the victim's exploration. We show that, by coupling their own exploratory action with this information, the deceptive player injects an externality that steers the learning dynamics to a new steady state, called the deceptive Nash equilibrium (DNE). We prove that the deceptive bandit learning (DBL) dynamics converge to an arbitrarily small neighborhood of the DNE while retaining optimal convergence rates. Interestingly, our analysis attains these optimal rates while relaxing second-order smoothness conditions from standard bandit optimization literature. We characterize conditions under which deception strictly shifts the steady state and its effect on the deceiver's cost, illustrating the results in a resource-allocation game.
Metric design guides equilibrium choice in multiplayer games
Metric-Based Equilibrium Selection in Noncooperative Differentiable Games
Abstract: Metric conditioning can change which equilibrium attracts learning dynamics without moving the equilibria of a differentiable game. We study how to use state-dependent symmetric positive-definite (SPD) metrics to select among known equilibria by keeping a designated equilibrium attracting while making a rival unstable. Building on classical results on matrix stability under positive-definite multiplication, we characterize when such destabilization is possible and show how restricting the metric to act independently on each player limits the stability changes that can be achieved at differential Nash equilibria. We then combine a stabilizing metric at the selected equilibrium with a destabilizing metric at the rival through smooth interpolation, yielding a single metric field that preserves every equilibrium of the game while assigning the desired local stability types. We also derive a step-size condition for implementing the method in discrete time. The approach is validated on a continuous-commitment stag hunt and an entropy-regularized iterated prisoner's dilemma, where it selects the desired equilibrium in both settings.
Language models show varied obedience to user instructions
The Pushback Paradox: A Two-Probe Diagnostic for Language Model Compliance
Abstract: Are language models compliant with user instructions? A model that always complies can be stopped but also exploited, while one that always resists can be neither exploited nor stopped. We contribute an open two-probe benchmark that can place any language model on this spectrum. In the active probe, a user instructs the model to act and accept a lower payoff, which measures exploitability. In the passive probe, the user instructs it to wait and give up a higher payoff, which measures stoppability. The two compliance rates combine into a compliance index $κ$. Applied to twelve language models, the benchmark shows that seven mostly follow the instruction in both probes and justify their action by pointing to the instruction. Only Claude Sonnet-4.6 and Claude Opus-4.7 can be stopped without being exploitable, Claude Opus-4.6 and GPT-5-mini resist both instructions, and no model is exploitable but unstoppable. Knowing where a language model sits on the compliance index $κ$ matters for human operators and for multi-agent systems, whether distributed or orchestrated.
Efficiency in learning games breaks down with even one deviant player
On the Fragility of Efficiency: Uncoupled Learning with a Deviant
Abstract: An important question in learning in games is whether players can learn to achieve efficient outcomes, those that maximize the sum of their utilities, without communication or coordination. Completely uncoupled learning algorithms, which use only each player's own past actions and utilities, can guarantee this in broad classes of games, but they typically require every player to follow the same algorithm. In this work, we ask whether one can design welfare-maximizing learning algorithms that are robust to a deviant player. To study this question, we take a well-studied welfare-maximizing learning algorithm as a testbed and consider what happens when every player except one follows it. First, we consider a deviant player who either (i) always plays the same action or (ii) selects their action uniformly at random. We show that such a player can significantly alter the long-run behavior of this algorithm, leading to states that are far from welfare-maximizing, and that no completely uncoupled learning algorithm is robust to such a player in every game. Next, we consider a strategic deviant player who acts in their own interest and show that this player can adopt a different learning algorithm to shift the long-run outcome in their favor. Moreover, we show that under any completely uncoupled welfare-maximizing learning algorithm, there is a game in which some player benefits from switching to a different completely uncoupled learning algorithm. These results show that completely uncoupled welfare-maximizing learning is fragile, even to a single deviant player, suggesting that robustness may require communication or coordination.
Teams of agents can all be right but still fail together
Global Coherence: When Every Agent Is Right and the Team Is Still Wrong - A Local-to-Global Semantic Foundation for Multi-Agent Collaboration
Abstract: AI agents can each make locally valid decisions yet jointly produce an invalid result. We call this the global coherence problem: a failure of shared state, not merely of model intelligence. Our Observation-Aliasing Impossibility Theorem gives the exact boundary. A policy can guarantee a valid action exactly when all worlds producing the same observation share an admissible action. If k indistinguishable worlds require pairwise-disjoint actions, the best randomized worst-case success is 1/k; more reasoning, roles, messages, or samples cannot recover the missing distinction. A stronger model can reason better within its context, but it cannot see beyond it. We then give local-to-global runtime semantics X = (H, C, G, F; D): topology H records overlapping scopes; category C governs state-changing actions; groupoid G retains reversible translations; sheaf F tests whether local views glue into one world; and minimal history D keeps only distinctions that alter legal futures. Models propose; the harness owns shared state and governs commit. Nine studies test both the failure and its boundary. On a controlled revision benchmark, the same frontier model scores 40/40 when the deciding event is visible; when it is hidden, tested arms score 12--17/40, consistent with chance (1/3); restoring one authoritative fact returns 40/40. On TeamBench, ordinary teams exceed a shared budget in 5/5 runs, a visible live count leaves 4/5 violations, and commit enforcement leaves 0/5. In tau2-bench Telecom, current-state checks score 0.07 after silent reverts, while the harness scores 1.00. Where a conventional solver already owns the complete relevant state, it ties the harness as predicted. The counterintuitive conclusion is that local intelligence cannot substitute for missing global state.
Cooperation stability does not ensure agents can learn to coordinate
Evolutionary Stability Does Not Guarantee Learning Accessibility: A Multi-Agent Reinforcement Learning Perspective on Cooperation Emergence
Abstract: Cooperation emergence is a central problem in multi-agent systems because decentralized agents must coordinate while adapting to the changing behavior of others. Evolutionary game theory identifies strategically stable outcomes, but stability under a population adjustment dynamic need not imply that finite-sample learning agents can reach the same outcome through local reward feedback. We study this distinction in a transparent three-agent governance-motivated game involving a government, a platform firm, and users. We derive replicator dynamics for the fixed stage-game incentives, evaluate the cooperative evolutionary basin on a symmetric initial-condition grid, and compare it with learning-basin estimates for three decentralized value-based learners. The learning analysis uses independent Q-learning with $\varepsilon$-greedy action selection, scaled Boltzmann exploration, and SA--EA BQL under the same payoff environment and outcome criterion. The evolutionary basin has volume $V_E=1.00$ on the sampled grid. The empirical learning basin is $0.88$ for $\varepsilon$-IQL and $0.00$ for both scaled Boltzmann and SA--EA BQL. Diagnostic traces show that broader action diversity and nonzero value separation can coexist with failure to sustain the cooperative joint action in this fixed configuration. These results indicate that evolutionary stability and learning accessibility are distinct properties of a coupled game--learning system. The shared-bike setting is a motivating application; the broader contribution is a framework for comparing population-level stability with the finite-sample accessibility of cooperation under specified multi-agent learning dynamics.
Social expectations shape cooperation in large language model groups
Behavior is Not Enough: A Mechanism-Based Evaluation of Social Norm Emergence in LLM Societies
Abstract: Social norms cannot be identified from behavior alone: the same cooperative equilibrium may reflect shared expectations, strategic incentives, or simple imitation. Yet in multi-agent large language model systems, prior work largely treats behavioral convergence as evidence of norm emergence. In this work, we introduce an evaluation framework that measures agents' reported empirical and normative expectations in addition to behavioral convergence. Through controlled ablations, we test the effect of expectation elicitation and isolate two collective mechanisms central to theories of norm formation---social learning through interaction and social selection through network-based group formation. We further test the stability of these resulting dynamics under adversarial disruption across four LLM families. We find that eliciting expectations increases cooperative contributions, while social learning stabilizes behavior, and social selection reliably identifies cooperators but provides limited behavioral reinforcement. Following disruption, normative expectations and behavioral coordination recover differently. Together, these results show that similar cooperative outcomes can arise from different underlying social processes. By making expectations observable, our framework allows us to attribute each mechanism's contribution separately, offering designers of multi-agent systems a principled basis for selecting the social processes that sustain cooperation.
Moorean phenomena explain unknowability and self-refutation in logic
The Sources of Unknowability and Self-refutation in Epistemic and Dynamic Epistemic Logic
Abstract: In this paper, we define a formula $\varphi$ to be unbelievable if $\Box\varphi$ is unsatisfiable, and unknowable if $\Box\varphi\land\varphi$ is unsatisfiable. We then analyze the sources of unknowability and unbelievability in different classes of frames K, KD, KD45, and S5. We first show that any unbelievable formula is a fixed point of the Moore function defined by $f(\varphi)=\varphi\land\lnot\Box\varphi.$ Our main result shows that in S5, the static notions of unknowability and unbelievability in epistemic logic, and the dynamic notions of always informativeness and eventual self-refutation in dynamic epistemic logic are all equivalent to ``Moorean phenomena.'' We also generalize the result to the multi-agent case, showing that although all unknowable formulas still manifest Moorean phenomena, new mechanisms arise due to their interactive nature. Finally, we briefly analyze whether the Brandenburger-Keisler paradox in epistemic game theory can be considered Moorean.
Mechanisms behind collective beliefs in AI agent groups revealed
Flag Game: A Toy Model for Mechanistic Swarm Interpretability
Abstract: Emergent coordinated behaviors of AI agents are starting to present critical safety risks. A key phenomenon driving these behaviors is the rapid formation and spread of beliefs about the world, and mechanistic understanding is crucial for collective alignment. To this end, we introduce the Flag Game, a toy model for studying the mechanisms of collective belief formation. Concretely, a hidden country flag defines the ground truth, and each bounded agent directly observes only a private crop but can exchange beliefs and weigh social evidence from peers. Despite its simplicity, the Flag Game reproduces rich collective phenomenology: non-monotonic scaling of performance with population size, accuracy gains from social-awareness prompting and team diversity, and strong effects of organizational structure. In particular, we identify that collective belief collapse at small population sizes turns into collective belief polarization as the population grows. This polarization causes the performance decline at large population sizes, but creates diversity in collective beliefs. Finally, we dissect the mechanisms underlying collective belief collapse and polarization with two complementary approaches. We first introduce social circuit attribution, a technique to predict which agent, and what view, matters most to collective dynamics, and verify its predictions by causal interventions on agents, tracing how agent patching changes collective outcomes. However, the efficacy of causal interventions on agents decreases as the population grows. We therefore develop a statistical mechanical theory for larger populations and verify that it matches the empirical phase diagram. Together, these results take a first step toward mechanistic swarm interpretability, a science of how the properties of individual agents and their communication give rise to emergent collective behavior.
Algorithm avoids low quality outcomes in multi-agent coordination games
ABRA: An algorithm which cannot converge to low-quality Nash equilibria
Abstract: We consider a game theoretic approach to solve multi-agent coordination problems with submodular objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal. A recent work further shows that the equilibria which achieve this worst-case bound are not stable. Leveraging this, we design an Approximate Best Response Algorithm (ABRA) governed by a noise parameter and a rationality parameter. The noise allows ABRA to escape the bad equilibria and the rationality parameter balances any degradation in the objective function caused by the noise. We show for any two-player game that if ABRA converges to a Nash equilibrium, its system objective value is strictly more than 50% of optimal plus a term controlled by the noise parameter. Otherwise, ABRA converges to some recurrent class: if a recurrent class contains any action profile yielding system objective less than 50% of the optimal, the class must also contain either the optimal action profile or an action profile yielding system objective strictly more than 50\% of the optimal by the same amount in addition to a factor controlled by noise parameter. The time that ABRA spends in such action profiles can be controlled using the rationality parameter. Using numerical simulations, we show that the minimum expected objective function is typically well above half of the optimal.