Papers for

mobile robot operators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Robots clear pathways by pushing obstacles with physics based planning

PushAround: Collaborative Path Clearing via Physics-Informed Hybrid Search

Abstract: Large vehicles in cluttered environments are often blocked by movable obstacles, motivating mobile robot teams to clear traversable corridors. Navigation Among Movable Obstacles (NAMO) approaches often abstract obstacle displacements while neglecting robot dimensions, obstacle mass, contact geometry and forces, yielding physically infeasible plans. PushAround is a physics-informed hybrid search that couples geometric connectivity reasoning with short-horizon simulation to construct executable clearing plans. Repeated W-clearance connectivity graph (WCCG) queries expose frontier gaps requiring widening and rank them by estimated downstream costs. The search generates direct or recursive pushing candidates, selecting obstacles, directions, contacts and forces, and admits physics-evaluated candidates. Numerical experiments validate WCCG against standard connectivity checks and demonstrate scaling to denser clutter and teams of up to four robots, with robustness to simulated execution-side physical-parameter mismatch.

Mon 26 OctRobotics
The gist
Big vehicles often get stuck when small things block their path and need robots to move those items out of the way. The authors created PushAround, a method that helps teams of robots figure out how to push objects realistically, considering the size, weight, and forces involved. PushAround combines smart path checks with short simulations to find plans that can actually work in the real world. Their tests show it works well for multiple robots in tight spaces and can handle errors in how the physics are modeled.
Open → 2610.35062v1

Visual navigation improves by predicting free space from past views

EchoNav: Evidential BEV Completion from Historical Observations for Visual Navigation

Abstract: Visual navigation in cluttered environments requires robots to recover previously observed structure and infer obstacles and free space that remain occluded. We present a framework that combines temporal aggregation and occupancy completion in an evidential bird's-eye-view (BEV) representation predicted from short RGB sequences. A decoder adapts frozen VGGT-Omega features and combines historical residual proposals using cellwise weights and a learned no-update option. The BEV predictor produces a local map in the latest ego frame without depth or camera-pose inputs or explicit geometric warping. The evidential model treats observed free space separately and predicts occupancy with associated confidence across the remaining supported region. We train the predictor on simulated RGB sequences paired with complete and visibility-masked occupancy annotations. Our experiments evaluate navigation in simulation and on a wheeled robot, with additional demonstrations on quadruped and humanoid robots. In simulated sequential two-goal navigation, our system achieves 89.6% success, outperforming the strongest evaluated baseline by 32.5 percentage points. Across 60 wheeled-robot trials in 20 scenes, it achieves 73.3% success, compared with 33.3% for the strongest evaluated baseline.

Tue 20 OctRobotics
The gist
Robots moving in cluttered spaces need to figure out what’s around them, including things they can’t see right now. The authors developed a method that uses recent camera images to make a map from above, showing which areas are open or blocked. Their system can guess both observed and hidden obstacles with confidence, all without needing extra sensors or pose information. Tests in simulations and real robots show it works much better than previous methods for reaching navigation goals.
Open → 2610.27616v1

Embodied agents improve robot navigation and reasoning with coding and vision

ASENA: Self-evolving Agents for Embodied Navigation

Abstract: We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.

Wed 30 SeptRobotics
The gist
Robots need to move around and do tasks by themselves, but this is hard because they must understand their surroundings and follow instructions. The authors created ASENA, a system that lets robots write and fix their own programs using what they see and remember, without changing the underlying AI model. They added a special navigation policy called ASENA-VLN that helps the robot predict where to go by looking at images and language instructions. This system works better than previous approaches at navigating and answering questions in both simulated and real environments.
Open → 2609.39207v1

Real-time robot coverage planning in unknown spaces using hierarchical trees

TRACE: Coverage Path Planning for Unknown Environments Using Hierarchical Coverage Tree

Abstract: This paper presents a novel online coverage path planning (CPP) algorithm, called TRACE, for real-time coverage of unknown environments. TRACE is built upon a hierarchical coverage tree that provides a global representation of the evolving connectivity of the uncovered space. As the environment is incrementally revealed and covered, newly discovered obstacles and covered cells may fragment the remaining uncovered space into disconnected regions. TRACE recursively expands the corresponding tree nodes to explicitly represent these regions and organize them for subsequent coverage planning. Based on the updated tree, an incremental global tour is maintained to guide the coverage process. TRACE locally refines only the affected portions while preserving the visiting order of unchanged regions, thereby reducing the computational burden of global replanning and maintaining a consistent coverage progression. Guided by the global tour, a local planner generates back-and-forth coverage paths and switches to global-tour-aware planning to efficiently complete the target regions. Theoretical analysis establishes the computational complexity and complete coverage property of TRACE, and derives an approximation bound for the incremental global tour refinement. The performance of TRACE is evaluated through extensive high-fidelity simulations and real-robot experiments using a mobile robot. Comparative evaluations against six existing CPP methods demonstrate significant improvements in coverage time, path length, overlap ratio, and number of turns.

Fri 18 SeptRobotics
The gist
Robots often need to cover or scan an area completely, like vacuuming every corner of a room. This paper introduces TRACE, a new method that helps a robot plan its path in real time even when it doesn't know the space beforehand. As the robot moves, it builds a smart map that keeps track of what areas are left to cover, even if obstacles break the space into separate parts. The method updates only the necessary parts of the plan, making the robot's path efficient and quick without having to rethink the whole route repeatedly. The authors tested TRACE thoroughly in simulations and with a real robot, showing it works better than several existing methods.
Open → 2609.21777v1