Papers for

mobile game developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

LLM driven tool improves edge device kernel generation and optimization

EdgeKernelBench: Unified LLM-Driven Kernel Generation for Edge Backends

Abstract: Recent works show that LLMs can generate kernels with strong performance on server GPUs. Edge deployment presents distinct challenges because the hardware is heterogeneous, the software stacks are fragmented, and the resource budgets are tight. LLM kernel generation across diverse edge backends has yet to be studied systematically. We introduce EdgeKernelBench, which combines a unified IR deployment framework with a hierarchical benchmark for edge workloads. The unified IR captures reusable computation, scheduling, and memory decisions and connects to each target backend through a compiler interface. The benchmark spans progressively larger program scopes, from individual operators to compact model graphs, across representative edge application domains. We instantiate the design with TVM as a reference compiler and validate it across heterogeneous edge backends. With a single generation attempt, the best model achieves 64.5% Correct@1 but only 25.5% Fast@1.0. This gap shows that functional correctness does not consistently translate into performance gains. We therefore introduce the Layered Edge Kernel Agent (LEKA), which organizes optimization through a layered IR. On the agent evaluation subset, LEKA achieves 43.5% Fast@1.0, compared with 13.0% for direct generation and 26.1% for Claude Code. LEKA and Claude Code use the same base model and optimization budget. Together, EdgeKernelBench and LEKA support unified evaluation and layered optimization of kernels generated by LLMs across edge backends.

Sat 17 OctMachine Learning
The gist
Generating efficient computer instructions (kernels) for edge devices is hard because these devices are different and have limited resources. The authors created EdgeKernelBench, a way to test and compare how well large language models (LLMs) can generate these kernels across many types of edge devices. They found that simply generating correct kernels doesn’t guarantee good performance, so they built LEKA, a tool that optimizes kernels step-by-step and performs better. Together, these tools help developers evaluate and improve how AI creates code for edge devices.
Open → 2610.24648v1

Metric rates individual skill across varied tasks without direct competition

All against the machine: the Solo score for rating skill in variable environments

Abstract: We propose a distribution-free metric to rate individual skill in ``player-versus-environment'' settings, where participants face heterogeneous tasks without direct opponents. Such settings are common in digital platforms, games, education, finance, and the benchmark evaluation of AI agents. They combine high randomness, tasks of widely varying difficulty, and unknown heterogeneity across individuals. Our metric maps each task outcome to a bounded performance score with zero population mean and variance bounded by $1/3$, regardless of the outcome distribution, so that scores are directly comparable across tasks. Aggregating these scores over tasks yields an interpretable skill score for each individual (the ``Solo'' rating), and a reshuffling null model tests whether that score exceeds what chance alone would produce. We validate the approach on the progression of $2\times10^5$ players in the mobile games Candy Crush Saga and Bubble Witch 3 Saga. The metric identifies high- and low-skill players with high statistical confidence, their classification persists over hundreds of subsequent levels, and a windowed version of the score tracks changes in performance along progression.

Sat 3 OctMachine Learning
The gist
Many games and apps have people doing different tasks that vary a lot and have some chance involved, without any direct rivals. The authors created a way to score each person’s performance fairly, no matter the task’s difficulty or randomness. Their scoring method makes it easy to compare skill across many different situations. They tested it on hundreds of thousands of players in popular mobile games and showed it can reliably tell who is better or worse over time.
Open → 2610.04523v1