Papers for

mixed reality developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Mixed reality interfaces adapt with speech and touch combined

Say It or Grab It? Conversational Control of UI Adaptations in Mixed Reality

Abstract: Mixed reality interfaces must continuously adapt to a user's changing task and environment, yet adaptation policies are fixed in advance, either preset by the system or configured by the user. Natural language offers a way to state changing needs mid-task, but whether users can express interface behavior this way, and what it gains over direct manipulation, is unknown. We first elicited how users verbalize adaptation needs (N=19). We then built ConverseMR, which translates a spoken request into adaptation objectives and constraints and satisfies them continuously as the user's context changes. In a within-subjects study (N=24), conversational and direct control proved complementary: direct manipulation for precision, ConverseMR for reach and expressive breadth, with their combination rated highest. Spoken commands were rarely final and users frequently refined and replaced them upon experiencing the result, characteristic of, what we call, user-led adaptation, where users communicate adaption needs and the system identifies a solution.

Sat 17 OctHuman-Computer Interaction
The gist
Mixed reality devices like augmented reality glasses need to change their display and controls as a person works or moves around. This study asked users how they might say what changes they want and built a system called ConverseMR that listens to spoken requests to adjust the interface automatically. They found that talking to the system helps with broad and flexible changes, while touching controls works better for precise adjustments. Combining speech and touch gave users the best experience for controlling their mixed reality environments.
Open → 2610.24640v1

SnapPhysics estimates object physics from single images for mixed reality

SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes

Abstract: We propose SnapPhysics, a training-free framework that reconstructs 3D objects and estimates their physical properties such as mass, friction, and center of gravity from a single image. For physically coherent interactions in mixed reality (MR), such properties are as important as geometry. Prior approaches infer them by analyzing object dynamics in video, which is computationally costly, or by querying vision-language models (VLMs) on single images, which lacks geometric grounding and inter-object relationships. We address these limitations by combining instance-level 3D reconstruction and spatial alignment with a physics-aware scene graph that encodes these relationships and per-object metric geometry as structured context for VLM-based property reasoning. Experiments on 3D-FRONT show that SnapPhysics improves scene-level F-Score by 18.6% over the best learning-based method, and on real captured scenes with ground-truth mass, it reduces the mean absolute log difference error (mALDE) by up to 20.5% and improves log-scale correlation ($r^2_{\mathrm{ls}}$) by up to 19.6% over VLM-only estimation. SnapPhysics enables physically interactive MR experiences without manual parameter tuning. Project page: https://snapphysics-ismar2026.github.io/.

Thu 17 SeptComputer Vision and Pattern Recognition
The gist
Understanding how objects will behave, like how heavy they are or how slippery they feel, is important to make mixed reality scenes more realistic and interactive. The authors introduce SnapPhysics, a method that uses just one photo to figure out an object's 3D shape and its physical properties without needing extra training. This approach works better than previous methods that relied on videos or text-based models alone. Their system helps mixed reality experiences feel more believable without complicated tuning.
Open → 2609.19815v1