Papers for

marine survey teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Underwater mapping finds litter faster with camera and sonar combined

Active Mapping of Underwater Litter Using Camera-Sonar Fusion

Abstract: Marine litter is a growing threat to the underwater ecosystem, driving demand for autonomous survey methods that can locate debris efficiently over large areas. Existing survey methods typically follow predefined paths or operate with a single sensing modality, typically a camera (with image quality suffering in poor-visibility conditions) or sonar (usually noisy and low-resolution). We present an active mapping framework in which a forward-looking sonar and a camera both feed into a shared Bayesian occupancy map, and an optimization problem is solved at each step to decide on the next best view. Candidate viewpoints are scored by a two-term utility that balances exploration of uncertain regions via voxel entropy against exploitation of likely objects. Each sensor is characterized by range- and bearing-dependent detection and false-alarm probability tables determined from data. We evaluate the approach in a realistic underwater simulator, demonstrating that active mapping finds objects faster than a lawnmower coverage pattern, and that the dual-sensor approach works better than using either of the individual sensors.

Wed 30 SeptRobotics
The gist
Marine litter harms underwater life, but finding this litter is hard because cameras don’t work well in murky water and sonar gives fuzzy images. The authors created a method that uses both a camera and sonar together, combining their information in a smart map that guesses where litter might be. A computer then chooses where to look next to find trash faster than searching in a fixed pattern. Their tests in a realistic underwater simulation showed this combined approach locates trash more quickly than using just one sensor or sweeping the area evenly.
Open → 2609.39898v1

Underwater robot model predicts motion better and faster in water

AquaWAM: A Dynamics-aware World Action Model for Underwater Embodied Agents

Abstract: World Action Models (WAMs) are becoming increasingly important and useful for embodied intelligence, as they enable robots to anticipate the consequences of candidate actions before interacting with the physical environment. However, underwater robots are usually subject to passive dynamics, such as inertia, buoyancy, hydrodynamic drag, and persistent drift, which can continue to affect the vehicle even after an action is completed. Existing WAMs, which primarily predict action-conditioned visual observations, are not explicitly designed to capture such passive motion dynamics. In this paper, we present AquaWAM, the first World Action Model designed for underwater embodied agents. Instead of predicting future images, AquaWAM models both action-conditioned and passive physical dynamics, including the thruster dead band, the inertial glide that outlasts each command, and ambient currents. Specifically, it senses through the DVL, IMU, pressure sensor and joint encoders, while cameras supply only semantics for understanding goals and target pose. By modeling compact navigation states rather than high-dimensional visual observations, AquaWAM substantially reduces the model size and computational cost compared with conventional WAMs. Experimentally, AquaWAM achieves a 72.6% task success rate across 20 underwater tasks on the USIM benchmark, outperforming existing methods while making action decisions 2.7x faster than U0 on an NVIDIA Jetson AGX Orin. Our model also remains effective when some onboard sensor measurements are unavailable. For example, without DVL velocity measurements, our method still achieves a 61.6% success rate, compared with 39.4% for U0.

Sun 27 SeptRoboticsArtificial Intelligence
The gist
Underwater robots move differently than those on land because water pushes and pulls them even when they stop moving. The authors created AquaWAM, a new model that helps these robots predict their future movements by considering underwater forces like drift and currents. Instead of relying on lots of camera images, AquaWAM uses simpler sensor data to make faster and more accurate decisions. This helps underwater robots complete tasks more successfully, even when some sensors aren’t working.
Open → 2609.33299v1

Underwater 3D mapping improved with scalable Gaussian splatting technique

OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning

Abstract: Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light attenuation, scattering, and limited capture coverage. While 3D Gaussian Splatting (3DGS) enables high-quality real-time rendering, its application to large underwater scenes is constrained by high memory consumption and inefficient optimization over extensive areas. We propose OceanXL, a fast and scalable 3DGS-based framework for large-scale underwater reconstruction. OceanXL adopts a divide-and-conquer strategy, partitioning scenes into spatially coherent blocks to enable efficient optimization while preserving global geometric consistency. We further introduce an adaptive pruning scheme tailored to underwater conditions that removes redundant primitives, producing compact representations without sacrificing visual fidelity. Together, these components improve training efficiency and rendering performance for large scenes. We also introduce a large-scale underwater dataset covering diverse marine environments. Experiments on five large-scale scenes demonstrate favorable scalability, compactness, and efficiency--quality trade-offs over large-scene baselines. Controlled comparisons on the small-scale SeaThru-NeRF dataset further show competitive reconstruction quality with substantially smaller model sizes than underwater-specific methods.

Thu 24 SeptComputer Vision and Pattern Recognition
The gist
Creating 3D pictures of underwater scenes is hard because water distorts light and it’s tricky to cover large areas. The paper presents OceanXL, a method that breaks big underwater areas into smaller blocks to build detailed 3D images more efficiently. It also smartly removes unnecessary details to keep the 3D models small without losing quality. The authors tested OceanXL on several large underwater environments and showed it works better than previous methods in handling large scenes while keeping good visual results.
Open → 2609.29985v1

Two-view sonar geometry improves undersea mapping accuracy

Beyond the Flat Seafloor: A Closed-Form Two-View Constraint to Aid Sidescan Sonar Reconstruction

Abstract: Sidescan sonar is a common sensor for both manned and autonomous marine exploration and mapping, yet very few methods build upon or exploit the geometric projection model of the sensor. As sidescan sonar is limited to a 1D range measurement, many approximations are frequently used, including the long-standing assumption of a flat seafloor. Rather than make similar approximations, this paper focuses on a multi-view geometry based approach and formalizes a two-view geometric constraint and proves that a shared feature is constrained to a locus within the intersection of a sphere and a plane. In addition, we characterize what governs the size of the ambiguity locus through Monte Carlo simulation that is grounded in real aperture and mounting geometry for both a surface vessel and an underwater vehicle. We translate additional simulations of relative trajectories for both vehicle platforms into concrete survey-planning guidance. Our results show that locus length is strongly governed by elevation misalignment, and peaks at a moderate oblique crossing angle of approximately 20 degrees, with minimal locus lengths obtained at near parallel and anti-parallel passes.

Mon 21 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Sidescan sonar is a tool used to map the seafloor, but it typically assumes the seafloor is flat which can cause errors. This paper presents a new way to use the geometry from two viewpoints to better pinpoint features underwater without assuming a flat surface. The authors found that the uncertainty in locating features depends strongly on how the sonar devices are angled and positioned during measurements. This work also offers advice on planning sonar surveys to reduce ambiguity based on the vehicle’s path and sensor setup.
Open → 2609.25271v1

Alternative sonar data processing cuts time and improves detection accuracy

Signal-Centric Remote Sensing via Alternative Preprocessing and Acoustic Processing for ML-Driven Applications

Abstract: The dominant method of processing sonar data is using image-based representations, requiring the preprocessing of image data on autonomous systems. We propose an alternative data processing method for remote sensing applications via the use of data in Comma-Seperated Value format. Experimentation on our alternative approach shows a reduction of processing time by 91.18%, an improvement in accurate object detection by Machine Learning, and an increase in SNR (Signal-to-noise ratio), PSNR (Peak signal-to-noise ratio), and other evaluation metrics.

Thu 17 SeptMachine LearningRobotics
The gist
Processing sonar data like images can be slow and complicated for autonomous systems. The authors suggest using a simpler format, CSV, to handle sonar signals more efficiently. Their approach greatly reduces the time needed for processing while improving how well machine learning can identify objects. It also enhances the quality of the signals used for detection.
Open → 2609.21123v1