Papers for

manufacturing engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Gripper magbot adds grasping to magnetic levitation robotics

From Transportation to Manipulation: Enabling Grasping in Magnetic Robotics

Abstract: Magnetic levitation (MagLev) systems have great potential for application in high-mix, low-volume manufacturing due to their scalability and flexibility, enabling highly reconfigurable in-machine material flow. However, their manipulation capabilities remain largely unexploited, as current applications almost exclusively focus on transportation. To enable grasping and manipulation directly on MagLev systems without requiring additional costly handling equipment, such as industrial robot arms, we present the Gripper MagBot, a low-cost parallel 6-DoF manipulator with an integrated 1-DoF gripper that mechanically couples three MagLev movers. The Gripper MagBot supports two operating configurations: a default mode and a single-track mode, selectable depending on the required stability and workspace footprint. To reconfigure a machine, the MagBot can be autonomously dropped off and picked up using a docking station. We showcase pick-and-place examples in simulation, as well as with the real Gripper MagBot using our inverse kinematics controller. CAD files, assembly instructions, a component list, and videos are available at https://sites.google.com/view/gripper-magbot.

Fri 11 SeptRobotics
The gist
Magnetic levitation systems are mostly used to move objects around, but they can’t really pick things up or hold them. The authors created the Gripper MagBot, a low-cost robot that can grasp objects while floating on magnetic levitation. This robot can switch between two modes for stability or space-saving, and it can be placed and removed automatically in a machine. They tested it in real and simulated environments for picking and placing tasks.
Open 2609.12883v1

Modular manufacturing systems optimized faster with inverse models

Distributed Optimization of Modular Production Systems using Model-based Reinforcement Learning with Inverse Models

Abstract: This paper presents a novel approach for data-driven self-learning control of highly flexible, modular manufacturing systems. Specifically, we employ a novel framework for model-based reinforcement learning which introduces approximate inverse process models within the training of reinforcement policies. This approach disentangles the learning of actuation dynamics and the dynamics in state space, resulting in RL-based training solely within the task space. We propose a lightweight feedforward architecture for approximate inverse models and integrate them within the policy network of standard RL algorithms. We apply the approach to a laboratory modular production testbed with heterogeneous production modules. The results underline the efficiency improvements for modular manufacturing units in terms of both performance and training speed, particularly for off-policy algorithms.

Thu 10 SeptArtificial IntelligenceMachine Learning
The gist
Modular factories can be hard to control because they have many separate parts working together in different ways. The authors introduced a new method that helps robots and machines learn better how to run these modular systems by teaching the control software how actions translate into changes. They use a special kind of learning called reinforcement learning but improve it by separating how machine actions link to results. This makes training faster and the systems perform better in practice.
Open 2609.11615v1

Neural networks learn stable 3D solid shapes from canonical CAD inputs

Learn the Solid, Not the File: Canonical Inputs for Neural Networks on CAD Boundary Representations

Abstract: Boundary representation (B-rep) is the standard format used by modern CAD systems for parametric 3D models. It turns out, the exact same solid can be represented by different B-reps: for example, two engineers using different operations, a geometry kernel rebuilding the file, and an export setting repartitioning faces will lead to different B-reps even though the underlying solid remains the same. We show that existing B-rep encoders are not robust to variation in the B-rep with the same solid on perturbations applied to standard benchmarks, naturally occurring variations inherent to CAD software, and differences in how designers model the same part via a human dataset we created in FreeCAD. The performance of popular B-rep encoders often collapses catastrophically. We propose the canonical region graph, an input representation whose nodes, features and coordinate frame are derived from the solid itself and show theoretical invariance guarantees on repartitioning and rigid motions. It matches the strongest baseline on standard benchmarks, and is stable under every perturbation we test.

Thu 10 SeptComputer Vision and Pattern RecognitionArtificial IntelligenceComputational Geometry
The gist
3D models made by engineers can be saved in many different ways even when showing the same object, which confuses computer programs trying to understand them. The authors show that current AI methods fail to recognize the same shape when its description changes. They created a new way to describe 3D objects so the computer always sees the real shape, not the differences in files. Their method is more reliable for recognizing parts, even when the files vary or the object is moved around.
Open 2609.11573v1

Language models improve design of soft robots that move realistically

Bridging Language and Physics: Automated Design of Continuum Robots with Large Language Models

Abstract: Large language models (LLMs) have recently emerged as a promising tool for automating robot design from high-level specifications, yet they remain ineffective for robots operating under complex physical interactions. This limitation stems from the gap between language-based reasoning and the physical consequences of embodiment, often resulting in designs with low physical validity. In this work, we propose a multi-layered framework, AID-SR, that establishes a closed loop by translating simulator-observed physical states into structured feedback for the LLM designer. Combined with semantic critique, human feedback, and iterative refinement, the framework promotes the generation of physically feasible and functionally meaningful robot designs. We evaluate our approach on tendon-driven continuum robots across a benchmark of 14 tasks spanning reaching, grasping, locomotion, and manipulation. The proposed framework achieves 96.2% rate for passing the simulation feasibility check and by applying a common reinforcement learning training, 26.7% robots can successfully fulfill the corresponding task. We then fabricate three designed robots of AID-SR that successfully complete the task in real-world. These extensive experiments across simulation and real-world environments demonstrate and break the wall of utilizing the LLMs for automated design of continuum robots. The source code and experimental resources are publicly available at https://github.com/UNITES-Lab/AID-SR.

Tue 8 SeptRobotics
The gist
Designing soft robots that bend and move in complex ways is hard because their physical behavior is tricky to predict. The paper shows how language models, like those used for chatbots, can get better at creating robot designs when they get detailed feedback from simulations that show how the robot would really move. The researchers tested this on soft robots with tendons and showed many designed robots actually worked well in simulations and real life. This approach helps computers automatically design soft robots that can perform different tasks.
Open 2609.08220v1

Learning robot assembly from one human demonstration

State-of-the-Art in Learning-by-Demonstration with Passive Observation for Industrial Assembly Automation

Abstract: Learning-by-Demonstration (LbD) enables intuitive robot programming by capturing expert skills, which is crucial for agility in high-mix, low- volume manufacturing. This systematic literature review analyzes passive LbD for industrial assembly processes, focusing on the perception architecture and the generalization of the perceived demonstration. We specifically investigate one-shot approaches where only a single demonstration is required. The review evaluates how systems adapt to new assemblies using this limited data. We identify a shift towards object-centric perception, allowing learned primitives to be transferred to new product variants with minimal training.

Mon 7 SeptRobotics
The gist
Programming robots for complex factory tasks is hard and slow. This paper reviews ways to teach robots by simply watching a person do a task once. The authors highlight how new methods focus on recognizing the objects involved to help robots quickly learn variations of products. This approach allows more flexible and faster robot setup in factories that make many different items in small amounts.
Open 2609.07165v1