Papers for

manufacturing automation teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Robot action planning made smoother with new movement tricks

Smooth Action Chunking Via Movement-Primitive Representations for Imitation Learning

Abstract: Imitation learning has become a widely adopted approach for vision-based robot policies, owing to its conceptual simplicity, scalability, and ability to leverage large-scale datasets. As these policies have grown more capable, action chunking has become their standard interface. At each decision step the policy outputs several future actions at once. Backbones from diffusion policies to large vision-language-action models all share it. Whatever backbone produces the chunk, its temporal structure is learned only implicitly. The commanded trajectory is therefore jerky both within a chunk and between successive chunks. On real hardware this appears as visible vibration and as repeated saturation of the follower's velocity limit. We address this issue by incorporating a movement-primitive-based trajectory representation into action chunking. Specifically, a trajectory segment is represented as a linear combination of smooth basis functions, yielding smooth trajectories by construction while leaving the policy architecture, training objective, and inference procedure unchanged. The same representation also yields a closed-form, inference-time correction for the second source of jerk. We condition the predicted coefficients so that the new chunk passes through a via-point at the previous chunk's last commanded action. This correction needs no retraining and, unlike asynchronous Real-Time Chunking, applies to policies queried in one shot. We instantiate it on a one-shot (ACT) and an iterative (DiT) backbone and evaluate in simulation and on a real bimanual ALOHA platform. The representation lowers within-chunk jerk by an order of magnitude on the one-shot backbone and by 2.4 times on the iterative one, with task success statistically non-inferior. The conditioning then removes 73-84% of the boundary discontinuity, at negligible per-step cost.

Thu 29 OctMachine LearningRobotics
The gist
Robots that learn by watching can sometimes move jerkily because their action plans are made in chunks that don’t flow smoothly from one to the next. The authors invented a way to represent these action chunks using smooth building blocks that naturally make the robot’s motions gentle and connected. This method works with existing robot policies without retraining, cutting down the jerks a lot while keeping tasks just as successful. It’s been tested on both simulations and a real two-armed robot with good results.
Open → 2610.39451v1

Utility-WAM improves robot actions by fixing future-related errors

Utility-WAM: Correcting Future-Induced Action Changes

Abstract: World Action Models (WAMs) can condition robot actions on generated visual futures, but this additional context is neither cost-free nor uniformly beneficial. We examine what a predicted future actually changes: the action delta $Δa$ between the future-conditioned and future-free execution paths of the same model. Under a shared WAM checkpoint, this delta barely shifts average benchmark success ($+0.8$ points on LIBERO, $-0.8$ on RoboTwin~2.0), while generating visual futures increases inference latency by 1.7--1.9$\times$. These aggregate metrics conceal a concentrated failure mode that we term \emph{future-induced negative transfer}: while predictive deltas benefit long-horizon tasks ($+2.4$ points on LIBERO-Long) and remain negligible on most routine manipulations, they induce severe degradation on precision tasks---with \emph{Press Stapler} and \emph{Place Can Basket} losing 54.0 and 34.0 points, recurring as top failure modes across independently trained WAM variants. We introduce \textbf{Utility-WAM} for in-place correction of future-conditioned control. Its primary learning component is a residual adapter that repairs future-induced velocity deltas under a frozen shared WAM by aligning them with ground-truth dynamic guidance and penalizing excess error beyond the future-free baseline. The adapter selectively eliminates the majority of severe task drops (reducing losses to 6.0 and 14.0 points) while preserving long-horizon foresight. To eliminate superfluous video computation, a lightweight pre-generation gate reuses counterfactual action outcomes to selectively bypass video generation on 75.5\% of RoboTwin queries, cutting latency by 38\% while improving average success to 93.3\% on RoboTwin~2.0 and 98.9\% on LIBERO. On physical bimanual manipulation across three real-world tasks, Utility-WAM succeeds in 53 of 60 trials, compared to 43 for FAST-WAM.

Thu 29 OctRobotics
The gist
Robots can try to improve their actions by imagining what might happen next using visual predictions, but sometimes this makes them do worse on precise tasks. The authors found that adding this future prediction mostly helps with long tasks but can cause failures on delicate operations. They created Utility-WAM, a method that corrects these harmful changes while keeping the benefits for longer activities. Their system also reduces slowdowns from extra video processing by skipping it when it’s not needed.
Open → 2610.39367v1

Force driven robot learning improves automated product disassembly success

Force-Driven Hook Disassembly via Constraint-Aware Object-Centric Reinforcement Learning

Abstract: The growing volume of end-of-life products has intensified the need for automated disassembly, yet hook-type connections remain challengin: their orientations vary, they deform under load, and their geometry is hidden, so vision alone cannot identify a feasible non-destructive disassembly direction. This work proposes a constraint-aware reinforcement learning framework that infers feasible extraction directions online from contact forces. The policy is trained in a robot-agnostic, object-centric simulation on a simplified peg-in-hole pair and deployed zero-shot on a physical robot, where it transfers to real connections with unseen, multi-stage constraint structures. Because instantaneous contact forces are noisy and locally ambiguous, the policy is coupled with a particle filter belief that provides the policy with temporally integrated directional information and reduces redundant exploratory motion. The approach is validated on four real-world tasks, from peg-in-hole pairs to the inner propeller and front cover of an end-of-life air-conditioning unit. The full method achieves success rates of 100%, 100%, 90%, and 75% with the highest path efficiency on every task, and raises the success rate on the air-conditioning cover from 45% to 75% relative to a policy trained without the belief. These results indicate that force-driven reinforcement learning can enable disassembly without product-specific models or demonstrations.

Wed 28 OctRobotics
The gist
Taking apart products at the end of their life is hard because some connections, like hooks, are tricky to undo without breaking. The authors designed a robot learning method that uses touch and force information, rather than just vision, to figure out how to pull hooks apart safely. Their robot learns from simple simulations and works well on real products it has never seen before. Adding a memory system helps the robot make smarter, less repetitive moves. This method showed better success and efficiency on various real disassembly tasks.
Open → 2610.38513v1

Robotic control improved using masked action reconstruction

Robotic Spatiotemporal Editing: A Unified Interface for Controllable Action Generation via Masked Action Reconstruction

Abstract: Generative policies can synthesize robot behaviors, yet controlling and editing them through diverse spatiotemporal references remains challenging. In the real world, human intent requires robot behaviors that satisfy constraints on where, when, and how actions are executed. Our key insight is that spatiotemporal control references, such as keypoints, flows, orientations, and keyposes, can be viewed as partial specifications of the same temporal Cartesian action space. We introduce the MAP (Masked Action Space) interface to unify these action references and formulate controllable manipulation as an action inpainting problem. Our Inpainting Policy (IP) reconstructs missing action dimensions of the end-effector, combining progress-guided alignment with multi-mask training to support unseen action-constraint combinations. We further adopt a training-free RePaint variant that iteratively inpaints the action during denoising to reduce control error. On ManiSkill and LIBERO-10, our policy achieves average task success rates of 92.67% and 64.67%, respectively.Real-world experiments demonstrate spatiotemporal control with average positional and rotational errors of 44.3 mm and 7°, respectively, showing that our policy can use diverse references to guide executable robot behaviors.

Fri 16 OctRobotics
The gist
Robots often need to perform tasks in ways that depend on where, when, and how they move, but controlling these actions precisely is hard. The authors treat different ways of guiding robot motion, like points and key poses, as partial clues to fill in the full action path. They created a system that can guess the missing parts of a robot's movement plan to match these clues, making robot actions easier to edit and control. Their approach works well both in simulations and real robots with low errors in position and rotation.
Open → 2610.23002v1

Robots learn dexterous skills by watching short human play sessions

Dexterity from Supervised Play

Abstract: How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, goal-conditioned policy through self-play within the learned world model. We evaluate this framework on underactuated pushing and any-to-any in-hand pose reorientation with a multifingered hand, in simulation and real world. In real world experiment, our method outperforms hindsight behavior cloning by 69.6% in success rate and achieves comparable success to reinforcement learning with 490 times less interaction data. These results demonstrate that supervised play can autonomously collect interaction data, guide model-based planning, and enable policy learning without any task-specific demonstrations or sim-to-real transfer.

Thu 15 OctRoboticsArtificial Intelligence
The gist
Robots need lots of hands-on practice to learn delicate tasks like picking up and adjusting objects. The authors created a method where robots first learn from just a few minutes of human demonstration, then practice on their own for hours. This self-practice helps robots build a model of how the world works and improves their ability to plan and perform tricky movements. Their approach works well in both simulations and real-world tests, using much less trial time than some other techniques. It shows that brief human play can help robots learn complex skills without detailed instructions for each task.
Open → 2610.22340v1

Multimodal model predicts and warns of robot manipulation errors early

MAIA: Anticipating Interaction Anomalies in Contact-Rich Manipulation via Multimodal World Models

Abstract: Reliable contact-rich manipulation requires detecting execution deviations early enough for corrective action. Yet most monitoring methods are reactive, identifying anomalies only after they become observable. Anticipating such anomalies is challenging because visual observations only partially reveal physical interaction, while planned actions describe intended motion rather than their actual physical consequences. We address this problem with MAIA, a multimodal framework for anomaly anticipation. Its vision-action-force world model learns nominal interaction dynamics and predicts the visual and force responses of planned actions, while a lightweight anomaly head predicts impending interaction anomalies. To enable systematic evaluation, we introduce CRIA, a real-world multimodal dataset of 2,852 trajectories spanning 18 contact-rich manipulation tasks, with frame-level annotations of anomaly onset and evolution. Experiments on both seen and novel tasks show that MAIA achieves more accurate anomaly discrimination than representative baselines while providing earlier warnings, with bACC scores of 0.765 and 0.710 and median anticipation lead times of 28.0 and 25.1 steps, respectively. Moreover, using these predictions for anomaly-aware action selection improves end-to-end task success from 52.6% to 61.5% without retraining the underlying manipulation policy. These results highlight the value of modeling future physical consequences for proactive anomaly anticipation.

Thu 15 OctRobotics
The gist
Robot arms that handle delicate tasks often run into problems during contact with objects. Most current systems only notice mistakes after they happen, which can be too late to fix easily. The authors created MAIA, a model that watches visual, movement, and force data to predict if things will go wrong before the problem becomes obvious. They also made a big set of robot task videos with labeled errors to test their model. Their system gives earlier and more accurate warnings, helping robots avoid failure more often.
Open → 2610.21686v1

Automated system converts real workspaces into robot training data

AutoRSR: Automated Real-to-Sim-to-Real Data Generation for Scalable Robot Learning

Abstract: Scaling embodied robot learning requires large and diverse manipulation datasets, but collecting real-world demonstrations remains expensive in human effort and robot time. Simulation provides a scalable alternative, yet converting a real workspace into a robot-learning-ready environment still requires substantial manual effort for object extraction, asset processing, coordinate calibration, and trajectory specification. We present AutoRSR, a highly automated real-to-sim-to real framework that converts scanned real-world workspaces into reusable embodied simulation assets and scalable manipulation data. Given multi-view observations, robot states, and open-vocabulary semantic queries, AutoRSR reconstructs the workspace, extracts individual object assets, and automatically registers the reconstructed scene to the robot base frame at metric scale. Starting from a small number of reference motions, AutoRSR then generates executable manipulation trajectories and scales them through trajectory interpolation and domain randomization. After workspace scanning and semantic queries, the remaining pipeline requires no manual object annotation, scene-to-robot calibration, or robot teleoperation. Across three real-world manipulation tasks, policies trained on 1K automatically generated episodes per task achieve 73.3--86.7% real-world success rates, comparable to pi 0.5 trained from 150 human teleoperated demonstrations, while reducing the human time required for data generation by an order of magnitude. These results demonstrate that real-world observations can be converted into metrically aligned, executable, and scalable simulation data with substantially reduced human effort.

Wed 14 OctRobotics
The gist
Training robots to manipulate objects usually requires lots of time-consuming work to gather examples from the real world. The authors present AutoRSR, a system that automatically scans a real workspace and creates digital versions of objects and scenes ready for robot learning without manual effort. It generates robot action examples by starting from a few demonstration motions and scales these with automatic adjustments. Using AutoRSR, robot learning policies trained on this generated data performed similarly to those trained on much more expensive human demonstrations, while saving a lot of human time.
Open → 2610.20336v1

Hierarchical learning method enables efficient dexterous robot hand control

HiFun: a Hierarchical Framework for Efficient Functional Dexterous Manipulation Learning

Abstract: While multi-fingered dexterous robot hands have the potential to provide human-level dexterity, using them for functional manipulation remains difficult because task success depends on precise contact, coordinated arm-hand motion, and reactive recovery from execution errors. Precise contact depends on complex contact dynamics that are difficult to model accurately in simulation, motivating real-world learning. However, real-world demonstrations in the full arm-hand control space are costly and noisy because each trajectory must coordinate arm motion with high-DoF multi-finger contact. Small execution deviations can further cause slipped contact or premature force application, making recovery from off-nominal contact states important for robust execution. To deal with these challenges, we propose HiFun, a hierarchical real-world RL framework for functional dexterous manipulation tasks. Our key insight is to decouple the control complexity into a functional hand skill for precise contact execution and an arm-hand coordination policy for arm control and hand-skill activation. This design enables effective real-time human intervention for reactive recovery learning and efficient data collection with Dynamic Movement Primitive (DMP) augmentation. Across six real-world tasks on two dexterous hands, HiFun achieves 98.3% average success within one hour of online training and remains robust to dynamic disturbances. The project page is available at https://hly-123.github.io/HiFun/.

Wed 14 OctRobotics
The gist
Controlling robot hands with many fingers to do delicate tasks is very hard because it requires precise finger movements and careful coordination with the robot arm. The authors propose a new way to teach robots these skills by breaking the problem into two parts: one part focuses on controlling the fingers precisely, and the other part controls the arm and decides when to use the finger skills. This approach helps robots learn faster in the real world, recover from mistakes, and handle disturbances. They tested this method on different tasks and robot hands, achieving high success rates after only one hour of training.
Open → 2610.19518v1

Robot learning improves with predictive adaptation for diverse arms

Collective Learning for Unified Robotic Manipulation via Predictive Dynamics Adaptation

Abstract: Learning a collective policy for state-based Cartesian manipulation across diverse robotic embodiments presents a fundamental challenge due to embodiment-dependent transition dynamics. Collective learning aggregates multi-robot experience to discover shared task structure, yet naive aggregation can average incompatible action modes when different embodiments realize the same Cartesian command through different transition behavior. This leads to strategy ambiguity and performance collapse on dynamically outlying embodiments. To address this, we propose PACE, a two-stage collective learning framework that separates shared task-space intent from embodiment-dependent transition dynamics. The first stage employs a representation layer pre-trained on offline trajectories to extract task-level context from collective data. The second stage introduces a decision layer equipped with a predictive dynamics adapter. By forcing the latent state to predict future transitions, this adapter acts as a latent regularizer that grounds the policy in the transition behavior of the executing robot while preserving real-time inference without online planning. Evaluations across simulated embodiments demonstrate that our method prevents performance collapse on distinct robots. It achieves over 93\% overall success and 89\% on dynamically out-of-distribution zero-shot simulated robots, outperforming the Transformer behavior cloning (82\%) and diffusion policy baselines (66\%). Physical KUKA deployment further validates the feasibility of the full state-based pipeline under zero-shot sim-to-real transfer.

Tue 13 OctRobotics
The gist
Controlling different types of robots to perform the same task is hard because each robot moves and responds differently. The paper presents a way for robots to learn from each other while keeping track of their unique movement patterns. This method helps the robots predict how their actions will change the world, preventing mistakes when using shared knowledge. The authors tested their approach on many robot simulations and a real robot arm, showing better success compared to earlier methods.
Open → 2610.19141v1

Robots use latent actions to improve contact manipulation skills

Interaction Latents as Actions for Contact-Rich Manipulation

Abstract: Contact-rich manipulation requires robots to coordinate not only where to move, but also how contact and force should evolve throughout an interaction. Yet most robot policies represent actions primarily as motion trajectories, using tactile signals as inputs or auxiliary prediction targets without explicitly encoding contact dynamics in the action representation. We propose ILA (Interaction Latents as Actions), which uses decodable interaction latents that jointly capture the evolution of motion, contact, and force application as policy action units, providing a shared representation for action generation, evaluation, and offline improvement. We learn these latents through visually conditioned joint action-tactile reconstruction with a time-conditioned implicit decoder. Using them as flow-matching generation targets supports post-training of pretrained vision-language-action models (VLAs) and world action models (WAMs), as well as training flow-matching policies from scratch. A shared decoder maps generated latents to executable actions. For offline improvement, we learn a tactile-conditioned expert reference model from interaction latents encoded from expert demonstrations. The resulting expert-consistency rewards guide weighted learning from successful rollouts, while observation-compatible expert references guide correction of low-reward predictions from failed rollouts. Across three policy families, ILA improves success rates averaged over four real-world tasks by 21.0-36.5 percentage points relative to tactile-conditioned direct-action baselines. Ablations highlight the benefit of encoding contact evolution in action targets beyond tactile conditioning, while the same latent space supports expert-guided offline improvement. Project website: https://mrsecant.github.io/ILA/.

Tue 13 OctRobotics
The gist
Robots that handle tasks involving touch and force often struggle because their instructions mostly focus on movement paths, ignoring how contact and pressure should change. The authors propose a new way of representing robot actions that includes both motion and contact forces together in a compact form, called interaction latents. These latents help the robot learn and improve by comparing its actions to expert examples and adjusting accordingly. With this approach, robots performed better on diverse real-world tasks requiring delicate touch by understanding how to control both movement and contact.
Open → 2610.18855v1

Tactile predictions boost robot success in delicate touch tasks

ForeTac: Predictive Contact Guidance for Generative Robot Policies

Abstract: Visually similar actions can produce contact loss, jamming, slippage, or irreversible damage, while tactile feedback may arrive after a critical transition. Contact-rich manipulation therefore requires generative policies to anticipate and evaluate whether candidate actions will produce desirable contact outcomes, then adjust action generation before execution. We present ForeTac, a predictive contact-guidance framework organized as a represent-predict-evaluate-guide loop. ForeTac encodes the current tactile state, predicts the tactile consequences of a candidate action sequence, and evaluates the predicted trajectory using a contact-quality objective learned from successful and failed physical interactions. At deployment, its gradient propagates through the tactile predictor to guide action generation while the pretrained model parameters remain frozen. We evaluate ForeTac on four real-robot tasks (planar and curved-surface wiping, card swiping, and fragile-object grasping) with diffusion and flow-matching policies. Across these tasks, ForeTac raises the average task success rate from 36.3% to 71.3% and the average contact success rate (CSR) from 20.0% to 66.3% compared with vision-only Diffusion Policy. Component analyses support the tactile representation and action-conditioned foresight, and show that predicted touch preserves contact-quality ordering. Project page: https://foretac.github.io/.

Tue 13 OctRobotics
The gist
Robots often struggle with tasks that involve touch because their actions can cause slips or damage before they even feel it happening. The authors created ForeTac, a system that helps robots predict what will happen when they touch something before they actually do it. ForeTac looks at the current touch sense, guesses how a planned move will feel, and decides if it’s good or bad based on past examples. Testing on real robots showed ForeTac nearly doubled success rates on tasks like wiping and fragile grasping.
Open → 2610.18118v1

Ego centric videos teach robots dexterous hand tasks from one view

EgoCPT: Learning Dexterous Manipulation from a Single Ego-Centric Video with Contact-Aware Optimization

Abstract: While expert demonstrations on real robots are difficult to collect, human ego-centric videos are easy to collect and abundant on the internet. However, learning dexterous manipulation policies from human videos remains challenging---one of the most important challenges being the difficulty of reconstructing physically grounded robot trajectories due to the large embodiment gap. In this paper, we propose EgoCPT, a novel paradigm for learning high-quality retargeted dexterous hand trajectories directly from an ego-centric video, which can then be deployed directly on real robots. The only inputs to our method are an ego-centric RGB video and a reference hand pose trajectory, which can be easily obtained through off-the-shelf software or specialized cameras during recording. Our method is particularly robust to noisy hand poses attributed to our novel contact-aware optimization framework, which iteratively optimizes the contact points between the robot hands and objects. Across five manipulation tasks, our method achieves overall success rates of 67.3% on noisy EgoDex hand-pose reconstructions and 92.0% on high-quality TACO reconstructions collected using motion-capture hardware, outperforming multiple baselines on both benchmarks.

Tue 13 OctRobotics
The gist
Getting robots to learn how to use their hands well by watching people is hard because robot hands are quite different from human hands. The authors created a way called EgoCPT that uses videos taken from a person’s point of view (what they see) to teach a robot hand the same movements. Their system uses just a regular video and a reference hand pose, then fine-tunes the robot’s hand movements by focusing on how the robot hand touches objects. This approach worked well across different tasks, even when the initial hand data was noisy.
Open → 2610.17572v1

Multi-agent vision language models coordinate better with learned messaging

CoLA: Multi-VLA Coordination via Learned Adapters

Abstract: Vision-Language-Action (VLA) models are typically deployed as isolated single-agent policies. When several such agents share a workspace, they can coordinate implicitly, by observing one another, or explicitly, by exchanging messages, but it remains unclear when explicit communication becomes necessary. We introduce CoLA (Coordination via Learned Adapters), which keeps each agent's VLA backbone frozen and trains a lightweight message channel and a per-arm diffusion action head on top, with fully decentralised execution. Across three tasks that differ in how much each agent can observe, the channel matters only when information is private. On an occluded tray handover, where the box's colour marker is visible to one agent only, CoLA reaches 76.0% success versus 1.3% with messages zeroed throughout training. On two-arm and three-arm handover tasks, removing messages has no measurable effect with a shared overhead camera (90.6% vs. 88.3% at two arms; 63.5% vs. 60.0% at three), but lowers success on the two-arm task's wrist-only variant (74.8% vs. 64.3%). This architecture generalises across different VLA backbones as well. With a frozen $π_{0.5}$ backbone on the same occluded tray task, CoLA matches the overall success rate of a LoRA-fine-tuned baseline (37.3% vs. 34.7%) using a fraction of the trainable parameters. When CoLA places the box, it selects the correct tray 71.8% of the time, whereas the independently fine-tuned baseline, whose placing arm never sees the marker, selects it at chance level (34.7% against 33.3%).

Sun 11 OctRoboticsMachine LearningMultiagent Systems
The gist
Sometimes, multiple agents or robots working together need to share information to complete tasks efficiently. The authors show that when agents can secretly see or know something, they can improve teamwork by sending learned messages to each other. Their method, CoLA, adds a communication channel on top of existing models, which helps especially when some information is hidden from certain agents. This helps improve success in tasks like handing over objects where one agent might not see everything.
Open → 2610.15337v1

Action conditioned world model improves robot learning from human and failure data

Beyond Successful Robot Demonstrations: Learning from Human Interactions and Modeling Failure Dynamics

Abstract: Action-conditioned world models offer a promising foundation for generalist robotic intelligence by predicting the consequences of actions. However, existing robotic datasets provide limited coverage of the diverse interaction dynamics required for generalizable world modeling. Large-scale egocentric human videos offer complementary interaction experience, yet the embodiment gap between human hands and robotic manipulators hinders effective cross-embodiment learning. Meanwhile, the predominance of successful demonstrations leaves failure dynamics substantially underrepresented, limiting the ability of world models to anticipate unsuccessful executions. To address these limitations, we introduce HF-WM, an action-conditioned world model that combines Human interaction learning with Failure-aware post-training. To bridge the embodiment gap, we develop a dual-branch framework that couples video generation with auxiliary pointflow prediction, using stabilized pointflow as a unified motion representation across human and robot interactions while suppressing egocentric camera motion. To improve failure modeling, we further perform Group Relative Policy Optimization (GRPO) post-training on perturbed actions derived from successful demonstrations, guided by action alignment and physical plausibility rewards, enabling the model to learn plausible failure dynamics without paired ground-truth videos. Extensive experiments demonstrate that HF-WM achieves state-of-the-art performance in action-conditioned video generation and exhibits strong utility for policy evaluation in downstream robotic tasks.

Fri 9 OctRoboticsComputer Vision and Pattern Recognition
The gist
Robots need to understand what happens when they take different actions, but current data mostly shows only successful tries and is limited in variety. This makes it hard for robots to learn from human videos or anticipate what might go wrong. The authors created a new model that learns from human hand videos and also from likely robot mistakes, helping the robot better predict both success and failure outcomes. Their system uses clever ways to compare human and robot motions and learns from realistic failures even without exact video examples. They showed their model can generate better action-based videos and help robots plan more effectively.
Open → 2610.13522v1

Microscopic robots follow language instructions with improved accuracy

From Language to Motion: Task-Conditioned Focal-Stack Trajectory Integration for Microscopic Robots

Abstract: Microscopic robots require accurate task geometry despite changes in language, parts, and focus. We present a semantic-to-physical framework that maps instructions to constrained geometric operators, reuses frozen open-vocabulary perception, and integrates locally reliable focal-plane trajectories by confidence weighting and dynamic programming. Calibrated multi-view geometry connects 2-D paths to physical execution. Prompt, unseen-part, and geometry reconfiguration tests yield 6.30-6.59-pixel RMSE. Relative to part-specific U-Net training with 20-100 labels, the proposed zero-new-label configuration takes 15 rather than 72-165 min. Across nine part-illumination conditions, trajectory-space integration reduces RMSE from 14.41 to 6.28 pixels (56.4%) and P95 error from 20.07 to 8.13 pixels (59.5%) compared with image-first multi-focus fusion. An ablation isolates the roles of confidence and path-wise selection. In representative robot experiments, target-region coverage improves from 83.5% to 92.9%. Dispensing provides a measurable physical trace, not a task-specific limitation of the method.

Thu 8 OctRobotics
The gist
Microscopic robots need to move precisely based on changing instructions, parts, and focus settings. This paper introduces a way to convert language commands into physical movements by combining vision and geometry techniques. The authors show their method improves accuracy in following paths and reduces the need for extensive training data. Their experiments demonstrate better coverage of target areas and more reliable task execution.
Open → 2610.12241v1

TACROSS enables efficient human-to-robot touch learning with low-cost gloves

TACROSS: An Efficient and Low-Cost Scalable Human Touch System Across Heterogeneous Tactile Sensors for Dexterous Robot Learning

Abstract: Collecting tactile demonstrations on robots is costly and slow, motivating the use of lower-cost human tactile gloves for scalable data collection. However, human capacitive/piezoresistive gloves and robotic tactile sensors differ fundamentally in transduction principle, sensor layout, spatial resolution, and dynamic response, making alignment of raw sensor channels ill-posed. To address this problem, we present TACROSS, a scalable system for learning from human touch and transferring it to robots that bridges this heterogeneity by aligning tactile streams at the level of contact events rather than raw sensor values. The hardware component of TACROSS integrates a piezoresistive glove with five layers and a cost of USD 10.86 with 285 sensing points. To align contact semantics, we design canonicalizers and residual adapters that map heterogeneous signals into a shared tactile latent with 256 dimensions via a temporal Transformer with attention across fingers. We further introduce a robot-grounded policy learning scheme in which robot demonstrations provide the sole source of ground-truth action supervision, while human demonstrations support tactile representation learning and provide confidence-weighted auxiliary supervision through valid retargeted hand targets. We evaluate our system on four contact-rich manipulation tasks. Compared to conventional teleoperation, our proposed system achieves a 3.5-fold efficiency improvement while reducing demonstration acquisition equipment cost by 95.7%. We will open-source the TACROSS hardware and software system and publicly release a tactile dataset comprising over 150 hours of recordings. Project page: https://tacross-touch-project.github.io/.

Thu 8 OctRoboticsMachine Learning
The gist
Teaching robots to understand and use touch is usually expensive and slow because robotic sensors are costly and hard to handle. The authors created TACROSS, a system that uses cheap human-wearable gloves with many touch sensors to record how people feel things. TACROSS matches these human touch signals with robot sensors by focusing on when and where contact happens, rather than the exact sensor readings. This approach helps robots learn complicated hand movements more quickly and cheaply by sharing data between humans and robots.
Open → 2610.11945v1

Robotic manipulation improves long-horizon skill chaining by fixing scene shifts

Diagnosing and Recovering from Observation-Space Shift at Long-Horizon Skill Seams

Abstract: Long-horizon robotic manipulation is often built by chaining independently trained skills. Although each skill can be reliable in isolation, performance degrades sharply when skills are chained: each downstream skill must start from the state its predecessor leaves behind rather than from its training distribution. We study this failure mode, Observation-Space Shift (OSS), and ask what causes these skill-seam failures. Using privileged simulator resets, we find that the dominant shift comes from displaced scene state (e.g., an open drawer or secondary objects left behind by earlier skills), not from the robot's joint configuration or the object the downstream skill manipulates. To test this diagnosis, we build a fully learned detect-restore-resume system: a task-progress monitor detects the stall, a learned policy restores the displaced scene components, and seam-robust fine-tuning lets the skill resume. It recovers the seam where every tested alternative fails, which we treat as evidence for the diagnosis rather than as a general-purpose method. On the BOSS-44 benchmark, the system improves full-chain success from 7.6% to 26.5%, a 3.5x improvement over the base policy and 51% of a privileged restoration oracle, whereas best-of-K resampling, a Diffusion Policy, and world-model baselines fail to recover from the evaluated seam states. On a real Franka arm running a fine-tuned $π_{0.5}$ policy, the same monitor is limited by exterior-camera observability, yet closing the loop still recovers some otherwise-terminal failures, motivating wrist and gripper sensing. These results suggest that some long-horizon composition failures are better addressed by restoring the scene before resuming the policy than by retrying from an off-support state.

Wed 7 OctRoboticsMachine Learning
The gist
Robots often perform complex tasks by connecting smaller skills they learned separately. However, when one skill ends and the next starts, the robot can be confused because the scene looks different than expected, such as an open drawer or objects left behind. The authors found that this mismatch, called Observation-Space Shift, is mainly due to changes in the environment rather than the robot itself. They built a system that detects when the robot stalls, fixes the changed scene, and lets the robot continue, improving task success significantly in tests.
Open → 2610.10810v1

Motor feedback improves robot grasp choices for object handling

MIM-VLA: Learning Physical Interaction Representations from Gripper Motor Feedback

Abstract: Vision-language-action (VLA) policies infer grasp actions primarily from visual observations and robot state, but do not explicitly represent the physical response observed after contact. We present MIM-VLA, a motor-feedback-based architecture that encodes recent gripper current, position, velocity, and signal validity as a 128-dimensional interaction token. A motor-only Motor Interaction Module (MIM) is pretrained with human-reviewed contact and interaction-phase labels and then conditions only the gripper-action pathway of SmolVLA; arm actions and the position-control interface remain unchanged. The same token supports the MEM selector VLM that compares candidate interactions and produces evidence-conditioned selections and explanations. We evaluate MIM-VLA in three real-world settings: comparing the interaction resistance of visually different objects, disambiguating visually similar real and replica objects through active probing, and gently grasping fragile objects, including held-out instances. Across 13 object pairs, MIM-VLA selects the higher-resistance object in 75.0% of trials, compared with 48.8% for the SmolVLA baseline. For the evaluated tasks, the approach uses motor feedback already available from the gripper and does not require an additional tactile array, force-torque sensor, calibrated force estimate, or direct current control.

Tue 6 OctRobotics
The gist
Picking up objects with a robot hand usually depends on what the robot sees and how the hand moves, but it often misses feeling what happens when the hand touches something. The authors created a new way for the robot to understand signals from its hand's motors, learning about the physical response when touching objects. Their method helps the robot tell apart objects that look similar but feel different and gently handle delicate items without needing extra sensors. Tests with real robots showed it picked the stronger object more often than earlier methods.
Open → 2610.08425v1

Vision language action models improve smooth robot motion by better switching timing

When to Switch: Reliable Action-Chunk Extension for Vision-Language-Action Models

Abstract: Vision-Language-Action (VLA) models serve as unified policies for robotic manipulation, yet their expensive inference forces robots to pause between policy calls, resulting in stop-and-go execution that interrupts smooth motion and prolongs task completion. Extending the action chunk reduces policy calls and hence these pauses, but predicting farther into the future makes long-chunk execution unreliable. To understand where this unreliability arises, we analyze action errors within long chunks and find that they concentrate around transitions between manipulation subskills, growing sharply with chunk length. This suggests the importance of transition timing, i.e., when to switch subskills within a chunk. Motivated by this observation, we introduce RACE (Reliable Action-Chunk Extension), a framework that predicts the transition timing from an auxiliary one-step denoising pass and conditions action generation on it. By learning and conditioning on transition timing, RACE reduces errors at subskill transitions and enables reliable execution of longer action chunks. Across simulation benchmarks, RACE outperforms fine-tuning at the same chunk length; with 2x longer chunks, it surpasses recent state-of-the-art and efficient VLAs in success rate, and with 4x longer chunks, it remains competitive. On a real robot, RACE uses 4x longer chunks, which reduces the idle time caused by stop-and-go execution by about 5x, while achieving a higher success rate than fine-tuning with the same chunk length. Code and a real-robot demo are available at https://github.com/Seonghoon-Yu/RACE-VLA

Mon 5 OctRobotics
The gist
Robots that use vision and language to decide what to do often have to pause frequently, making their movements stop-and-go and slow. The authors found that errors happen most when robots switch between small steps of a task, especially when they try to plan far ahead. They created a method called RACE that predicts exactly when to switch these steps, reducing mistakes and allowing robots to plan longer moves. This helps robots work more smoothly and finish tasks faster, both in simulations and real life.
Open → 2610.05719v1

Robot action models improve policy with repair and rejection steps

$R^2$-WAM: Repair-and-Reject Post-Training for World Action Models

Abstract: World Action Models (WAMs) emerge as a promising foundation for policy refinement by predicting the consequences of sampled actions. However, visually plausible predictions can mislead policy refinement if they fail to reflect the input actions. To address this mismatch, we introduce $R^2$-WAM, a two-stage repair-and-reject post-training framework that first improves the consistency of predicted futures with input actions, then uses these futures to select inferior action samples for negative fine-tuning. The repair stage grounds imagination in observed robot behavior through a kinematic alignment score that measures agreement between predicted and demonstrated motion, enabling the predicted video to faithfully reflect its input actions. Using the repaired video model, the rejection stage compares imagined outcomes of sampled and demonstrated actions, selectively applying negative fine-tuning to samples whose predicted task progress falls below the demonstrated reference by a prescribed margin. Together, the two stages extend video prediction from representation learning to consequence-based policy refinement without additional environment interaction or changes to the inference procedure. $R^2$-WAM achieves 93.8% average success on RoboTwin 2.0 across clean and randomized settings. On the long-horizon real-world Fold Shirt task, it achieves 87.5% average success, compared with 0% for Fast-WAM.

Sun 4 OctRobotics
The gist
Predicting what will happen when a robot takes an action can sometimes look right but actually be wrong, which can cause problems when teaching robots new skills. The authors developed a two-step method called R2-WAM to fix these predictions and remove bad examples so the robot learns better. First, they check that the predicted movements match what the robot really does, making sure predictions reflect the input actions. Then, they reject imagined outcomes that are worse than real examples to fine-tune the model. This method helps robots plan better without needing extra data or changes in how they think.
Open → 2610.04913v1

Robot uses visual cues to predict forces for better manipulation

Robot Learning with Visual Predicted Force

Abstract: Force-aware manipulation typically relies on specialized force or tactile sensors. We show that force-aware manipulation can instead be achieved through visual force prediction from the deformation of a compliant Fin Ray gripper. Our approach trains two models. First, we train a visual force estimator on calibration data and use it to annotate task demonstrations with force estimates. Second, we train an action--force proposal policy on these force-augmented demonstrations to jointly generate candidate robot actions and their associated forces. At test time, we sample candidate actions and the forces they are expected to produce, then execute the action whose predicted force is closest to a target from the demonstrations. We evaluate our approach on berry picking, empty-can grasping, in-hand reorientation, and plug insertion. Our results show that visual force prediction can guide inference-time action selection for contact-rich manipulation without requiring force or tactile sensors at deployment.

Sat 3 OctRoboticsArtificial Intelligence
The gist
Robots usually need special sensors to feel how hard they are pushing or pulling during tasks like picking up objects. The authors found a way for a robot to guess these forces just by looking at how its soft gripper bends. They teach the robot by showing it examples with known forces, then the robot learns to pick actions that create desired forces. This lets the robot handle delicate tasks like picking berries or inserting plugs without extra force sensors.
Open → 2610.04741v1

Tactile guided transfer improves robot dexterous manipulation skills

TacOT: Learning Contact-Rich Dexterous Manipulation from Human Demonstrations via Tactile-Guided Optimal Transport

Abstract: Learning contact-rich dexterous manipulation from human demonstrations provides a scalable source of interaction data, yet transferring such skills to robots remains challenging due to unreliable human--robot correspondence. Existing human-to-robot transfer methods typically rely on visual appearance or motion similarity, which may associate similar motions with different contact states and force patterns. Tactile dynamics provide interaction-aware cues to distinguish manipulation processes with similar motions but different contact states. We introduce tactile-guided optimal transport (TacOT), a framework for human-to-robot contact-rich manipulation. TacOT leverages action--tactile dynamic time warping to identify human--robot demonstration correspondences with consistent interaction dynamics and uses these correspondences to guide soft optimal transport alignment in a shared policy representation space. This enables human demonstrations to provide contact-rich supervision for robot policy learning without requiring predefined frame-level human--robot pairing. Across four real-world dexterous manipulation tasks, TacOT improves closed-loop success rates over action-guided OT by up to 17 points on in-distribution tasks and 20 points under targeted human-to-robot out-of-distribution transfer. Further analyses show that tactile-guided correspondence selects demonstration pairs with more consistent contact dynamics and produces latent representations that better reflect interaction-state evolution. These results demonstrate that tactile dynamics provide an effective semantic signal for establishing reliable human-to-robot correspondence in contact-rich dexterous manipulation.

Sat 3 OctRobotics
The gist
It’s hard for robots to learn fine hand movements just by watching humans because the way humans and robots touch things is different. The authors found that using touch information helps robots better understand how humans manipulate objects, even if the motion looks similar but the contact is different. They created a method called TacOT that matches human and robot behaviors based on touch signals to teach robots more accurately. This method improved robot success on several real tasks by helping the robot learn from human demonstrations with more reliable touch patterns.
Open → 2610.04363v1

Grasping robot learns new objects during use with over 90 percent success

Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations

Abstract: Most current grasp synthesis systems are trained offline and remain fixed during deployment. While this works well when deployment conditions resemble the training data, performance can degrade when robots encounter conditions they have not seen before, such as unfamiliar objects. In this work, we present a continual-learning framework for single-view 6-DoF grasp synthesis for a parallel-jaw gripper in cluttered scenes. Rather than finetuning a large parametric model, our method adapts through memory in a learned embedding space: grasp outcomes update future grasp scores, while optional user demonstrations are recalled and transferred to new scenes as additional candidate grasps. We evaluate our method in simulation and in extensive real-world experiments comprising over 1500 grasp trials. We show that our method matches the performance of existing 6-DoF grasping baselines even before adaptation, improves online on unseen objects from categories absent or underrepresented during training, and supports long-horizon continual learning with limited forgetting. In real-world experiments, our method reaches over 90\% success rates on several challenging object categories after only 50 online grasp attempts. Videos and code at https://giuschio.github.io/cl_grasping/.

Thu 1 OctRoboticsMachine Learning
The gist
Grasping robots often struggle when they meet new objects they haven’t seen before. The authors created a system that helps a robot learn to grab objects better over time by remembering what worked and what didn’t in past attempts, plus using optional human examples. This system doesn’t retrain the whole robot but updates its memory efficiently to adapt. Tests show it quickly improves grasp success on new items, reaching more than 90% success after just 50 tries.
Open → 2610.01301v1

Membrane surface lets small robots move tiny objects precisely

Making Waves: A Membrane-Coupled Delta Array for Manipulating Objects Below the Actuator Spacing

Abstract: Distributed manipulator systems manipulate objects through the coordinated motion of many actuators. However, an object must be supported by several actuators at once, so the centre-to-centre actuator spacing imposes a hard lower bound on manipulable object size. We remove this bound by coupling the end-effectors of an 8 x 8 array of three degrees-of-freedom delta robots with a stretchable fabric, turning 64 discrete contacts into a continuous surface capable of manipulating objects smaller than the actuator spacing. Viewing the array as a displacement field over that surface, we investigate local quasi-static and cyclic fields as manipulation primitives. These primitives can be applied globally across the array or locally confined around each tracked object to independently manipulate several objects in parallel. We then train a policy acting on low-order discrete cosine transform coefficients: at equal action dimension, commanding a nineteen-delta neighbourhood halves the placement error of commanding the whole array. The policy transfers to hardware without adaptation at 76% success. The platform manipulates objects from 15mm-90mm, a six-fold range spanning both sides of the actuator spacing, 43.3mm, on a single surface.

Wed 30 SeptRobotics
The gist
Normally, small robots with many arms can only move objects bigger than the distance between their arms. The authors connected 64 tiny robots through a stretchy fabric, creating one smooth surface to move even smaller objects. They taught the system to control parts of the surface for precise moves, working on multiple objects at once. Their setup can handle items between 15mm and 90mm, smaller than before, and works well on real hardware.
Open → 2609.39652v1

World models learn from real experiences to improve robot manipulation

Direct Experience World-Model Optimization: Learning the World Beyond Action Imitation

Abstract: World-Action Models (WAMs) couple action generation with predictions of how physical interactions unfold. However, current post-deployment learning paradigms typically improve behavior without requiring better world predictions. Especially in dexterous manipulation, small execution errors can compound in high-dimensional action spaces, hindering policy improvement and pushing interactions beyond the world model's training distribution. Motivated by this, we propose Direct Experience World-Model Optimization (DEWO), a post-deployment learning paradigm for WAMs that, alongside action imitation, refines world representations through visual experience to better condition action generation. Specifically, it identifies interaction turning points and learns from successful and failed futures to support classifier-free guidance. An additional value head estimates task progress from video representations and activates guidance when progress stalls during inference. Across five DexJoCo tasks, DEWO improves average success across all three WAM formulations. Ablations show that visual supervision from successful and failed continuations improves both prediction and control beyond action supervision alone. On four real-world tasks across Wuji and Sharpa, 3 x 3 grid evaluations show that two rounds of deployment learning increase success from 51.0% to 71.7% in cells with at least one initial success, a gain of 20.7 percentage points. These findings support continued predictive learning for improving control through deployment experience, making world modeling an active part of WAM adaptation.

Tue 29 SeptArtificial IntelligenceRobotics
The gist
When robots try to handle delicate tasks, small mistakes can build up and cause bigger problems. The authors propose a way for robots to learn not just by copying actions but also by watching what happens during tasks, including successes and failures. This helps the robot better understand its environment and improve its actions over time, even after being deployed. They tested their method on both simulated and real robot tasks and saw better success rates.
Open → 2609.37398v1

Physical coding agents improve robot task success with evolving programs

Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence

Abstract: Vision-language-action (VLA) and world-action (WAM) models map observations and instructions directly to robot actions. This directness ties a policy to training: minor layout or viewpoint changes cause failure, and instructions generalize poorly. The root cause lies in representation: task requirements, conditions, progress, and failure recovery are implicitly encoded in action sequences, making them difficult to inspect or revise. Digital coding agents offer a precedent: LLMs call tools, verify results, and revise from feedback as executable code. The same working pattern of explicit state, manageable execution, and revisable procedures underlies generalization and long-horizon execution in the physical world, letting physical experience return as reusable programs, memory, or evidence. We propose Physical Coding, representing task state and execution as code. Code as World records objects, relations, constraints, and progress; Code as Policy organizes planning, verification, recovery, and execution. We build HexaAnything, which calls perception, planning, and control tools, including VLA/WAM policies, and makes in-the-loop decisions from external feedback. Verified traces become data and memory, enabling evolution from tools and Harness to model weights, architectures, and ultimately hardware and task design. On RoboCasa365, HexaAnything improves Composite-Unseen and overall success over XR-1 VLA, and its Harness-trained HexaModel beats the base on every split, indicating code traces internalize physical execution. On PhyBench and a dual-arm AgileX robot, the agent autonomously completes physics experiments and most tabletop tasks, often faster than published results. We observe data, model, and tool self-evolution; future work targets weight internalization, autonomous redesign of architectures, languages, representations, and tasks, and deployment in manufacturing and science.

Mon 28 SeptRobotics
The gist
Robots often struggle with small changes in their environment or instructions because their actions are hard to adjust and understand. To fix this, the authors suggest representing robot tasks as computer code that tracks objects and steps clearly. They built a system called HexaAnything that uses this idea to plan, check, and fix its actions, learning from experience like rewriting its own code. This method helped robots do better on new tasks and complete complex experiments faster than before. The approach also lets the system improve itself by evolving its knowledge, models, and hardware designs over time.
Open → 2609.35432v1

Robot policies reuse planned actions to reduce computation calls

Don't Throw Away the Tail: Action Upcycling for Policy Acceleration

Abstract: Modern robot policies predict a chunk of future actions from a single observation, execute only a prefix, and discard the rest before replanning. Choosing the length of this prefix, the execution horizon, poses a trade-off between reactivity and efficiency. A short horizon keeps the policy reactive to the environment, but requires frequent policy calls. Recent test-time methods adaptively select the horizon for each chunk, but they either read model internals, where the signal must be chosen for each architecture, or draw extra samples, which adds cost. We propose *Action Upcycling*, a training-free algorithm that reuses actions the policy would otherwise discard, without accessing model internals or drawing extra samples. We find that discarded actions stay close to their replanned versions as long as the action velocity remains smooth. Action Upcycling therefore extends the execution horizon up to the point where the velocity begins to fluctuate. Extensive experiments on simulated and real-world manipulation tasks show that Action Upcycling reduces policy calls by 1.2--1.7$\times$ with no loss in success rate, across multiple Vision-Language-Action Models (VLAs) and even a World Action Model (WAM). It applies to any chunked policy at negligible cost and is orthogonal to other policy acceleration methods such as few-step sampling and streaming action decoding, opening a new axis for policy acceleration.

Mon 28 SeptRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Robot programs often plan several future moves but only use the first few before making a new plan, which can be slow or unresponsive. The authors found that the unused planned moves can often still be useful and safe to perform, as long as movements don't suddenly change. They created a simple method that reuses these leftover moves without extra calculations or changing the robot’s software. This approach speeds up the robot's decision-making without lowering success in completing tasks.
Open → 2609.34911v1

Reusing robot control policies improves vision guided manipulation tasks

Estimate, Don't Imitate: Reusing Differentiable State-Based Policies for Visuomotor Control

Abstract: Simulation-trained manipulation policies can exploit privileged state information to learn effective contact-rich behaviours, but deployment requires acting from partial observations such as noisy camera images. A common solution is teacher-student distillation, in which a visuomotor policy is trained to reproduce the actions of the privileged expert. This requires the student to jointly infer the task-relevant state and relearn the expert's action mapping that is already available. An alternative is to reuse the state-based expert and learn only a perceptual interface that reconstructs its missing state inputs. However, minimising the state estimate error alone does not necessarily minimise the downstream control error induced by these estimates. To bridge this gap, we train a visual state estimator using both direct state supervision and an action-consistency loss backpropagated through the frozen, differentiable expert. A scheduled objective first establishes a physically meaningful state estimate and progressively emphasises errors that affect the expert's actions. Across five goal-conditioned manipulation tasks, retaining the expert consistently outperforms direct pixel-to-action imitation from the same expert demonstration corpus. We further demonstrate sim-to-real transfer on a physical Panda robot, achieving 76% success without retraining the underlying expert.

Sun 27 SeptRoboticsMachine Learning
The gist
Robots trained in simulation often learn using detailed information about their environment that isn’t available from camera images when they operate in the real world. Instead of training a new vision-based robot controller to copy the actions of this simulation-trained expert, the authors propose keeping the expert and teaching a visual system only to estimate its needed state information. This approach helps the robot perform tasks more successfully since it focuses on making state estimates that matter for actions, not just matching their values. They demonstrate better results in various simulated tasks and on a real robot without retraining the expert controller.
Open → 2609.34018v1

TacGB adds shear sensing to tactile sensors for better robot touch

TacGooseBumps (TacGB): Retrofitting Normal-Only Tactile Sensors with Shear Encoding for Learning Contact-Rich Manipulation

Abstract: Contact-rich policies often fail because distinct physical states look alike yet require different actions. Cameras may not reveal whether a connector is aligned or fully seated, while many normal-only tactile sensors can miss the tangential interactions perpendicular to the grasping direction that distinguish these states. We ask whether a learning policy needs calibrated shear measurements, or only a repeatable observation that separates shear-dependent contact states. We introduce TacGooseBumps (TacGB), a passive domed film that mechanically encodes tangential loading as pattern changes in an existing sensor's pressure map. Tangential loading tilts each dome and redistributes pressure across its footprint; an end-to-end policy consumes the resulting maps without added electronics, force reconstruction, or taxel-level dome alignment. Across four imitation-learning tasks and two data-collection pipelines, TacGB improves goal attainment, efficiency, and contact quality: insertion success increases by up to 36 percentage points, and successful insertions are completed faster, while fragile-object placement becomes gentler and drawing becomes more continuous and straight. Signal, stage-wise, failure-mode, and trajectory analyses link these gains to contact regimes in which task-relevant tangential interactions are poorly resolved by vision and normal pressure alone. Together, these results show that shear need not be measured metrically to benefit robot learning; it can instead be mechanically encoded without changing the underlying tactile sensor or the policy's pressure-map input format.

Sun 27 SeptRobotics
The gist
Robots often struggle to tell the difference between similar touches that need different actions, especially when sliding or sideways forces happen. Cameras and normal tactile sensors usually miss these sideways, or shear, forces. The authors created TacGooseBumps (TacGB), a simple dome-shaped film that changes the pressure pattern on existing sensors when touched from the side. This helps robots learn tasks better without needing complicated new hardware. In tests, TacGB helped robots insert connectors more successfully, handle fragile objects more gently, and draw more smoothly.
Open → 2609.34006v1

RoboMonitor improves robot task monitoring with limited labels

RoboMonitor: Label-Efficient Runtime Monitoring of Robot Task Execution via Predictive Representation Learning

Abstract: Learned robot policies produce actions, but their outputs alone do not establish whether execution is progressing as intended. Robot execution monitoring requires identifying the current execution phase, detecting failures, and recognizing task completion from observations available during execution. Training such monitors requires annotations that are scarce in datasets collected for robot-policy learning. We present RoboMonitor, a label-efficient vision--language execution monitor that learns from these datasets before introducing monitoring supervision. We pre-train on 25 hours of multi-camera trajectories spanning 12 manipulation tasks and two robot embodiments, using action-conditioned future-feature prediction, inverse dynamics, and masked-present prediction. We then transfer the learned visual and context encoders to a causal monitor and apply temporal supervised fine-tuning (Temporal SFT), which combines supervision throughout each observation window with consistency objectives within and across overlapping windows. At deployment, RoboMonitor requires only the task instruction and camera observations. On a four-task monitoring benchmark, RoboMonitor trained with 52 labeled episodes achieves 93.1% mean phase accuracy and 85.9% macro recall over two fine-tuning seeds, exceeding Qwen3-VL and Robometer trained with the same monitoring supervision. Its phase accuracy also exceeds that of both Qwen3-VL and Robometer trained with 100 episodes. A Qwen3-VL ablation shows that Temporal SFT reduces mean spurious phase switching from 15.23% to 4.95%. In closed-loop deployment, the integrated system completes 39 of 40 simulated Toolbox Sorting trials and 35 of 40 real-world Reel Packing trials, with no false recovery triggers observed.

Fri 25 SeptRobotics
The gist
Robots need to know if they are doing their tasks correctly at every step, not just what action to take next. The authors created RoboMonitor, a system that learns from robot video and instructions with very few labeled examples to track task progress, detect failures, and recognize completion. This approach uses a type of learning that predicts future visual features and then fine-tunes with a small set of labeled phases over time. RoboMonitor showed better accuracy than previous methods and worked well in real and simulated robot tasks without false recovery triggers.
Open → 2609.30715v1

Mr Pop speeds up multi-robot path planning with GPU parallelism

MR. POP: Multi-Robot Parallel Optimizing Planner for Almost-Surely Asymptotically Optimal Planning

Abstract: Finding globally optimal paths remains a fundamental challenge in multi-robot motion planning. Despite acceleration of almost-surely asymptotically optimal (a.s.a.o.) planners via CPU-based parallelism, achieving both probabilistic convergence guarantees and strong computational performance, these algorithms still struggle to scale to multi-robot settings. As such, we introduce MR. POP, a GPU-based a.s.a.o. multi-robot planner based on dRRT and the AO-x meta-algorithm. MR. POP uses large-scale GPU-based SIMT-parallelism to simultaneously run hundreds of roadmap construction and tree search iterations with underlying parallel nearest neighbor search and collision checking operations. We show that this enables MR. POP to become the only planner achieving a 100% solve rate while being faster than state-of-the-art a.s.a.o. planners in multi-robot systems up to 35-DOF. MR. POP also raises the success rate of downstream motion optimizers (e.g., from 4% to 72%), by creating high-quality, diverse seeds that help avoid local minima.

Fri 25 SeptRobotics
The gist
Planning paths for multiple robots to move without collisions is a tough challenge, especially when trying to find the best overall routes. The authors introduce MR. POP, a system that uses powerful graphics processors (GPUs) to run many calculations at once for planning these paths. This approach helps it solve planning problems faster and with higher success than previous methods, even as the complexity grows. Because of this, robots get better starting paths for further motion improvements, helping to avoid getting stuck on poor routes.
Open → 2609.30644v1

Robot audits probe decisions to reduce failure in one shot tasks

Audit Before You Commit: Locating Belief Failures in Active Identification for One-Shot Manipulation

Abstract: A robot that probes a few times before one irreversible action, such as tapping a surface before inserting a peg, must decide when the evidence is enough to commit. We argue that this decision rests on two conditions that existing methods do not separate: the belief must still cover the truth in the coordinate that decides the action, and the failure model that scores actions must track realized failure. We audit both conditions separately, offline and with ground truth, on a deployed probe-then-commit pipeline: a particle belief, a scenario failure score, and one commit. On simulated insertion, more taps sharpen the belief while the truth leaves its support on 16.9% of episodes and the failure score turns optimistic by 0.31. Conformal calibration restores coverage but not the decision: confidently wrong instances still pass a confidence gate. The audit's signatures instead point at the observation model, where a hand scan finds a 2.1 mm error in the tap boundary. Correcting that one number cuts failure from 0.354 to 0.112 on untouched instances and transfers unrefitted to a second engine, while in a third engine the same audit suggests an execution-model mismatch instead. Across seven task families in three engines, a few probes at a fixed executor reduce miss or failure. On a physical arm inserting a tool into a rigid pocket by touch, the gain and the audit's two conditions reproduce, and replaying the recorded taps under an injected model error shows the audit's signature on real data. Additional materials are available at https://sites.google.com/view/auditbeforeyoucommit.

Thu 24 SeptRobotics
The gist
Sometimes robots need to check a few times before doing a single important action to avoid mistakes, like tapping before inserting a peg. The paper finds that deciding when the robot has enough information depends on two things: the robot's beliefs must still include the true situation, and the model predicting failures must reflect actual problems. The authors test these ideas on simulated and real robot tasks, finding that small errors in sensing or execution can cause failures but fixing these helps a lot. Their method also shows patterns that help identify where the robot's understanding breaks down.
Open → 2609.30608v1

Robot programming system learns from single human demonstration

RAPID: Robot Agentic Programming from Demonstrations

Abstract: Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitives as trajectory-optimization programs that realize object-level motion effects, while composing them through relational constraints that capture scene-specific geometry at run time. We evaluated RAPID in simulation on eight challenging contact-rich nonprehensile manipulation tasks as well as general prehensile manipulation tasks in the LIBERO-Pro benchmark. We also successfully deployed it on a real Franka arm and evaluated on all eight nonprehensile tasks. In all experiments, RAPID demonstrated strong performance, with generalization over object pose, shape, material, and environment. Website: https://yuyaoliu.me/projects/rapid.

Thu 24 SeptRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Programming robots to perform tasks usually requires lots of work and detailed instructions. The authors created RAPID, a system that watches one single video of a person doing a task and automatically writes, tests, and improves a robot's program for it. Instead of copying exact motions, RAPID focuses on the relationships between objects and their movements, so the robot can handle new situations with different object positions, shapes, or materials. The system was tested both in simulations and on a real robot arm and was able to perform complex tasks involving touching and moving objects without gripping them.
Open → 2609.30249v1

Robot adapts movement plans based on its physical state during tasks

Body-Grounded Replanning for Physically Adaptive Manipulation

Abstract: Manipulation requires not only reasoning about the external environment, but also about the robot's physical condition. A strategy may remain geometrically feasible while becoming physically unsuitable due to increased joint load or limited mobility, yet internal physical state is typically used only for low-level control. We propose body-grounded high-level replanning, which uses internal physical state to adapt manipulation strategies during execution. Body-state events trigger strategy replanning, and an LLM interprets the underlying joint-level state, recent execution statistics, and execution history to select a context-dependent alternative, while leaving the task objective and low-level controller unchanged. We evaluate the framework on a reaching task under controlled load and asymmetric mobility constraints in simulation and on a real robot. Our experiments show that body-grounded replanning maintains high task success while reducing physical effort and enabling more efficient strategy adaptation. Additional contact-rich manipulation experiments demonstrate the applicability of the same replanning interface beyond reaching. These results show that internal physical state can inform not only low-level control, but also high-level decisions about how a manipulation task should be performed.

Thu 24 SeptRobotics
The gist
Manipulating objects is tricky for robots because they not only need to think about the outside world but also about their own body. Sometimes a movement plan looks good but actually puts too much strain on the robot's joints or is hard to perform. The authors designed a method where the robot can notice changes in its body, like joint stress or limited motion, and then change its strategy while still aiming for the same goal. They tested this idea on robots reaching and handling objects, showing it helps keep success high while using less effort.
Open → 2609.30024v1

ActGaze improves robotic gaze for better precision in manipulation

ActGaze: Learning Action-Grounded Gaze through Counterfactual Visual Interventions for High-Precision Manipulation

Abstract: Current Vision-Language-Action (VLA) models often struggle with high-precision robotic manipulation. We attribute this limitation primarily to their visual attention being dispersed across task-irrelevant regions. To address this issue, we propose ActGaze, a training approach that guides VLA policies to gaze on task-relevant regions, much like humans gaze on critical visual cues while executing precise movements. Unlike prior methods that rely on external labels for gaze supervision, ActGaze derives spatial supervision directly from the VLA's own action objective by using counterfactual visual interventions to identify regions that are critical for action prediction. Extensive real-robot experiments on four high-precision robotic manipulation tasks demonstrate that ActGaze induces more focused visual attention on task-relevant regions and consistently outperforms the base VLA policy and other visual-grounding approaches.

Thu 24 SeptRobotics
The gist
Robots often struggle with tasks that need very precise movements because their 'attention' tends to be spread over unimportant parts of what they see. The authors created ActGaze, a training method that teaches robots to focus their gaze on important parts of the scene related to the task, similar to how humans do. Instead of using extra instructions about where the robot should look, ActGaze figures this out by testing how changing parts of the visual scene affects the robot's action decisions. This method helped robots perform better on precise tasks by making them look at what really matters.
Open → 2609.28955v1

Contact implicit admm finds multiple ways to handle contact tasks

Contact-Implicit Stein Projected ADMM for Discovery of Diverse Contact-Rich Manipulation Strategies

Abstract: Contact-implicit trajectory optimization formulates contact-rich manipulation as a single constrained program; however, that single program run collapses onto one local optimum out of many equally valid contact modes, grasps, or push directions. As a consequence, the resulting manipulation strategy is reluctant to change and sensitive to initialization. In order to promote robust manipulation, this paper investigates how contact-implicit solvers can discover diverse contact-rich strategies. Our approach derives a variation of Consensus Alternating Direction Method of Multipliers (ADMM) combined with Stein variational inference methods to output a set of distinct contact-rich solutions. We find that applying the Stein repulsive force to ADMM's split variable (rather than its primal form) allows for effective coverage over the set of feasible contact strategies without prematurely stalling the solver. We demonstrate the effectiveness of our approach on a variety of contact-rich manipulation tasks, including pushing, grasping, and multi-robot handover. Last, we find the proposed solver is simpler in form and capable of discovering unique contact modes when compared with existing solvers. Videos and code with examples are found in https://anon-website-submission.github.io/stein-admm-website/.

Wed 23 SeptRobotics
The gist
Robots often need to touch and manipulate objects in many ways, but existing methods usually find just one way and get stuck there. The authors designed a new technique that helps robots discover many different ways to touch and move objects at once, making their behavior more flexible and reliable. They combined a known optimization approach with a method to keep solutions diverse and tested it on tasks like pushing, grasping, and handing over objects between robots. This approach finds multiple useful contact strategies more easily than older methods.
Open → 2609.28299v1

Machine learning helps robots handle flexible cables with control

Manipulation of Deformable Linear Objects Using Model Predictive Path Integral Control with Bidirectional Long Short-Term Memory Learning

Abstract: The manipulation of Deformable Linear Objects (DLOs) such as cables poses a significant challenge for automation due to their infinite degrees of freedom and non-linear dynamics. In this paper we present a machine learning based optimal control approach for the manipulation of DLOs. This approach is divided into two main components: modeling and control. For modeling the dynamics of the DLO, we propose a learning based approach using a bidirectional Long Short-Term Memory (biLSTM) network. The biLSTM network is trained on synthetic data generated by the MuJoCo physics engine. For manipulating the DLO, a model predictive control strategy that employs Model Predictive Path Integral (MPPI) control is selected. The proposed approach is evaluated through simulation and experiments. The results demonstrate the effectiveness of the proposed method in achieving accurate and efficient manipulation of DLOs.

Tue 22 SeptRobotics
The gist
Cables and similar flexible objects are hard for robots to manage because they bend and stretch in complicated ways. The paper presents a method where a type of neural network called a bidirectional Long Short-Term Memory is trained using simulated data to predict how these objects move. Then, a control technique called Model Predictive Path Integral (MPPI) control uses these predictions to guide the robot in handling cables accurately. The authors tested this approach both in simulation and with real experiments, showing it works well.
Open → 2609.26238v1

CableVLA improves robot cable routing by combining vision touch and physics

CableVLA: Simulation-Privileged Global-Local Representation Learning for Cable Routing

Abstract: Cable routing requires coordinated control of global cable topology and changing local contacts. We present CableVLA, an end-to-end multimodal vision-language-action framework that converts simulation-privileged supervision into deployable cable-topology and tactile representations. TopoHead distills node-level physics and current and future cable-topology information into causal visual context for the action expert. TacSense uses complementary frame and taxel branches to learn contact dynamics from resistive arrays, with simulator-derived kinematics and contact events providing supervision beyond the measured force map. A contact gate activates force-tactile residuals that refine the next 8 arm-and-gripper actions of a frozen topology-conditioned policy. Across 345 MuJoCo evaluations, CableVLA improves success from 62.6% for the $π_{0.5}$-V visual baseline to 84.9%. TacSense achieves pronounced gains in slip-transition recognition over a CNN-LSTM baseline with a similar parameter count, and this advantage persists under frozen-encoder probes. Topology prediction and 57-task tactile evaluations assess representation quality, while policy adaptation studies evaluate downstream control performance. Cross-simulator and real-robot comparisons further examine zero-shot policy transfer under changes in dynamics and sensing.

Tue 22 SeptRobotics
The gist
Routing cables by robots is hard because it needs understanding both the overall cable shape and how it touches things along the way. The authors designed CableVLA, which uses simulations to teach robots with cameras and touch sensors to better understand cable shapes and contacts. This system notably improves success rates in simulated cable routing tasks and can adapt to different robots and settings without extra training. Their approach combines visual cues, touch data, and physics knowledge to guide robot actions more accurately.
Open → 2609.25606v1

Robot control adapts by knowing both user intent and robot ability

Capability-Aware Arbitration for Semantic Intent-Based Shared Control

Abstract: Shared control often allocates robot authority based on confidence in inferred human intent, assuming reliable autonomous execution. When this assumption fails, high intent confidence can cause over-helping. We present a capability-aware shared-control framework in which a vision-language model (VLM) infers human intent and provides semantic-intent confidence, while a vision-language-action (VLA) policy generates autonomous actions. VLA capability confidence is estimated online from the dispersion and local instability of stochastic action trajectories. We design a nonlinear arbitration policy that combines Bayesian-filtered semantic-intent confidence with VLA capability confidence through a sigmoid mapping to adapt robot authority. Our evaluation combined VLM/VLA confidence assessment with a study involving 12 participants performing pick-and-place and bidirectional stacking under in-distribution and out-of-distribution conditions. The proposed method achieved the highest task success rate (92%), compared with manual teleoperation (83%), intent-only arbitration (44%), and fixed equal-weight blending (10%). It also achieved higher control friendliness and lower authority-weighted disagreement than both shared-control baselines. These results demonstrate the benefit of incorporating VLA capability into authority allocation to mitigate over-helping and improve shared-control performance.

Mon 21 SeptRobotics
The gist
Robots that help people by guessing what they want can sometimes try to do too much and make mistakes if they are not good at the task. The paper shows a way for the robot to consider not just what the human wants but also how well the robot can do the job at that moment. This helps the robot decide when to take control and when to let the human do it, making tasks like picking and stacking objects easier and more successful. Tests with people showed that this method works better than older ways of sharing control between human and robot.
Open → 2609.25369v1

Joint modeling improves robot two-arm manipulation success rates

JAMB: Joint Action-Motion Diffusion for Bimanual Manipulation

Abstract: Coordinated bimanual manipulation is challenging because the motion of either arm can alter the shared 3D scene and thereby affect the other arm. Yet most diffusion policies generate actions without explicitly modeling these future geometric consequences, while predictive variants typically use future state only as auxiliary supervision or fixed conditioning. We address this limitation by proposing JAMB, a diffusion policy that jointly denoises bimanual actions and future 3D point tracks. By allowing action and track hypotheses to evolve together within a shared Transformer, each can inform and refine the other throughout denoising. We further ground multimodal representations in a shared spatiotemporal coordinate system to facilitate geometry-aware interaction during joint denoising. We evaluate JAMB on diverse bimanual manipulation tasks in RoboTwin 2.0 and on a real-world robot, comparing it with action-only policies and alternative future-prediction approaches spanning different state representations and learning objectives. Across 16 simulation tasks, JAMB achieves an average success rate of 83.4%, outperforming the strongest baseline by 23.9 percentage points. On three real-world tasks, it outperforms the action-only and auxiliary geometry prediction methods by 50.0 and 21.2 percentage points, respectively. Beyond these performance gains, JAMB shows stronger generalization to cluttered scenes and out-of-distribution backgrounds than the evaluated baselines. Together, these results demonstrate the effectiveness of our joint action-motion modeling framework for coordinated bimanual manipulation. Our project website is available at https://jam-bimanual.github.io/

Mon 21 SeptRobotics
The gist
Coordinated use of two robot arms is hard because each arm’s movement changes the shared space and affects the other arm. Most existing robot controllers predict actions without fully considering these future changes in 3D space. The authors propose JAMB, a method that predicts actions and future movements together, letting each prediction inform the other. Tests in virtual and real robots show JAMB achieves higher success and better adapts to cluttered scenes than other approaches.
Open → 2609.25322v1

Robots learn touch from signals at one high-speed point

Learning tactile perception from high-bandwidth single-point sensing

Abstract: Tactile sensing is increasingly being incorporated into learning-based robotic manipulation, yet many existing approaches rely on spatially distributed sensors. Here we introduce SpectRobot, a framework that transforms single-point tactile signals into compact time-frequency spectrograms. These spectrograms encode high-bandwidth tactile histories as fixed-size image-like representations. They can be processed by standard vision encoders and integrated into learning pipelines originally developed for vision, while preserving temporal and frequency information unavailable to conventional cameras. Rather than increasing spatial density through arrays of tactile elements, SpectRobot exploits the rich dynamics contained in sparse, high-bandwidth single-point measurements. In our implementation, the sensors are mounted away from the contact surface while remaining mechanically coupled to it, reducing direct exposure to wear and potentially improving robustness in harsh environments and for long-term deployment on dexterous robots. Our experiments demonstrate that: (1) a robot can exploit single-point vibration signals to solve a visually occluded manipulation task; (2) temporal history strongly influences policy performance, while sensing bandwidth controls the spectral information available, with measurements extending to 100~kHz; and (3) the same representation can be used across different tactile sensing technologies mediated by acceleration, force, or strain. We further show that capabilities previously associated with research-grade instrumentation can be accessed using readily available, off-the-shelf hardware. We believe that broader access to high-bandwidth tactile sensing could facilitate the integration of contact dynamics into embodied learning systems and, for some tasks, offer an alternative or complement to increasing the spatial density of tactile sensing.

Mon 21 SeptRoboticsMachine Learning
The gist
Robots usually use many touch sensors spread out to feel what they are touching. This paper shows a new way using just one sensor that records very fast vibrations, turning those signals into pictures a computer can understand. The authors show that these pictures hold important details about touch over time and frequency, letting robots do tasks even when they can’t see what they are manipulating. Their method works with different kinds of touch sensors and can use common hardware, potentially making touch sensing simpler and more durable for robots.
Open → 2609.24621v1

Dexterous robot hands learn from human touch patterns without real training

Dexterous Robot Manipulation from Human Demonstrations via Contact-Anchored Retargeting and Residual Policy Learning

Abstract: Learning dexterous manipulation from demonstrations is bottlenecked by data: the contact forces that determine whether a grasp succeeds are absent from every scalable source of human demonstrations. This paper builds on two observations. First, what survives the change from a human hand to a robot hand is the contact structure of a demonstration - which finger regions touch which object locations, and in what order - rather than its joint motion. Second, physical consistency need not be engineered per task: a single residual reinforcement learning (RL) policy, trained once across diverse demonstrations, can repair kinematic recordings into physically consistent, contact-annotated trajectories, and the same residual formulation restores dynamic feasibility after retargeting. These observations yield a three-stage pipeline that converts human motion-capture recordings into dexterous robot policies with no real-robot training data: physics refinement with a simulated MANO hand recovers contacts and forces, contact-anchored retargeting transfers the demonstrated contact structure through an objective independent of hand morphology, and residual policy learning adapts the result to robot actuation. The pipeline reconstructs 25,454 single-hand trajectories (success 7.3% -> 59.3%) and 25 dual-hand tasks (16.0% -> 62.4%) with one shared policy per setting, transfers one human dataset to four morphologically distinct robot hands (+62.4 pp), and executes four contact-rich bimanual tasks on physical hardware with zero real-robot training data.

Mon 21 SeptRobotics
The gist
Robots need data about how hands touch and hold things to learn delicate tasks, but this information is usually missing in human recordings. The authors found that the pattern of contacts between fingers and objects matters more than exact hand movements. They created a method that refines human recordings into realistic touch and force data, then adapts these to different robot hands using a single learning algorithm. This approach lets robots perform complex hand tasks successfully, even without training on real robots.
Open → 2609.24093v1

Geometry based 6D pose estimation method works without pretrained models

G6D: Geometric Learning-Free RGB-D 6D Pose Solver for Robotic Manipulation

Abstract: 6D object pose estimation is fundamental to robotic manipulation and automation. Recent zero-shot methods have significantly improved generalization to unseen objects, but most still rely on large-scale pretrained models with substantial GPU computation and memory demands. These requirements complicate deployment on robotic platforms where perception, planning, and control share limited computational resources, while learned intermediate representations offer limited geometric interpretability for task-specific adaptation. To address these limitations, we propose G6D, a learning-free, geometry-driven RGB-D 6D pose solver. Given an RGB-D observation, an object instance mask, camera intrinsics, and a CAD model, G6D generates pose hypotheses through template-based geometric matching and refines them using silhouette and depth consistency, forming a purely geometry-driven pose estimation paradigm. This paradigm requires neither pretrained visual models nor target-specific training and preserves interpretable geometric representations throughout pose estimation. Moreover, adjustable hypothesis counts provide flexible accuracy-computation trade-offs, while a CPU-only configuration supports deployment without GPU resources. Experiments on LineMOD and five BOP19 datasets demonstrate advanced performance. Real-world pick-and-place experiments further demonstrate G6D's applicability to robotic manipulation. The complete project is publicly available at https://ai4control.github.io/G6D-Project-Page .

Sun 20 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Estimating the exact position and orientation of objects in 3D (6D pose) is important for robots to pick up things correctly. Many recent methods need large pretrained AI models requiring heavy computation and lots of GPU memory, which makes running them on robots harder. The authors present G6D, a technique that uses pure geometry and depth information from cameras to find object poses without any learning or prior training. This approach works well on several standard datasets and real robot tasks, even running efficiently on CPUs without needing GPUs.
Open → 2609.23566v1

Vision language models control robots with human like commands

Transferring the Intelligence of VLMs to Robotic Control

Abstract: Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving strategies. Experiments on RoboTwin 2.0 C2R and RoboDojo demonstrate that RoboDawn achieves strong performance without task-specific robot training. In the zero-shot setting, RoboDawn outperforms several strong policies trained on benchmarkspecific robot data, while a single in-context demonstration further yields substantial performance gains and establishes state-of-the-art (SOTA) results. On RoboTwin 2.0 C2R, the success rate increases from 53.2% zero-shot to 73.6% one-shot, exceeding the solid baseline π0.5 (46.0%). Similar gains are observed on RoboDojo, where success rate improves from 35.67% zero-shot to 47.17% one-shot. The same framework also transfers to real-world robots, performing block-in-basket and block stacking on Franka.

Sat 19 SeptRobotics
The gist
Controlling robots well is hard because robots need to understand both their surroundings and the task they are doing. The authors use large vision-language models (VLMs) to bridge this gap by teaching them to control robots through simple commands like moving and grabbing. They created an interface called RoboDawn that lets these AI models see what the robot sees, think about what to do next, and then act, improving as they go. Tests show that this method works well even without special robot training, and it performs better with a few examples. The same approach also works on physical robots to complete tasks like stacking blocks.
Open → 2609.22966v1

Robotic hand design enables two-part assembly using one hand

A Reconfigurable Dual-Opposition Architecture for Single-Hand Assembly and Manipulation

Abstract: In-hand assembly is constrained by the need to maintain grasps on two separate parts while controlling their relative motion within a single hand. To enable both in-hand assembly and manipulation, we present a reconfigurable dual-opposition architecture. Specifically, to support simultaneous grasping of two parts and coordinated in-hand manipulation, four independently actuated fingers are organized into two virtual finger (VF) oppositions, with their relative configuration controlled by a reconfigurable palm. To describe hand motion and simultaneous two-object grasping configurations, a kinematic model of the fingers and palm and an object-size-conditioned workspace formulation are built. To further evaluate motion performance and assembly capability, finger-joint motion and palm tracking are characterized, and in-hand assembly is demonstrated through tasks involving grasping, alignment, fastening, and pressing. Ablation experiments further demonstrate the importance of finger abduction/adduction and palm reconfiguration for successful in-hand assembly. In simulation, the proposed hand achieves a mean continuous sphere rotation success rate of 98.6% over diameters of 40-230 mm, compared with 73.8% for the LEAP Hand. After policy fine-tuning with external disturbances, the proposed hand achieves 92.8% success under disturbances from multiple directions, compared with 45.2% for the LEAP Hand. Hardware demonstrations further show in-hand rotation of objects of different sizes using policies trained in simulation. Together, these results show that the proposed architecture supports both assembly of two separately held parts and coordinated manipulation of a single object within one hand.

Sat 19 SeptRobotics
The gist
Putting two parts together by holding and moving them inside one hand is very tricky. The authors designed a special robotic hand with four fingers that can change how it holds two objects at once, letting it move and assemble them inside the hand. They created a model to describe how the fingers and palm move and tested the hand's ability to grasp, align, and fasten parts both in simulations and real hardware. Their design worked much better than an existing robotic hand, especially when dealing with disturbances or different object sizes.
Open → 2609.22871v1

Predictive sensorimotor learning improves robot contact manipulation success

PSR: Predictive Sensorimotor Representation Learning for Contact-Rich Manipulation

Abstract: Contact-rich manipulation requires policies to generate precise actions by reasoning over contact forces, robot configurations, and interaction histories beyond visual observations. Existing methods passively condition on force feedback rather than actively predicting future contact dynamics, limiting their ability to generate high-precision actions. To address this problem, we introduce Predictive Sensorimotor Representation (PSR) learning, a framework that learns a hierarchy of predictive representations from multimodal sensorimotor signals and integrates them into the action stream of a visuomotor policy. Specifically, during a pretraining stage, a multimodal Transformer is trained to learn a hierarchy of predictive representations by jointly forecasting future interaction dynamics. The learned hierarchy subsequently augments the action stream, enabling the resulting policy to exploit contact-relevant cues at multiple depths. We further instantiate PSR within a Vision-Language-Action (VLA) model, resulting in PSR-VLA, and evaluate it on six real-world contact-rich manipulation tasks. Experimental results show that PSR-VLA achieves 91.7% overall success, improving over $π_{0.5}$, ForceVLA-$π_{0.5}$, and ForceVLA2-$π_{0.5}$ by 30.0, 22.5, and 19.2 percentage points, respectively. These results demonstrate the effectiveness of the proposed PSR for force-aware, contact-rich manipulation. Videos of the tasks and stability tests are available at https://psr-vla.pages.dev/.

Fri 18 SeptRobotics
The gist
Robots that handle tasks involving touching and moving objects need to understand not just what they see but also the forces they feel and what happened before. The authors propose a new way to teach robots to predict future touch and movement interactions by learning from different types of sensor data together. This improves how precisely robots can plan their movements in tricky tasks. Testing on real robots showed their approach works much better than previous methods.
Open → 2609.21753v1

Robotic fabric comparison improves accuracy and speed with adaptive sensing

AVT-Fabric: Active Visuo-Tactile Perception via Adaptive Evidence Selection for Efficient Robotic Fabric Comparison

Abstract: Robotic fabric comparison needs to actively combine visual appearance and tactile cues. Here, we present AVT-Fabric, an RGB-first framework that allocates tactile evidence according to the difficulty of each comparison. A dual-scale gate evaluates answer-token confidence and raw logit separation to determine whether another force-tagged GelSight observation is needed. Compact textual memory preserves the executed history, and majority voting consolidates the selected predictions. On 400 held-out comparisons, AVT-Fabric achieves 98.0% accuracy with a compact 7B Multimodal Large Language Model (MLLM), surpassing the 94.0% reported by the 90B MLLM-Fabric baseline by 4.0 percentage points while processing only 1.60 of five available stages on average. It improves on matched passive inference by 9.25 percentage points and reduces model-side latency by 61.8%, while also improving on RGB-only accuracy. Four additional MLLM backbones support the generalizability, accuracy, and efficiency of the framework. This framework is also deployed on a real robotic system, achieving 78.1% pairwise ranking accuracy and correct fabric selection in seven of eight application scenarios. AVT-Fabric demonstrates that adaptive evidence selection can improve both the accuracy and efficiency of robotic visuo-tactile reasoning.

Fri 18 SeptRobotics
The gist
Robotic systems that compare fabrics often rely on both looking at and touching them. The authors present a method that mostly uses vision first and only uses touch sensing when needed, making the process more efficient. This approach improves accuracy while reducing the time needed compared to previous methods. The system also worked well when tested on a real robot handling fabric selection.
Open → 2609.21377v1

Proprioception improves robot failure analysis and timing detection

ProTracer: Proprioception-Guided Failure Diagnosis in Robot Manipulation

Abstract: This paper presents a comprehensive framework for robot manipulation failure analysis that includes binary failure detection, failure categorization, explanation generation, and the additional capability of failure onset localization, which aims to identify the earliest moment at which a robot execution deviates from a valid task-completion trajectory and is ultimately followed by task failure. To address these tasks, we propose ProTracer, a training-free framework that leverages existing Vision-Language Models (VLMs) together with proprioceptive signals for failure analysis. Our method uses proprioceptive dynamics to identify temporally informative action boundaries and converts richer robot-state signals into structured natural-language descriptions that can be jointly analyzed together with visual observations by the VLM. This design combines the temporal precision of proprioceptive signals with the multimodal reasoning capabilities of modern VLMs without requiring additional model training. We further introduce FailTime, a benchmark with synchronized visual and proprioceptive observations for evaluating conventional failure diagnosis tasks as well as failure onset localization. Experiments demonstrate that ProTracer achieves strong performance across both conventional failure diagnosis tasks and the newly introduced failure onset localization task, highlighting the importance of proprioceptive reasoning for fine-grained temporal failure analysis.

Fri 18 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Robots sometimes fail to complete tasks, and knowing why and when this happens is important. The authors created ProTracer, a system that uses both what the robot sees and what it feels through its own sensors to find out not only if a failure happened and what kind, but also the exact moment the problem started. ProTracer works without needing extra training by combining sensor data into clear descriptions that a vision-language AI can understand. They also made a new test set called FailTime to check how well systems can pinpoint failures in robot actions.
Open → 2609.21369v1

Agile tactile model improves robot control in contact tasks

Agile-WAM: An Agile Tactile World Action Model for Contact-Rich Robot Control

Abstract: World Action Models (WAMs) advance beyond conventional visuomotor policies by jointly predicting future world states and robot actions, enabling the policy to learn physical dynamics that support effective control. However, recent tactile WAMs often rely on large-scale pretrained generative backbones to capture contact-rich physical dynamics, which limit their inference efficiency and flexible deployment. In this paper, we present \ABBR{}, an agile tactile World Action Model for contact-rich robot control. \ABBR{} encodes visual and tactile observations into a shared latent that serves as the source of a direct vision-tactile-to-action flow-matching process, which can jointly generate latent representations of action chunks and future visual/tactile latents. A key observation is that vision and tactile signals evolve at inherently different timescales: adjacent visual frames are often highly similar, whereas tactile signals can change abruptly upon contact. We therefore introduce multi-horizon multimodal prediction in \ABBR{}, which provides supervision for visual latent at a larger temporal offset while predicting the tactile latent in the next frame to capture fine-grained contact dynamics. Across nine simulated and five real-world contact-rich manipulation tasks, \ABBR{} demonstrates strong and robust performance, outperforming the strongest baseline in success rate while maintaining low inference latency. In particular, in five real-world experiments, \ABBR{} yields a relative gain of $\textbf{29.4\%}$ in overall success rates while achieving inference latency of $\textbf{11.9 ms}$. These results demonstrate that multimodal WAM can be achieved with an agile architecture suitable for precise and high-frequency robot control. More details are available on our project page: https://hanchuzhou.github.io/TARO_project_page/.

Thu 17 SeptRoboticsMachine Learning
The gist
Controlling robots in tasks where they need to touch and manipulate objects is tricky because sense data changes differently over time. The authors developed a new method called Agile-WAM that learns from both sight and touch by predicting future states and actions more efficiently. Their model pays special attention to how visuals change slowly but touch signals can change quickly, which helps the robot make better decisions. Tests in simulations and real-world tasks showed that Agile-WAM performs better and faster than previous methods.
Open → 2609.20761v1

Hybrid control improves robot book insertion in tight shelves

Hybrid Residual Reinforcement Learning for Contact-Rich Robotic Book Insertion

Abstract: Placing a grasped book into a tight shelf is a compact but difficult contact-rich control problem: millimetre-scale pose error can turn a geometrically valid approach into jamming, failed release, or incomplete seating. We study this final phase after grasp acquisition and global approach, and ask how control authority should be divided between known geometry and learned behaviour. Our method retains a nominal task-space controller for structured insertion and seating, while residual PPO supplies bounded local corrections and decides when to release. Only the brief open-retreat-reclose transition is scripted. For the final policy used on hardware, a deployment-matched simulation evaluation over 512 fixed conditions yields 98.50 percent mean success (0.23 percentage-point sample SD) across three independent training runs, compared with 37.89 percent for nominal control. On the physical xArm7, 60 trials over 30 matched conditions show the same qualitative advantage: residual control raises success from 26.7 percent to 63.3 percent, reduces failures from 22 to 11, and wins 13 of the 15 matched conditions in which the two controllers differ. Robustness tests show that performance remains above 87 percent under initialization perturbations up to 1.5x, while very tight clearances expose the geometric limit of local correction. These results support a hybrid design in which geometry preserves reliable task structure and learning is concentrated on the contact-sensitive behaviour that fixed rules handle poorly.

Thu 17 SeptRobotics
The gist
Putting a book into a tight shelf is tricky because tiny errors can cause the book to get stuck or not sit right. The authors studied how a robot can use a mix of fixed rules about the shelf’s shape and a learning system that adjusts its movements locally. Their new method keeps a main controller for general movements but adds a learning part that makes small, careful corrections and decides when to let go of the book. Tests showed this approach worked much better than using fixed rules alone, both in simulations and real robots.
Open → 2609.19962v1

Humanoid robots calibrate sensors and joints without external targets

OmniCalib: Target-Free, Task-Structured Self-Calibration for Humanoid Robots

Abstract: Assembly, wear, and component replacement perturb the sensor extrinsics and joint zeros encoded by a humanoid CAD model. Existing procedures calibrate one sensor pair or require external fiducials. Using only robot-native motion and onboard sensing, we present OmniCalib, a target-free workflow that calibrates the full upper limbs---all 14 arm joint zeros and the extrinsics of both wrist and chest cameras---as well as lower limbs and the multi-camera head rig. Each module matches a robot-native task to a parameter block, checks observability, and writes only supported corrections to the CAD model. Our depth ICP method recovers all 14 arm joint zeros and calibrates all RGB-D camera extrinsics without any calibration target. Relative to CAD, the estimated extrinsic corrections are 10.56 mm and 1.74 degrees for the left wrist, 6.33 mm and 1.25 degrees for the right wrist, and 9.81 mm and 0.929 degrees for the chest RGB-D camera. ICP point-to-plane residual is 2.09 mm. On the same injected offsets, ICP and ArUco recover all 14 joint zeros below the 0.1-degree encoder-resolution reference. On an AGIBOT A3 Ultra humanoid, four static double-support stances recover all 12 lower-limb joint-zero offsets injected with an RMS error of 0.063 degrees. The head module combines multi-camera visual odometry with legged odometry and dynamic compensation through the live ROS transform tree. Using only planar walking, it attains a mean SO(3) error of 1.061 degrees across three sequences. The best sequence reaches 0.775 degrees, competitive with iKalibr at 0.902 degrees from rich 6-DOF excitation. Rig-relative angles repeat within 0.140 degrees. Injection recovery and held-out tests validate each observable block.

Thu 17 SeptRobotics
The gist
Humanoid robots need precise information about how their sensors and joints are arranged to move and see accurately. Over time, assembling parts or wear can cause this information to become inaccurate. The authors present OmniCalib, a method that lets robots recalibrate their sensors and joint positions using only their own movements and onboard cameras, without relying on special markers or external devices. This technique works for upper limbs, lower limbs, and multi-camera heads, showing accurate results in recovering joint and sensor positions.
Open → 2609.19582v1

Robot finger uses light patterns to sense exact touch location

LUMO: Designing Luminous Contact Morphology for Repeatable Whole-Finger Contact Observation

Abstract: A low-impedance robot finger reports through joint torque how strongly it is loaded, but the same torque can arise from a small force near the fingertip or a large force near the joint. Resolving the force therefore requires knowing where along the finger contact occurred. LUMO makes that location externally observable. Embedded LEDs illuminate a compliant silicone pad, and contact deforms the pad so that light emerging from the finger's side changes in a pattern set by where the load acts. Because the same structure also carries the contact load, we optimize its cross-section, including the pad profile, rigid carrier, and lateral void, for two behaviors at once. Mechanically, the pad conforms under low preload while the carrier increasingly restricts further deformation as load rises. Optically, different contact locations produce separated responses on the finger's side. The search uses rigid--soft contact simulation, ray tracing, and multi-objective Bayesian optimization. Across two silicones, six contact locations, and 10- and 30-mm spherical indenters, the optimized morphologies improve neighboring-location separation relative to variation from re-establishing contact by \(15\)--\(59\%\). Estimating contact location from the optical response using the known LED spacing and combining it with joint torque gives \(1.44~\mathrm{N}\) normal-force MAE over 931 samples. In a two-finger hand, localized side responses appear on several links simultaneously during grasps.

Wed 16 SeptRobotics
The gist
Sometimes robot fingers feel a force but can't tell where it happened along the finger. The paper presents LUMO, which puts lights inside a soft covering on the finger. When the finger is pressed, the soft part changes shape and these changes alter the light coming out at the sides. By looking at these light patterns, the authors can figure out exactly where the finger was touched. This helps robots better understand touch by combining light signals with the forces detected at the joints.
Open → 2609.18165v1

Robot manipulation improves using symmetry aware vision language models

SAVLA: Symmetry-Aware Vision-Language-Action Models for Robotic Manipulation

Abstract: Vision-language-action (VLA) models have become the dominant paradigm for language-conditioned robot manipulation. However, although images and language instructions inherently encode geometric information, VLAs acquire their spatial competence purely from demonstrations. As a result, they are reliable only within the range of scene poses that the demonstrations cover. We propose SAVLA, an end-to-end symmetry-aware VLA model for robust and data-efficient policy learning. Our approach keeps the pretrained vision-language backbone entirely frozen while combining it with an equivariant flow-matching action head and a learned canonicalizer. The head decomposes its state, action, and conditioning inputs into invariant and equivariant channels, and preserves this typing throughout all of its layers. The canonicalizer transforms oblique-view images into a canonical frame and rotates the geometric conditions consistently. We evaluate our model on LIBERO. Compared with the GR00T N1.5 baseline, SAVLA improves the success rate averaged over all four LIBERO suites by 5.1 points and increases the mean success rate under rotation on LIBERO-Goal from 41.5% to 90.4%.

Tue 15 SeptRobotics
The gist
Robots that follow language instructions often struggle when objects or scenes look different from their training examples. The authors introduce SAVLA, a new method that helps robots understand and handle objects better by recognizing symmetrical patterns and transforming images into a standard view. This approach allows robots to learn more efficiently from fewer examples and perform more reliably even when scenes are rotated or viewed from different angles. Their tests show SAVLA succeeds more often than previous methods, especially when objects are rotated.
Open → 2609.16641v1

Benchmark measures AI skill in long mechanical CAD workflows

CADWorld: Computer-Use Benchmark for Long-Horizon Computer-Aided Design

Abstract: Computer-use agents are increasingly evaluated in realistic desktop environments, but existing benchmarks provide limited coverage of professional engineering workflows whose outputs are persistent, structured artifacts. Mechanical computer-aided design (CAD) is a particularly demanding setting: an agent must manipulate geometry and constraints over long interaction horizons while producing a native project whose dimensions, construction structure, and downstream engineering state remain valid. We introduce \textbf{CADWorld}, a benchmark for long-horizon computer use in FreeCAD. CADWorld contains 200 tasks spanning 11 mechanical-CAD workflow categories, including sketching, part modeling, assembly, CAM, FEM, measurement, mesh processing, and technical drawing. Agents operate through screenshots and GUI actions, while success is determined by task-specific executable checks over saved FreeCAD artifacts and auxiliary outputs, covering geometric properties, parametric structure, constraints, manufacturing state, and simulation results. Across seven current agents on the full benchmark, the strongest agent achieves 17.5\% success, compared with an 87.0\% expert reference pass. We find that weaker agents often fail before producing a valid artifact, whereas stronger agents increasingly fail on structural, geometric, and construction-process requirements. CADWorld therefore exposes a gap between general GUI competence and reliable execution of persistent, verifiable engineering workflows. Project accessible at https://cad-world.github.io.

Mon 14 SeptArtificial Intelligence
The gist
Many computer agents are tested in simple desktop tasks, but few face the challenge of professional engineering work that requires creating detailed, accurate machine parts. The authors created CADWorld, a set of 200 tasks in FreeCAD software that tests agents on complex mechanical design steps over long periods. They found that while experts solve nearly all tasks, the best AI agents succeed less than 20% of the time, especially struggling with maintaining the correct design structure. This benchmark highlights the difficulty computer agents have in reliably performing real-world engineering tasks.
Open → 2609.16251v1

Dexterous robot hands learn to move grasped objects precisely in 3D space

Learning In-Hand Object Reaching to General 6D Poses

Abstract: In-hand manipulation allows multi-fingered dexterous hands to reconfigure grasped objects without releasing and regrasping them. This improves manipulation efficiency by reducing repeated grasp acquisition and large arm motions. However, most learning-based methods focus on reorientation, continuous rotation, or translation, whereas many tasks require joint control of object position and orientation. We formulate this capability as in-hand 6D object pose reaching: starting from an existing grasp, coordinated finger motions move the object to a palm-relative target pose. We present POISE (Palm-relative Object reaching In SE(3)), a sim-to-real reinforcement learning framework for this task. POISE combines diverse stable-grasp initialization, goal- and geometry-conditioned control, an adaptive 6D goal curriculum, and a compact reward scheme for pose reaching and grasp preservation. In simulation, diverse initialization raises held-out-grasp success from 40.1% to 51.5% and post-drop recovery from 33.8% to 72.9%; the curriculum raises full-range success from 6.2% to 59.5%. On hardware, the grasp-maintenance reward improves three-target sequence success from 20% to 80%. In real-world experiments, POISE reaches successive 6D targets without manual reset across multiple object geometries and wrist orientations, and recovers from external disturbances. To support further research in dexterous manipulation, we will release our code at https://junxiaolin.github.io/poise-website/.

Sat 12 SeptRobotics
The gist
Moving objects inside a robot’s hand without letting go is tricky because it requires careful finger movements to change the object’s position and orientation simultaneously. The authors develop a new method called POISE that teaches robot hands through simulation to reach specific 3D positions and rotations of an object held in the palm. Their approach improves success rates by training with varied initial grasps and gradually harder goals, and it works on real robots even when the object is disturbed. This helps robots handle tools or parts more efficiently by adjusting them without dropping or regrasping.
Open → 2609.13761v1

Dynin Robotics uses shared model to improve robot action and goal prediction

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Abstract: Visual goal and dynamics prediction can provide language-conditioned robot policies with both a target outcome and a representation of action-dependent scene changes. We bring these predictions into action generation and selection through a shared trajectory model. Dynin-Robotics implements this formulation on Dynin-Omni, an omnimodal masked-diffusion backbone, representing language, visual observations, goals, and actions as discrete tokens. By varying conditioning and target spans, the same model learns action prediction, action-conditioned next-observation prediction, terminal goal-state prediction, and trajectory-to-instruction reconstruction. These interfaces support test-time scaling through goal prediction, action-candidate evaluation, and joint refinement of action and future-state predictions. We continually pretrain the model on approximately 1.33 million trajectories from 48 Open X-Embodiment datasets and adapt it separately to downstream domains. On two VLABench tasks, robot pretraining improves adaptation within a fixed Stage-2 step budget, and the full objective mixture improves shifted-instruction success over Policy-only post-training under the same coupled decoder. Combining goal guidance with joint action-next-state denoising further improves shifted-instruction success over action-only decoding; the benefit depends on how the predictions are composed. Dynin-Robotics achieves competitive performance on LIBERO and zero-shot LIBERO-Plus, together with a 78.4% average success rate across four manipulation conditions on a Franka Research 3 robot. An optimized block-parallel implementation accelerates model-side action decoding by up to 29.2x relative to the base implementation under the reported profiling setup. These results support shared trajectory modeling as a common interface for learning complementary robot objectives and composing their predictions during control.

Fri 11 SeptRoboticsArtificial IntelligenceMachine Learning
The gist
Robots need to understand both what to do and how their actions change the world to succeed at tasks described by language. The authors developed Dynin-Robotics, a single model that learns to predict robot actions, future scenes, goals, and instructions all together. It does this by turning everything into tokens and training on a large variety of robot data. This unified approach helps robots perform better in new tasks and speeds up decision-making. The model was tested successfully on several robot benchmarks and a real robot arm.
Open → 2609.13053v1

Agentic AI autonomously configures smart digital twins in manufacturing

Agentic AI-enabled Semantic Commissioning of a Cognitive Digital Twin for Reconfigurable Manufacturing

Abstract: Rapid bespoke commissioning of the Cognitive Digital Twin (CDT) is a major challenge in reconfigurable manufacturing. Traditional digital twin (DT) construction methods primarily focus on geometric reconstruction, often neglecting the deep semantic integration and functional interoperability necessary for autonomous reasoning. This paper proposes an agent-based, AI-driven workflow to automate end-to-end CDT debugging. The system utilises LangGraph as a multi-agent orchestration engine to achieve dual-path synthesis: the semantic path extracts technical specifications from unstructured documents using Retrieval Augmented Generation (RAG), while the functional path autonomously discovers and binds to real-time industrial telemetry data using Model Context Protocol (MCP). Experimental validation in a robotic machining cell demonstrates that the system achieves a mean average accuracy (mAP) of 97.2% in perception and reduces the deployment cycle from several weeks to an average of 2 hours, marking a paradigm shift from manual scripting to autonomous orchestration.

Tue 8 SeptRoboticsMultiagent Systems
The gist
Setting up digital twins—virtual copies of machines—for manufacturing is usually slow and manual. The authors developed an AI system that reads technical documents and connects live machine data automatically to create smart digital twins faster. Tested on a robotic machining cell, their method cut setup time from weeks to just a couple of hours with high accuracy. This approach lets factories adjust machines more quickly without needing experts to write lots of custom code.
Open → 2609.09503v1

Deep learning improves predicting falls in nonrepetitive robot walking

A Multimodal Label Forecasting Method for Aperiodic Visuo-Motor Time Series

Abstract: Deep learning models have been increasingly applied to Time Series Forecasting (TSF) in recent years. Transformer-based and MLP-based models have both been used effectively on many real-world TSF regression benchmarks, and there is ongoing debate as to which family of methods is best. While these benchmarks have drawn much attention, it is also worth noting that many current datasets and methods assume approximate periodicity in the time series. In this work, we focus on a new TSF task without periodicity: anticipating falls during humanoid locomotion, on the basis of egocentric vision and proprioception. When the locomotion trajectories are sufficiently diverse, periodicity is violated. We contribute two new benchmark datasets (one from simulation, one from real hardware), showing that periodicity is violated and recent deep TSF methods struggle on these benchmarks. We also propose a novel deep learning architecture that exploits both endogenous and exogenous variables and a training process that rigorously enforces i.i.d sampling of training examples. Our results show statistically significant improvement over prior art in multiple experimental conditions, by 12.73% or more on the real data and 10.40% or more on the simulation data. Code and datasets will be available upon acceptance.

Mon 7 SeptRobotics
The gist
Predicting falls for humanoid robots is harder when their movements are irregular and not repeating over time. The authors created two new datasets showing this challenge and found that existing methods don’t work well on them. They designed a new deep learning approach that looks at both the robot’s internal signals and its visual surroundings to better anticipate falls. Their method improved prediction accuracy significantly on both simulation and real-robot data.
Open → 2609.07930v1

Goal image fine-tuning improves visual robot task performance

GIFT: Goal-Injected Fine-Tuning for Efficient Manipulation Policy Adaptation

Abstract: Compared with relying solely on initial observations and language instructions, predicting goal images with generative models as high-level visual guidance can significantly enhance the robustness of Vision-Language-Action (VLA) models. However, most existing foundation models have not systematically incorporated goal image conditioning due to the high computational training cost. To this end, we propose Goal-Injected Fine-Tuning (GIFT), a lightweight and efficient fine-tuning framework that seamlessly integrates generated goal images into multiple representative pretrained VLA models. Our approach introduces goal image features into observations via a zero-initialized convolution which progressively grows parameters from zero and prevents harmful noise from disrupting the pretrained policy during fine-tuning. As training proceeds, goal information is gradually incorporated, enabling efficient goal understanding without disrupting model stability. We further introduce a refined image editing method to generate semantically and visually consistent goal images from initial observations and task instructions. Experiments show that goal-aware VLA models achieve substantial performance gains across tasks: with only a single epoch of fine-tuning, GIFT outperforms the base model by 6.0% and 13.4% on two SIMPLER settings, and by 4.7% on LIBERO, demonstrating both efficiency and effectiveness.

Mon 7 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Robots that understand language and vision can perform tasks better if they know what the goal looks like. The authors developed a way to teach robots to use pictures of their task goals without needing expensive retraining. They create clear goal images by editing initial photos using task instructions, then slowly add this information into the robot’s existing brain without breaking it. Their method helps robots complete tasks more accurately and quickly.
Open → 2609.07006v1

World synesthesia model improves robot in hand object control

WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation

Abstract: Generalizable and robust dexterous in-hand manipulation requires a policy to infer object pose, geometry, contact, and potential slip from partial and noisy observations. Although recent tactile and visuotactile RL methods achieve strong in-hand rotation in controlled settings, their robustness often degrades under pose shifts, force disturbances, and object variation. We propose WM-Craftnet, a world-model-conditioned framework that learns compact action-conditioned latent dynamics from proprioception, depth, tactile sensing, and actions, supervised by multimodal reconstruction and reward prediction. Rather than using the world model for latent imagination or policy optimization, WM-Craftnet uses the learned World Synesthesia Model (WSM) as recurrent task context for an asymmetric actor--critic policy. Importantly, WSM is trained to reconstruct clean depth targets from noisy depth inputs, providing a denoised geometric state for real-robot deployment. Ablations over recurrent baselines, auxiliary heads, tactile masking, and WSM modality heads show that predictive world modeling, clean-depth supervision, and tactile contact cues all shape the learned state. A WSM pretrained on nine \(z\)-axis objects serves as a reusable prior for \(49\)-object downstream policy learning. This context improves multi-object rotation, with quantitative and qualitative evidence for unseen-object, perturbation-recovery, and sim-to-real transfer.

Mon 7 SeptRobotics
The gist
Robots that can skillfully handle and rotate objects inside their hands need to understand the object's shape, position, and touch feedback, even when sensors are imperfect or objects change. The authors propose WM-Craftnet, which learns a compact world model that cleans up noisy sensor data and uses it to guide robot hand movements. This approach helps robots adapt to new objects and recover from disturbances more reliably than previous methods. Their robot system can even transfer what it learns in simulations to real-world settings.
Open → 2609.07002v1