Papers for

live event producers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

CrowdForge shows audio visual controls boost audience engagement in live music

CrowdForge: Effects of Audio and Visual Audience Participation Modalities on Agency, Collaboration, and Engagement in AI-Mediated MR Performances

Abstract: Technology-mediated audience participation (TMAP) enables audiences to influence live performances, yet balancing interaction with meaningful agency remains challenging. While AI-generated music and MR enable new forms of audio and visual audience participation, little is known about how these participation modalities influence audience experiences during live musical performance. In particular, it remains unclear how they shape perceived agency, collaboration, and engagement, and how they complement one another within TMAP systems. We present CrowdForge, an AI- and MR-mediated paradigm where audiences collectively control generative music and virtual environments during a live performance featuring a guitarist and DJ. Through a mixedmethods concert study evaluating three interaction conditions (audio, visual, and combined audio-visual), we demonstrate that observability is the primary driver of audience agency. While visual interaction provided easily observable feedback, audio parameters offered macro-structural control over the music. Audiences tended to use the control enabled by AI audio generation to test musical boundaries, introducing a productive adversarial tension between the crowd and the musicians. This dynamic pushed creative limits, deepened engagement, and generated moments of musical coherence when performers successfully resolved audience-induced challenges. We argue future TMAP systems should prioritize human-centered, highly observable interactions to build agency, while combining the expressiveness of music with the clarity of visual feedback.

Mon 2 NovHuman-Computer InteractionArtificial IntelligenceNetworking and Internet Architecture
The gist
Getting audiences to participate in live music shows is tricky because they want to feel like they really influence what happens. The authors designed CrowdForge, a system where crowds can control music and visuals together during a concert using AI and mixed reality. They found that showing clear visual feedback helps audiences feel more in control, while audio controls let them try bold changes that challenge the musicians. This back-and-forth pushed creativity and made the shows more engaging.
Open → 2611.03389v1

Distributed low-cost system enables immersive surround sound setups

Ambisonics: Introducing an Accessible, Distributed Approach

Abstract: This paper presents an accessible, distributed approach to higher order ambisonics using a network of low-cost microcontroller-based devices. Leveraging recent advances in embedded computing, networked audio, and precise time synchronization, the system offers an alternative to conventional centralized architectures that typically require expensive multichannel interfaces and high-performance digital signal processing hardware. The proposed architecture combines an audio plugin for soundfield design with a modular network of ambisonics processing units, which, exploiting the parallelisable nature of ambisonics decoding, are each responsible for a subset of loudspeaker outputs. Synchronization is achieved through the IEEE 1588 Precision Time Protocol, complemented by adaptive clock correction to maintain sub-microsecond alignment between devices. A third-order ambisonics implementation demonstrates the viability of the approach, with potential scalability to higher orders and larger arrays. Overall, this work contributes to the development of frugal, distributed solutions for immersive audio, expanding access to ambisonics-based systems for a wide range of applications.

Thu 29 OctSound
The gist
Creating immersive 3D audio experiences usually needs expensive and powerful equipment. The authors designed a system that uses many small, cheap devices working together over a network to produce high-quality surround sound. They made sure these devices keep perfectly synced up so the sound stays smooth and accurate. Their system shows it’s possible to build large, complex audio setups without costly hardware.
Open → 2610.39898v1