Papers for

interactive tutorial designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

AI gameplay support agent struggles to engage puzzle game players

Oops, Not Now: PEARL, a RAG-Based Support Agent for Gameplay and What Players Want from AI Help

Abstract: AI-powered gameplay support agents hold promise for game-based learning, yet grounding generative models in structured game data remains an open challenge. We present PEARL (Parallel Education Agent for Reflection and Learning), a dual-component Retrieval-Augmented Generation (RAG) system that combines semantic knowledge retrieval with structural board-state matching to deliver contextualized scaffolding in Parallel, a puzzle game for learning parallel programming. PEARL operates on two input streams (natural language queries and board topology), retrieving both conceptual explanations of gameplay moves and peer-generated board states as evidence: capabilities unavailable to a standard Large Language Model (LLM) with game state access alone. In a qualitative evaluation (N=10) comparing PEARL against an existing community-based Open Player Model (OPM) visualization system, participants preferred the visualization system on perceived usefulness and reported higher frustration with PEARL; five of ten minimized or abandoned the AI tool during play. Proactive delivery, generic responses, and trust deficits drove disengagement, while a subset of four participants found PEARL's grounded explanations complementary to visualization in specific contexts where they initiated the interaction. We position PEARL as a deployed design probe whose failure modes inform a concrete design agenda for AI gameplay support, captured as seven open problems for the community.

Sat 12 SeptHuman-Computer InteractionArtificial Intelligence
The gist
Providing helpful AI assistance for puzzle games is challenging because the AI must understand the game's state and explain moves clearly. The authors built PEARL, an AI helper that uses two kinds of information—game data and player questions—to give context-aware advice in a programming puzzle game. However, in user tests, many players found PEARL frustrating or unhelpful, often preferring existing visualization tools. The study reveals why these AI tools sometimes fail and suggests directions for improving how AI supports gameplay learning.
Open → 2609.13718v1