Papers for

interactive game designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Better AI understanding of others by tracking what they know

Who Knows What - and What Does It Support? Perspective-Bounded Evidence Calibration for Multimodal Theory of Mind

Abstract: Theory of Mind (ToM), the ability to infer others' beliefs, goals, and intentions, is a cornerstone of social intelligence. Multimodal ToM requires inferring an agent's mental state from evidence that is available to that agent, rather than from the complete episode observed by the solver. Existing LLM-based and Bayesian model-based approaches reconstruct global event traces, yet they do not explicitly distinguish objective events from agent-admissible evidence during hypothesis evaluation. Consequently, agent-inaccessible events or semantically misaligned actions and utterances may influence the inferred belief, goal, or social intention, leading to perspective leakage and source or route confusion. We formulate this limitation as an evidence-admissibility problem: evidence should contribute to a mental-state hypothesis only when it is accessible to the relevant agent, preserves its information source, and is diagnostic of the queried mental-state variable. To operationalize this principle, we propose PIP-ToM, an evidence-admissibility interface that constructs agent-specific evidence stores, aligns them with structured mental-state claims, and calibrates model-based hypothesis scores while preserving the underlying Bayesian inference process. PIP-ToM with GPT-4o outperforms existing ToM methods across MuMA-ToM, MMToM-QA, and Hi-ToM, achieving average accuracies of 92.56%, 95.00%, and 95.00%, respectively.

Tue 27 OctArtificial Intelligence
The gist
Understanding what another person knows or believes is very important for social interactions. Current AI models often confuse what an agent has actually seen or heard with information only the AI has, leading to mistakes in guessing that agent's thoughts. The authors introduced a method called PIP-ToM that carefully tracks what evidence is available to each agent and uses that information to improve belief and intention prediction. Their method improves the accuracy of predicting others' mental states in different tests compared to previous approaches.
Open → 2610.36824v1

NarrativeSteward helps authors manage AI-generated interactive stories

NarrativeSteward: Coordinating Delegation, Guidance, and Verification in Agent-Assisted Interactive Narrative Authoring

Abstract: Autonomous AI agents can turn authors' goals into interactive narratives by independently organizing and carrying out generation and revision. As agents generate and revise extensive content, authors struggle to grasp its overall structure, local details, and relationships, complicating continued guidance. We present NarrativeSteward, an authoring environment that organizes outlines, worldbuilding, and narrative graphs as linked artifacts for agent implementation and author guidance. Agent dialogue and project-wide structural review help authors understand the evolving work and guide local and cross-layer revisions, while change records and execution verification help authors assess the resulting work. Technical tests validated the system's change records, recovery mechanisms, and execution diagnostics. In a 12-participant within-subject study, NarrativeSteward supported easier formulation of revision requests and inspection of changes, and greater perceived understanding of changes and story structure, than general-purpose agents. Qualitative findings show how reviewing the work and feedback helps authors develop requirements and guide subsequent delegation. We open-source NarrativeSteward at https://github.com/Tencent/NarrativeSteward.

Wed 30 SeptHuman-Computer InteractionArtificial IntelligenceComputation and Language
The gist
Creating interactive stories with AI agents can produce a lot of content, making it hard for authors to keep track. The authors developed NarrativeSteward, a tool that organizes story elements and helps writers understand and guide the AI's work. It lets authors review the story structure and changes, making it easier to request edits and verify results. Tests and a study showed it improved authors’ ability to manage and revise interactive narratives compared to general tools.
Open → 2609.39333v1

StereoBind improves sound location with video source motion tracking

Here the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation

Abstract: Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.

Wed 30 SeptComputer Vision and Pattern Recognition
The gist
Sounds in videos usually come from specific places and move along with objects seen on screen, like a car moving from left to right. Current video-audio tools can sync sounds and images but often miss the way sound location changes as the object moves. The authors of this paper created StereoBind, a system that tracks the movement of visual sources and matches stereo sound changes accordingly, making the experience feel more real and immersive. They also made a big dataset to help train and test their system.
Open → 2609.38748v1

Magicians reveal how choices feel free even when they are forced

Forced Yet Free: What Magicians' Forcing Reveals Beyond Intentional Binding

Abstract: In magicians' forcing, spectators may experience a choice as self-determined even when that choice has been externally directed. Research on the sense of agency has developed largely around action-outcome relations, most notably intentional binding; however, the problem of choice authorship (why a particular choice is experienced as originating from oneself) must be treated as distinct. This paper integrates research on agency and forcing by distinguishing the locus of intervention within the choice-action-outcome chain, self-attribution at the Decision, Action, and Outcome levels, and the processes by which feeling of agency and judgment of agency are constructed. On this basis, a distinction is drawn between intentional binding, which concerns the temporal/causal relation between action and outcome, and the different binding problem exposed by forcing: the relation between a choice and its author. This theoretical relation is termed authorship binding. Authorship binding does not denote a new implicit measure; rather, it refers to the constructive relation through which a choice whose formation has been directed by external factors can nevertheless be experienced as originating from the self. Forcing can sustain this relation not by eliminating agency, but by selectively preserving, substituting, and redistributing agency cues. XR, in which body-centred spatial relations can be manipulated, is further conceptualised as a medium for extending the forced-yet-free structure into space.

Wed 23 SeptHuman-Computer Interaction
The gist
People can feel like they freely choose something even if that choice was secretly directed by someone else, like a magician forcing a card. The paper explains that the feeling of being the author of a choice is different from feeling responsible for an action’s outcome. The authors call this difference 'authorship binding,' showing how the brain can preserve a sense of self-originated choice even when external forces shape the decision. They also suggest that extended reality (XR) can be used to explore how space and body perception affect this forced-but-free experience.
Open → 2609.27416v1