Papers for

interactive exhibit designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Interactive 3D timeline reveals vision language models sense of time

TimeLineXR: An Interactive Exploration of Time in Vision-Language Models

Abstract: Recently, it has been shown that vision-language models (VLMs) have a certain intrinsic understanding of time. They can estimate the temporal origin of objects and encode time along a low-dimensional, non-linear manifold inside their embedding space~\cite{tekaya2025matter}. That result is quantitative and reproducible, but the structure itself stays out of reach for end users: they cannot see it, query it with their own images, or inspect where a query lands relative to other years on the time axis. We present TimeLineXR, an interactive demonstration that turns this time axis into an explorable 3D scene. A web demo lets users upload or select images and see each placed on a color-coded 3D time axis; a Three.js WebXR scene renders the same time axis as a room-scale representation that can be grabbed, scaled, inspected, and queried by throwing image cards into it. Both clients run the same prediction pipeline against the same cached temporal index: encode the query with CLIP, project it through cosine-kernel KPCA, and snap it to the Bézier time axis. The system turns each image into a point on the time axis, so users can compare where different objects land and read off their estimated first year of appearance.Code source and reproduction steps can be found in: https://github.com/sterngefeuert/timeline-xr.

Tue 27 OctComputer Vision and Pattern Recognition
The gist
Some vision-language AI models can figure out when objects first appeared in history by understanding time in their internal math spaces. The authors made TimeLineXR, a web tool that shows these insights visually in 3D. Users can upload images and see where they fit on a color-coded timeline representing years. They can also interact with this timeline in virtual reality, exploring how different images relate to time. This helps people better understand the AI’s sense of time by letting them actually see and play with it.
Open → 2610.37349v1

Art installation reveals problems in emotion ai face reading

The Body-Algorithm-Emotion Loop: Making Emotion AI Misrecognition Visible through Artistic Practice

Abstract: This pictorial presents The Body in Algorithmic Colonialism, a screen-based interactive installation that critically examines Emotion-AI through artistic practice. The work uses facial tracking to simulate how commercial Emotion-AI systems translate facial movement into emotional categories and verdicts of compliance or non-compliance. Rather than treating explainability as technical transparency alone, the installation approaches XAI as an embodied encounter with misrecognition: viewers experience how the body is measured, classified, and returned to itself through algorithmic thresholds. Drawing on critical AI studies, affect theory, and practice-as-research, the pictorial positions artistic practice as a method for making affective classification visible and contestable. It documents the conceptual framework, technical process, and critical context of a prototype developed in the first year of a practice-based PhD. No audience responses, interviews, or participant data are analysed in this submission.

Wed 14 OctHuman-Computer Interaction
The gist
Emotion AI tries to read people’s feelings from their facial expressions, but it often gets these emotions wrong. The authors created an interactive art installation that shows how this technology misclassifies faces and emotions. Instead of just explaining the technology clearly, their work makes people physically feel how their faces are judged and labeled incorrectly. This helps make the hidden biases in emotion AI more visible and open to discussion.
Open → 2610.20161v1

AI system creates music responding to group dance energy

Encypher: Shared Agency and Social Presence in Collaborative Music Generation for Dance Cyphers

Abstract: Music and dance are social practices of expression and connection, yet most HCI work in human-AI co-creation centers the solo performer. As generative music matures, we ask not only what AI can compose but what social encounters it can organize around sound. We present Encypher, a collaborative generative music system that translates collective movement qualities into text prompts conditioning real-time music generation for dance cyphers. Through five weeks of co-design with local dancers, a user study with unacquainted participants, a public museum event, and a live performance, we found that users developed shared agency, perceiving the music as a response to the room's energy. While newcomers felt uncertain, the system fostered social presence by prompting them to look to each other for cues. By treating sociality as a design concern rather than a downstream effect, we offer a framework and design implications for AI systems for collaborative, embodied expression.

Wed 16 SeptHuman-Computer InteractionSound
The gist
Dancing and making music are ways people connect, but most AI tools focus on solo performers. The authors created Encypher, a system where dancers' group movements influence AI-generated music in real time during dance circles. People felt the music reacted to the room's energy, leading to a shared sense of control and social connection. Newcomers were encouraged to interact by watching others, showing how the system designs for social interaction, not just music creation.
Open → 2609.18062v1

Physical weather displays show uncertain changes with mist and light

NephoCodex: Exploring Bounded Material Agency in Weather Data Physicalization

Abstract: Weather is a complex, continuously changing system in which uncertainty is intrinsic. Physicalizing this uncertainty introduces further variation because computational outputs cannot fully determine material behavior. We distinguish computational uncertainty from material variability and introduce bounded material agency: computation constrains material realization without fixing its exact appearance. We present NephoCodex, a data physicalization system informed by a formative study that constructs five artistic weather states and predicts probability distributions over them. Probability-weighted mappings translate these distributions into material control proposals, while entropy-based regulation, local sensing, and safety constraints bound their execution through mist, airflow, light, and transparent displays. A within-participant study found increased spatial presence and physical demand, while perceived data comprehensibility remained inconclusive after correction. These findings contribute to hybrid data physicalization by showing how variable material expression can be paired with stable digital annotations and how embodied experience can be evaluated separately from data comprehension.

Tue 15 SeptHuman-Computer Interaction
The gist
Weather is always changing and uncertain, and trying to show this using physical materials can be tricky because the materials don’t always behave exactly as computers predict. The authors created NephoCodex, a system that uses mist, airflow, light, and transparent displays to physically represent different weather patterns and their uncertainties. Their system respects the natural variability of materials by allowing some randomness while still keeping things generally controlled. In testing, people felt more immersed and physically engaged when using NephoCodex, though it was unclear if this helped them understand the weather data better.
Open → 2609.16687v1