Papers for
interactive exhibit designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Interactive 3D timeline reveals vision language models sense of time
TimeLineXR: An Interactive Exploration of Time in Vision-Language Models
Abstract: Recently, it has been shown that vision-language models (VLMs) have a certain intrinsic understanding of time. They can estimate the temporal origin of objects and encode time along a low-dimensional, non-linear manifold inside their embedding space~\cite{tekaya2025matter}. That result is quantitative and reproducible, but the structure itself stays out of reach for end users: they cannot see it, query it with their own images, or inspect where a query lands relative to other years on the time axis. We present TimeLineXR, an interactive demonstration that turns this time axis into an explorable 3D scene. A web demo lets users upload or select images and see each placed on a color-coded 3D time axis; a Three.js WebXR scene renders the same time axis as a room-scale representation that can be grabbed, scaled, inspected, and queried by throwing image cards into it. Both clients run the same prediction pipeline against the same cached temporal index: encode the query with CLIP, project it through cosine-kernel KPCA, and snap it to the Bézier time axis. The system turns each image into a point on the time axis, so users can compare where different objects land and read off their estimated first year of appearance.Code source and reproduction steps can be found in: https://github.com/sterngefeuert/timeline-xr.
Art installation reveals problems in emotion ai face reading
The Body-Algorithm-Emotion Loop: Making Emotion AI Misrecognition Visible through Artistic Practice
Abstract: This pictorial presents The Body in Algorithmic Colonialism, a screen-based interactive installation that critically examines Emotion-AI through artistic practice. The work uses facial tracking to simulate how commercial Emotion-AI systems translate facial movement into emotional categories and verdicts of compliance or non-compliance. Rather than treating explainability as technical transparency alone, the installation approaches XAI as an embodied encounter with misrecognition: viewers experience how the body is measured, classified, and returned to itself through algorithmic thresholds. Drawing on critical AI studies, affect theory, and practice-as-research, the pictorial positions artistic practice as a method for making affective classification visible and contestable. It documents the conceptual framework, technical process, and critical context of a prototype developed in the first year of a practice-based PhD. No audience responses, interviews, or participant data are analysed in this submission.
AI system creates music responding to group dance energy
Encypher: Shared Agency and Social Presence in Collaborative Music Generation for Dance Cyphers
Abstract: Music and dance are social practices of expression and connection, yet most HCI work in human-AI co-creation centers the solo performer. As generative music matures, we ask not only what AI can compose but what social encounters it can organize around sound. We present Encypher, a collaborative generative music system that translates collective movement qualities into text prompts conditioning real-time music generation for dance cyphers. Through five weeks of co-design with local dancers, a user study with unacquainted participants, a public museum event, and a live performance, we found that users developed shared agency, perceiving the music as a response to the room's energy. While newcomers felt uncertain, the system fostered social presence by prompting them to look to each other for cues. By treating sociality as a design concern rather than a downstream effect, we offer a framework and design implications for AI systems for collaborative, embodied expression.
Physical weather displays show uncertain changes with mist and light
NephoCodex: Exploring Bounded Material Agency in Weather Data Physicalization
Abstract: Weather is a complex, continuously changing system in which uncertainty is intrinsic. Physicalizing this uncertainty introduces further variation because computational outputs cannot fully determine material behavior. We distinguish computational uncertainty from material variability and introduce bounded material agency: computation constrains material realization without fixing its exact appearance. We present NephoCodex, a data physicalization system informed by a formative study that constructs five artistic weather states and predicts probability distributions over them. Probability-weighted mappings translate these distributions into material control proposals, while entropy-based regulation, local sensing, and safety constraints bound their execution through mist, airflow, light, and transparent displays. A within-participant study found increased spatial presence and physical demand, while perceived data comprehensibility remained inconclusive after correction. These findings contribute to hybrid data physicalization by showing how variable material expression can be paired with stable digital annotations and how embodied experience can be evaluated separately from data comprehension.