Papers for

instructional designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Apple Vision Pro headset strengths weaknesses and ethical concerns reviewed

Apple Vision Pro: The good, the bad, the ugly

Abstract: Apple Vision Pro (AVP), the headset Apple introduced as its first ``spatial computer,'' built by a single, vertically integrated vendor, entered the market in February 2024 and has since accumulated a fast-growing body of primary research spanning surgery, education, accessibility, design, and human-computer interaction. In this paper, we adopt the tripartite structure of Leone's 1966 film to organize a systematic review of this literature: we cataloged the validated, working applications of AVP (the good), the persistent technical and ergonomic limitations of a still-early-generation headset (the bad), and the ethical concerns and structural harms that follow from deliberate design, marketing, and deployment choices (the ugly). The review is built from a Scopus export of 218 records mentioning AVP, which we narrowed to 104 papers (2024--2026) with a primary focus on AVP, using explicit inclusion/exclusion criteria that we report in full, alongside a PRISMA-informed flow diagram of the screening process. We find the corpus heavily skewed toward validating benefits (medicine and surgery, education, and software tooling account for over half of the included papers) and comparatively thin on documented risks or misuse, a pattern we treat as a finding in its own right rather than a limitation to be explained away. We further show that several recurring issues, namely price, simulated social presence, and the gaze-tracking privacy architecture, resist a clean separation into ``bad'' or ``ugly'' using the published evidence alone, since both readings remain compatible with the same data. We close by identifying where the evidence base most needs to grow: independent risk and ethics research, bystander- and equity-focused study designs, and disclosure that would let researchers distinguish an engineering backlog from a structural choice.

Thu 29 OctHuman-Computer Interaction
The gist
Apple's Vision Pro headset is examined through many recent studies focused on its real benefits, technical issues, and ethical questions. The researchers found strong evidence for its usefulness in areas like surgery and education but also noted ongoing hardware and design challenges. Some concerns, such as cost and privacy related to eye tracking, are not clearly good or bad based on current data. The authors call for more independent studies on risks and ethics to clarify these complex issues.
Open → 2610.40108v1

Chinese students show varied AI prompting skills across academic tasks

Generative artificial intelligence prompting strategies among Chinese university students across academic tasks

Abstract: Generative artificial intelligence (GenAI) is increasingly embedded in university learning, yet effective human-GenAI interaction depends not only on access to these tools but also on students' ability to formulate, evaluate, and refine prompts for academic tasks. This study examined university students' perceived GenAI prompting capability and reported prompting strategies. Questionnaire data from 234 students were analyzed using descriptive statistics, measurement modelling, scenario comparisons, structural associations, and qualitative coding of optional comments. Students reported using GenAI across diverse academic activities and generally expressed confidence in their prompting capabilities, particularly in providing relevant context and refining prompts following initial outputs. However, prompting strategies showed limited sensitivity to task types: specifying output format was more strongly endorsed in a creative workshop preparation scenario than in a research-oriented assignment, whereas other matched strategies showed no adjusted differences. Students also commonly endorsed both concise instructions and providing all relevant information at the outset, suggesting that effective brevity may depend more on selecting and organizing task-relevant information than on prompt length alone. By contrast, fixed prompt templates received lower endorsement than other prompting strategies. In the adopted factor model, perceived cognition showed the clearest unique association with perceived prompting capability, while open-ended responses highlighted prompt-intent alignment as a common challenge.

Thu 29 OctHuman-Computer InteractionArtificial Intelligence
The gist
Students use artificial intelligence tools to help with their schoolwork, but how well they interact with these tools depends on how they ask questions or give instructions. This study found that Chinese university students feel confident in their ability to create and adjust prompts for AI, especially when giving context or refining their initial requests. However, their strategies don't change much based on the type of task, and some common approaches like using fixed templates are less popular. The study also points out that choosing the right information to include is more important than making prompts short.
Open → 2610.39571v1

Llms struggle to adapt tutoring to students with challenging behaviors

TutorCaseBench: A Case-Grounded Benchmark for Evaluating LLM Tutors in Supporting Students with Challenging Behaviors

Abstract: LLMs are increasingly used as AI tutors, yet existing benchmarks overlook the challenging behaviors common among students with learning and behavioral difficulties. We introduce TutorCaseBench, a benchmark that grounds AI-tutor evaluation in qualitative case studies from pedagogy, educational psychology, and special education. Our pipeline converts documented student categories into case-specific scenarios, tutor-student dialogues, and rubrics grounded in source evidence. The benchmark contains 923 dialogues across five challenge types, evaluated through open-ended response generation (1,560 items) and multiple-choice selection (2,537 items). Across 11 state-of-the-art LLMs, even the strongest model satisfies a rubric criterion in only 55.8% of open-ended cases, while models are better at selecting appropriate strategies than generating situated responses. These results reveal a gap between intervention recognition and context-specific adaptation, especially for open-weight models. All data are publicly available at https://github.com/kixlab/TutorCaseBench.

Thu 22 OctComputation and LanguageHuman-Computer Interaction
The gist
Many AI tutors find it hard to help students who have learning or behavior challenges because these students act in complex ways. The authors created TutorCaseBench, a test made from real student cases that checks how well AI tutors respond to such difficult situations. They tested 11 popular language models and found that while the models can recognize helpful strategies, they often fail at giving good, specific advice. This shows current AI tutors need more work to handle real-life teaching challenges well.
Open → 2610.30828v1

How teachers work with AI to create computing lessons for classrooms

From Instructional Intent to Classroom-Ready Lessons: Investigating Teacher-AI Collaboration in Lesson Authoring for Secondary Computing Education

Abstract: Generative AI is increasingly studied as a tool for supporting lesson authoring; the creation and adaptation of classroom materials, yet little is known about how it should fit into secondary computing teachers' subject-specific practices. We conducted two complementary qualitative studies with eight secondary computing teachers: focus groups examining existing authoring practices and a think-aloud study using LessonBuilder, a structured AI-supported lesson authoring system, as a research probe. We found that teachers' instructional intentions developed through creating, inspecting, and adapting materials, while teachers selectively delegated tasks to AI and retained responsibility for judging classroom readiness. The think-aloud sessions further showed how examining AI-generated materials prompted teachers to clarify and refine their intentions, making authoring an ongoing negotiation between what teachers intended and what the AI produced. In the context of computing lessons, classroom readiness also involved considering how programming materials and supporting guidance matched students' understanding and intended learning goals. We synthesize these findings into a conceptual model explaining how teachers coordinate instructional intent, AI assistance, and judgments of classroom readiness during lesson authoring. We derive design recommendations for supporting this coordination while preserving teacher control and addressing computing-specific authoring needs.

Fri 9 OctHuman-Computer Interaction
The gist
Designing classroom lessons is a complex task where teachers decide what to teach and how students will learn. This paper looks at how secondary computing teachers use AI tools to help create and adjust lessons. The authors found that teachers carefully choose which parts of lesson creation to give to AI while keeping final control to ensure lessons fit their students' needs. Working with AI also helps teachers think more clearly about their teaching goals. The study resulted in a model explaining this teamwork and suggestions for building better AI tools for lesson planning in computing education.
Open → 2610.12834v1

Accessible assembly instructions help blind people assemble furniture independently

AssemblyLens: Exploring the Role of Structural Roadmaps and Strategies of Furniture Assembly Used by Blind and Low Vision Individuals

Abstract: Instructions to assemble flat-packed furniture rely on visuals, making them inaccessible to Blind and Low Vision (BLV) individuals. Consequently, BLV individuals depend on caregivers or external services (e.g., Be My Eyes), limiting their autonomy. We explore how to empower them to assemble such furniture themselves, by providing eight BLV participants in our study with accessible instructions consisting of a high-level roadmap and stepwise procedural guidance. We use a technology probe, AssemblyLens, which converts visual assembly instructions into screen-reader-accessible text. We derive insights into converting instructions, empirical observations of BLV assembly strategies, and the role the roadmap played in them. Our observations yield three themes: spatial cognition and mental mapping, embodied ergonomics and kinetic semantics, and assembly workflow and user agency. We present eight design recommendations for instruction system design. Our findings are a step toward an agenda for inclusive instruction in physical tasks.

Thu 8 OctHuman-Computer Interaction
The gist
Furniture assembly guides are mostly visual, making it hard for blind and low vision people to use them without help. The authors created and tested a tool called AssemblyLens that turns these visual guides into text that screen readers can read out loud. They gave eight blind or low vision participants easy-to-follow instructions with a roadmap and step-by-step guidance. The study revealed how these instructions help users build mental maps and work physically through the assembly process on their own. The authors also suggest ways to improve instruction design to make assembly tasks easier for blind and low vision people.
Open → 2610.12717v1

Students find tablets helpful for stepwise math learning but mixed overall

Student Perceptions of Tablet-Based Teaching and Learning in TNE Undergraduate Mathematics

Abstract: Tablet-based teaching and learning has become increasingly common in university mathematics courses, offering capabilities such as digital ink, dynamic visualisation, and real-time annotation. However, there is limited experiential evidence regarding how students perceive the specific benefits and drawbacks of tablet-supported teaching and learning, particularly in Transnational Education (TNE) settings. This paper presents results from a small-scale exploratory survey of undergraduate students ($n = 19$) attending mathematics courses within an applied sciences degree programme, who anonymously rated a set of statements regarding their experiences with tablet-based instruction on a five-point Likert scale. Initial analysis shows that students in this cohort perceived tablet teaching most positively in supporting step-by-step understanding and active engagement during lectures through real-time annotation and structured note-taking. In contrast, perceptions related to long-term recall, interest in mathematics, and preference over alternative teaching methods were more mixed. These findings suggest that students in this cohort perceived tablet-based teaching positively for supporting procedural understanding, while perceptions of other aspects of learning appeared more varied.

Mon 28 SeptComputers and Society
The gist
Tablet use in university math classes can help students follow steps and stay engaged by letting teachers write and highlight in real time. The authors surveyed a small group of students studying abroad who used tablets, finding that many liked these features for understanding procedures. However, students were less sure if tablets helped with long-term memory, interest in math, or if they preferred this method over others. This suggests tablets are useful tools but don’t clearly improve all parts of learning for everyone.
Open → 2609.36175v1

Data comics help students understand complex learning dashboards

Decoding the Dashboard: Data Comics to Support Students' Understanding of Learning Analytics Visualisations

Abstract: Learning analytics dashboards (LADs) are intended to help students make sense of their learning data to support reflection and decision-making. However, their visualisations can be complex, particularly for students with low visualisation literacy. Narrative techniques, such as annotated charts and data comics, have been used to communicate insights directly, but not as supplementary materials to empower students to explore their visualisations themselves. In response, we conducted a qualitative study examining how data comics can complement LADs. We interviewed 18 nursing students and 4 of their teachers about a multimodal LAD containing visualisations with data comics explaining them. Analysis showed that data comics were clear, engaging, and helped make complex visualisations more accessible, though they must be carefully designed to avoid overwhelming students with information. The findings suggest that both students and teachers are receptive to data comics as a means of supporting the interpretability of LADs.

Thu 17 SeptHuman-Computer Interaction
The gist
Learning dashboards show students data about their studies to help them reflect and make decisions, but the visuals can be too tricky for some students. The authors studied how adding storytelling images called data comics can support learning by explaining these visuals more clearly. They found nursing students and teachers liked the comics because they made complicated charts easier to understand and more interesting. However, too much information in the comics can overwhelm students, so careful design is important.
Open → 2609.21141v1

How educators set up AI tools for student career exploration

Understanding How Educators Configure GenAI Support for Open-Ended Learning -- An Exploratory Study of K-12 Career Exploration

Abstract: Generative AI (GenAI) can support open-ended learning through generation, personalization, and learner modeling, yet educators need ways to shape these capabilities around educational goals. Through interviews and design activities with 15 U.S. educators, we examined educator configuration of GenAI using K-12 career exploration as an exploratory context. Educators configured not only AI-generated experiences, but also when student activity became an inference, whether learner information persisted, who could access it, and how it informed subsequent human action. They also faced challenges translating teaching needs into configurations: recognizing possibilities for control beyond familiar uses of GenAI, decomposing general-purpose AI into understandable functions and responsibilities, and identifying useful information through intended teaching actions. We discuss how GenAI systems can support educators in expressing and testing configurations, while establishing boundaries around personalization, inference, persistence, disclosure, and action to keep AI-supported learning aligned with evolving learner needs.

Thu 17 SeptHuman-Computer Interaction
The gist
Using AI to help students explore career options has big potential but needs to match teaching goals. This study looked at how 15 U.S. teachers set up AI tools for career learning in a way that fits their classroom needs. The teachers decided not only what AI does but also how student info is used and shared, and when humans should step in. They faced challenges figuring out how to control AI in ways beyond basic uses and how to turn teaching goals into AI settings. The researchers suggest AI systems should let teachers create, test, and adjust these setups while keeping student info private and the learning aligned with student needs.
Open → 2609.21019v1

Edustories dataset enables AI evaluation on classroom interventions

Edustories: A Collection of Real-world Case Studies from Classroom Practices

Abstract: Despite the widely recognized potential of AI in education, most prior work has focused on individualized student assistance. In contrast, the majority of educational practice worldwide still takes place in collective classroom settings. To enable researchers to study AI assistance in collective teaching, we introduce Edustories, a dataset of 1,492 teacher-written case studies describing real elementary and high-school classroom situations involving challenging student behavior, pedagogical interventions, and their outcomes. Among many other applications, Edustories enables evaluating LLMs' ability to predict the success of teacher interventions, crucial for providing practicing teachers with useful feedback. Comparing the latest models from four language-model families against expert assessments, we find that current models fall short of human expertise in predicting classroom outcomes; the strongest models reach 58% accuracy compared to 64% of human experts. This gap highlights both the limitations and the emerging potential of AI as assistants for practicing teachers.

Thu 17 SeptComputation and LanguageArtificial Intelligence
The gist
Classrooms often have many students, but most AI tools focus on helping one student at a time. The authors created Edustories, a big collection of real stories written by teachers about dealing with hard classroom situations and how their actions worked out. They tested modern AI language models to see if they could predict how well these teacher actions would go, comparing AI predictions to expert judgments. The AI did okay but not as well as human experts, showing there is still work before AI can be a helpful assistant for teachers managing whole classrooms.
Open → 2609.20484v1

Video design challenges affect learning for people with ADHD

"It's Like Drinking from a Fire Hose": Understanding and Characterizing Video Learning Experiences for Individuals with ADHD

Abstract: Video lectures have become increasingly prevalent for education and professional development, yet their static visuals, dense information, and long duration pose attentional challenges for individuals with ADHD. While adaptive learning offers opportunities towards ADHD-accessible video learning, little is known about how to suitably adapt such videos: What components in multimodal video lectures are challenging for ADHD viewers? How do these experiences surface in behavioral signals to trigger an adaptation? What presentations do they prefer? To answer these questions, we conducted an eye-tracking-based retrospective think-aloud study with 16 participants with ADHD, who watched and reflected on a curated set of video lecture segments. Our study uncovered video design elements that hindered learning and revealed participants' coping strategies along with their limitations. By jointly analyzing behavioral signals and retrospective reflections, we characterized how these experiences manifested in behavioral patterns. We further surfaced participants' practices for addressing learning needs beyond the video watching process, and derived design implications for future ADHD-friendly adaptive video learning systems.

Tue 8 SeptHuman-Computer Interaction
The gist
People with ADHD often find it hard to follow video lectures because these videos can show too much information at once and last a long time. The authors studied how people with ADHD watch and think about video lessons by tracking their eye movements and asking them to explain their experience afterward. They found parts of the videos that made learning harder and observed how the viewers tried to cope. This understanding can help make better video lessons that adjust to the needs of people with ADHD.
Open → 2609.09443v1

Representational fidelity split into five key types for better didactic visuals

Representational Fidelity in Didactic Visualization: Toward a Multidimensional Design Space

Abstract: Representational fidelity is routinely treated as a single abstract-realistic continuum, a simplification that limits how it is described and compared across research and design contexts. We introduce a multidimensional design space of representational fidelity for didactic visualization in science & engineering, inductively derived from a 175-item corpus spanning several disciplines, modalities, and instructional aims. The resulting design space specifies five dimensions: Morphological, Dynamic, Cueing, Contextual, and Interactive Fidelity, with seven sub-dimensions. We demonstrate the design space's descriptive power through successive rounds of expansion and refinement and analyze the corpus to reveal relationships among dimensions and implications for design and research. We further validate the design space through a pilot focus group in which participants applied the dimensions in an open-ended design exercise. Resulting sketches and verbal rationales informed a single-designer applied case study, offering preliminary evidence of the design space's generative potential as a structured aid to design exploration. Together, these contributions lay the groundwork for future research and more intentional design practice.

Mon 7 SeptHuman-Computer Interaction
The gist
When making scientific or engineering visuals to teach ideas, people often think about how realistic the images are as one simple scale. The authors found this misses many details and introduced five different ways to think about how visuals represent information: shape, movement, highlighting, context, and user interaction. They checked this idea by looking at many examples and running design exercises with people. Their work helps designers make better teaching visuals by thinking about different types of realism separately.
Open → 2609.08037v1

Designing AI tools to support learners without fostering dependence

An emancipatory vision for designing (generative) AI for learner flourishing

Abstract: The hype around generative AI seems to promise unprecedented productivity (and learning) gains. However, these technologies' increasing agentic features seem to push learners towards individualism (or individual isolation), over-reliance, and dependence on them. Human-centered design approaches (e.g., value-sensitive design) assume that, by unearthing human needs, preferences, and values, technology researchers/designers may avoid such dangers, which are driven by wider systemic factors like economic incentives or inherent human limitations (e.g., our tendency to seek, in the moment, the easiest path of action). Yet, so far these efforts seem insufficient to guide our design of educational technology that avoids the aforementioned dependency and isolation dangers, while finding widespread adoption. This paper presents an alternative, more emancipatory vision for future educational AI technology, oriented towards learner flourishing while considering the wider complex systems they inhabit, including tentative design principles and an overall design methodology. Yet, many open questions remain before this vision can be realized.

Mon 7 SeptComputers and SocietyArtificial Intelligence
The gist
Generative AI tools promise big improvements in how people learn, but they can also make learners rely too much on the technology and feel isolated. The authors argue that current design approaches, which focus on user needs and values, don't fully address these problems because they miss bigger social and economic influences. They propose a new way to design educational AI that helps learners grow and thrive while considering the complex systems around them. Although they offer some initial ideas, many challenges remain before this vision can become reality.
Open → 2609.07715v1