Papers for
industrial automation teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Autonomous robots get a three layer safety and compliance system
ARC: Autonomous Robotics Compliance A Three-Layer Governance Architecture for Deployed Autonomous Systems
Abstract: Proposed governance framework for autonomous robotic systems, introducing a three-layer compliance architecture (ARC) instantiated through model safety validation, cognitive certification benchmarks, and operational authorization standards.
Robots safely grasp fragile objects with adaptive force control
Control Architecture for Safe Grasping of Fragile Objects Using a Coarse Position-Controlled Gripper
Abstract: Robots are increasingly used in unstructured environments. The need for them to safely grasp unknown objects without damaging them becomes crucial. Humans achieve this by sensing and quickly responding by adjusting their grasping force. Similarly, effective grasp acquisition in robots requires compliant interaction strategies that can adapt to uncertain object properties and adjust to any instabilities during manipulation. We present a geometry-aware force/torque-based contact estimation method for a coarse position-controlled gripper, combined with an adaptive admittance controller for safe grasp acquisition. The desired contact forces are estimated online to keep stable contact with objects of unknown properties. This enables compliant and stable grasps while avoiding excessive forces. Experiments with objects of different sizes, shapes, stiffnesses, and weights show that the proposed algorithm not only prevents slippage but also applies minimal force to safely grasp an object without causing excessive deformation.
Robot learns to adjust grip on different flexible objects by guessing their material
Online Material Estimation for Conditioned Diffusion Policy in Shaping Deformable Linear Objects
Abstract: Shape control of deformable linear objects (DLOs) is challenging for imitation learning because deformation behavior varies with material properties such as stiffness and elasticity, so a single policy must generate different action sequences for different objects even when the goal shape is identical. We propose a diffusion policy conditioned on material labels that are estimated online during manipulation. A recurrent estimation network predicts the material label of the grasped object from the time series of multi-view images and robot joint states, and the predicted label conditions the diffusion policy at every inference step. We collected 480 real-robot demonstrations covering four DLO materials and three groove-placement tasks, and compared per-material specialist policies, a task-conditioned policy without material labels, a policy conditioned on ground-truth material labels, and the proposed policy. Conditioning on ground-truth material labels improved the average success rate from 45.8% to 60.0% over the task-only policy, and the proposed policy reached 60.8% without any prior material information, matching the policy given ground-truth labels. A post-hoc analysis shows that the estimator extracts material-related information from the manipulation observations and that the diffusion policy responds to the resulting conditioning signal, while the one pronounced failure case is associated with persistent confusion between two similar materials.
Robot learns dexterous tasks using vision tactile and language data
STAR: Sparse Tactile Representation Learning in Vision-Tactile-Language-Action Models for Dexterous Manipulation
Abstract: Dexterous manipulation requires coordinated multi-finger control and effective tactile feedback, yet learning these capabilities remains challenging due to the lack of large-scale real-world data and the difficulty of extracting effective representations from sparse tactile signals. We build a robot platform and teleoperation system to collect a 200-hour bimanual dexterous manipulation dataset with synchronized visual, tactile, and language annotations, comprising 10,576 trajectories across 65 tasks, 69.5% of which involve dexterous multi-finger manipulation. We further propose STAR, an integrated training recipe for vision-tactile-language-action (VTLA) models that addresses the spatial, temporal, and informational sparsity of tactile signals through visual-tactile joint pre-training, sparse-global tactile token representation, and sparse future tactile prediction. Trained on this dataset, STAR achieves a 61% average success rate across four real-world tasks with 100 post-training trajectories per task, demonstrating dexterous performance under task-specific post-training.
Prototypical networks improve sensor fault diagnosis with few examples
Robust Prototypical Networks for Few-Shot Sensor Fault Diagnosis
Abstract: Industrial fault diagnosis often operates with only a handful of labeled fault examples, making few-shot learning attractive for sensor monitoring. Standard prototypical networks are simple and effective; however, their class prototypes may become unstable in the very-low-shot regime because each decision relies on a small support set. We propose \emph{Multi-Episode Prototypical Networks} (MEPN), which aggregate prototypes from multiple disjoint support episodes and use their mean as the final class representative, reducing prototype variance without changing the encoder architecture. We evaluate MEPN on the DeFACTO sensor dataset using five-way fault classification with synthetic bias, drift, spike, and noise faults injected into real industrial measurements. Over 100 independent runs, MEPN reaches \textbf{\SensorOneShotGcpn\%} in the per-episode one-shot setting ($K\!=\!1$ shot, aggregated over $N_{\text{agg}}\!=\!10$ support episodes), substantially above single-episode baselines. Under an equal 10-sample support budget, MEPN and ProtoNet at $K\!=\!10$ are statistically indistinguishable, confirming prototype accumulation as the mechanism rather than superior fixed-budget learning.
Neural models speed up constraint learning with less user input
Learning Symbolic Constraint Representations from Examples: A Neuro-Symbolic Approach
Abstract: Learning user-defined concepts as constraint networks has been extensively studied in the constraint acquisition (CA) literature. However, existing approaches typically rely on intensive interactions with a human oracle, making the learning process costly in terms of time and number of queries. In this paper, we propose a neuro-symbolic framework for automatic CA that significantly reduces user involvement by introducing neural Oracle Transformer models which learn to emulate user responses and to generalize conceptual knowledge. Trained on previously available examples, the learned oracle interacts with a dedicated CA engine, FastCA, which systematically refines the oracle's responses into a sound, consistent, and interpretable constraint network. This neuro-symbolic interaction enables the recovery of structured symbolic models from data without prior domain knowledge. Our results demonstrate that this neuro-symbolic interplay effectively aligns data-driven pattern recognition with symbolic reasoning, offering a robust approach to automating model construction in combinatorial domains.
Soft robots use air-driven neurons to move without electronics
Pneumatic neurons for soft robots enable inflate-and-fire networks for rhythmic motion
Abstract: Animals coordinate their movements through distributed neural circuits, but soft robots still typically depend on external, centralized electronics for control. Building soft robots that operate without centralized electronic controllers while remaining responsive to their environment remains a frontier challenge in soft robotics. In this work we introduce a soft-robot control architecture inspired by leaky integrate-and-fire models of biological neural circuits. The Pneumatic neuron (Pneu-ron) is a soft actuator that unifies energy conversion, logic, and actuation in one component. Each module combines a low-boiling-point fluid (LBF), a heater, and a mechanical switch into a self-excitable unit. Boiling the LBF inflates the module and triggers excitation and inhibition of adjacent modules in a process we call "inflate-and-fire". When interconnected into excitatory-inhibitory rings, Pneu-rons generate stable, sequential oscillations whose frequency emerges from the material dynamics and environmental conditions. By harnessing the inflation of Pneu-rons for actuation these networks can drive oscillatory locomotion of soft robots. Pneu-ron networks sustain oscillation under mechanical load and thermal variations, adapting through material physics rather than computation. Dynamical modeling of these networks reveals a dimensionless bifurcation diagram that dictates the network's oscillatory behavior. Encoding logic and actuation into material-level modules presents a new avenue for adaptive, electronics controller-free, soft robots.
Diffusion policy fine-tuning improves robot manipulation with stepwise rewards
DIA: Denoising Intermediate Advantage for Diffusion Policy Optimization
Abstract: Diffusion-based robot policies have become widely used in robotic manipulation, where they are typically trained with behavior cloning. However, policies trained purely from demonstrations are limited by the quality and coverage of the available data. Reinforcement learning can further improve the performance of these pretrained policies through interaction. A common approach is to use policy-gradient methods that formulate diffusion-policy fine-tuning as an outer environment MDP together with an inner denoising MDP. However, existing methods typically assign the same environment-level credit to all denoising steps used to construct an action chunk, without distinguishing which intermediate decisions contributed most to the final return. We introduce Denoising Intermediate Advantage (DIA), a policy-gradient method that learns a value function over partially denoised actions and uses it to construct a denoising- level advantage for each step of the generative process. DIA com- bines this inner credit signal with the standard environment-level PPO advantage, providing state-dependent credit throughout the denoising chain. Across Robomimic, FurnitureBench, Franka Kitchen, and D3IL, DIA consistently improves final performance over existing diffusion-policy fine-tuning methods. Beyond final reward, DIA reaches successful states more efficiently and can shift farther from the pretrained behavior distribution, enabling it to discover more effective and efficient task-level strategies and subtask sequences that baseline methods fail to reach.
Robot learns to insert bending rods precisely with world model guidance
RodForesight: A World Model Enhanced Diffusion Policy for Slender and Material Agnostic Rod Insertion
Abstract: Slender rod insertion arises in precision manufacturing, where millimetre scale diameter and tight clearances demand accurate perception and control. Conventional peg-in-hole methods assume a rigid object whose tip pose is fixed relative to the gripper. This assumption breaks down for a high aspect ratio rod, which can bend during manipulation, making its tip motion dependent on the rod configuration, grasp, material properties, and contact. We present RodForesight, a learning framework that factorises the task into two stages: 1) coarse approaching, which uses visual servoing to map diverse initial configurations into a compact near hole hand-off region; and 2) predictive insertion, which performs fine alignment and completes the insertion. It is worth noting that the two stages can be wrapped into an end-to-end design. During insertion, a diffusion policy generates candidate action chunks, while an action conditioned world model predicts their effects on rod-hole alignment. This pre-execution evaluation enables RodForesight to select the best action chunk based on predicted tilt and radial errors before execution. Experiments investigate the performance of different stages and the end-to-end setting, where RodForesight improves the success rate from 88.9% to 96.7%, compared to baseline methods such as diffusion policy.
Unified model improves robot actions by linking memory prediction and execution
UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling
Abstract: Recent advances in Vision-Language-Action (VLA) models have improved robotic manipulation, yet observation-to-action learning remains limited by a fundamental transition realizability gap, manifested in three tightly coupled problems: (i) Transition ambiguity. Visually similar current observations may correspond to different manipulation phases and imply different subsequent transitions. (ii) Prediction--execution mismatch. A visually plausible predicted future observation does not necessarily correspond to a physically realizable transition. (iii) Experience--realization mismatch. A historically executable action pattern may not necessarily realize the intended transition in the current scene and therefore requires context-aware adaptation. Accordingly, we propose UniMPA, a Unified Memory-Prediction-Action model that addresses these problems through a shared action-grounded transition interface. (i) UniMPA introduces Persistent-Selective Future Prediction to resolve transition ambiguity by modeling the intended future state evolution. A persistent latent stream continuously tracks task-level progress, while a transition-critical pixel stream selectively resolves fine-grained interaction changes through memory-grounded prediction. (ii) To assess the physical executability of the anticipated transition, the predicted transition queries a temporal Visual-Action Memory Bank. The bank retrieves historically realized visual-action experience, grounding future prediction in executable evidence. (iii) To adapt executable experience to the current scene, an Action-Visual Memory Bank retrieves visually grounded action prototypes from historical action evolution. Prototype-Biased Flow then shifts the flow source toward a historically supported action manifold for context-aware refinement.
Robot hands learn to write in the air with a pen fast
Rapid Learning of Dexterous In-Hand Pen Writing through Real-Time Jacobian Estimation
Abstract: Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.
ActSafeGuard keeps robot actions safe without lowering success
ActSafeGuard: Differentiable and Training-Aligned Constraint Enforcement for Flow-Matching Policies
Abstract: Vision-Language-Action (VLA) and World-Action Models (WAMs) have demonstrated strong capabilities in general-purpose robotic manipulation, yet their generated actions may violate hard physical constraints and therefore be unsafe or infeasible for deployment. Existing safety approaches either optimize statistical safety objectives without deterministic per-step guarantees or correct unsafe actions only during inference, creating a mismatch between policy training and execution. We introduce ActSafeGuard, a differentiable and training-aligned safeguard layer for flow-matching based policies. ActSafeGuard integrates hard action feasibility into policy learning, not merely treating safety as an inference-time external component. Through an analytical ray-scaling operator design, ActSafeGuard enables boundary-aware gradients to guide the model to naturally learn constrained manifolds. Extensive experiments on multiple standard foundation backbones ($π_{0.5}$ and Fast-WAM) across various tasks demonstrate that ActSafeGuard consistently achieves a $100\%$ step safety rate while fully preserving or even boosting task success rates, providing a scalable and minimally invasive solution for safe embodied AI deployment.
Underactuated drone arm writes precisely on vertical and inclined surfaces
Contact-Aware Incremental Model Predictive Control for an Underactuated Aerial Manipulator
Abstract: We present a robust contact-aware control framework for aerial writing on an underactuated platform. The framework combines nonlinear model predictive control (NMPC) for accurate end-effector position and normal-force tracking at small reference penetration depths, with consistent performance across controller tunings, with whole-body incremental nonlinear dynamic inversion (INDI) for robustness to frictional and aerodynamic disturbances during contact. The proposed controllers are validated on a quadrotor-based aerial manipulator with a rigid, single-link, one-degree-of-freedom (DoF) arm in simulation and real-world experiments. The aerial writing experiments span vertical and inclined surfaces, multiple reference forces, different friction conditions, and wind disturbances. The results demonstrate that robust simultaneous five-DoF end-effector pose and contact-force tracking is achievable on a standard underactuated quadrotor with a simple, rigid, single-link arm, without requiring a fully actuated platform, a complex arm, or dedicated force/torque sensing.
Humanoid walking improves with adaptive sensor noise handling
CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising
Abstract: Humanoid locomotion across complex terrain demands forward-looking exteroception to anticipate obstacles, yet this signal is unreliable in real-world deployment, failing partially and intermittently. Existing perceptive policies often assume that depth observations remain clean and in-distribution, while recent attempts to unify perceptive and blind control typically route or switch between separate sub-policies, leaving recoverable information in partially corrupted depth unexploited. We instead propose CAP, a single-stage humanoid locomotion policy that recovers this signal with a perceptive world-model encoder trained as a learned denoiser to reconstruct clean depth from a corrupted input, together with a co-active proprioceptive variational encoder that supplies depth-free body-state information. A coupled training recipe pairs a depth-noise curriculum on the world-model input with world-model feature dropout on the policy-facing latent, exposing the policy to failures across the entire perception-quality spectrum. In simulation, CAP matches or improves upon perceptive baselines when depth remains informative, and degrades more smoothly than a binary-switching baseline as perception worsens. On the Unitree G1, controlled trials and indoor-outdoor deployments demonstrate perception-robust locomotion under intermittent occlusion, real-sensor corruption, and outdoor depth artifacts.
Frozen robot world models predict failures reliably and quickly
FARM: Reading Failure Signals from the Internal Predictive States of a Frozen Robotic World Model
Abstract: Reliable robot deployment requires online failure monitoring, yet existing monitors mainly derive risk from proxy signals or train dedicated monitoring components. We ask whether the internal predictive states of a frozen pretrained robotic world model already contain directly decodable failure information. Failure-Aware Readout from World Models (FARM) trains only a 33,985-parameter supervised readout over frozen VLA-JEPA predictive states, producing step-wise failure scores and causal trajectory risk. Five-fold out-of-fold evaluation across seven source tasks reaches 85.68/88.59 pooled AUROC/AUPRC, and FARM gives the best Seen performance among 15 matched baselines on the 10-task benchmark. Across four real-robot populations on PIPER X, SO-101, and Franka, fixed-readout transfer and readout-only adaptation test deployment shifts without updating the predictive backbone. FARM also discriminates failures from partial causal histories and adds 0.2256 ms mean CUDA latency once the frozen state is available. These results support frozen predictive world-model states as reusable features for causal, transferable, and low-overhead execution monitoring.
Robot skill adaptation improves safety in changing environments
Safety-aware Skill Adaptation for Reinforcement Learning in Dynamic Environments
Abstract: Skill adaptation frameworks based on reinforcement learning often require restrictive assumptions to maintain stability, such as fixed observations or tightly controlled exploration schedules. In cluttered and dynamic environments, however, unrestricted exploration can lead to unsafe behaviour and unstable learning, particularly when task-relevant observations lie near obstacles or involve moving objects. In this work, we present Dist-GPRL, a distance-aware and safety-guided reinforcement learning framework for structured robot skill adaptation. Building upon Gaussian Process (GP)-based skill parameterisation, our framework sequentially adapts overlapping local windows of sparse trajectory via-points rather than modifying the complete skill at every policy step. Raw policy outputs are correlated through the GP covariance structure, producing temporally coherent trajectory updates while reducing the action-space and credit-assignment difficulties associated with global trajectory adaptation. Safety is incorporated through two complementary forms of guidance. A safe-subspace prior derived from the Hausdorff Approximation Planner (HAP) biases policy exploration toward feasible regions, while dynamically updated distance field clearance and gradient rewards provide local obstacle awareness. A trajectory-kinematics similarity regulariser further preserves the demonstrated velocity and acceleration characteristics during adaptation. We evaluate the framework on two dynamic object-manipulation tasks in simulation and transfer the learned policy to real-world robot execution. Experimental results demonstrate higher task success, lower collision frequency, and more stable learning than the baselines, while preserving the kinematic characteristics of the demonstrated skill.
Human motions convert to wheeled humanoid robot walking and manipulating
Morphology-Aware Human Motion Retargeting for Wheeled-Humanoid Loco-Manipulation
Abstract: Human-to-humanoid retargeting has largely been studied on legged platforms, while comparatively few wheeled-humanoid systems support coupled locomotion and manipulation from general human motion. Building on GMR's configurable general-motion retargeting and BeyondMimic's physically simulated R1 Pro learning framework, we present a reproducible pipeline that converts multi-dataset SMPLX motion into executable loco-manipulation behavior for the Galaxea R1 Pro wheeled humanoid. The robot has a planar three-wheel base, a serial torso, and two arms but no leg joints, so human lower-body motion must be redistributed across base motion and torso posture without sacrificing manipulation-relevant arm geometry. Our pipeline combines canonical body-shape preprocessing, planar-base normalization, morphology-aware differential inverse kinematics, shoulder-rooted hierarchical arm retargeting, and continuous torso substitution for bending and squatting. A reference-twist-driven planning layer then decodes planar base motion into continuous three-wheel steering and rolling commands subject to hysteresis, kinematic continuity, acceleration, and actuator-rate limits. Finally, a 21-dimensional BaseDecode policy is trained in Isaac Lab with directional joint-limit scaling, focused upper-body tracking, and a staged wheel-contact reward. The resulting system provides a complete bridge from human motion data to physically trackable wheeled-humanoid loco-manipulation rather than a visualization-only retargeter; quantitative policy comparisons remain scheduled for a later revision.
Dual latent space control improves robot policy learning efficiency
Beyond Noise Steering: Dual-Latent Space Reinforcement Learning for Generative Robot Policy
Abstract: Pretrained generative robot policies learn expressive action priors from demonstrations. However, existing reinforcement learning methods only steer the noisy space but fail to modulate intermediate action representations during the generation process, resulting in performance degradation and inefficiency. To address this limitation, we propose a novel Dual-Latent Space Reinforcement Learning (DLSRL) framework, which complements initial-noise steering with representation-level control inside the frozen generator. Specifically, our actor network predicts two distinct latent variables: an initial-noise latent variable that steers behavior generation, and an action-representation latent variable for intermediate feature modulation. Moreover, this representation latent variable is mapped to adapter features and ingeniously injected into the hidden states of intermediate action tokens via residual connections. Our dual-control design enables direct adjustment of action representations without updating the base policy. Experiments across generative policy architectures and robotic manipulation tasks show that DLSRL effectively accelerates online robot policy adaptation and achieves competitive performance. Our code is available at \href{https://github.com/xianchaoxiu/DLSRL}{https://github.com/xianchaoxiu/DLSRL}.
Imle-vla speeds robot action with single-step vision language model
IMLE-VLA: Fast Single-Step Action Generation for Vision-Language-Action Policies
Abstract: Vision-language-action (VLA) policies leverage pretrained vision-language backbones to achieve strong cross-task generalization. A leading design couples this backbone with a dedicated continuous action head trained via diffusion or flow matching. However, such heads rely on iterative multi-step sampling, for example 10 Euler steps in $π_{0.5}$. This creates an inference bottleneck that produces stop-and-go movement in the robot and slower task completion. We introduce IMLE-VLA, which replaces the iterative action head with a single-step conditional generator trained via conditional Implicit Maximum Likelihood Estimation (cIMLE). The cIMLE objective promotes multimodal action coverage, avoiding the mode collapse of naive regression heads while eliminating multi-step sampling entirely. When IMLE-VLA is applied to $π_{0.5}$, it increases inference frequency 3.67x (55 Hz vs. 15 Hz), enabling up to 11x higher action throughput. On the 40-task LIBERO benchmark, IMLE-VLA achieves the highest average success rate (98.0%) among all baselines while leading in inference frequency. Under the test-time perturbations of LIBERO-plus, IMLE-VLA retains $π_{0.5}$'s robustness while other baselines degrade sharply, confirming that the cIMLE head preserves generalization. Real-world experiments on a Franka Emika Panda across four tasks demonstrate smoother motion (2.2x to 3.0x lower jerk) and faster task completion, with IMLE-VLA outperforming $π_{0.5}$ on every task and reducing average VLA inference time per episode by 3.9x to 6.6x. Videos and code are available at https://kianhk6.github.io/IMLE-VLA/
Robotized human videos improve robot learning with large scale data
HuRo: Robotizing Human Videos for Scalable VLA Pretraining
Abstract: Human video datasets have emerged as a compelling alternative to expensive real-robot data, offering rich diversity at scale. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately at scale. In this work, we systematically examine whether robotized human videos can provide effective and scalable supervision for pretraining vision-language-action (VLA) policies. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, increasing robotized pretraining scale improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Code and data are released on our website: https://3587jjh.github.io/HuRo.
Vision language action models improve robot motion understanding with frequencies
Frequency-Conditioned Flow Matching for Vision-Language-Action Models
Abstract: Robot actions are temporally correlated trajectories whose frequency components encode motion at different scales with highly non-uniform energy distributions. Yet Flow Matching--based vision-language-action (VLA) models typically generate actions in temporal coordinates, without explicitly modeling or systematically leveraging this frequency heterogeneity. We introduce \emph{FreqFM}, a frequency-conditioned Flow Matching framework for VLA models. It raises action frequency from an implicit trajectory property to an explicit conditioning dimension that spans the entire generation pipeline. Concretely, in DCT frequency coordinates, FreqFM constructs a spectrum-matched source distribution, adaptively balances the objective across frequencies, and constrains per-frequency guidance residuals using the corresponding reference transport scales. FreqFM integrates into existing Flow Matching action experts without changing the VLA backbone. Across LIBERO, LIBERO-Plus, and VLA-Arena, FreqFM consistently improves performance, including a 9.3-point gain on LIBERO-Plus, and further demonstrates its effectiveness on six real-robot tasks.
Traffic system improves flow of large vehicles in narrow industrial spaces
A traffic management system for large and heterogeneous vehicles in narrow industrial environments
Abstract: The coordination of Automated Guided Vehicles (AGVs) in high-density industrial environments represents a critical challenge within Logistics 4.0, as traditional traffic management methods often lead to inefficiencies caused by negotiation-based priority assignment. To overcome the resulting limitations, this paper presents an innovative AGV traffic management system based on a Lifelong Multi-Agent Path Finding (L-MAPF) algorithm operating on roadmaps generated with Non-Uniform Rational B-Splines (NURBS) curves. The approach guarantees locally optimal coordination and ensures safe operation of large and heterogeneous AGVs. Building on this concept, the proposed framework integrates a modified version of the Bounded Horizon Conflict Based Search (CBS) technique within a Rolling Horizon Conflict Resolution strategy, utilizing an extended time horizon for each agent to enable effective conflict resolution in corridors identified by a topological map. In contrast to state-of-the-art methods for AGV fleet traffic management, the proposed solution is designed for real-world, non-standardized (i.e., non-grid-like) industrial settings characterized by narrow bidirectional corridors and high-traffic density, where AGVs of various sizes and capabilities operate simultaneously. Key contributions include an anytime conflict resolution strategy with adaptive time horizon regulation, an execution layer for safe and standard-compliant interaction with real AGVs, and an advanced mechanism for deadlock detection and resolution. Experimental results obtained in realistic industrial environments demonstrate higher throughput, with improvements of up to 11% over a conventional rule-based traffic management system, a state-of-the-art industrial method, and a priority-based L-MAPF variant, while maintaining continuous operation and improved efficiency.
FolDeX provides real-robot benchmark for long deformable object manipulation
FolDeX: A Physical-World Benchmark for Long-Horizon Robotic Manipulation of Deformable Objects
Abstract: Embodied AI, including vision-language-action and world-action models, must operate reliably in the physical world. Yet methods that perform well in simulation can degrade substantially on real robots, especially in long-horizon deformable-object manipulation, where policies must track changing states and execute reliable multi-stage bimanual interactions. Existing real-robot benchmarks mainly focus on short-horizon rigid-object tasks and offer limited coverage of long-horizon deformable manipulation. We introduce FolDeX, a physical-world benchmark built entirely from real-robot data, with garment folding as its primary task. Since real-robot data collection is costly, FolDeX studies how heterogeneous physical experience can be reused efficiently. The benchmark is organized around four research axes: leveraging human intervention and recovery data collected during deployment; transferring data across tasks, including across garment categories and from rigid to deformable-object manipulation; reusing data across scenes with changes in lighting, background, and layout; and transferring data across robotic embodiments. FolDeX provides 2,000+ hours of real-robot data spanning 20+ tasks and 10+ embodiments. We also establish a fair real-robot evaluation platform for externally submitted policies, with standardized tasks, held-out physical objects, controlled initializations, and a unified execution protocol. The platform is publicly accessible at https://ai.midea.com/#/fold-challenge. We hope FolDeX will serve as a unified testbed for heterogeneous real-robot data reuse and reliable long-horizon deformable manipulation.
RoboDrop improves robot learning by filtering training data errors
RoboDrop: Curating VLA Post-Training Data via Local Gradient Compatibility
Abstract: Vision--language--action (VLA) models acquire broad generalization through large-scale pretraining, yet adapting them to a new task and robot embodiment still requires post-training on newly collected data. Unlike pretraining, post-training targets task- and embodiment-specific adaptation, making it particularly sensitive to data quality. In practice, collected robot datasets often contain heterogeneous errors, including execution mistakes, sensor drift, and timestamp misalignment, which can impair post-training and policy performance. Manual inspection is costly, while existing data-cleaning methods are typically tailored to particular corruption types. To address these challenges, we introduce \textsc{RoboDrop}, a data-curation framework that audits supervision using local gradient compatibility measured along the training trajectory as a proxy for its effect on post-training performance. During a one-epoch warm-up run, RoboDrop scores each candidate sample online by comparing its gradient with those of task-semantic and visually matched validation samples. The resulting sample scores are aggregated at the episode level, and a simple automatic post-processing rule converts them into filtering decisions. We evaluate RoboDrop on controlled observation--action corruptions, naturally suboptimal demonstrations in simulation, and real-robot datasets containing non-expert collection errors. Across these settings, RoboDrop more accurately distinguishes unreliable demonstrations than prior methods, while post-training on the curated data consistently yields stronger downstream policies, with average real-robot rollout success rising from $35.0\%$ to $67.5\%$. These results establish training-trajectory-aware, context-conditioned supervision auditing as an effective approach to robust VLA post-training.
Humanoid robots adapt visual feedback for whole-body tasks
ViBe: Visual Behavior Adaptation for Perceptive Humanoid Whole-Body Control
Abstract: Motion tracking provides a scalable recipe for humanoid whole-body control. By design, the resulting trackers lack exteroceptive feedback hence reacting to the environment remains the responsibility of a higher-level planner. Existing perceptive controllers train geometry-only encoders from scratch, trading semantics for sim-to-real ease, and typically rely on teacher-student distillation for a task of interest. We present ViBe, a post-training framework for adapting motion trackers to perceptive control tasks. We leverage pre-trained visual encoders with a multi-query extractor module to learn task-relevant perceptive feedback. This feedback is grafted onto the tracker's input via low-rank adapters, enabling parameter-efficient fine-tuning. Given a task reward and a reference dataset, this modular controller can be adapted directly via policy optimization. Across four tasks, ViBe shows zero-shot sim-to-real transfer spanning perceptive walking on curbs and parkour, Repose Cube, omni-object loco-manipulation, and dodgeball, with visually robust performance across outdoor, low-light, and RGB distractor conditions. Finally, we solve a goal-oriented Repose Cube task with a deliberately simple planner, demonstrating the efficacy of perceptive controllers, adapted by our approach.
Robot skills generated without training using multi-agent visual models
GTA-2: A Multi-VLM Framework for Synthesizing Robot Manipulation Skills via Grounded Task Axes
Abstract: Robotic manipulation tasks are often decomposed into behaviors or skills. However, one often needs to predefine these behaviors for specific tasks or try to cover a wide range of tasks using generic skills. As a result, these behaviors can remain too coarse to expose the geometric, control, and scene-dependent decisions required for execution. We introduce Grounded Task Axes v2 (GTA-2), a modular multi-VLM framework that constructs executable, task-bespoke manipulation skills from reusable object-centric task-axis components. Rather than predicting actions end-to-end or composing fixed task-level primitives, GTA-2 represents each skill as semantic subtasks comprising task-relevant keypoints and axes, controller compositions, and scene-dependent parameters. Four specialized VLM agents separately decompose the task, construct an abstract task-axis skill, assign controller parameters, and ground the required visual features from RGB-D observations. This abstraction-to-grounding factorization enables zero-shot skill generation without task-specific robot demonstrations, policy training, or fine-tuning. It also keeps intermediate decisions explicit, allowing targeted human feedback to refine an incorrect stage while preserving correct components. We evaluate GTA-2 on 14 real-robot manipulation tasks against a VLA policy pi_{0.5} and two Code-as-Policies baselines using task-axis controllers or conventional robot primitives. GTA-2 achieves an average zero-shot success rate of 73.9%, exceeding the strongest baseline by 31.4 percentage points, while targeted refinement raises GTA-2's average success rate to 90.7%. Project page: https://gta2-project.github.io/
Paired action and future prediction speeds up robot imitation learning
JEPA Policy: Diffusion-Free Imitation Learning via Paired Action and Future Representation Prediction
Abstract: Standard behavior cloning supervises actions without explicitly constraining the future representation paired with each demonstrated action chunk. We introduce JEPA Policy, a diffusion-free framework that uses the action chunk and its observed future representation as paired training targets. Action and future-representation tokens interact in a shared Transformer and are refined through two forward passes. Future prediction can therefore shape the representation used to generate actions. Dual-branch and gradient-routing controls attribute the gain to this shared topology rather than to an auxiliary prediction head alone. Across nine simulated tasks, JEPA Policy improves mean success over the action-only MIP baseline and outperforms Diffusion Policy under the evaluated configurations, while adding 0.29 ms to MIP's model latency. A five-task, 630-episode physical-robot study produces the same pooled ranking. Further audits find no complete representation collapse under action supervision and identify a task-conditioned failure-ranking signal in future-prediction error. These results support paired future-representation supervision as a practical approach to low-latency visuomotor imitation without iterative generative sampling.
Cognitive digital twins evolve tasks through layered synchronized loops
From State Synchronization to Cognitive Self-Evolution: An Operational Architecture for Cognitive Digital Twins
Abstract: As Digital Twin (DT) systems evolve beyond state synchronization toward task-oriented and knowledge-driven operation, Cognitive Digital Twins (CDTs) have emerged as an extension that incorporates cognitive capabilities into twin operation. Existing CDT studies often focus on specific enabling techniques, such as learning modules, knowledge graphs, and large language models, while providing limited insight into how cognition can be systematically integrated into DT architectures. To address this issue, this paper proposes a four-layer CDT architecture consisting of the physical layer, digital-twin layer, cognitive layer, and task layer. The proposed architecture establishes a self-evolving closed operational loop spanning these four layers, in which physical states are synchronized into digital representations, cognition constructs task-specific cognitive models through knowledge, memory, and attention, and task-level decisions are generated under practical constraints. Operational feedback further refines cognitive experience and updates relationships and annotations in the digital representation, enabling subsequent task interpretation, initiation, and reasoning to evolve with system operation. Based on this framework, two representative operation modes are characterized: user-request-driven cognition and self-driven cognition. We further discuss key enabling mechanisms and deployment challenges associated with semantic communication, knowledge querying, task orchestration, and closed-loop synchronization. A lightweight simulation study illustrates reliable closed-loop task feasibility under limited semantic information and improved operational efficiency through accumulated task experience. The proposed framework provides a structured foundation for the design and development of future CDT systems.
Stopping time improves detection rules in distributed sensor networks
On the Sequential Test and Distributed Detection
Abstract: We present a simple definition of stopping time and its role in the formulation of sequential tests for both centralized and distributed detection, providing a straightforward procedure for obtaining optimal decision rules. Upper bounds for optimal stopping time are derived and numerically shown to possess certain qualitative features expected of the optimal stopping time. The results are extended to any distributed detection network in the form of an acyclic directed graph.
SyncWorld enables robots to imagine actions in new environments visually
SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators
Abstract: World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.
DeCAL improves robotic hand control using touch and vision together
DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination
Abstract: Dexterous manipulation involves contact-rich and fine-grained interactions with the physical world, posing significant challenges for existing vision-language-action (VLA) models due to severe visual occlusions and complex contact dynamics. While recent works have incorporated tactile sensing into robotic manipulation, most approaches still rely on homogeneous multimodal fusion, lacking adaptive tactile integration and explicit modeling of physical dynamics. In this work, we present DeCAL, a physically-grounded dexterous vision-language-action model that unifies understanding, imagination and action generation for contact-rich dexterous manipulation. Built upon a Mixture-of-Transformers (MoT) architecture, DeCAL leverages specialized experts for each capability while enabling efficient information flow among them. To effectively leverage tactile information, we introduce Adaptive Visuo-Tactile Fusion that dynamically regulates tactile interactions via a contact-aware gating strategy. Furthermore, we propose Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics, equipping the policy with implicit physical world knowledge. Experimental results show that DeCAL consistently achieves state-of-the-art performance across all tasks, attaining a 71% average success rate and an 83.4% progress success rate, while also demonstrating strong generalization to unseen scenarios. The website is available at https://aureleopku.github.io/DeCAL.
Robot finishing tasks controlled remotely with digital twin and extended reality
Location-Independent Robot-Assisted Finishing Using Digital Twins and Extended Reality
Abstract: This paper presents a cyber-physical system (CPS) for location-independent programming, supervision, training, and teleoperation of a Robot-Assisted Finishing (RAF) system used to post-process metal additive-manufactured (AM) components. A digital twin (DT) built in Unity is delivered to the operator as a WebGL application that supports both desktop and immersive modes through WebXR-compatible devices. Moreover, it exchanges robot state and pose commands with a collaborative robot through a Message Queuing Telemetry Transport (MQTT) broker. The DT enforces kinematic and collision constraints before a pose is released to the physical robot, and augments the virtual component with a color map of the surface topography that supports operator decisions on part repositioning or process termination. The architecture was validated on a specially designed physical RAF system. A steady-state joint synchronization error of 0.12 deg and a mean round-trip latency of 563 ms were measured, which is adequate for supervisory programming and intermittent teleoperation.
Dyad dataset links human help steps in gearbox assembly tasks
DYAD: A Multimodal Dataset of Co-Located Human Assistance
Abstract: An embodied assistant working beside a person must track task state, recognize help seeking, choose how to intervene, and produce an appropriate response. Existing procedural datasets richly describe individual execution, while interactive datasets capture remote verbal instruction or undifferentiated co-working. They do not jointly link a co-located helper's verbal and physical interventions to performer requests, task state, assistance triggers, and outcomes. We introduce DYAD (DYadic Assistance Dataset), a synchronized multimodal record of human-human assistance during gearbox assembly. Across 20 sessions, one trained helper follows a guidance-first policy while assisting HoloLens 2 wearers. DYAD links 528 task-step intervals and 611 performer requests with 851 valid assistance records spanning verbal and physical help. DYAD's annotations span the assistance process; three reference tasks evaluate selected components rather than an end-to-end system: causal step understanding, pre-onset mode anticipation, and instructor response generation. On 829 eligible mode events, the strongest four-seed RGB mean is 0.548 +/- 0.007 macro-F1; causal metadata reaches 0.624 and a privileged trigger mapping 0.915, revealing information not recovered from pre-onset RGB. DYAD's contribution is not scale, but a linked interaction structure spanning help seeking, intervention choice, execution, and outcome under egocentric and workspace sensing.
Robots communicate hidden messages using their movements detected remotely
Remotely Detectable Keyed Communication through Motion
Abstract: Messages from electronic devices are conventionally received as text, audio, or radio signals. But robots move with rich, articulate motion in the real world, opening up the possibility of transmitting messages through motion itself. In this paper, we consider the problem of motion-based communication, where we seek to modify a robot's movements so as to transmit messages detectable from remote sensing (e.g., video or motion capture), without degrading policy performance. We introduce a method for messaging through motion capable of encoding arbitrary message content over short payloads - such as an agent's current intent - as noise in any pre-trained policy's actions. This brings a new kind of robustness to robot communication: this 'physical' channel complements standard wireless communications channels but does not depend on them, requiring no extra hardware nor the establishment of a direct link to the robot. We systematically characterize the space of encoding schemes and derive design heuristics, then validate them across simulated environments and real-robot deployment; on real robots running at 50 Hz, four robots jointly recover an 8-bit message at an aggregate 0.67 bits/s.
Object interactions improve robot task learning with less data
FOCI Policy: Focus on Object-Centric Interactions for Relational Manipulation Policies
Abstract: Object-centric manipulation policies improve generalization by modeling object motion instead of directly predicting robot actions. However, existing methods are often limited by representations which are either too simplistic to capture interaction dynamics or too dense to learn efficiently. We observe that many rigid relational manipulation tasks are governed by short interaction phases where the relative motion between task-relevant objects is tightly constrained. Based on this observation, we propose \textsc{Foci Policy}, an interaction-centric framework that achieves a two-fold abstraction: (1) temporally, by automatically extracting compact interaction segments from demonstrations;(2) spatially, by representing skills as relative $SE(3)$ motion between task-relevant objects, yielding invariance to scene configurations and robot embodiment. Experiments on RLBench, COLOSSEUM, and real-world tasks show that \textsc{Foci Policy} achieves strong performance with substantially less training data than prior object-centric and action-centric policies. These results suggest that modeling object-object interactions provides a simple and efficient inductive bias for rigid relational manipulation. Project page: \href{https://fitz0401.github.io/foci-page/}{fitz0401.github.io/foci-page/}.
Brain inspired method boosts tactile sensing across unknown sensors
BIFTA: Brain-Inspired Few-Shot Tactile Adaptation for Unknown Sensors
Abstract: Advances in tactile sensing have made contact-rich perception possible, accelerating progress in robotic manipulation, material understanding, and embodied interaction. However, because optical design, elastomer mechanics, and imaging geometry differ substantially across tactile sensors, models trained on known sensor types can suffer an abrupt performance collapse on unknown sensors. To address this problem, we propose the Brain-Inspired Few-Shot Tactile Adaptation (BIFTA) framework; it draws on the brain's rapid sensory adaptation mechanism to adapt a frozen encoder to an unknown tactile sensor from a small labeled support set. BIFTA preserves pretrained representations through dual-view statistical memory, constructs support-conditioned spectral graphs to repair sensor-dependent feature neighborhoods, and applies uncertainty-gated recurrent propagation to strengthen reliable cross-query evidence. Extensive benchmarks across three tactile datasets show that BIFTA substantially improves adaptation to unknown sensors: with only 10\% labeled target data on SITR, it raises mean Sparsh accuracy from 6.86\% for the frozen source classifier to 87.09\%, exceeding the strongest implemented prior comparison by 47.22 percentage points, and these gains generalize across datasets, pretrained backbones, and tactile tasks. These results validate BIFTA for data-efficient adaptation to unknown tactile sensors and offer a promising route toward tactile models that transfer across heterogeneous hardware.
Focus pooling improves robot vision for control from fewer data
Localized Visual Feature Aggregation via Focus Pooling for Visuomotor Policies
Abstract: Focusing on spatially localized, control-relevant visual cues has been shown to improve data efficiency in visuomotor policies by reducing the need to model task-irrelevant visual variation. Existing methods often impose this focus through input preprocessing, such as cropping control- or object-centric regions in RGB images or point-clouds. However, it remains underexplored whether such localized features can be exposed directly from commonly used convolutional neural network (CNN) encoded features. In this paper, we show that intermediate CNN features preserve localized visual context for control, but existing pooling methods fail to aggregate it effectively. We introduce FocusPool, an attention pooling module that selectively aggregates intermediate visual features according to their relevance to the robot's current proprioceptive context. The resulting pooled representation captures task-progressive, control-relevant local information and is used directly for policy learning. Across simulation and real-world experiments, FocusPool improves policy success rates over pooling and explicit local focus methods by 36.2% and 41.2%, with training only 5.8% of encoder parameters.
Robot manipulation improved by predicting consistent 3D waypoints
3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints
Abstract: Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these, trajectory-based representations compactly represent motion-relevant cues, yet most existing approaches predict trajectories in 2D image space, resulting in intrinsic 3D ambiguity. Moreover, using 2D trajectories with depth still leaves the free-space waypoints ambiguous, limiting reliable 3D reasoning. To address this, we propose predicting 3D consistent waypoints (3DWay) from multi-view images. By reformulating 3D waypoints prediction as generating multi-view consistent 2D waypoints followed by geometric triangulation, we enable explicit 3D motion specification while preserving the strong priors of pretrained VLMs. The predicted waypoints can guide existing VLA models for better generalization or be directly executed on simple tasks. Extensive experiments show that 3DWay substantially improves 3D spatial grounding and vision-language reasoning, demonstrating strong potential for generalizable robot manipulation. Codes will be released at https://github.com/ziqin-h/3DWay.
Robot learns efficiently from targeted demonstration requests
DISEIL: Demonstration Distillation for Sample-Efficient Imitation Learning
Abstract: A robot that can be taught a new task from a handful of demonstrations has to work out for itself what it still cannot do, and then ask for exactly that. Interactive imitation learning takes a step in that direction by letting a policy practice on its own and calling an expert when it goes wrong. Existing methods decide when to interrupt the learner. A further 2 decisions are left to whichever episode happened to trigger the interruption: which failure to correct, and where the demonstration should start. This paper is a first attempt at making both of them deliberately. DISEIL (Demonstration dIstillation for Sample-Efficient Imitation Learning) marks each failed episode at the step where the policy first becomes unreliable, represents that moment with a geometric descriptor, and groups the failures into recurring failure modes. A vision-language model and a language model read the selected mode and write a request for the next demonstration, and a store of task constraints checks that the request can be carried out before any expert time is spent. No model produces a robot action. Across 5 simulated tasks under state and image observations, changing only what the expert is asked for gives the highest mean held-out success rate in all 10 settings, with a tie in 1, and the margin is widest at the smallest budget we tested. The scope is narrow: a single round of practice at a time, in simulation, with experts that are mostly scripted. The longer-term aim is a learner that also tracks what its demonstration set already covers, and that asks a human teacher for the missing behavior in proportion to the effort each request costs them.
Movable antenna technology improves wireless power network efficiency
Movable Antennas Enabled Wireless Powered Networks: Principles and Technologies
Abstract: As an emerging framework, movable antenna (MA)-enabled wireless powered networks (WPNs) have attracted growing attention. WPNs integrate wireless communication and energy transfer. MA can dynamically adjust the position of antenna units by introducing additional spatial degrees of freedom, so as to make full use of channel gain, optimize the effect of energy beamforming, and further improve the performance of WPNs. In this article, we first classify the implementations of MA, and review the fundamental principles of WPNs. We then highlight the key advantages of MA-enabled WPNs in enhancing wireless power transfer efficiency, realizing flexible and adaptive beamforming, and improving system robustness and interference resilience. Furthermore, four representative application scenarios and three key enabling technologies are discussed. A case study is also presented to show the improvement of energy harvesting performance brought by MA for WPNs. Finally, we discuss the challenges and future directions of MA-enabled WPNs, aiming to provide reference for future research and practice.
Robots learn dexterous touch and vision skills from human videos
Dex-X: Learning Visual-Tactile Dexterous Manipulation From Human Videos with Simulated Interaction
Abstract: Human videos are an abundant source of dexterous manipulation behaviors, but they lack tactile information that is crucial for contact-rich interaction. This raises a fundamental question: can robots learn deployable visual-tactile dexterous manipulation policies from human video demonstrations without robot-side data collection? We present DEX-X, a framework for learning visual-tactile dexterous manipulation from human videos through simulation. Our key insight is that simulation can serve as a tactile completion engine. Given monocular human demonstrations, DEX-X reconstructs hand-object interactions in simulation, where physically grounded contact dynamics provide tactile supervision unavailable in the original videos. Leveraging this recovered tactile information, we train visual-tactile dexterous manipulation policies and distill them into deployable policies operating on point-cloud observations and tactile sensing. We demonstrate zero-shot sim-to-real transfer on a dexterous hand-arm platform across diverse grasping and contact-rich tool-use tasks. The teacher policy achieves 65.9% average success across six task categories in simulation, while the distilled visual-tactile policy achieves 93% success on real-world cube picking and 53% on the challenging table-cleaning task. Zero-shot generalization to unseen object geometries is also observed on object-picking tasks. Our results suggest that simulated interaction is a key bridge between human videos and deployable dexterous manipulation policies, providing the missing physical supervision needed for scalable robot skill learning from Internet-scale human video data.
Online surrogate repair reduces costly evaluations in ai design searches
Online Surrogate Repair: Decoupling High-Fidelity Feedback from Search Length in Closed-Loop Discovery
Abstract: Closed-loop AI scientists can generate candidate designs at low marginal computational cost, whereas reliable feedback may require wet-lab synthesis, characterization, or high-fidelity computation. Addressing this imbalance through custom laboratory automation remains infrastructure-intensive and costly, while replacing new experiments with a fixed surrogate leaves persistent model errors that can be amplified by optimization. We propose \emph{online surrogate repair} (OSR), a closed-loop algorithm that uses sparse high-fidelity evaluations to update the surrogate throughout a longer agent search conducted primarily with inexpensive surrogate feedback. An acquisition rule selects which designs from the agent's accumulated proposals receive high-fidelity evaluation, and the resulting labels update the surrogate used in subsequent episodes. Across controlled synthetic environments, we demonstrate that improving global surrogate fit does not necessarily reduce maximum regret, whereas Q90-UCB and expected improvement (EI) substantially reduce regret by directing evaluations toward regions that determine the optimizer's decisions. On MADE, controls receiving high-fidelity feedback after every episode require $6.36$--$7.23\times$ more oracle queries to match Online EI under two LLM orchestrators and $10.27\times$ more under the non-LLM Chemeleon+MLIP workflow. Online surrogate repair introduces a novel third feedback regime between fixed-surrogate operation and high-fidelity feedback after every episode, separating the frequency of high-fidelity evaluation from the duration of the agent's search.
Sensors coordinate transmission to improve remote estimation accuracy
Resource-Constrained Semantic-Aware Remote Estimation with Overlapping Sensor Coverage
Abstract: We study semantic-aware remote estimation of multiple finite-state Markov sources observed by K sensors with overlapping coverage. The sensors share a time-division multiple-access uplink and differ in transmission reliability, delivery delay, and transmission budget. In each slot, the scheduler jointly selects a source and one of its monitoring sensors, or remains idle, to minimize the long-run average cost of actuation error subject to global and per-sensor transmission-frequency constraints. We formulate this problem as a finite average-cost constrained Markov decision process. We show that the transmission resource functions have rank at most K, although the global constraint may still restrict the feasible region. Consequently, the Lagrangian depends only on K effective transmission costs, and an optimal constrained solution can be represented using at most K+1 deterministic policy-recurrent-class components. We further characterize the piecewise-affine concave Lagrangian value function and derive projected dual subgradient ascent over an explicitly bounded multiplier set. Numerical results illustrate the value-function structure, the need for policy randomization in a representative instance, and the interaction between global and per-sensor transmission budgets.
Proprioception improves robot assembly from simulation to reality
Zero-Shot Sim-to-Real Contact-Rich Assembly via Proprioception-Anchored Cross-Modal Pretraining
Abstract: Contact-rich assembly remains challenging because it requires submillimeter spatial accuracy and reliable interpretation of forces during sustained contact. Although simulation-based reinforcement learning offers a scalable training paradigm, discrepancies in visual observations, contact dynamics, and force/torque (F/T) measurements often limit policy transfer. We observe that proprioception is comparatively consistent across domains because calibrated joint positions and consistently computed joint velocities align closely between simulation and hardware. Based on this observation, we present PACE (Proprioception-Anchored Cross-Modal Encoder), which supervises temporal visual and F/T representations by predicting proprioceptive state transitions. Static domain-specific factors, including lighting, texture, and sensor bias, contain little information about joint motion; the proposed objective therefore encourages the encoder to suppress these factors while retaining task-relevant motion cues. Policies trained on frozen PACE features are deployed on hardware without real-world fine-tuning or object-pose tracking. Across four contact-rich assembly tasks, PACE attains an average real-world success rate of 93.3\% and only a 2.7-percentage-point sim-to-real drop, meanwhile remaining robust to perturbations that substantially degrade pose-based and learned-fusion baselines.
Hand movements teach robots complex object handling moves
CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements
Abstract: Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.
Robot arm position affects how close people let it get
CALM: Configuration-Aware Human Intervention Boundaries During Robot Approach
Abstract: How robot body configuration shapes human intervention during approach remains underexplored. We conducted a within-participants study with 41 participants, measuring final stopping distance, subjective comfort, and exploratory eye-tracking responses across four humanoid arm configurations and two spatial scales. Full forward arm extension increased stopping distance by approximately 31-36 cm relative to arms-down. Spatial scale primarily affected comfort and pupil responses without a detectable stopping-distance shift. We introduce the Configuration-Aware Limit Model (CALM), which translates stopping-distance distributions into configuration-dependent population-coverage boundaries. Estimated boundaries at 80% coverage ranged from 0.88 to 1.47 m. In an illustrative one-dimensional planning analysis, reconfiguration enabled a 1.10 m approach goal that was unreachable with arms remaining fully extended under the same nominal pointwise 20% intervention-probability constraint. These findings support treating body configuration as a planning variable while distinguishing physical safety, behavioral intervention, and subjective cost.
World models improve with sensor timing in asynchronous observations
World Models Under Asynchronous Sensor Observations
Abstract: Learned world models typically assume that observations arrive synchronously, an abstraction inherited from simulators that return a complete state vector at each environment step. Physical sensing instead operates at heterogeneous rates, leaving most observation channels stale at any given instant. Interpolating stale channels introduces measurements that were never observed, while downsampling to the slowest sensor discards valid measurements. A natural alternative is to zero-order-hold the most recent reading and provide the known sampling schedule to the model through two features, staleness and time-to-refresh. We test this prediction using transformer world models across three regimes of increasing causal coupling: open-loop rollouts in continuous-control locomotion, closed-loop model-predictive planning in which each learned model serves as the planner dynamics, and a linear latched-actuator system in which refresh events apply a zero-order-held command to the plant. Our findings show that the effectiveness of time-to-refresh depends on the causal role of the sampling schedule, specifically when refresh events affect the system rather than merely report its state. These results establish when sampling schedules provide useful information for predictive world models operating under asynchronous physical observations.
Robot grasp planner speeds up object picking with accurate evaluation
EquiGQNet: Fast Grasp Quality Evaluation via Shared Equivariant Point Cloud Encoding
Abstract: Planning six-degree-of-freedom (6-DoF) grasps for unseen objects in cluttered tabletop scenes from a single-view depth image requires accurate and efficient evaluation of diverse grasp candidates. Existing early-fusion methods capture local object geometry relative to each grasp candidate but repeatedly encode the scene, whereas late-fusion methods reuse a shared scene representation but may lose this grasp-relative local geometry. We propose EquiGQNet, an efficient 6-DoF grasp quality evaluator that combines the strengths of both approaches. For grasp orientation, EquiGQNet replaces the early-fusion operation of rotating and re-encoding the point cloud for each grasp candidate with an SO(3)-equivariant encode-once-then-rotate scheme, yielding grasp-aligned geometric features from a shared scene encoding. For grasp translation, Mid-level Action Fusion (MAF) injects the grasp position into intermediate features before global aggregation, retaining local geometry relative to each candidate. We evaluate EquiGQNet in two grasp planning pipelines: Cross-Entropy Method (CEM)-based continuous grasp search and candidate ranking with a pretrained generative planner. In simulation, EquiGQNet achieves grasping performance comparable to the early-fusion baseline and substantially outperforms late fusion on objects with complex geometry and limited graspable regions, while reducing CEM planning time from 3.31s to 0.48s, a 6.9x speedup over early fusion. In real-world household-object decluttering, EquiGQNet achieves a 95.2% grasp success rate and 230 picks per hour, versus 153 and 170 for early- and late-fusion baselines. Code is available at https://equigqnet.github.io/.
Networked sensors improve message decoding from physical signals
Networked Embodied Communication: From Collective Distinguishability to Communication Reliability
Abstract: Embodied agents need to convey information to surrounding infrastructure, but their active communication interfaces may be unavailable, constrained, or intentionally inactive.Their ability to manipulate physical states offers a complementary path: messages can be encoded in deliberately selected configurations and recovered through infrastructure sensing. This principle underlies embodied communication. Yet physical differences do not guarantee distinguishable messages: a single sensing viewpoint may leave ambiguities that repeated sensing cannot resolve. This paper develops networked embodied communication, where distributed access points (APs) jointly observe message-bearing scatterer positions under fixed illumination.Under a correlated Gaussian sensing model, we characterize the additional distinguishability supplied by receive APs, establish exact redundancy conditions, and reveal how distinctions absent from individual observations can emerge through cross-AP statistical relationships. We then establish the exact asymptotic optimal maximum-error behavior of a finite alphabet under repeated independent sensing. The largest group of indistinguishable messages determines the error floor; once all messages are distinguishable, the minimum pairwise Chernoff information determines the error exponent. For a given alphabet, receiver cooperation can therefore eliminate an error floor that repetition at any individual AP cannot overcome. Building on these results, we derive finite-budget reliability conditions and jointly design the receive AP set and message-bearing positions. Numerical results show that the proposed search closely approaches exact benchmarks on reduced instances with substantially fewer candidate evaluations than exhaustive enumeration, while receiver cooperation reduces the sensing intervals needed to guarantee reliable decoding.