Papers for
identity verification services
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Overlay presentation speeds up human string comparison with mixed accuracy
Usable String Matching by Humans through Overlaid Presentation
Abstract: We explore the ability of humans to compare strings, an error-prone activity which occurs in critical contexts (e.g., bank wire transfers), where it is not always possible to trust a machine to help. We hypothesize that understanding human cognitive and perceptual limitations can improve how people verify whether two character strings are identical. We vary the strings' relative positions and presentation formats to measure comparison speed and accuracy. We present results from two online experiments with 178 human subjects who compared pairs of strings to determine whether the two strings were identical. The strings varied by length (5 characters to small paragraphs), difference (matching versus making a random change or a hard-to-detect one), alignment (vertical versus horizontal), and presentation (Overlay versus Adjacent). Our experiments test whether, by encoding and memory tasks into perceptual tasks, overlay formats can offer advantages in speed and accuracy. Results show that overlay offers a substantially faster method, with improved accuracy for long strings. Nevertheless, mean error rates were at least 4 percent, indicating that even the improved approach may be insufficiently accurate for many verification tasks.
Interactive gestures reveal real-time face swaps better than expressions
Not All Challenges Are Equal: Evaluating Interactive Liveness Detection Against Real-Time Face Swaps
Abstract: Remote identity verification assumes that a camera stream shows a live person, yet public real-time face-swap tools can replace that person before the stream reaches the verifier. Passive deepfake detectors generalize poorly to new generators, while interactive challenges are often selected without evidence of which gestures expose current attacks. We evaluate randomized gesture challenges in 108 live sessions with six subjects, 24 impersonated identities, and two face-swap tools, DeepFaceLive and FaceFusion, injected through a virtual camera. The static calibration segment reaches a session-level AUC of 0.878 with a frozen UCF spatial detector, while the mean across the active-gesture windows reaches 0.988. Pose and combined gestures have the highest point estimates, whereas expressions show no clear improvement. Hand occlusion against FaceFusion, configured with an occlusion mask, scores below the static baseline. The end-to-end time required to satisfy the validator also distinguishes attacks from genuine sessions, achieving a session-level AUC of 0.732, although this signal includes synthesis and transport delays. These results show that challenge sets should be tested against current attack configurations and that response time can provide an additional, deployment-specific signal.