Papers for
human-robot interaction designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Multimodal system aligns robot actions with human goals using language
From Language to Drives: A Multimodal Framework for Aligning Autonomous Robots with Human Purposes
Abstract: This work explores a multimodal approach to the alignment of the behavior of open-ended learning autonomous robots with human purposes through the use of large language models as cultural enablers. While autonomous robots can generate their own skills and goals through interaction with the environment, they often lack mechanisms to ensure that these remain relevant and aligned to those of human users. The proposed approach makes use of the general and cultural knowledge contained in LLMs and VLMs to establish a multimodal interactive alignment process in which human purposes, expressed in natural language, are transformed into motivational components of a robot architecture in the form of robot missions and drives that guide the behavior of the robot. The system is structured into three layers for semantic alignment, mission generation, and drive modeling. This design enables a bidirectional interaction loop: human inputs define high-level purposes, robots expand them into executable missions making use of multimodal information relayed by LLMs and VLMs, and feedback maintains alignment with human intent. Experiments in simulation and with a physical robot demonstrate that the process produces valid missions and behaviors, supporting effective human-agent alignment in interactive scenarios with autonomous robots.
Networked humanoid robots improve teamwork and human interaction
Networked Humanoid Intelligence: Communication, Coordination, Collaboration, and Social Interaction
Abstract: Humanoid robots are moving from laboratory platforms toward connected fleets that share workspaces, infrastructure, tasks, and knowledge with other robots and humans. As deployments grow, the operation and improvement of each humanoid depend on information exchanged across the network. However, existing research has largely studied humanoids as individual systems. This survey examines networked humanoid intelligence through four functions of information exchange: communication, coordination, collaboration, and social intelligence with human interaction. We first establish the foundations of networked humanoid systems, define the question addressed by each function, and connect them through a common factory scenario. We review the literature along six dimensions: interaction architecture, exchanged information, physical coupling, operating timescale, system scale, and embodiment. We separate results obtained with physical and simulated humanoids from those based on other robotic platforms or disembodied agents, because the latter do not fully capture humanoid-specific constraints such as balance, whole-body motion, contact, and physical interaction. We examine hardware, datasets, and benchmarks, and distinguish risks handled locally from those networking introduces, such as stale information or unsafe knowledge propagation. Finally, we identify open problems in control-aware networking, compact body-centric messages, physically grounded coordination, network- and embodiment-aware knowledge sharing, fleet-level social consistency, and accountable human oversight.
Social agents managing tension in human relationships over time
From Acceptance and Avoidance to Affective Viscosity: Designing Social Agents Intermediating in Human Relationships
Abstract: As social agents become embedded in human relationships, they are expected not only to provide smooth assistance but also to handle rejection, discomfort, jealousy, persistence, and other forms of social tension. This paper connects two research directions: acceptance and avoidance in response to an agent's gaze, approach, and contact, and affective viscosity as a model of how negative affect accumulates, persists, is suppressed, and is expressed over time. We argue that avoidance should not be treated merely as a failure of interaction, but as a relational signal that indicates boundaries between humans and agents. Building on this view, affective viscosity provides a design perspective for agents that maintain, suppress, or express negative states depending on social relationships and interaction histories. We discuss several ongoing design cases, including triadic jealousy, discomfort suppression, patience timing, and spatiotemporal stickiness, and consider how these cases lead to broader questions of blame and accountable intervention. Rather than designing agents as simple scapegoats or artificial villains, we ask how agents can intermediate in problematic social situations while making their intervention traceable, limited, contestable, and repairable.
Language models struggle to act on partner knowledge in cooperation games
Do LLMs Act on What They Know? From Partner Representations to Cooperative Actions
Abstract: Cooperation with unfamiliar partners requires adapting to communication conventions that are not known in advance. We study this problem in a controlled Hanabi-derived environment with scripted hint generation, LLM-controlled receiving decisions, and frozen model weights. Across eight LLMs, linear probes recover intent conventions substantially more accurately than target conventions, yet receiving choices do not consistently agree with the sender's convention. We compare probe-predicted and ground-truth conventions presented either as general rules or as externally computed action recommendations. Rule statements yield modest and model-dependent changes in cooperation, whereas action translation produces larger gains on average. In a Qwen3-8B case study, matched-state statement reversals reveal much greater sensitivity to action recommendations than to rule statements. Activation transfers from oracle-action and non-oracle hint-restatement donors improve intent accuracy on both action classes, but the tested alternatives do not reliably reproduce these benefits. Together, these results distinguish convention decodability, sensitivity to convention information, and cooperative performance, and highlight limitations in turning available partner information into receiving decisions.
Active inference model links speaking to learning in conversations
Evidence and Intervention: A Coupled Active-Inference Extension of Rational Speech Act Models
Abstract: Identical utterance choices can arise from different communicative causes, and identical interpretations can leave different traces in what a listener learns. Rational Speech Act (RSA) models treat interpretation as inference over speaker meaning, but standard one-shot RSA does not intrinsically distinguish these causal update targets. We develop a coupled active-inference model of dialogue in which a listener's likelihood for an utterance is the policy distribution attributed to the speaker, placing the speaker's expected free energy within the listener's variational free energy. Each utterance is therefore both evidence about and an intervention on a partner. The model separates four updates that RSA approaches typically collapse: inference about the partner's current pragmatic state; learning of partner-specific parameters; prospective evaluation of clarification or repair; and a policy prior shaped by habit and a context-sensitive price of time. Under one-step, exact-inference restrictions, the model recovers the RSA speaker and listener, with RSA as the restricted single-turn limit of the coupled process. Outside these restrictions, the updates obey distinct rules and timescales, predicting which adaptations persist, remain partner-specific, or transfer. Worked examples show audience design reversing after clarification, self-confirming misunderstanding in which both interlocutors have low free energy while disagreeing about reference, and rational closing before uncertainty is resolved. Consistent with critiques of equating natural language with communication, the model treats communication as a downstream use of linguistic structure and recasts production and interpretation as coupled inference: speaking is both an intervention on a partner and an epistemic action that samples evidence for the speaker's model of that partner.
Human-guided robot policies improve precision tasks without retraining
PreferenceFlow: Test-Time Guidance of Flow-Matching Robot Policies from Human Interventions
Abstract: Flow-matching policies can represent complex robot behaviors but remain susceptible to local errors under distribution shift at deployment. Many reinforcement learning approaches to policy improvement require reward signals that are difficult to specify or obtain in real-world manipulation. We present PreferenceFlow, a framework for improving a pretrained flow policy at test time without environment rewards or updates to the base policy. Human intervention chunks are paired with robot chunks generated from the same initial conditioning state to train a preference model. During infer- ence, we adopt the QGF sampling update, replacing its value gradient with the preference gradient evaluated at an estimated clean action. A gradient-cap loss penalizes excessive gradients on intervention pairs, while a zero-gradient loss discourages guidance near actions from expert demonstrations. On four real-world precision insertion tasks with a Franka robot, Pref- erenceFlow achieves a mean success rate of 90.5%, compared with 69% for the frozen policy. Ablations support the roles of gradient regularization and correctly ordered preference labels in the evaluated settings. These results demonstrate the utility of human interventions as local preference supervision for guiding frozen generative robot policies.
Benchmark compares human and AI social choices for companion robots
InterSocialBench: Benchmarking Human and LLM Preferences for Companion-Robot Social Behavior
Abstract: Companion robots face everyday situations in which several feasible behaviors may be appropriate, yet different people prefer different responses. We introduce InterSocialBench, a benchmark of 210 domestic scenarios and 18 high-level behaviors, pairing judgments from 100 human participants with 23,520 responses from seven large language models under 16 personality conditions. Each human annotation preserves a preferred action alongside explicitly appropriate and inappropriate candidates. A structured construction pipeline covers behavioral alternatives, competing situational cues, and relevant history and future tasks. Evaluation distinguishes preferred-choice agreement from explicit rejection, using scenario-grouped splits for trainable predictors. Simple frequency and persona-voting baselines illustrate these objectives. Across the tested prompts, model and human behavior distributions differ, and the diversity gap remains after matching response counts: humans exhibit 4.68 distinct choices per scenario, compared with 2.06--3.46 for the models. Human scenario-level plurality agreement is 51.5%, describing disagreement rather than a universal prediction ceiling. InterSocialBench supports evaluating social behavior selection without replacing individual judgments with a single consensus label.
Measuring hidden teamwork signals in AI and human card play
The Convention Gap: Towards Measuring Implicit Communication in Cooperative AI Evaluation
Abstract: Cooperative AI agents are evaluated against other AIs, yet human cooperation relies on implicit conventions---shared protocols for reading meaning beyond the literal message---which AI-AI benchmarks may not capture. We propose the \emph{convention gap}, the difference between the failure probability predicted from the literal content of communication and the observed failure rate, as a metric of implicit communication. In the card game Hanabi, the finite deck and deterministic hint constraints make this posterior exactly computable. We replayed about 101,000 play actions from three public datasets of human-human (hanab.live), AI-AI (HOAD), and human-AI (HanabiData) games. The gap was +26.2 percentage points (pp) in human pairs, $-$0.7~pp in AI pairs, and +16.4~pp in human-AI pairs, and was concentrated on plays of cards that had received no hints (+46~pp in human pairs). Within human-AI play, the literal information available to humans was similar across the three AI partners (mean predicted failure 38--41\%), but human failure rates ranged from 14.4\% to 34.4\% and the gap from +24.1 to +6.2~pp; the partner eliciting the largest gap produced the fewest human failures. Game score carried different information: it depended on each corpus's roster composition, whereas the gap separated human from AI play at the agent level. As a known-answer check, Off-Belief Learning agents, whose convention content is controlled by construction, gave a gap of +1.6~pp at the convention-free level, rising monotonically to +21.7~pp. These results suggest that convention compatibility, rather than AI-AI performance, may predict an AI's effectiveness with human partners.