Papers for

human factors teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Agentic driving changes how cars and humans interact and trust each other

Human-Aware Agentic Driving: Rethinking Driver State, Trust, and Intervention

Abstract: Agentic driving brings goal-directed reasoning, memory, tools, and adaptive interaction into automated vehicles. A vehicle can clarify a request, explain a maneuver, or prepare a driver to take control, then adapt its next action to the response. These capabilities make the vehicle an active participant in shaping the human behavior it observes. We examine how agentic interaction affects driver-state inference, trust and reliance, and human intervention in conditional automation. Established findings on attention, takeover prediction, trust-aware planning, and adaptive warnings provide useful foundations, but their applicability depends on how observations are elicited and how assistance changes the driving task. We distinguish what remains applicable, what changes under flexible interaction, and what remains unresolved across these three areas. The analysis identifies three research priorities: establishing the effects of interventions, jointly designing interaction and driving policies, and maintaining useful adaptation across repeated use and system changes. Progress should be measured through driver comprehension, appropriate reliance, and the ability to perform the required driving action in time.

Sat 24 OctHuman-Computer Interaction
The gist
Self-driving cars that can think ahead, explain their moves, and talk adaptively to drivers might change how people pay attention and trust these cars. The authors looked at how these smart interactions affect when a person takes over control and how drivers understand and rely on these vehicles. They found that while some existing ideas about driver attention and warnings still apply, new challenges arise because the car can actively shape driver behavior. They suggest future research should study the effects of interventions, develop joint designs for interaction and driving decisions, and ensure these systems keep working well over time.
Open → 2610.33915v1

Voice controlled tool simplifies XR experiment creation for transport research

XARA: A Multimodal Agentic System for eXtended Reality Experiment Generation

Abstract: Controlled experiments are essential for advancing transportation research, yet designing eXtended Reality (XR) environments for behavioural studies remains technically demanding and inaccessible to many domain researchers. Current workflows require proficiency in game engines such as Unity or Unreal Engine, imposing significant barriers to rapid scenario prototyping and iterative experiment design. This paper presents XARA, a novel system that integrates a dual large language model (LLM) architecture with an immersive XR environment to enable voice driven experiment generation for transportation research. XARA employs a pipeline in which spoken natural language commands are first transcribed and then interpreted into structured commands that manipulate a Unity based XR scene in real time. The system supports object creation, spatial manipulation, animation control, and scene persistence through a modular architecture. By lowering the technical threshold for XR experiment creation, XARA enables transportation researchers to rapidly prototype driving, pedestrian, and urban design scenarios using intuitive voice commands and hand gestures within an immersive 3D environment. This paper describes the system architecture, the voice to command pipeline, and discusses potential applications across behavioural travel experiments, safety studies, human factors research, and policy testing.

Thu 15 OctHuman-Computer Interaction
The gist
Creating virtual reality experiments to study transportation is usually hard and requires special technical skills. The authors developed XARA, a tool that lets researchers use their voice and hand gestures to build these virtual scenes quickly in a 3D space. This system translates spoken commands into actions that change the virtual world in real time, making it easier to test things like driving and pedestrian behavior. By simplifying the process, XARA helps experts design and change their experiments faster without needing deep knowledge of game engines.
Open → 2610.21067v1

Causal analysis shows social signals help robots navigate corridors

Estimating the Causal Impact of Social Navigation Signals in Corridor Scenarios

Abstract: Deploying robots in human-shared environments requires deciding not only how to navigate, but also when dedicated social signals are worth emitting. Classic observation-based inference can be misleading in such settings: confounding factors may bias the estimated relationship between a signal and the task outcome, leading to incorrect decisions. Causal inference provides a framework for disentangling these relationships by modelling the mechanisms linking observations, actions, and outcomes, and by estimating interventional effects after accounting for confounding paths. We study a human-robot interaction scenario in a corridor and use a causal model to estimate whether a social navigation signal causally improves transit success. We represent the interaction as a causal DAG involving robot action, pedestrian occupancy, available space, task outcome, and a controlled confounder (static obstacles). We compare the interventional estimate with the observational estimate obtained by conditioning only on the robot action, which does not explicitly model interventions. Our results show that accounting for confounding variables can reverse the conclusions drawn from naive observational analysis: the observational estimate wrongly suggests that the social signal is detrimental, whereas the causal estimate shows that it is beneficial. This discrepancy highlights how failing to account for confounding can lead to incorrect conclusions and demonstrates the importance of causal models for context-aware signalling decisions in social robot navigation.

Mon 12 OctRoboticsArtificial Intelligence
The gist
When robots move through crowded hallways, they sometimes use social signals to communicate with people and avoid collisions. The authors show that just looking at observations can lead to wrong conclusions about whether these signals help or hurt. By using a method called causal inference, they can separate real effects from misleading factors like obstacles. Their study found that social signals actually improve the robot’s success in navigating, contrary to what simple observations suggested.
Open → 2610.16411v1

Small-world agent networks help find hidden AI risks faster

Small-world Networks of Agents Brainstorm AI Risks to Support Ideation

Abstract: The ideation phase of participatory AI risk assessment often starts with a blank slate or a limited list of predefined risks, making it difficult to surface indirect or systemic harms. To address this limitation, we propose a three-stage ideation support tool. The tool complements participatory AI, rather than replacing it, and helps focus later engagement with affected communities. First, it dynamically discovers stakeholders depending on the given AI use and recursively expanding outward, allowing overlooked or indirect stakeholders to emerge. Second, it simulates these stakeholders with LLMs, connecting them into a network of a given topology, and having them ideate about risks. Third, it prioritizes risks using network centrality measures. In an initial evaluation, we found that betweenness centrality run through agents connected in a small-world network works best as it elevates risks raised by stakeholders who bridge disconnected groups, surfacing novel, systemic harms that traditional methods often miss. On an AI chatbot companion use case, this approach increased the novelty of the identified risks by approximately 1.1 points over single LLM brainstorming, and by 0.5 points over agentic LLM brainstorming, measured on a normalized five-point Likert scale, without reducing the plausibility or severity of the identified risks. To test whether our framework helps a human-led ideation session using the Futures Wheel approach, we divided 11 teams of non-western young chatbot users into two types: control (team) and treatment (team) in a participatory AI risk assessment. The control teams started from a list of risks generated by the 45 AI practitioners in the initial evaluation; the treatment teams started from a list generated by our framework. The treatment teams identified more risks overall, and more systemic, human-computer interaction, and environmental risks.

Mon 21 SeptHuman-Computer InteractionArtificial Intelligence
The gist
Figuring out all the possible risks of AI systems is tricky because some dangers are indirect or affect people not usually thought about. The authors designed a three-part tool that finds all the people involved, uses AI to have these people talk to each other about risks, and then spots the most important problems. They found that having AI agents connected in special networks that mimic real social links helps find new and hidden risks better than other methods. This tool also helps human teams think of more and different risks when they start from the tool’s list rather than an ordinary one.
Open → 2609.24859v1