Papers for

graphics engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Stable mask pruning reduces 3D Gaussian data for better view synthesis

LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting

Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis but produces millions of primitives through adaptive densification, leading to significant storage overhead. Learned-mask pruning methods such as LP-3DGS address this by assigning each Gaussian a learnable mask to identify and prune redundant primitives. However, we identify a limitation of this paradigm: the steep slope of the Gumbel-Sigmoid activation drives mask values to the extremes within the short mask-training window, before the importance ranking has stabilized, producing a sharply bimodal distribution from which that ranking can no longer be reliably recovered. We propose LinearMask-GS, which replaces Gumbel-Sigmoid with a linear increment activation that keeps mask values in a mid-confidence regime throughout mask training, producing a stable, unimodal mask distribution whose ranking tracks importance. On Mip-NeRF 360, our method achieves 3.6x and 1.6x Gaussian reductions over 3DGS and LP-3DGS, respectively, while maintaining or improving rendering quality. For outdoor scenes, it yields a 1.6x reduction (from 2.18M to 1.36M) with notable gains in PSNR (+0.38 dB), SSIM (+0.025), and LPIPS (-0.029).

Wed 9 SeptComputer Vision and Pattern Recognition
The gist
Creating 3D scenes from many small points can take up a lot of space. The authors found that current methods for trimming unnecessary points often make quick, unreliable decisions. They introduced a new way to gradually decide which points to keep, leading to fewer points without losing image quality. This makes 3D scenes smaller and faster to work with.
Open 2609.10095v1