Papers for

graphics developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Video models separate risks to reduce physical hallucinations

Risk Decomposition for Hallucination-Aware Video Sampling

Abstract: Despite achieving high visual fidelity, video models still suffer from physical hallucinations, limiting their reliability as world simulators. Existing methods leverage model-internal or external signals to improve physical plausibility, but their roles and limitations require a unified explanation. We propose a two-dimensional physical-hallucination risk framework that defines low-density sampling risk and high-density drifting risk. The first risk captures generations assigned low likelihood by the video model, for example, a ball suddenly teleporting despite the model favoring continuous motion, while the second risk captures physical inconsistencies in high-likelihood generations, for example, a ball bouncing progressively higher without additional energy. Our analysis explains how model-internal signals steer sampling toward higher-density regions of the learned distribution to address low-density sampling risk. However, higher model likelihood does not guarantee physical plausibility, motivating external guidance to address high-density drifting risk. Based on this framework, we develop Hallucination-Aware Sampler (HA-Sampler), which applies external physical guidance within latent refinement to generate physically plausible videos, and HA-Scorer, which derives a likelihood-based signal from the generator itself for evaluating generated videos using continuous normalizing flow (CNF), with coarse ODE integration and finite-difference divergence estimates. Experiments on Physics-IQ and VideoPhy benchmarks support our theoretical analysis and demonstrate that our methods outperform the compared sampling and scoring SOTA baselines.

Mon 19 OctComputer Vision and Pattern Recognition
The gist
Video models can produce visually good videos but sometimes create impossible events, like objects teleporting or defying physics. The authors break down these issues into two kinds of risks: making unlikely scenes and drifting into physically inconsistent scenarios while still making likely videos. They show internal model cues help avoid unlikely scenes but do not prevent impossible physics, so they add external physical rules to guide video generation. Their new tools, HA-Sampler and HA-Scorer, help produce and evaluate more realistic videos, improving performance on standard physics video tests.
Open → 2610.26069v1

Method generates adjustable smooth noise for time based tasks

Tabula Rasa: Monte Carlo estimation of unit-variance noise with controlled spatio-temporal correlation

Abstract: We suggest a method to generate time-varying Gaussian noise with controlled variance and controlled temporal correlation. This noise is used in several downstream tasks for temporal control and temporal coherence. The core technical idea is to phrase this problem as joint Monte-Carlo estimation of both a classic pixel reconstruction and estimation of variance using the concept of "sketching" from the database literature. We demonstrate that our method allows temporal control for downstream tasks with simpler and faster code than previous methods.

Thu 8 OctGraphicsComputer Vision and Pattern Recognition
The gist
Sometimes computers need to create noise, like a static sound or grainy image, that changes smoothly over time and has certain patterns. The authors came up with a new way to make this noise have both precise strength and smooth changes from one moment to the next. They use a clever math trick called Monte Carlo estimation combined with a technique called sketching to do this efficiently. Their approach makes it easier and faster to generate such noise for tasks that depend on consistent timing.
Open → 2610.11653v1

PhysLDM enables detailed simulation of changing 3D soft objects

PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation

Abstract: Neural simulation of high-fidelity deformable bodies is a foundational challenge in computer graphics and physical AI. Long-horizon prediction for high-resolution 3D volumetric meshes is hard: autoregressive methods are susceptible to error accumulation, while direct multi-frame prediction at native resolution is computationally prohibitive. This motivates a compact spatiotemporal latent representation, which is largely unexplored for mesh-based volumetric physics. Meanwhile, it remains unclear whether deterministic regression or generative diffusion is the more appropriate predictive paradigm. To address these coupled challenges, we introduce PhysLDM, a unified latent-diffusion paradigm for one-shot volumetric deformable simulation. Its core is a holistic spatiotemporal VAE that avoids the "staircase" artifacts of standard temporal compression (as in common video VAEs), achieving ~2.48 mm reconstruction precision on meter-scale scenes at up to 78x token compression. Based on this reliable latent space, we systematically compare regression and diffusion methods. Our experiments uncover a key modeling insight: complex deformable dynamics are often chaotic, and in this regime deterministic regression tends to produce non-physical averages, whereas diffusion better models their distribution. Accordingly, we employ a latent diffusion model that effectively learns from the chaotic data to generate physically plausible trajectories. Trained purely kinematically on an Objaverse-scale dataset, a single PhysLDM generalizes zero-shot to unseen OOD datasets (GSO and Toys4K). Its differentiability further enables efficient solution of inverse problems and higher-order design optimization. To our knowledge, PhysLDM is the first high-fidelity spatiotemporal autoencoder and latent-diffusion paradigm for volumetric deformable dynamics, offering a scalable and robust approach to neural simulation.

Tue 6 OctComputer Vision and Pattern RecognitionGraphics
The gist
Simulating how soft 3D objects change shape over time is very hard and usually slow or inaccurate. The authors created PhysLDM, a new method that compresses these complex shapes into simpler form so it can predict changes quickly and precisely. They found that using a method called latent diffusion, which generates possible future shapes instead of just one average prediction, works better for unpredictable movements. Their model can predict new situations without extra training and helps solve problems like designing objects by adjusting shapes automatically.
Open → 2610.07609v1