Papers for
graphics developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Video models separate risks to reduce physical hallucinations
Risk Decomposition for Hallucination-Aware Video Sampling
Abstract: Despite achieving high visual fidelity, video models still suffer from physical hallucinations, limiting their reliability as world simulators. Existing methods leverage model-internal or external signals to improve physical plausibility, but their roles and limitations require a unified explanation. We propose a two-dimensional physical-hallucination risk framework that defines low-density sampling risk and high-density drifting risk. The first risk captures generations assigned low likelihood by the video model, for example, a ball suddenly teleporting despite the model favoring continuous motion, while the second risk captures physical inconsistencies in high-likelihood generations, for example, a ball bouncing progressively higher without additional energy. Our analysis explains how model-internal signals steer sampling toward higher-density regions of the learned distribution to address low-density sampling risk. However, higher model likelihood does not guarantee physical plausibility, motivating external guidance to address high-density drifting risk. Based on this framework, we develop Hallucination-Aware Sampler (HA-Sampler), which applies external physical guidance within latent refinement to generate physically plausible videos, and HA-Scorer, which derives a likelihood-based signal from the generator itself for evaluating generated videos using continuous normalizing flow (CNF), with coarse ODE integration and finite-difference divergence estimates. Experiments on Physics-IQ and VideoPhy benchmarks support our theoretical analysis and demonstrate that our methods outperform the compared sampling and scoring SOTA baselines.
Method generates adjustable smooth noise for time based tasks
Tabula Rasa: Monte Carlo estimation of unit-variance noise with controlled spatio-temporal correlation
Abstract: We suggest a method to generate time-varying Gaussian noise with controlled variance and controlled temporal correlation. This noise is used in several downstream tasks for temporal control and temporal coherence. The core technical idea is to phrase this problem as joint Monte-Carlo estimation of both a classic pixel reconstruction and estimation of variance using the concept of "sketching" from the database literature. We demonstrate that our method allows temporal control for downstream tasks with simpler and faster code than previous methods.
PhysLDM enables detailed simulation of changing 3D soft objects
PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation
Abstract: Neural simulation of high-fidelity deformable bodies is a foundational challenge in computer graphics and physical AI. Long-horizon prediction for high-resolution 3D volumetric meshes is hard: autoregressive methods are susceptible to error accumulation, while direct multi-frame prediction at native resolution is computationally prohibitive. This motivates a compact spatiotemporal latent representation, which is largely unexplored for mesh-based volumetric physics. Meanwhile, it remains unclear whether deterministic regression or generative diffusion is the more appropriate predictive paradigm. To address these coupled challenges, we introduce PhysLDM, a unified latent-diffusion paradigm for one-shot volumetric deformable simulation. Its core is a holistic spatiotemporal VAE that avoids the "staircase" artifacts of standard temporal compression (as in common video VAEs), achieving ~2.48 mm reconstruction precision on meter-scale scenes at up to 78x token compression. Based on this reliable latent space, we systematically compare regression and diffusion methods. Our experiments uncover a key modeling insight: complex deformable dynamics are often chaotic, and in this regime deterministic regression tends to produce non-physical averages, whereas diffusion better models their distribution. Accordingly, we employ a latent diffusion model that effectively learns from the chaotic data to generate physically plausible trajectories. Trained purely kinematically on an Objaverse-scale dataset, a single PhysLDM generalizes zero-shot to unseen OOD datasets (GSO and Toys4K). Its differentiability further enables efficient solution of inverse problems and higher-order design optimization. To our knowledge, PhysLDM is the first high-fidelity spatiotemporal autoencoder and latent-diffusion paradigm for volumetric deformable dynamics, offering a scalable and robust approach to neural simulation.