Papers for

game narrative designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Multi agent pipeline improves long microdrama scripts with future aware memory

DraMaze: A Multi-Agent Pipeline with Future-Aware Memory for Diverse Microdrama Script Generation

Abstract: The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both diverse plot progression and long-range narrative coherence. Our observations reveal that candidate continuations increasingly concentrate on fewer narrative mechanisms as generation progresses, while conventional retrieval may reinforce trope reuse and overlook historical information essential to future plots. To address these challenges, we propose DraMaze, a multi-agent pipeline that explores diverse causal paths through trope memory-guided evolutionary tree search and mutation. It further constructs a Backward Narrative Dependency Tree to organize, retain, and retrieve historical memories based on future narrative goals. We also introduce MiDramaBench, a bilingual benchmark for evaluating script logic and creative quality across different script lengths, together with causal-pattern metrics for narrative repetition and diversity. Experiments show consistent improvements across three backbone LLMs. For 60-episode scripts of up to 60k words, DraMaze reduces causal-pattern repetition by 32.1% and achieves a Logic score of 82.5, outperforming the best-performing baseline by 8.5 points.

Thu 22 OctComputation and Language
The gist
Creating long and interesting microdrama scripts is hard because stories need to stay logical and fresh over many episodes. The authors looked closely at existing methods and found that these tend to get stuck repeating the same story ideas and forget important past details as the story grows. They developed DraMaze, a system with multiple agents that explore different plot paths and keep track of story details tied to future events, helping scripts stay creative and logical. Their experiments show DraMaze makes long scripts less repetitive and more coherent compared to other approaches.
Open → 2610.32002v1

Language models struggle to tell stories out of order clearly

Can LLMs Tell Stories Out of Order? A Corpus and Benchmark for Nonlinear Narrative Generation

Abstract: Every story has two orders: the order in which its events happen and the order in which they are told. A story is nonlinear when the two differ. We introduce a benchmark of 83 published works that measures whether language models can tell nonlinear stories. For each work, we annotate one list of events in both orders, together with a story graph of causal dependencies, character knowledge, and the questions the telling raises and resolves. Given events in chronological order, all 19 models tell them, on average, more chronologically than the published works do; asked for a specific structure, they land within the human range about half the time. We then compare a model's stories of the same events under different conditions, using both an automated judge and 71 human readers. Both prefer the chronological story a model writes by default to the nonlinear one it writes on request, which readers find harder to follow in 81% of decisive judgments. Readers also prefer stories written from the story graph to stories constrained to the published telling order (72% of decisive judgments), a difference the judge does not detect. Our results suggest that following an instruction to reorder a story is not yet the same as telling it well out of order.

Thu 15 OctComputation and LanguageArtificial Intelligence
The gist
Stories can be told in the order events happen or in a mixed-up order, which is called nonlinear storytelling. The authors collected 83 stories and tested if language models (AI that writes text) can tell these nonlinear stories well. They found that models usually tell stories more in order than humans do and don’t tell nonlinear stories as clearly as when told in order. People also found the models’ nonlinear stories harder to follow. The research shows that just asking models to reorder stories doesn’t make them tell those stories effectively.
Open → 2610.21468v1

Les Misérables dialogue mapped as a detailed social communication network

Les Misérables Dialogue: A film-based network representation of social communication

Abstract: In this work, we revisit the classic Les Misérables benchmark network from the perspective of social communication. Using the 1998 film adaptation of the novel, we construct the publicly available Les Misérables Dialogue temporal text network, which explicitly distinguishes speakers, addressees, and other recipients of each utterance, along with its content and timing. Using the ten social dimensions model, we also derive multilayer network representations of the network, in which layers correspond to distinct relational dimensions. Beyond the network dataset, this work offers a general methodology for building similarly rich communication datasets from similar narrative sources.

Fri 9 OctSocial and Information NetworksComputation and LanguageComputers and Society
The gist
Communicating characters in Les Misérables are organized into a network where who talks to whom and when is recorded, based on the 1998 movie. The authors separate speakers, listeners, and other recipients for every conversation and label relationships by social types. They created a dataset anyone can use and showed a method to build similar communication networks from movies or stories. This helps study social interactions more clearly in storytelling or real conversations.
Open → 2610.13148v1

AI helps artists express emotions better in comic storyboards

Drawing the Line: Where AI Guidance and Human Creativity Meet in Emotion-Driven Comic Storyboarding

Abstract: While generative AI models can produce visually faithful artwork, they often fall short in conveying emotional authenticity--a key driver of human expression. In visual storytelling, particularly comic storyboarding, this gap becomes pronounced: effective storyboards require both technical knowledge (e.g., anatomical accuracy or scenic composition) and emotional insight (from lived experience). We explore how human-AI collaboration can support emotion-driven creativity, where the user's feelings guide generation and emotional resonance is the goal. We present EmoToon, a technology probe that helps non-professional artists generate sketch-like storyboards and iterate on visual ideas. In a controlled study with N=25 participants, we find that AI assistance significantly improves emotional expression, aesthetic quality, and exploration, but reduces users' creative ownership. Our findings offer broader insights for human-AI co-creation in the domain of comic storytelling, emphasizing balance between output quality and user freedom, and raising new challenges for image generation models in this domain.

Tue 6 OctHuman-Computer Interaction
The gist
Generating pictures with AI often misses the feelings that humans show naturally. This is especially true in comic storyboards, which need both technical drawing skills and emotional insight. The authors created EmoToon, a tool that lets non-professional artists make and improve emotional sketches with AI help. Their study with 25 people showed that AI made storyboards feel more emotional and look better but made some users feel less in control of the creative process.
Open → 2610.09155v1

Large language model training improves creative story diversity

Improving Diversity in LLM Short Story Generation

Abstract: Large language models (LLMs) can generate accurate responses, but these are void of diversity. We attempt to address this for the task of creative short story generation. Drawing on established writing conventions and known LLM limitations, we target variation in genre, tone, style, and named entities. To promote diversity across these dimensions, we introduce DivLM, an LLM post-training framework consisting of two phases. First, we perform continued pre-training on a creative writing corpus and restore instruction-following capabilities using weight residuals. We then apply reinforcement learning with a custom, composite reward function that jointly maximizes diversity across the targeted narrative dimensions while maintaining response quality. Our empirical results on two LLM families show that DivLM increases diversity metrics by more than 9% on average compared to alternative approaches, while preserving instruction following, overall response quality, and similarity to human outputs.

Mon 5 OctComputation and Language
The gist
Large language models can write stories, but often their stories lack variety in things like style, tone, or character names. The authors created a two-step process called DivLM to fix this by first training the model on creative writing, then using rewards to encourage more diverse stories. Their tests show DivLM makes stories more varied without losing quality or making the model less responsive to instructions. This approach helps large language models write more interesting and different stories.
Open → 2610.06729v1

Identifying subtle story elements through rare character connections

Molecules of a Story: Community Detection in PMI-weighted Narrative Networks

Abstract: Automatically extracted narrative networks -- graphs with entities as nodes and their relations as edges -- have proven useful for revealing central narrative structures through salient entities and their connections (Tangherlini et al. 2020; Labatut and Bost 2019). But a narrative is more than those central structures that everything else revolves around. This work is concerned with the everything else: brief sub-plots, small clusters of descriptions, or associations between minor characters that go under the radar at the macro-level. We present an approach to unearth such peripheral structures. They involve rare entities with limited textual presence, overshadowed by dominant entities and lost among each other in the long tail of many but rare entities (Baayen 2001). We leverage the known tendency of pointwise mutual information (PMI, Church and Hanks 1990) to inflate for rare events, turning its weakness into a strength by weighting edges with PMI to foreground peripheral entity configurations. Communities extracted from the resulting network are structural traces of underlying narrative elements. We demonstrate the approach on The Lord of the Rings. From measures of how concentrated or dispersed a community's activations are across the text, a typology emerges that reveals that peripheral structures form more than a single class: episodic passages, echoing long-distance connections, and recurring threads each surface as distinct configurations. The approach is conceptually simple and surfaces fine-grained narrative details that are lost in abundance, though its deliberate amplification of weak signals comes with inherent sensitivity -- best understood as a lens for exploration rather than a robust extraction pipeline.

Mon 5 OctComputation and Language
The gist
Stories have main characters and big events, but also little side stories and minor character links that often go unnoticed. The authors found a way to highlight these smaller story parts by focusing on rare but meaningful connections between characters using a statistical measure called PMI. This helps reveal hidden story details like brief episodes or recurring themes that don’t stand out in the main plot. Their method works as a tool for exploring stories more deeply rather than perfectly extracting every detail.
Open → 2610.06600v1

Llms keep story details straight when writing very long novels

Scaling Long-Form Story Generation via Narrative State Tracking

Abstract: LLMs have demonstrated strong capabilities in creative writing. However, scaling them to full-length novels remains challenging, as maintaining narrative consistency becomes increasingly difficult. Existing story-generation methods typically focus on stories of up to about ten thousand words, leaving their ability to scale to full-length novels underexplored. In this work, we introduce Narrative State Tracking Agent (NstAgent), a training-free agentic framework that allows LLMs to track a structured narrative state including characters, past events and future requirements. We extend an existing benchmark to compare narrative consistency across lengths, and use it together with a writing-quality benchmark to systematically evaluate stories ranging from 10K to 100K words. We show that NstAgent achieves better narrative consistency and writing quality as stories grow longer, and neither of them degrades noticeably as length increases, suggesting that it provides an effective approach to scaling story generation toward full-length novels.

Mon 28 SeptComputation and Language
The gist
Writing very long stories like full novels is hard for language models because they often forget important details. The authors present a method called Narrative State Tracking Agent (NstAgent) that helps these models keep track of characters and events as they write. This method improves the consistency and quality of stories even when they get much longer, up to 100,000 words. It does this without needing extra training. Their tests show that stories stay coherent and well-written as they get longer with this approach.
Open → 2609.35759v1

On policy self distillation improves persona consistency in dialogues

OSPD: On-Policy Self-Distillation for Persona-Consistent Dialogue

Abstract: Maintaining persona consistency across multi-turn dialogues remains a core challenge for role-playing language models. Off-policy distillation from external teachers incurs distribution mismatch that compounds across dialogue turns, while reinforcement learning struggles with reward ambiguity inherent in subjective persona fidelity. We propose OSPD, an on-policy self-distillation framework where the same model serves as both teacher and student under asymmetric information: the teacher receives a complete character profile while the student sees only a brief summary, and the student generates trajectories from its own policy. We find that teacher confidence in role-playing dialogue exhibits a bimodal structure---sharply peaked at character-critical tokens yet diffuse at generic utterances---and introduce role-aware divergence switching to match this structure. A progressive trait masking curriculum further forces staged internalization of character knowledge along semantic dimensions. Experiments on CharacterBench, CharacterEval, and SocialBench show that OSPD substantially improves persona consistency over supervised fine-tuning and multi-turn RL baselines, without requiring any external teacher or reward model.

Mon 28 SeptArtificial Intelligence
The gist
Keeping a character's personality consistent over a conversation with AI is hard. The authors created a new method called OSPD that lets the AI learn from itself, using different details about the character for teaching and speaking. This approach helps the AI stay more true to the character's personality without needing extra outside models or rewards. Tests show it beats other methods at making dialogues that sound like a consistent character.
Open → 2609.34418v1

Incipit adds explicit planning layer to help writers guide AI prose

Incipit: Axiom-Grounded Scaffolding for Human-AI Literary Creation

Abstract: Large language models can produce fluent prose from short prompts, but direct prompt-to-text interaction gives writers limited access to the assumptions that shape a long narrative. We present Incipit, an implemented research prototype that introduces an explicit planning layer between a writer's intent and generated prose. This layer is grounded in literary axioms, defined as curated and reusable propositions about human experience and narrative craft. The prototype connects a knowledge base of 1455 axioms and 472 typed relationships with a five-round direction dialogue, a retrieval-and-selection pipeline, and a three-level blueprint covering creative premises, story beats and character arcs, and chapter outlines. Writers can inspect and edit these structures before using them as context for scene generation. Additional modules support real-event abstraction and five-dimensional diagnostic feedback. We describe the system design rationale, data flow, implementation boundaries, and a worked design example. As no controlled user study or independently rated output study has yet been completed, we do not claim that the system improves literary quality. Instead, we outline a future preregistered evaluation designed to distinguish the contribution of axiom grounding from that of hierarchical planning. The paper contributes a concrete architecture for using literary knowledge as an inspectable coordination object in human-AI writing.

Fri 25 SeptComputers and Society
The gist
Writing long stories with AI can be hard because you don't see the ideas that guide the story. The authors created Incipit, a tool that adds a planning step before the AI writes paragraphs. This step uses a big list of story ideas called literary axioms to help shape the story’s main points and characters openly. Writers can look at and change the plan before the AI writes scenes, making creativity more connected and clear. The tool is a prototype without tested proof that it makes stories better yet.
Open → 2609.31007v1

Incorporating literary rules to guide human and ai story writing

Incipit: Axiom-Grounded Scaffolding for Human-AI Literary Creation

Abstract: Large language models can produce fluent prose from short prompts, but a direct interaction gives writers little access to the assumptions that shape a long narrative. We present Incipit, an implemented research prototype that inserts an explicit planning layer between writer intent and generated prose. The layer is grounded in literary axioms, which are curated and reusable propositions about human experience and narrative craft. The prototype connects a knowledge base of 1455 axioms and 472 typed relationships to a five round direction dialogue, a retrieval and selection pipeline, and a three level blueprint covering creative premises, story beats, character arcs, and chapter outlines. Writers can inspect and edit the resulting structures before using them as context for scene generation. Additional modules support real event abstraction and five dimensional diagnostic feedback. We describe the design rationale, data flow, implementation boundaries, and a worked design example. Because no controlled user study or independently rated output study has yet been completed, we do not claim that the system improves literary quality. Instead, we outline a future preregistered comparison designed to distinguish the contribution of axiom grounding from that of hierarchical planning. The paper contributes a concrete architecture for making literary knowledge an inspectable coordination object in human AI writing.

Tue 22 SeptComputers and Society
The gist
Writing long stories with AI can be tricky because the computer doesn’t explain the ideas behind the story it creates. The authors created a tool called Incipit that adds a planning step based on common storytelling rules called axioms. This plan lets writers see and change the story’s outline and characters before the computer writes the full scenes. This approach aims to make AI storytelling more understandable and controllable, though it hasn’t yet been tested to prove it makes stories better.
Open → 2609.25504v1

Story engine improves plot and character with theory based guidance

MUSE: A Theory-Harnessed Story Engine for Vibe Narrativizing

Abstract: LLMs can generate fluent prose. Story quality depends on how decisions about plot, character, and language work together across planning, drafting, and revision. Guiding these decisions presents two bottlenecks: the quality of story guidance and its sustained use. We formulate Vibe Narrativizing as the task of turning natural-language writing requirements into a finished story and present MUSE, a Theory-Harnessed Story Engine. MUSE organizes story knowledge as guidance for specific decisions and carries those decisions into subsequent creative work. Knowledge engineering develops Robert McKee's story theory through rule atomization, semantic consolidation, and mechanism abstraction; a single source of truth and layered disclosure organize the resulting guidance. Typical examples complement principles that depend on context and aesthetic judgment. An agent harness organizes design, character performance, scene composition, and revision through intermediate deliverables that preserve story decisions. Context engineering supplies each role with the relevant guidance and decisions, while a masterwork corpus provides inspiration and prose references. A worked example follows one requested object from its thematic role to the characters' climactic actions. Across four base models, MUSE improves WritingBench by 1.6-4.8 points over zero-shot generation and raises LongStoryEval by more than ten points on three. ConStory-Bench consistency error density remains in the low single digits for all four models, below every reproduced story-system baseline on three. Component ablations locate the largest quality contribution in structural design, voice-specific effects in the character path, and further gains in revision. Code is available at https://github.com/RoadtoAGI/MUSE.

Mon 14 SeptComputation and Language
The gist
Writing a good story needs careful choices about plot, characters, and language that work well together. The authors created a system called MUSE that uses a famous story theory to guide these choices throughout writing, from planning to editing. MUSE breaks down story advice into clear rules and helps keep these ideas consistent while creating the story. It was tested with several language models and improved story quality and consistency compared to writing without such guidance.
Open → 2609.15188v1