Papers for
game narrative designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Multi agent pipeline improves long microdrama scripts with future aware memory
DraMaze: A Multi-Agent Pipeline with Future-Aware Memory for Diverse Microdrama Script Generation
Abstract: The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both diverse plot progression and long-range narrative coherence. Our observations reveal that candidate continuations increasingly concentrate on fewer narrative mechanisms as generation progresses, while conventional retrieval may reinforce trope reuse and overlook historical information essential to future plots. To address these challenges, we propose DraMaze, a multi-agent pipeline that explores diverse causal paths through trope memory-guided evolutionary tree search and mutation. It further constructs a Backward Narrative Dependency Tree to organize, retain, and retrieve historical memories based on future narrative goals. We also introduce MiDramaBench, a bilingual benchmark for evaluating script logic and creative quality across different script lengths, together with causal-pattern metrics for narrative repetition and diversity. Experiments show consistent improvements across three backbone LLMs. For 60-episode scripts of up to 60k words, DraMaze reduces causal-pattern repetition by 32.1% and achieves a Logic score of 82.5, outperforming the best-performing baseline by 8.5 points.
Language models struggle to tell stories out of order clearly
Can LLMs Tell Stories Out of Order? A Corpus and Benchmark for Nonlinear Narrative Generation
Abstract: Every story has two orders: the order in which its events happen and the order in which they are told. A story is nonlinear when the two differ. We introduce a benchmark of 83 published works that measures whether language models can tell nonlinear stories. For each work, we annotate one list of events in both orders, together with a story graph of causal dependencies, character knowledge, and the questions the telling raises and resolves. Given events in chronological order, all 19 models tell them, on average, more chronologically than the published works do; asked for a specific structure, they land within the human range about half the time. We then compare a model's stories of the same events under different conditions, using both an automated judge and 71 human readers. Both prefer the chronological story a model writes by default to the nonlinear one it writes on request, which readers find harder to follow in 81% of decisive judgments. Readers also prefer stories written from the story graph to stories constrained to the published telling order (72% of decisive judgments), a difference the judge does not detect. Our results suggest that following an instruction to reorder a story is not yet the same as telling it well out of order.
Les Misérables dialogue mapped as a detailed social communication network
Les Misérables Dialogue: A film-based network representation of social communication
Abstract: In this work, we revisit the classic Les Misérables benchmark network from the perspective of social communication. Using the 1998 film adaptation of the novel, we construct the publicly available Les Misérables Dialogue temporal text network, which explicitly distinguishes speakers, addressees, and other recipients of each utterance, along with its content and timing. Using the ten social dimensions model, we also derive multilayer network representations of the network, in which layers correspond to distinct relational dimensions. Beyond the network dataset, this work offers a general methodology for building similarly rich communication datasets from similar narrative sources.
AI helps artists express emotions better in comic storyboards
Drawing the Line: Where AI Guidance and Human Creativity Meet in Emotion-Driven Comic Storyboarding
Abstract: While generative AI models can produce visually faithful artwork, they often fall short in conveying emotional authenticity--a key driver of human expression. In visual storytelling, particularly comic storyboarding, this gap becomes pronounced: effective storyboards require both technical knowledge (e.g., anatomical accuracy or scenic composition) and emotional insight (from lived experience). We explore how human-AI collaboration can support emotion-driven creativity, where the user's feelings guide generation and emotional resonance is the goal. We present EmoToon, a technology probe that helps non-professional artists generate sketch-like storyboards and iterate on visual ideas. In a controlled study with N=25 participants, we find that AI assistance significantly improves emotional expression, aesthetic quality, and exploration, but reduces users' creative ownership. Our findings offer broader insights for human-AI co-creation in the domain of comic storytelling, emphasizing balance between output quality and user freedom, and raising new challenges for image generation models in this domain.
Large language model training improves creative story diversity
Improving Diversity in LLM Short Story Generation
Abstract: Large language models (LLMs) can generate accurate responses, but these are void of diversity. We attempt to address this for the task of creative short story generation. Drawing on established writing conventions and known LLM limitations, we target variation in genre, tone, style, and named entities. To promote diversity across these dimensions, we introduce DivLM, an LLM post-training framework consisting of two phases. First, we perform continued pre-training on a creative writing corpus and restore instruction-following capabilities using weight residuals. We then apply reinforcement learning with a custom, composite reward function that jointly maximizes diversity across the targeted narrative dimensions while maintaining response quality. Our empirical results on two LLM families show that DivLM increases diversity metrics by more than 9% on average compared to alternative approaches, while preserving instruction following, overall response quality, and similarity to human outputs.
Identifying subtle story elements through rare character connections
Molecules of a Story: Community Detection in PMI-weighted Narrative Networks
Abstract: Automatically extracted narrative networks -- graphs with entities as nodes and their relations as edges -- have proven useful for revealing central narrative structures through salient entities and their connections (Tangherlini et al. 2020; Labatut and Bost 2019). But a narrative is more than those central structures that everything else revolves around. This work is concerned with the everything else: brief sub-plots, small clusters of descriptions, or associations between minor characters that go under the radar at the macro-level. We present an approach to unearth such peripheral structures. They involve rare entities with limited textual presence, overshadowed by dominant entities and lost among each other in the long tail of many but rare entities (Baayen 2001). We leverage the known tendency of pointwise mutual information (PMI, Church and Hanks 1990) to inflate for rare events, turning its weakness into a strength by weighting edges with PMI to foreground peripheral entity configurations. Communities extracted from the resulting network are structural traces of underlying narrative elements. We demonstrate the approach on The Lord of the Rings. From measures of how concentrated or dispersed a community's activations are across the text, a typology emerges that reveals that peripheral structures form more than a single class: episodic passages, echoing long-distance connections, and recurring threads each surface as distinct configurations. The approach is conceptually simple and surfaces fine-grained narrative details that are lost in abundance, though its deliberate amplification of weak signals comes with inherent sensitivity -- best understood as a lens for exploration rather than a robust extraction pipeline.
Llms keep story details straight when writing very long novels
Scaling Long-Form Story Generation via Narrative State Tracking
Abstract: LLMs have demonstrated strong capabilities in creative writing. However, scaling them to full-length novels remains challenging, as maintaining narrative consistency becomes increasingly difficult. Existing story-generation methods typically focus on stories of up to about ten thousand words, leaving their ability to scale to full-length novels underexplored. In this work, we introduce Narrative State Tracking Agent (NstAgent), a training-free agentic framework that allows LLMs to track a structured narrative state including characters, past events and future requirements. We extend an existing benchmark to compare narrative consistency across lengths, and use it together with a writing-quality benchmark to systematically evaluate stories ranging from 10K to 100K words. We show that NstAgent achieves better narrative consistency and writing quality as stories grow longer, and neither of them degrades noticeably as length increases, suggesting that it provides an effective approach to scaling story generation toward full-length novels.
On policy self distillation improves persona consistency in dialogues
OSPD: On-Policy Self-Distillation for Persona-Consistent Dialogue
Abstract: Maintaining persona consistency across multi-turn dialogues remains a core challenge for role-playing language models. Off-policy distillation from external teachers incurs distribution mismatch that compounds across dialogue turns, while reinforcement learning struggles with reward ambiguity inherent in subjective persona fidelity. We propose OSPD, an on-policy self-distillation framework where the same model serves as both teacher and student under asymmetric information: the teacher receives a complete character profile while the student sees only a brief summary, and the student generates trajectories from its own policy. We find that teacher confidence in role-playing dialogue exhibits a bimodal structure---sharply peaked at character-critical tokens yet diffuse at generic utterances---and introduce role-aware divergence switching to match this structure. A progressive trait masking curriculum further forces staged internalization of character knowledge along semantic dimensions. Experiments on CharacterBench, CharacterEval, and SocialBench show that OSPD substantially improves persona consistency over supervised fine-tuning and multi-turn RL baselines, without requiring any external teacher or reward model.
Incipit adds explicit planning layer to help writers guide AI prose
Incipit: Axiom-Grounded Scaffolding for Human-AI Literary Creation
Abstract: Large language models can produce fluent prose from short prompts, but direct prompt-to-text interaction gives writers limited access to the assumptions that shape a long narrative. We present Incipit, an implemented research prototype that introduces an explicit planning layer between a writer's intent and generated prose. This layer is grounded in literary axioms, defined as curated and reusable propositions about human experience and narrative craft. The prototype connects a knowledge base of 1455 axioms and 472 typed relationships with a five-round direction dialogue, a retrieval-and-selection pipeline, and a three-level blueprint covering creative premises, story beats and character arcs, and chapter outlines. Writers can inspect and edit these structures before using them as context for scene generation. Additional modules support real-event abstraction and five-dimensional diagnostic feedback. We describe the system design rationale, data flow, implementation boundaries, and a worked design example. As no controlled user study or independently rated output study has yet been completed, we do not claim that the system improves literary quality. Instead, we outline a future preregistered evaluation designed to distinguish the contribution of axiom grounding from that of hierarchical planning. The paper contributes a concrete architecture for using literary knowledge as an inspectable coordination object in human-AI writing.
Incorporating literary rules to guide human and ai story writing
Incipit: Axiom-Grounded Scaffolding for Human-AI Literary Creation
Abstract: Large language models can produce fluent prose from short prompts, but a direct interaction gives writers little access to the assumptions that shape a long narrative. We present Incipit, an implemented research prototype that inserts an explicit planning layer between writer intent and generated prose. The layer is grounded in literary axioms, which are curated and reusable propositions about human experience and narrative craft. The prototype connects a knowledge base of 1455 axioms and 472 typed relationships to a five round direction dialogue, a retrieval and selection pipeline, and a three level blueprint covering creative premises, story beats, character arcs, and chapter outlines. Writers can inspect and edit the resulting structures before using them as context for scene generation. Additional modules support real event abstraction and five dimensional diagnostic feedback. We describe the design rationale, data flow, implementation boundaries, and a worked design example. Because no controlled user study or independently rated output study has yet been completed, we do not claim that the system improves literary quality. Instead, we outline a future preregistered comparison designed to distinguish the contribution of axiom grounding from that of hierarchical planning. The paper contributes a concrete architecture for making literary knowledge an inspectable coordination object in human AI writing.
Story engine improves plot and character with theory based guidance
MUSE: A Theory-Harnessed Story Engine for Vibe Narrativizing
Abstract: LLMs can generate fluent prose. Story quality depends on how decisions about plot, character, and language work together across planning, drafting, and revision. Guiding these decisions presents two bottlenecks: the quality of story guidance and its sustained use. We formulate Vibe Narrativizing as the task of turning natural-language writing requirements into a finished story and present MUSE, a Theory-Harnessed Story Engine. MUSE organizes story knowledge as guidance for specific decisions and carries those decisions into subsequent creative work. Knowledge engineering develops Robert McKee's story theory through rule atomization, semantic consolidation, and mechanism abstraction; a single source of truth and layered disclosure organize the resulting guidance. Typical examples complement principles that depend on context and aesthetic judgment. An agent harness organizes design, character performance, scene composition, and revision through intermediate deliverables that preserve story decisions. Context engineering supplies each role with the relevant guidance and decisions, while a masterwork corpus provides inspiration and prose references. A worked example follows one requested object from its thematic role to the characters' climactic actions. Across four base models, MUSE improves WritingBench by 1.6-4.8 points over zero-shot generation and raises LongStoryEval by more than ten points on three. ConStory-Bench consistency error density remains in the low single digits for all four models, below every reproduced story-system baseline on three. Component ablations locate the largest quality contribution in structural design, voice-specific effects in the character path, and further gains in revision. Code is available at https://github.com/RoadtoAGI/MUSE.