Papers for
game audio designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Dance to music generation improves with hierarchical expert supervision
CMA-OT: Hierarchical Expert Supervision for Dance-to-Music Generation
Abstract: Dance-to-music (D2M) generation aims to synthesize music that is rhythmically and stylistically aligned with dance videos. A key challenge arises from the semantic mismatch between sparse dance cues, such as rhythm and style, and the dense information required for music composition, including structure, instrumentation, and expressive dynamics. Existing methods typically rely on these sparse cues and supervise only the final audio output, resulting in poorly learned music representations and generated music with limited musicality and structural coherence. To address these issues, we propose Curriculum-guided Multi-scale representation Alignment with scale-aware Optimal Transport (CMA-OT), a novel paradigm that leverages an external music expert to provide hierarchical supervision for the generator's latent features, bridging the semantic gap and enhancing representation learning. To effectively incorporate hierarchical supervision, we introduce a curriculum-guided multi-scale learning strategy that progressively transfers musical knowledge from the expert to the music generator, enabling stable and effective representation learning. Moreover, to accommodate the semantic and structural variations across different expert scales and achieve fine-grained alignment under temporal mismatch, we propose a scale-aware optimal transport alignment mechanism, which models soft correspondences between hierarchical expert representations and the generator's latent features. Extensive experiments on two datasets demonstrate that CMA-OT achieves state-of-the-art performance in rhythmic synchronization, perceptual quality, and overall music generation.
PhaseGAN improves vocoders by separating amplitude and phase reconstruction
PhaseGAN: High-Fidelity Vocoder via Decoupled Amplitude and GAN-Driven Phase Reconstruction
Abstract: A vocoder is a pivotal component of modern text-to-speech (TTS) systems. Despite the significant progress of neural network-based vocoders, accurate phase reconstruction remains the main challenge limiting both audio quality and modeling efficiency. We introduce PhaseGAN, a lightweight vocoder that addresses this limitation through a "mel $\rightarrow$ Amplitude $\rightarrow$ Phase" reconstruction pipeline. By reconstructing amplitude and phase spectra via distinct methodologies, the proposed PhaseGAN outperforms state-of-the-art baselines while utilizing fewer model parameters and reduced computational requirements. The compact version generates high-fidelity audio with approximately 500K parameters and 1 GMAC computational load, making it highly suitable for real-time applications on edge devices. In addition, our approach exhibits exceptional musical audio synthesis capabilities despite no training on musical data, illustrating unprecedented cross-domain generalization. See https://github.com/phasegan/phasegan-audio-demo for demos of our work.
Lempel Ziv method adjusts music note copying for better synthesis
Copying Versus Randomization in Lempel-Ziv Music Synthesis
Abstract: We utilize Lempel-Ziv universal compression for music note generation. We control the algorithm's tendency to over-copy or under-copy training data by manipulating the average sequence length saved in the dictionary.