Papers for
game audio designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Face images control emotion intensity in expressive text to speech
EmoFI-TTS: Face-Conditioned Expressive Voice Synthesis with Intensity Modulation
Abstract: Controlling emotional intensity remains challenging in expressive text-to-speech synthesis, particularly when emotion must be inferred without explicit labels. We propose EmoFI-TTS, a face-conditioned framework that derives emotion category and intensity from a single facial image while extracting speaker characteristics from reference audio. Modality-specific representations are fused to condition a pretrained speech synthesizer, with cross-speaker training encouraging separation of affect and vocal identity. An intensity-conditioned refinement module enhances the generated mel-spectrogram, while interpolation of learned intensity embeddings enables continuous control without additional training. On speaker-disjoint MEAD evaluation, EmoFI-TTS achieves on average 64.4% and 75.2% objective and subjective emotion intensity accuracies, while retaining low word error rate and high naturalness.
Text to music models improve by aligning with symbolic MIDI data
MIDI-REPA: Improving Text-to-Music Generation with Symbolic Representation Alignment
Abstract: State-of-the-art text-to-music models increasingly rely on scaling model capacity, data, and compute, while still learning musical structure directly from dense audio. Yet melody, rhythm, harmony, and structure can be represented compactly in symbolic form. We introduce MIDI-REPA, a representation-alignment framework that derives MIDI supervision from automatic music transcription (AMT) to align intermediate representations of a flow-matching DiT. Building on the 122M-parameter FluxAudio-S baseline from the 2026 ICME Academic Text-To-Music Challenge, we investigate what, where, and when to align. Aligning a MuScriptor-derived piano roll with an early DiT layer throughout the full flow trajectory performs the best. Without additional training data or techniques, MIDI-REPA remains competitive on the ATTM objective metrics while remaining trainable on a single RTX 3090 in about 31 hours. Our results highlight symbolic supervision as a simple and inexpensive learning signal for improving text-to-music generation. We release our transcription pipeline, JamendoMIDI, training code, and audio samples at https://midi-repa.vaclis.net.
Prime-EVC converts emotional voices in one fast and natural step
Prime-EVC: One-Step Expressive Emotional Voice Conversion via Emotion-Primed Flow Matching
Abstract: Recent diffusion- and conditional flow matching (CFM)-based emotional voice conversion (EVC) systems achieve strong conversion quality. However, they typically rely on multiple sampling steps, because the conditioning specifies which emotion to impose while its acoustic realization is left to the sampler. In this paper, we propose Prime-EVC, a one-step expressive EVC architecture based on emotion-primed flow matching. Our key idea is to reallocate the emotional conversion between the conditioning and the sampler: a FiLM-fused speaker-emotion style, an emotional variance adaptor, and direct emotion and spectro-temporal supervision assemble an emotion-rich conditioning upstream, rendering the residual conversion left to the CFM decoder attainable within one Euler step. Experiments on the ESD corpus demonstrate that single-step Prime-EVC surpasses five representative EVC systems on every quality metric and exceeds 4- and 100-step DurFlex-EVC in subjective naturalness and emotion while running 3.4--50 times faster than both.
Framework improves piano music creation from detailed text descriptions
TASTE: Taxonomy-Aware Symbolic Piano Generation from Textual Description
Abstract: Text-conditioned symbolic music generation has attracted growing interest with the development of generative models. Yet two questions remain underexplored: what aspects of music the conditioning text should describe, and how the corresponding data should be collected and trained to improve controllability and text-music alignment. We address these challenges with TASTE, a taxonomy-aware framework for symbolic music generation with a main focus on piano pieces. First, we introduce a taxonomy of musical elements that specifies how a piece can be captured through textual description in a musically grounded way. The taxonomy comprises a set of metadata tags (genre, emotion, section plan, etc.) together with a free-form description of music imagery. This structure decomposes textual input to match the generation goal more coherently and precisely. Second, we build a data pipeline for collecting, annotating, and retrieving public symbolic piano resources, yielding a corpus of 432K MIDI files labeled at multiple levels of granularity. Finally, we design a staged training procedure that leverages this multi-granularity data across two model families: an autoregressive model and a non-autoregressive diffusion model. Both objective and subjective evaluations show that our models achieve superior musical-element control, text-description alignment, and overall music quality. We will release the full pipeline, all annotated datasets, and the model checkpoints.
Sound morphing preserves timing and changes instruments smoothly
Smorph: Playable Sound Morphing with Diffusion Models
Abstract: Sound morphing, generating intermediate sounds that transition from one sonic identity to another, can be a powerful tool for musical sound design. Existing diffusion-based morphing approaches entangle temporal structure and timbral identity, offering no mechanism to hold one fixed while transforming the other. We present smorph, a training-free guidance framework that preserves how a sound behaves over time while transforming what the sound is, allowing users to morph, for instance from brass to strings at a fixed pitch. We demonstrate across three morphing modes: prompt-to-prompt, audio-to-prompt, and audio-to-audio. Evaluations across diverse datasets show that smorph effectively produces smooth morph trajectories while substantially improving temporal-structure and source preservation over baselines, albeit with more conservative target-ward transformation in some settings. In an exploratory case study, musicians found smorph trajectories to be expressive and playable, suggesting structural anchoring can serve as a productive constraint for instrumental interaction.
Game sound effects completed with event-level redesign guidance
Game Sound-Effect Completion with Event-Level Transformation Hints
Abstract: Creating sound effects for a new game-character skin requires a distinct acoustic identity while preserving gameplay-event roles. The challenge is to complete a coherent set of related sounds whose required degrees of redesign differ. We formulate this task as completion conditioned on base-skin audio, completed target assets, and a textual design description. We develop a pipeline to collect, process, and align corresponding events across League of Legends skins. Building on Stable Audio 3's pretrained audio prior, we fine-tune a latent inpainting model to jointly complete missing events. A signed soft retention mask encodes available audio and an adjustable transformation hint for each missing event, specifying the requested balance between retention and redesign. Experiments on held-out skins show improved reconstruction over the evaluated general-purpose audio editors. Target-derived hints further improve paired similarity, with three-level hints retaining most of the benefit of continuous guidance.
Large language model enables step-by-step editing of music scores
From One-Shot Generation to Incremental Music Composition: Adapting a General-Purpose Instruction LLM for Persistent Symbolic Editing
Abstract: Most music-generation systems are still framed and evaluated primarily as producers of complete outputs, whereas composition often proceeds through successive revisions to a shared musical artifact. This paper studies a different use of a general-purpose instruction-following large language model: not as a one-shot music generator, but as a reusable operator over an evolving symbolic score. We formulate incremental composition as a sequence of operation-aware state transitions over persistent ABC notation, with explicit requirements on what each operation may change and what it must preserve. The interaction includes two artifact-initialization variants and three editing operations -- chord addition, inpainting, and transposition. We instantiate the formulation by adapting Llama 3.1 8B Instruct with Low-Rank Adaptation (LoRA) on 496,038 operation-aware dialogue records derived from Irish traditional music. The comparison with the unadapted model is used to test the feasibility of learning this interaction contract, not to claim novelty for fine-tuning itself. Across 500 dialogues per model (1,750 attempted output states), checker admission rises from 29.37% to 99.37%, while compliance conditional on admission rises from 0.7205 to 0.9798. Strict eligibility for reference-relative musical-feature analysis increases from 14 to 1,548 outputs, and Longest Common Subsequence analysis does not show a systematic increase in high-overlap sequences relative to held-out baselines under the specified protocol. The results support the technical feasibility of persistent, operation-aware symbolic editing with a general-purpose instruction LLM. They do not establish superior musical quality or human-AI co-creativity, which remain questions for musician-centered evaluation.
Controllable multi-speaker dialogue speech improves with iterative refinement
From Script to Drama: An Agentic Framework for Controllable Multi-Speaker Dialogue TTS
Abstract: Multi-speaker dialogue TTS requires natural speech generation, consistent speaker identity, coherent cross-turn transitions, and fine-grained control of expressive attributes such as emotion, speaking rate, and loudness. These requirements are difficult to satisfy reliably with one-shot generation, especially in long-form dialogue. We propose a controllable multi-speaker dialogue TTS framework that formulates synthesis as critique-driven iterative refinement. Its speech backbone, ControlEdit-TTS, unifies instruction-following synthesis and natural-language-guided attribute editing, enabling correction of expressive errors without full regeneration. The framework further performs hierarchical utterance-level and scene-level critique, routing detected issues to editing, resynthesis, or timing adjustment. Experiments on a bilingual Chinese--English dialogue benchmark show improved utterance-level instruction following, better dialogue-level preference than direct dialogue models and agentic baselines, and more effective refinement than regeneration-only alternatives while preserving speaker identity. Ablations further confirm the benefits of scene-level critique and edit-based correction.
SSE model enhances and remixes audio using video and text guidance
Spot, Separate, and Enhance: Fully Generative Approach for Audio Mixing
Abstract: We introduce Spot, Separate, and Enhance (SSE), the first multimodal, user-guided generative model for audio remixing and enhancement. SSE enhances video content by rebalancing the audio, removing unwanted audio sources, and reducing reverberation, guided by both video and textual descriptions. To support its training and evaluation, we propose DegradedMix, a new dataset built on the audio remixing benchmark MuddyMix. We also adopt evaluation metrics from generative modeling, which better capture the creative nature of remixing than standard reconstruction-based metrics. SSE outperforms existing baselines in both controllability and remixing quality, as shown by extensive experiments. Project page: https://sse-ai.notion.site
ReaFlow TTS improves speech synthesis with mood based control
ReaFlow-TTS: Realization-Conditioned Flow Matching for High-Quality and Controllable Speech Synthesis
Abstract: In flow-matching text-to-speech (TTS), different speech realizations can induce different target velocities under the same generation conditions. A deterministic velocity field trained with squared error predicts their conditional mean, thereby marginalizing realization-dependent variation. Meanwhile, modeling such variation does not inherently provide a semantically interpretable interface for attribute manipulation. We propose ReaFlow-TTS, a realization-conditioned flow-matching framework that introduces an utterance-level stochastic realization latent and uses it to condition velocity prediction throughout the generation trajectory. We further impose valence-arousal-dominance (VAD) semantics on the realization space, enabling direct and graded attribute manipulation without target speech at inference. Experiments demonstrate improved synthesis quality over a matched full-mask baseline and reproducible latent-induced pitch, energy, and timing tendencies across initial-noise samples, providing behavioral evidence that the latent is used as a reusable realization condition. Subjective evaluation further demonstrates graded VAD manipulation across generation contexts with only modest changes in naturalness.
Dance to music generation improves with hierarchical expert supervision
CMA-OT: Hierarchical Expert Supervision for Dance-to-Music Generation
Abstract: Dance-to-music (D2M) generation aims to synthesize music that is rhythmically and stylistically aligned with dance videos. A key challenge arises from the semantic mismatch between sparse dance cues, such as rhythm and style, and the dense information required for music composition, including structure, instrumentation, and expressive dynamics. Existing methods typically rely on these sparse cues and supervise only the final audio output, resulting in poorly learned music representations and generated music with limited musicality and structural coherence. To address these issues, we propose Curriculum-guided Multi-scale representation Alignment with scale-aware Optimal Transport (CMA-OT), a novel paradigm that leverages an external music expert to provide hierarchical supervision for the generator's latent features, bridging the semantic gap and enhancing representation learning. To effectively incorporate hierarchical supervision, we introduce a curriculum-guided multi-scale learning strategy that progressively transfers musical knowledge from the expert to the music generator, enabling stable and effective representation learning. Moreover, to accommodate the semantic and structural variations across different expert scales and achieve fine-grained alignment under temporal mismatch, we propose a scale-aware optimal transport alignment mechanism, which models soft correspondences between hierarchical expert representations and the generator's latent features. Extensive experiments on two datasets demonstrate that CMA-OT achieves state-of-the-art performance in rhythmic synchronization, perceptual quality, and overall music generation.
PhaseGAN improves vocoders by separating amplitude and phase reconstruction
PhaseGAN: High-Fidelity Vocoder via Decoupled Amplitude and GAN-Driven Phase Reconstruction
Abstract: A vocoder is a pivotal component of modern text-to-speech (TTS) systems. Despite the significant progress of neural network-based vocoders, accurate phase reconstruction remains the main challenge limiting both audio quality and modeling efficiency. We introduce PhaseGAN, a lightweight vocoder that addresses this limitation through a "mel $\rightarrow$ Amplitude $\rightarrow$ Phase" reconstruction pipeline. By reconstructing amplitude and phase spectra via distinct methodologies, the proposed PhaseGAN outperforms state-of-the-art baselines while utilizing fewer model parameters and reduced computational requirements. The compact version generates high-fidelity audio with approximately 500K parameters and 1 GMAC computational load, making it highly suitable for real-time applications on edge devices. In addition, our approach exhibits exceptional musical audio synthesis capabilities despite no training on musical data, illustrating unprecedented cross-domain generalization. See https://github.com/phasegan/phasegan-audio-demo for demos of our work.
Lempel Ziv method adjusts music note copying for better synthesis
Copying Versus Randomization in Lempel-Ziv Music Synthesis
Abstract: We utilize Lempel-Ziv universal compression for music note generation. We control the algorithm's tendency to over-copy or under-copy training data by manipulating the average sequence length saved in the dictionary.