Papers for

game audio designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Dance to music generation improves with hierarchical expert supervision

CMA-OT: Hierarchical Expert Supervision for Dance-to-Music Generation

Abstract: Dance-to-music (D2M) generation aims to synthesize music that is rhythmically and stylistically aligned with dance videos. A key challenge arises from the semantic mismatch between sparse dance cues, such as rhythm and style, and the dense information required for music composition, including structure, instrumentation, and expressive dynamics. Existing methods typically rely on these sparse cues and supervise only the final audio output, resulting in poorly learned music representations and generated music with limited musicality and structural coherence. To address these issues, we propose Curriculum-guided Multi-scale representation Alignment with scale-aware Optimal Transport (CMA-OT), a novel paradigm that leverages an external music expert to provide hierarchical supervision for the generator's latent features, bridging the semantic gap and enhancing representation learning. To effectively incorporate hierarchical supervision, we introduce a curriculum-guided multi-scale learning strategy that progressively transfers musical knowledge from the expert to the music generator, enabling stable and effective representation learning. Moreover, to accommodate the semantic and structural variations across different expert scales and achieve fine-grained alignment under temporal mismatch, we propose a scale-aware optimal transport alignment mechanism, which models soft correspondences between hierarchical expert representations and the generator's latent features. Extensive experiments on two datasets demonstrate that CMA-OT achieves state-of-the-art performance in rhythmic synchronization, perceptual quality, and overall music generation.

Fri 11 SeptArtificial IntelligenceSound
The gist
Generating music that matches a dance video is tricky because dance gives limited clues, while music includes many complex features. The authors developed a new method that uses a music expert model to guide the music generation process at multiple levels, helping bridge the gap between dance and music. They also teach the system step-by-step and align its understanding of music features carefully to improve quality and rhythm matching. Their experiments show better music that fits the dance style and timing well.
Open 2609.13118v1

PhaseGAN improves vocoders by separating amplitude and phase reconstruction

PhaseGAN: High-Fidelity Vocoder via Decoupled Amplitude and GAN-Driven Phase Reconstruction

Abstract: A vocoder is a pivotal component of modern text-to-speech (TTS) systems. Despite the significant progress of neural network-based vocoders, accurate phase reconstruction remains the main challenge limiting both audio quality and modeling efficiency. We introduce PhaseGAN, a lightweight vocoder that addresses this limitation through a "mel $\rightarrow$ Amplitude $\rightarrow$ Phase" reconstruction pipeline. By reconstructing amplitude and phase spectra via distinct methodologies, the proposed PhaseGAN outperforms state-of-the-art baselines while utilizing fewer model parameters and reduced computational requirements. The compact version generates high-fidelity audio with approximately 500K parameters and 1 GMAC computational load, making it highly suitable for real-time applications on edge devices. In addition, our approach exhibits exceptional musical audio synthesis capabilities despite no training on musical data, illustrating unprecedented cross-domain generalization. See https://github.com/phasegan/phasegan-audio-demo for demos of our work.

Fri 11 SeptSound
The gist
Creating realistic computer-generated speech involves accurately rebuilding sounds from data, which requires recovering both loudness and timing details. The authors identified that reconstructing the timing part, called phase, is a major challenge that affects sound quality and speed. They designed PhaseGAN, a small and fast system that builds sounds first by focusing on volume patterns, then separately reconstructs timing patterns using a special method. This approach makes the system produce better-sounding audio with fewer resources and even works for musical sounds it wasn’t trained on.
Open 2609.12918v1

Lempel Ziv method adjusts music note copying for better synthesis

Copying Versus Randomization in Lempel-Ziv Music Synthesis

Abstract: We utilize Lempel-Ziv universal compression for music note generation. We control the algorithm's tendency to over-copy or under-copy training data by manipulating the average sequence length saved in the dictionary.

Thu 10 SeptSoundInformation Theory
The gist
Creating new music notes from existing songs can be tricky because sometimes the computer copies too much or too little from the original. This paper uses a known method called Lempel-Ziv compression to generate music notes. The authors found ways to control how much it copies by changing how long sequences it saves during this process. This helps balance between repeating exact parts and making new random notes.
Open 2609.11353v1