Papers for

film visual effects teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Generative cinematographer lets artists control 3d camera and object motion

Generative Cinematographer: Composing Camera and Object Motion in 3D

Abstract: Current controllable video generation systems often rely on 2D motion trajectories or sparse drag signals for object motion. These controls are ambiguous because the same 2D trajectory can correspond to different 3D motions, especially when the camera and objects move simultaneously. We present Generative Cinematographer (GenCine), a system that lifts a single image into an editable 3D scene scaffold where artists jointly author camera and foreground motion. Artists specify a camera path and move selected foreground regions using local 3D motion handles. Several handles can move different parts of a subject independently, providing a piecewise-rigid approximation to non-rigid motion without a physics simulator or category-specific prior. To communicate these controls to a pretrained video model, we project them into guidance maps. These maps record where the controlled regions appear in each frame, assign each handle a fixed color across frames and encode the current 3D positions of its controlled points in the same world coordinate system as the background. This lets us describe object motion relative to the scene even as the camera moves. For training, we recover controls from the motion observed in real videos and use ground-truth geometry and trajectories from synthetic videos. We train a lightweight guidance branch and LoRA adapters on a pretrained Wan model to follow these controls. Our experiments show consistent camera-relative motion, improved geometric consistency under viewpoint changes, and strong controllability across diverse real-world scenes.

Thu 1 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
It is hard to control video scenes because moving a camera and objects in two dimensions can mean many different things in three dimensions. The authors created Generative Cinematographer (GenCine), a system that turns a single image into a 3D scene where artists can move the camera and parts of objects in 3D space. This system uses colored handles to let artists control how objects move piece by piece, even for complex shapes without needing special physics tools. GenCine then uses a special method to turn these 3D controls into instructions for a video generator, so the final videos follow the artist's motions realistically. It works on real and synthetic videos and keeps object shapes consistent when the camera changes viewpoint.
Open → 2610.02180v1

Water motion captured in 3D for realistic looping views

Eulerian Motion Reconstruction for Water Scenery

Abstract: Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video. We represent motion as a 3D static \textit{Eulerian} motion field that advects canonical Gaussian splats that are cyclically reborn at fixed time periods, supervised using rendering losses. To model non-periodic and stochastic dynamics present in real-world scenes, we add a non-periodic, time-varying residual term to capture deviations from the static Eulerian motion field. We show quantitatively and qualitatively that our framework enables photorealistic animation of water scenes better than prior art.

Tue 29 SeptComputer Vision and Pattern Recognition
The gist
This work addresses how to create realistic and looping animations of water scenes from just one short video. The authors developed a technique that reconstructs the movement of water in three dimensions and over time, so you can view it from different angles and it can loop smoothly. They use a method that simulates motion fields in 3D space plus adjustments for random waves and ripples. Their results show clearer and more believable water animations than previous methods that worked mostly in 2D.
Open → 2609.38622v1