Papers for

film and game developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Motionshift adapts motion to fit scenes for realistic video transfer

MotionShift: Environment-Compatible Motion Transfer via Planner-Evaluator Synergistic Adaptation

Abstract: Existing motion transfer methods excel at exact, rigid motion replication from reference videos to target scenes, whereas they often fail to account for the compatibility between the transferred motion and the target scene environment in accordance with physical laws. In this work, we propose MotionShift, a novel motion transfer framework that achieves high-fidelity motion transfer while ensuring physical compatibility with the target scene. In particular, we design a planner--evaluator iterative motion adaptation mechanism, in which a Large Language Model (LLM) acts as the planner to generate motion trajectories by leveraging its strong semantic reasoning capabilities, while a Vision-Language Model (VLM) serves as the evaluator to rectify the motion based on its superior visual perception and scene understanding. Through this planner--evaluator synergistic reasoning process, the motion is adapted to the target scene in a training-free manner. The adapted motion is then used as a generative condition for an image-to-video (I2V) model to render videos in the target scene. Extensive experiments demonstrate that MotionShift achieves high-fidelity and physically compatible motion transfer across diverse and complex scenes. Moreover, we show that MotionShift can be readily integrated into existing trajectory-conditioned I2V models, endowing them with realistic motion transfer capabilities.

Sun 18 OctComputer Vision and Pattern Recognition
The gist
Many motion transfer methods copy movements from one video to another but fail to make sure the movements make sense for the new scene, like obeying physical rules. The authors introduce MotionShift, which uses a language model to plan motions based on the scene's meaning and a vision-language model to check and fix these motions using visual cues. This back-and-forth makes sure the motion fits well in the new environment without needing extra training. Finally, the adapted motion guides a video generator to create realistic videos in different scenes.
Open → 2610.25290v1

Fast and efficient rgb only 3d reconstruction with tiny transformer

OTT3R: Multi-View 3D Reconstruction and Fast Dataset Generation at 1% Compute

Abstract: Feed-forward 3D reconstruction models have achieved impressive performance by scaling model and dataset size, but their cost excludes most research groups and precludes edge deployment. Additionally, generating 3D supervision without sensors still relies on slow, unreliable Structure-from-Motion, as the community lacks a COLMAP-like system for neural 3D pseudo-label generation. We present OTT3R (RGB-Only Tiny Transformer for 3D Reconstruction), a knowledge distillation framework that addresses both problems on a single workstation equipped with 2 GPUs. Distilling $π^3$ (959M parameters) into a 102M-parameter student yields 9.4$\times$ compression and up to 7$\times$ faster inference, trained at 1.6% of VGGT's training compute. An integrated pseudo-label pipeline offers a reliable, high-throughput alternative to COLMAP, generating dense per-pixel point maps and SE(3) camera poses for a 667K-image corpus in 3.5 hours on two commodity GPUs and succeeding on every sequence we tested, including those where COLMAP fails. The general student tracks the teacher on in-distribution monocular depth and, zero-shot, outperforms COLMAP on 7-Scenes and on DTU completion, but it does not replace the teacher on out-of-distribution multi-view geometry. The deployable artifact is the domain-specialized student: after specialization at 0.2% compute, it is 4$\times$ more accurate than COLMAP on 7-Scenes at 980$\times$ throughput, with near-teacher completion. Code is available at https://github.com/TheFourthKaramazov/OTT3R

Mon 28 SeptComputer Vision and Pattern Recognition
The gist
Creating 3D models from regular photos is usually slow and requires powerful computers or special sensors. The authors introduce OTT3R, a method that uses a small AI model to quickly and efficiently build 3D reconstructions using only color images, running on just two standard GPUs. It also replaces the slow traditional process of preparing training data with a fast, reliable system that works on many image sets where older methods fail. OTT3R can generate accurate 3D information much faster and with less computing power than previous models, making it easier to use in everyday settings.
Open → 2609.36374v1