Papers for
field robotics operators
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Robot control switches smartly between human and autonomous guidance
TEAR: Task-Evidence Authority Routing for Robotic Manipulation
Abstract: Reliable robotic manipulation in field-deployed settings requires more than executing a capable controller. As the execution conditions change, the system must decide, online and on the robot side, which control source should hold authority. Human teleoperation adapts readily to contact-rich and semantically ambiguous situations but depends on a stable communication link. Local autonomy is executed without continuous human intervention, but may fail under semantic ambiguity, long-horizon drift, and unforeseen contingencies. These two control sources exhibit complementary reliability profiles. We formulate this complementarity as a control authority routing problem and present Task-Evidence Authority Routing for Robotic Manipulation (TEAR), an edge-deployable framework that allocates authority between human teleoperation and local autonomy. TEAR arbitrates on the robot side using network-state evidence, which governs the usability of teleoperation, and task-semantic evidence, which reflects whether autonomous execution remains consistent with the current task. A lightweight temporal arbitrator observes both forms of evidence together with robot state and current authority to time authority transfers. Across simulated and real-world trials under dynamic network conditions, TEAR achieves task success rates close to pure teleoperation while limiting teleoperation to 19.8-27.4% of control steps and improves success by 30-40% over autonomy-only execution in our settings. These results demonstrate the potential of complementary authority routing to sustain successful manipulation with substantially reduced dependence on continuous human control.
Radar helps locate vehicles using satellite images without gps
RadGeoLoc: Radar Geolocalization via Particle Filtering
Abstract: In real-time autonomous field applications, GNSS is often unreliable and inaccurate. A possible solution is localizing against a prebuilt map like a satellite image, as it is georeferenced and already surveyed. In this work, we localize a spinning radar measurement against overhead RGB imagery with a learned observation model. We use a radar representation pretrained by masked reconstruction and align it to features from a satellite image. A particle filter propagated by radar odometry proposes candidate poses, and our observation model provides a likelihood over these poses. We evaluate our method over 31 distinct routes, over 8 datasets spanning both urban and offroad conditions using only ground radar and a coarse local prior. We also examine the robustness over changing weather using repeated traversals over the same route over 13 months, in both urban and offroad conditions.
Humanoid robots learn to walk on loose sand and gravel terrain
Learning Terrain-Adaptive Humanoid Locomotion on Granular Terrain
Abstract: Humanoid locomotion on granular terrain remains a significant challenge due to its complex foot-terrain interaction dynamics that are difficult to model. Existing approaches either ignore granular contact dynamics or incorporate simplified normal force models with heuristic tangential components. In this work, we present a physics-grounded granular contact model based on three-dimensional resistive force theory (3D RFT) and efficiently simulate granular terrain for reinforcement learning (RL) training. Unlike traditional rigid contact models and simplified granular contact models with ad-hoc heuristics, our contact solver produces physically accurate granular intrusion dynamics without resorting to heuristics. It captures realistic penetration and tangential drag during training, enabling the policy to learn behaviors that transfer reliably to real-world granular terrain where rigid contact models fail. To adapt to varying terrain conditions, we train a terrain-adaptive locomotion controller via teacher-student RL, using a variational autoencoder to encode terrain information into a compact latent representation. Simulation studies using material point method (MPM) with NVIDIA Newton demonstrate that our method generalizes to unseen granular terrains, achieves a significantly higher success rate than baselines, and demonstrates zero-shot terrain identification and adaptation. We further validate our approach through extensive hardware experiments across diverse real-world granular terrains including basalt, dry sand, and beach sand. To the best of our knowledge, this is the first demonstration of agile humanoid locomotion on real-world granular terrain. Project page: https://humanoid-gm-locomotion.github.io/HUMANOID-GM/