Papers for

field robotics operators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Robot control switches smartly between human and autonomous guidance

TEAR: Task-Evidence Authority Routing for Robotic Manipulation

Abstract: Reliable robotic manipulation in field-deployed settings requires more than executing a capable controller. As the execution conditions change, the system must decide, online and on the robot side, which control source should hold authority. Human teleoperation adapts readily to contact-rich and semantically ambiguous situations but depends on a stable communication link. Local autonomy is executed without continuous human intervention, but may fail under semantic ambiguity, long-horizon drift, and unforeseen contingencies. These two control sources exhibit complementary reliability profiles. We formulate this complementarity as a control authority routing problem and present Task-Evidence Authority Routing for Robotic Manipulation (TEAR), an edge-deployable framework that allocates authority between human teleoperation and local autonomy. TEAR arbitrates on the robot side using network-state evidence, which governs the usability of teleoperation, and task-semantic evidence, which reflects whether autonomous execution remains consistent with the current task. A lightweight temporal arbitrator observes both forms of evidence together with robot state and current authority to time authority transfers. Across simulated and real-world trials under dynamic network conditions, TEAR achieves task success rates close to pure teleoperation while limiting teleoperation to 19.8-27.4% of control steps and improves success by 30-40% over autonomy-only execution in our settings. These results demonstrate the potential of complementary authority routing to sustain successful manipulation with substantially reduced dependence on continuous human control.

Thu 22 OctRobotics
The gist
Robots that work in changing conditions need to decide when to listen to humans and when to act on their own. The authors present TEAR, a system that helps robots choose whether a human or autonomous controller should be in charge at any moment. TEAR looks at network quality and how well the robot’s autonomous actions fit the task to make smart decisions about control. This approach lets robots succeed almost as well as full human control but with much less human intervention.
Open → 2610.30819v1

Radar helps locate vehicles using satellite images without gps

RadGeoLoc: Radar Geolocalization via Particle Filtering

Abstract: In real-time autonomous field applications, GNSS is often unreliable and inaccurate. A possible solution is localizing against a prebuilt map like a satellite image, as it is georeferenced and already surveyed. In this work, we localize a spinning radar measurement against overhead RGB imagery with a learned observation model. We use a radar representation pretrained by masked reconstruction and align it to features from a satellite image. A particle filter propagated by radar odometry proposes candidate poses, and our observation model provides a likelihood over these poses. We evaluate our method over 31 distinct routes, over 8 datasets spanning both urban and offroad conditions using only ground radar and a coarse local prior. We also examine the robustness over changing weather using repeated traversals over the same route over 13 months, in both urban and offroad conditions.

Mon 19 OctRobotics
The gist
Global navigation systems like GPS sometimes don't work well outside or in tricky places. The authors present a way to find where a vehicle is by matching radar measurements with satellite pictures. They use a computer model that guesses possible locations and checks which one fits the radar data best. This method works in cities and offroad, even when the weather changes over months.
Open → 2610.27310v1

Humanoid robots learn to walk on loose sand and gravel terrain

Learning Terrain-Adaptive Humanoid Locomotion on Granular Terrain

Abstract: Humanoid locomotion on granular terrain remains a significant challenge due to its complex foot-terrain interaction dynamics that are difficult to model. Existing approaches either ignore granular contact dynamics or incorporate simplified normal force models with heuristic tangential components. In this work, we present a physics-grounded granular contact model based on three-dimensional resistive force theory (3D RFT) and efficiently simulate granular terrain for reinforcement learning (RL) training. Unlike traditional rigid contact models and simplified granular contact models with ad-hoc heuristics, our contact solver produces physically accurate granular intrusion dynamics without resorting to heuristics. It captures realistic penetration and tangential drag during training, enabling the policy to learn behaviors that transfer reliably to real-world granular terrain where rigid contact models fail. To adapt to varying terrain conditions, we train a terrain-adaptive locomotion controller via teacher-student RL, using a variational autoencoder to encode terrain information into a compact latent representation. Simulation studies using material point method (MPM) with NVIDIA Newton demonstrate that our method generalizes to unseen granular terrains, achieves a significantly higher success rate than baselines, and demonstrates zero-shot terrain identification and adaptation. We further validate our approach through extensive hardware experiments across diverse real-world granular terrains including basalt, dry sand, and beach sand. To the best of our knowledge, this is the first demonstration of agile humanoid locomotion on real-world granular terrain. Project page: https://humanoid-gm-locomotion.github.io/HUMANOID-GM/

Wed 9 SeptRobotics
The gist
Walking on loose materials like sand and gravel is hard for robots because the ground changes shape when stepped on. The authors created a new computer model that better predicts how feet push into and move through these loose surfaces. They trained robots in simulations using this realistic model, allowing the robots to learn how to walk steadily on these tricky grounds. The robots then successfully walked on real sand and gravel without needing extra adjustments. This is the first time humanoid robots have done this well on real loose materials.
Open → 2609.10286v1