Papers for

fashion designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

System creates relightable 3D garments from marked sketches

From Sketch to Scene: Relightable Garment Reconstruction from Marked Sketches

Abstract: Sketching is one of the most natural ways for people to express visual ideas. Unlike the text prompts that most generative systems rely on today, a sketch captures spatial structure and intent directly, including where a designer wants highlights and shadows to appear. Yet current sketch-to-3D pipelines have no input for that intent: they bake the drawn shading into the texture as dark paint, and the light cannot be moved. We propose a system that transforms a rough garment sketch, marked with sparse annotations (a star for a highlight and a moon for a shadow), and a short text prompt describing the texture, into a textured 3D mesh with an explicit directional light, as a scene that can be relit and edited after generation. The two symbols are the most frequent proposals in an elicitation study with art students. From the marked sketch the system predicts the scene's directional light and, separately, a displacement field that bends the surface so that the moon-marked regions fall into shadow under that light, rather than being painted dark in the texture.

Thu 15 OctGraphicsComputer Vision and Pattern RecognitionHuman-Computer Interaction
The gist
It can be hard for current computer programs to turn sketches of clothing into 3D models with realistic lighting that can be changed later. The authors propose a new method where a designer draws stars and moons on a simple sketch to show where highlights and shadows should appear. Then, the system builds a 3D model of the garment with a light source that matches those marks and shapes the surface so shadows fall correctly, making the model easy to relight and edit. This helps bring rough fashion sketches to life with more control over lighting effects.
Open → 2610.21865v1

MagicGarment provides new benchmark for 3D garment modeling

MagicGarment: Benchmarking Single-Image Standalone 3D Garment Reconstruction

Abstract: Single-image 3D reconstruction has advanced rapidly, yet standalone garments remain challenging due to thin-shell geometry, open boundaries, and layered structures. Existing datasets and evaluation protocols provide limited support for systematic evaluation in this setting. We introduce MagicGarment, a benchmark for single-image standalone 3D garment reconstruction with 1,518 professionally constructed assets across 17 composite garment types, aligned multimodal annotations, and a unified evaluation protocol. We further establish a garment-aware reference baseline by adapting a pretrained image-to-3D backbone at two levels: Grounded Semantic Refinement (GSR) provides garment-focused visual conditioning, while Flow-Time-Route LoRA (FTR-LoRA) adapts the frozen 3D generative backbone using flow-timestep, token-routing, and expert-load information. Experiments demonstrate MagicGarment's benchmark utility and the effectiveness of garment-aware adaptation. Project page: https://1019538157.github.io/MagicGarment/.

Wed 14 OctComputer Vision and Pattern Recognition
The gist
3D modeling of clothes from just one photo is hard because garments have thin shapes, open edges, and layers. The authors created MagicGarment, a large collection of detailed 3D garment models with matching images and labels to test and compare reconstruction methods. They also improved an existing 3D model by adding garment-specific features to make it understand clothes better. Their tests show that this new benchmark and adaptation help improve 3D clothing reconstruction from single images.
Open → 2610.19623v1

DressAgent reconstructs layered 3D garments from single images fast

Inverse Garment Design with Visual Agents

Abstract: We study the problem of inverse garment design, reconstructing simulation-ready 3D outfits with arbitrary layers from a single image, with visual agents. Unlike differentiable optimization that is time-consuming, or feed-forward methods limited by training data, we introduce DressAgent, a hierarchical agentic system that recovers garment sewing patterns through planning and closed-loop refinement grounded in physical simulation. To this end, we first present an enhanced representation based on GarmentCode for diverse styles and arbitrary dressing layers, and build the first multi-layer sewing pattern dataset with over 15K outfits for supervision and benchmarking. Inverse design then proceeds coarse to fine: In layer planning and coarse estimation, agents infer layer order and relations, peel each layer into its own view, and estimate coarse patterns. In fine-grained refinement, an agentic trio of Tailor, Critic, and Orchestrator refines patterns in a closed loop of editing, simulating, and judging against the reference with visual and measured evidence. Carefully designed tools and an evolving memory make this refinement converge on the target geometry. We also design an agentic generation method for high-fidelity textures. DressAgent outperforms feed-forward methods by a large margin, surpasses or matches differentiable optimization in a fraction of the time, and generalizes to complex layering, diverse poses, and body shapes.

Sun 11 OctArtificial Intelligence
The gist
This paper focuses on creating 3D models of clothes with multiple layers, all from just one picture. The authors propose DressAgent, a system that plans and improves garment patterns using virtual sewing simulations instead of slow optimization or limited training data. They built a large dataset of sewing patterns to help train and test their system. DressAgent works step-by-step, first guessing coarse layers and then refining each pattern with a set of virtual 'agents' that simulate and judge the results to match the picture closely. It works faster and better than previous methods, handling complex clothing layers and different body shapes.
Open → 2610.15582v1

Easyfashion system mixes human and ai to design custom clothes

EasyFashion: A Human-AI Co-Creation System for Personalized Fashion Design and Sewing Pattern Generation

Abstract: People often want garments that reflect their aesthetic preferences, fit their bodies, and meet their sizing needs, yet turning these requirements into physical garments remains difficult. Ready-to-wear options provide limited personalization, while custom tailoring is costly and time-consuming. Recent generative artificial intelligence (AI) systems can visualize garment ideas but often stop short of supporting downstream production. To address this gap, we present EasyFashion, a human-AI co-creation system that enables users to iteratively refine design intent for personalized garment style and size, evaluate designs through virtual try-on on reconstructed personal avatars, and generate sewing patterns for garment production. Using reference images, text descriptions, and body photos as input, EasyFashion translates user intent into structured garment specifications and try-on results. Technical experiments, user studies, and a real-world production case demonstrate the value of EasyFashion for multimodal design expression, body-specific evaluation, and production-oriented outputs in personalized garment design.

Wed 16 SeptHuman-Computer Interaction
The gist
Making clothes that fit well and look good can be hard and expensive. The authors created EasyFashion, a tool that helps people design clothing to their taste and size with help from AI. Users can try clothes virtually on 3D models of themselves and get patterns to sew the garments in real life. The system uses photos and descriptions to turn ideas into designs that can actually be made.
Open → 2609.18483v1