Papers for

exoskeleton developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Joint kinematics power joint moment estimates across exoskeletons and sensors

A Unified Kinematic Representation Enables Reusable Biological Joint Moment Estimation

Abstract: Objective: Data-driven models that estimate physiological states, particularly biological joint moments, are widely used in exoskeleton control. However, these estimators are often coupled to device-specific sensor configurations, limiting controller transfer and the use of open-source biomechanics datasets. Methods: We proposed joint kinematics as an intermediate representation that decouples hardware-specific sensing from downstream biological joint moment estimation. A joint-moment estimator using joint angles and angular velocities was trained exclusively on open-source biomechanics data and evaluated using kinematics from a hip exoskeleton, knee exoskeleton, and inertial measurement unit (IMU) sensor suite during level-ground, ramp-ascent, and ramp-descent walking. Results: The estimator achieved an root mean square error (RMSE) of 0.17 Nm/kg and coefficient of determination (R2) of 0.79 using hip exoskeleton kinematics, 0.19 Nm/kg and 0.62 using knee exoskeleton kinematics, and 0.15 Nm/kg and 0.85 using kinematics derived from IMUs across bilateral hip, knee, and ankle joints. Conclusion: Joint kinematics enabled an estimator trained only on open-source data to operate across distinct wearable platforms. Significance: This framework may reduce target-device data collection and support transferable biological joint moment estimation for exoskeleton control and wearable biomechanics.

Tue 6 OctRobotics
The gist
Estimating how much force our leg joints generate is important for controlling wearable machines like exoskeletons. Usually, these estimates depend heavily on the specific sensors used with each device, making it hard to reuse data. The authors found that by focusing on measurements of joint angles and speeds, they could train a single model on open data and use it successfully for different exoskeletons and sensor setups. This means fewer new data collections are needed, and estimates work more broadly across devices.
Open → 2610.09150v1

Human clock based timing improves exoskeleton gait tracking accuracy

PhaseSync-Exo: Human Clock Anchored Reference Adaptation for Dynamic Gait Tracking

Abstract: Human-aware exoskeleton walking requires reconstructing gait, tracking diverse motions under dynamic constraints, and preserving human timing. We present PhaseSync-Exo, which combines two-IMU CNN-Transformer reconstruction, factorized amplitude-cadence retargeting with curriculum-trained recurrent control, and a human-clock-anchored adapter (HCA). HCA combines human-clock attraction with robot-relative feedback to adjust reference rate while preserving forward progression and continuity. The reconstruction module achieves a mean absolute error (MAE) of 3.24 degrees on a held-out recording, and the frozen tracking policy completes 356 of 357 amplitude-frequency trials. Two complementary dynamic comparisons isolate HCA's timing benefit without retraining. Against robot-relative correction, HCA reduces human-clock phase MAE from 95.55 degrees to 10.99 degrees, limiting reference drift. When human and delivered phases initially differ, it reduces phase MAE from 72.02 degrees to 13.90 degrees versus fixed-clock continuation. Compared with immediate phase reset, HCA reduces transient reference-tracking hip RMSE by 22.7% without reference jumps. All 420 timing rollouts complete without falls. These simulation results support continuous phase acquisition and sustained alignment to an independent human clock.

Wed 30 SeptRobotics
The gist
Walking with an exoskeleton requires matching the user's walking pattern closely, including their timing. The authors developed PhaseSync-Exo, a system that uses sensors and advanced algorithms to closely track and adapt to a person’s walking rhythm. This approach helps the exoskeleton keep in sync with the user's internal walking clock, reducing timing errors and making movement smoother. Their tests in simulation showed this method greatly improves timing alignment without causing sudden jumps or falls.
Open → 2609.38824v1

ExoLaN improves torque and movement estimates for exoskeleton users

ExoLaN: Physics-Consistent Context-Aware Dynamics Learning for Exoskeletons

Abstract: Task-agnostic assistive exoskeleton control based on human intention offers greater flexibility than conventional approaches that rely on predefined tasks or motion patterns. Human joint torque estimation enables task-agnostic assistance by characterizing user actions. Physics-consistent methods such as Deep Lagrangian Networks (DeLaN) have been applied to estimate the human torques in multi-user settings, but existing approaches cannot adapt to a specific user without retraining, and do not account for intermittent contacts during locomotion. We propose ExoLaN, a Context-Aware DeLaN for human-exoskeleton interaction that learns the full coupled system dynamics while adapting to changes in interaction context. ExoLaN combines temporal context with partial contact-force measurements from force-sensitive insoles to infer latent dynamics embeddings and estimate generalized contact torques. On seven unseen users performing 21 unseen tasks, ExoLaN reduces torque estimation MSE by 7% compared to a black-box baseline. Beyond inverse dynamics, ExoLaN serves as a unified model that also enables accurate forward prediction: training with a multi-step prediction loss reduces acceleration MSE by 59% and long-horizon position and velocity errors by 60% and 93%, respectively, compared with a single-step loss. Moreover, the learned latent context captures task information without explicit task labels, making it a promising signal for task-aware assistive control.

Fri 25 SeptRobotics
The gist
ExoLaN is a method to better estimate how much force people apply when moving with an exoskeleton, even when they do new tasks or change how they move. The authors created a system that uses timing information and sensors in the user's shoes to understand when and how they are touching the ground. This helps predict their movement and joint forces more accurately without needing to relearn for each user. It also figures out what type of activity the user is doing without being told upfront, which could help future exoskeletons assist people more smoothly.
Open → 2609.31434v1

Personalizing exoskeleton assistance by learning user preferences across conditions

Context-Continuous Preference Learning for Exoskeleton Personalization

Abstract: Personalizing exoskeleton assistance across operating conditions is constrained by the time and physical effort required to collect user feedback. We examined whether a user's preference landscape varies smoothly across operating conditions and when this continuity supports learning from limited feedback. We propose Context-Continuous Preference Learning (CCPL), a Gaussian-process preference model that shares observations across nearby contexts while retaining context-specific utility estimates. We evaluated CCPL through simulations and retrospective analyses of ankle and elbow exoskeleton preference data from nine healthy adults. In simulations, CCPL improved reconstruction and preference-based Bayesian optimization relative to independent learning when preferences varied smoothly, but showed negative transfer when continuity was weak. In both human studies, full-data reference landscapes estimated separately for each participant and context tended to be more similar between nearby operating conditions. With five exposures per context, CCPL increased mean reconstruction correlation with these references from 0.644 to 0.720 for ankle assistance and from 0.476 to 0.526 for elbow assistance relative to independent learning. The five-exposure budget was approximately 37% lower for ankle and 17% lower for elbow than the estimated independent-learning budgets needed to match these correlations. CCPL also improved held-out response prediction relative to independent learning, while benefits over pooled learning varied. These findings support context continuity as a basis for sharing preference observations under limited feedback, although benefits for online personalization in humans remain to be established.

Wed 23 SeptMachine LearningRobotics
The gist
Adjusting exoskeletons to work well for different tasks or environments usually needs lots of user feedback, which is tiring and slow. The authors developed a method that assumes users’ preferences change smoothly as conditions change, allowing the system to learn from fewer feedback examples. Their method combines information from similar situations to better estimate what users prefer, improving over learning each condition separately. Tests with simulations and real data showed it can predict preferences more accurately while needing less feedback, though benefits depend on how smoothly preferences actually vary.
Open → 2609.28427v1

Angular momentum measures reveal instability causes in karate kicks

Angular momentum analysis on Karate roundhouse kicks: a longitudinal case study

Abstract: Human gait in reality extends beyond straight-line walking, with some situations even requiring drastic back-and-forth rotations. A smooth and stable execution may seem intuitive, but the underlying mechanics remains unknown. The Karate roundhouse kick may be an extreme case of exhibiting dynamic back-and-forth rotations, but investigating the angular momentum (AM) management can potentially inform stability analysis in dynamic human motions and smoother gait in robots and exoskeletons. This paper introduces two new AM-based measures and analyzes AM-related variables to study the target-less retractable back-leg Karate roundhouse kick. The purpose is to understand the underlying AM management, analyze the differences between stable and unstable kicks, and investigate how these variables and measures change over time with improvement. A one-year longitudinal study was conducted with the first author as a Karate student, and a Karate instructor was also recruited for one session as an expert, whose data is used for comparison. Results show that unstable kicks have higher peak total AM before Strike and smaller braking peak after Strike. The proposed AM-based measures are able to identify the cause of some unstable kicks, though no clear distinction could be made between stable and unstable kicks since kicks can be unstable for different reasons. Nonetheless, the proposed measures can be applied as performance measures to analyze other types of dynamic motions. To incorporate them as stability criteria, however, it is recommended to also consider their coordination with time, kinematics, and center of pressure.

Mon 21 SeptRobotics
The gist
People move in complex ways, not just walking straight, and understanding how they keep balance during fast turns is tricky. The authors studied karate roundhouse kicks, which involve quick rotations, by looking at angular momentum, a measure of rotational motion. They found that kicks that were unstable had higher peaks of rotational movement before the kick landed and less slowing down afterward. The authors created new measurements based on angular momentum that help explain why some kicks are unstable, though different kicks can be unstable for different reasons. These measures might be useful for analyzing other dynamic movements or improving robotic walking.
Open → 2609.25374v1

Unified exoskeleton controller adapts to varied walking activities seamlessly

UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control

Abstract: Daily locomotion encompasses diverse activities and frequent transitions between them, yet most exoskeleton controllers are designed for a single activity or a narrow set of related movements. Changes in activity therefore typically require explicit mode switching and separately tuned or retrained controllers. Simulation-based learning reduces the need for hardware-based tuning but generally retains this limitation. Here we present UniExo, a framework that first constructs a multi-skill musculoskeletal human policy and then jointly trains an exoskeleton control policy with it. Four single-skill imitation experts for walking, turning, running and backward walking are distilled into a single network structured by a skill latent and subsequently fine-tuned through reinforcement learning on transition sequences. The resultant unified human policy achieves a mean tracking success rate of 94.7% on unseen clips of the four skills and exhibits greater robustness to perturbations than its constituent experts. A single hip exoskeleton controller (UniExo) is initialized from hip moment prediction of the human policy and co-adapted with it through multi-agent reinforcement learning across the four skills. This co-adaptation shifts the timing of the assistance torque and raises the fraction of positive work delivered to the hip. When deployed on a custom hip exoskeleton, the controller generalizes across four treadmill speeds in six participants and assists one participant through a continuous route of all four skills and their transitions, without skill labels or explicit mode switching. UniExo thus provides a step towards replacing activity-specific controllers with unified, user-specific controllers that support diverse locomotor activities and the transitions between them.

Thu 17 SeptRoboticsMachine Learning
The gist
Exoskeletons that help people walk usually focus on just one type of movement, like walking straight or running. The authors created UniExo, a combined system that learns several walking skills together and can smoothly switch between them without needing special commands. They trained a virtual human model to imitate walking, running, turning, and walking backwards, then taught the exoskeleton to assist all these actions at once. This means the exoskeleton can help people across different movements naturally, improving comfort and performance.
Open → 2609.19690v1

Diffusion models create personalized gait paths for wearable robots

Diffusion-Based Generation of Gait Trajectories

Abstract: Generation of musculoskeletal gait trajectories conditioned on patient-specific parameters remains a key challenge for wearable robotics and rehabilitation. Assistive systems such as lower-limb exoskeletons require reference trajectories that adapt to individual morphology and therapeutic goals while preserving biomechanical realism. Traditional approaches rely on hand-crafted gait templates or optimization procedures that scale poorly across subjects and walking conditions. In this work, we explore conditional diffusion models for generating lower-limb joint-angle trajectories conditioned on gait parameters such as step length. We compare a baseline transformer diffusion model with a controllable diffusion transformer variant incorporating adaptive normalization and classifier-free guidance. Experiments on a dataset of 4,590 gait cycles show that diffusion models can generate realistic periodic gait trajectories while enabling some controllability variation in gait characteristics, highlighting their potential for personalized gait synthesis in assistive robotics.

Sun 13 SeptArtificial IntelligenceMachine LearningRobotics
The gist
Helping people walk better with wearable devices like robotic legs needs movement patterns that match each person. The authors show new computer models that can generate walking paths based on a person’s step size and other traits. These models create realistic and smooth joint movements unlike older methods that are rigid or slow. Their work tested thousands of walking cycles to see how well the models perform. This approach could lead to better, personalized support from robotic exoskeletons in rehab or daily use.
Open → 2609.14642v1