Papers for

educational technology developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Large vision language models tested on art for education

MUSE: Benchmarking Large Vision-Language Models on Multi-Modal Understanding in Situated Education

Abstract: Large vision-language models have achieved remarkable progress in multi-modal understanding, yet their capabilities in educational settings remain insufficiently evaluated. In AI-assisted language learning, models must interpret artistic imagery, understand its semantic, affective, and cultural content, and reason about visual context to support meaningful interaction. However, existing benchmarks primarily focus on real-world images or domain-specific educational reasoning, providing limited coverage of artistic educational content. To address this gap, we introduce MUSE, a benchmark for evaluating large vision-language models on artistic image understanding in situated educational applications. MUSE decouples image annotation from question generation, enabling diverse tasks with controllable difficulty while reducing annotation effort. It comprises twelve tasks spanning visual perception, semantic and affective interpretation, culture understanding, and compositional reasoning, together with diverse artistic images deliberately curated to center Singaporean and Southeast Asian multicultural contexts alongside Western art traditions, covering multiple themes and difficulty levels. Evaluation of open-source and proprietary models reveals substantial disparities across capability dimensions, particularly in affective interpretation and compositional reasoning. Our analysis further identifies common failure modes and key challenges for developing trustworthy multi-modal models for education. We hope MUSE will serve as a standardized benchmark for advancing multi-modal understanding in situated educational applications.

Wed 16 SeptArtificial IntelligenceComputation and LanguageComputer Vision and Pattern Recognition
The gist
Many advanced AI systems can understand pictures and text together, but we don't know how well they work with art in classrooms. The authors created MUSE, a test that checks how well AI can understand artistic images, including cultural and emotional meanings, especially those related to Southeast Asia and Western art. They tested different AI models and found that they struggle most with feelings and complex reasoning about images. This benchmark helps improve AI tools that support learning with art and diverse cultures.
Open 2609.19088v1

Guided ai hints raise confidence but self-control matters more

AI literacy over tool design: a mixed-methods study of scaffolded versus unrestricted generative AI in programming education

Abstract: Generative AI has become a routine resource in programming education, and most institutional responses to it are attempts at control, either by restricting access or by offering students a controlled version of the technology. This paper reports a seven-week mixed-methods pilot study in a master's-level data analytics course, in which 33 students were randomly assigned either to a scaffolded AI Study Coach embedded in the notebook-based laboratory sessions or to unrestricted use of AI tools of their own choosing. The Coach offered stepwise hints, did not generate code, limited the number of hints per session, and required a short reflection at the end of each session. The design assumed, in line with scaffolding theory and recent experimental evidence, that guided and limited support would build confidence and reduce over-reliance, and that the scaffolded group would learn more. Assignment performance did not differ between the conditions. Students in the Coach condition reported higher confidence but managed the hint budget poorly, while students in the unrestricted condition were satisfied with their tools and uneasy about how much they depended on them. In interviews, students in both conditions identified awareness of their own reliance on AI as the most valuable outcome of the course. Students who had formulated their own rules for when to use AI performed better in both conditions, and those with the best understanding of how the models work, in every case self-taught, used the tools most deliberately and achieved the highest scores. The design of the tool mattered less than the students' capacity to govern their own use of it, a capacity that is at present acquired by chance. The paper argues that the appropriate response is structural: assessment that grades the reasoning behind AI-assisted work, and AI literacy taught explicitly as a core skill.

Tue 15 SeptComputers and Society
The gist
Many programming students use AI tools, but it’s unclear if guided help or free use is better for learning. This study compared a step-by-step AI coach that gave limited hints with unrestricted AI tool use in a course. The AI coach made students feel more confident but didn’t improve grades, and students often misused the hints. Students who made their own rules about using AI and understood how it works performed best, regardless of tool type. The authors suggest teaching AI literacy and grading students on their thinking behind AI use instead of restricting tools.
Open 2609.16784v1

SightSentinel turns classroom screens into vision screening tools

OptoAgent: A Trustworthy Multi-Agent Framework for Opportunistic Vision Micro-Screening in Classroom Environments

Abstract: A child with reduced distance vision often does not know that anything is wrong. Children adapt, move closer, and rarely report the difficulty, so the problem can survive years of schooling before an adult notices. School screening addresses part of this, but it runs on a schedule, depends on staffing, and is separated from the classroom moments where the difficulty appears. Smartphone and web-based acuity tests have widened access, yet every one of them still needs somebody to start a test. We present SightSentinel, an architecture that turns a wall display a child already reads from into a recurring screening site. Ordinary educational content carries short calibrated optotype probes, and eight specialized agents divide the work. Perception agents recover viewing distance, recognition accuracy, approach behavior, gaze stability, response latency, and interocular difference from each encounter. A quality agent discards observations taken under bad geometry, poor lighting, or inattention. A longitudinal agent accumulates only the surviving evidence against the child's own baseline, and an orchestrator reports a Vision Concern Score routed through a safety gate whose output range excludes diagnosis, refraction, prescription, and reassurance. The design question is whether many cheap, noisy, well-gated encounters can reach a referral decision that one scheduled test reaches late or misses. We state the formulation, the architecture, a four-stage validation protocol against clinical reference standards, and the conditions under which the approach should be rejected.

Sun 13 SeptArtificial Intelligence
The gist
Children with poor distance vision often don’t realize they have a problem because they adjust naturally, so vision issues can go unnoticed for years. The authors designed SightSentinel, a system that uses regular classroom wall displays to secretly test children’s eyesight repeatedly during lessons. The system uses multiple specialized software agents to observe and analyze how children see and respond to small vision tests embedded in educational content. With careful quality control and combining many small tests over time, it aims to spot vision problems earlier than traditional scheduled screenings.
Open 2609.14514v1

Language models enable accurate science translations for better education

CRITICS - Critical Science Without Borders: Language Models to Promote Critical Thinking in Science Education

Abstract: The CRITICS project addresses science accessibility and literacy by converging advanced Machine Translation (MT) based on Large Language Models (LLMs) with educational technology. By leveraging MT systems specifically optimized for scientific content, educational institutions can provide accurate, culturally relevant translations of scientific materials in students' native languages, ensuring that complex scientific concepts are comprehensible while maintaining technical accuracy. Building on these translations, the project explores the design and evaluation of innovative science teaching-learning proposals grounded in curriculum-aligned teaching-learning. Thus, CRITICS will investigate key components of scientific argumentation and critical thinking practices together with textual feedback aligned with learning objectives and assessment criteria inspired by competence-based evaluation frameworks. CRITICS aims to break down language barriers to accessing cutting-edge research and educational materials currently available only in high-resourced languages, thereby facilitating the democratization of scientific knowledge and fostering critical thinking in science education.

Sat 12 SeptComputation and LanguageArtificial Intelligence
The gist
Many scientific materials are only available in a few languages, making it hard for students worldwide to understand them. The authors of this paper show how advanced language models can translate science content into students' native languages without losing accuracy. This helps students learn complex science ideas more clearly and promotes better critical thinking skills. They also suggest ways to create lessons and feedback that match school goals and tests.
Open 2609.13942v1

Large language model tutors show varied fairness across student groups

EduFair-Bench: Evaluating Pedagogical Fairness of LLM Tutors Across Student Demographics

Abstract: Large language models (LLMs) are increasingly deployed as tutors, but it is unclear whether they support all students equally well. We introduce \textbf{EduFair-Bench}, a benchmark for auditing the pedagogical fairness of LLM tutors---whether tutoring quality varies systematically with student demographics. EduFair-Bench pairs a multi-domain question bank (mathematics, physics, chemistry) with a controlled simulation in which a fixed LLM student interacts with each tutor across nine demographic levels spanning four dimensions: gender, immigration background, first language, and socioeconomic status (SES). Tutoring quality is scored on five turn-level pedagogical metrics and four conversation-level dimensions, using an LLM judge validated against three-annotator consensus on 180 tutor turns. Bias is measured via paired Wilcoxon signed-rank tests and bootstrap effect-size confidence intervals. Two ablations (demographic cues conveyed through names; conflicting demographic information between tutor and student) disentangle tutor-driven from student-driven bias. Across five tutors, we find that model capability and demographic fairness are largely orthogonal: the smallest model is the most consistent while the four more capable tutors all exhibit wide demographic gaps with no clear capability-to-fairness ordering, pedagogy-specific RL training redistributes rather than removes bias, and language- and immigration-related cues produce larger gaps than gender- and SES-related cues.

Fri 11 SeptArtificial Intelligence
The gist
This work studies how equally large language model tutors help students from different backgrounds. The authors create a testing system that lets a simulated student interact with tutors pretending to be from diverse groups. They find that better model skill doesn’t always mean fairer tutoring, and some types of demographic information create bigger differences in help given. Their method measures fairness using detailed conversation ratings and statistical tests.
Open 2609.12949v1

Visual chain of thought enhances geometry problem solving accuracy significantly

Beyond Generation and Accuracy: Diagnosing and Enhancing Visual Chain-of-Thought for Geometry Problem Solving

Abstract: While multimodal reasoning has advanced rapidly, solving complex geometry problems critically hinges on active visual assistance, such as constructing auxiliary lines, spurring the rise of Visual Chain-of-Thought (VCoT). However, existing evaluations typically assess visual generation quality and final answer accuracy in isolation, failing to examine whether intermediate visual aids are geometrically valid, effectively utilized in subsequent reasoning, or causally responsible for task success. To bridge this gap, we introduce GeoVAD-Bench, a diagnostic benchmark that pairs a fine-grained five-dimensional trajectory diagnosis covering perception, auxiliary quality, utilization, deductive reasoning, and final correctness with controlled No-Aux, Auto-Aux, and GT-Aux intervention settings to systematically isolate intermediate error modes, the causal gains of visual aids, and the resulting autonomy gap. Our findings reveal that while high-quality auxiliary aids offer substantial theoretical gains for geometric problem solving, autonomous generation is frequently hampered by compounding errors across geometric perception, faithful visual manipulation, visual-state grounding, and deductive reasoning. Guided by these diagnostic insights, we establish a specialized data construction pipeline encompassing geometric perception, diagram editing, and interleaved visual-textual reasoning trajectories, and develop a progressive SFT and multimodal RL training framework. The resulting model, GeoWeave-8B, outperforms the base model by +25.3% in final geometric accuracy and achieves a +30.4% gain in process average across the four intermediate diagnostic dimensions.

Fri 11 SeptArtificial Intelligence
The gist
Solving geometry problems often requires drawing helpful diagrams like extra lines to find answers. The paper’s authors found that current methods don’t check well if these drawings are correct or used properly in solving problems. They created a detailed test called GeoVAD-Bench to find where mistakes happen in making and using these diagrams. Using this, they built and trained a new model called GeoWeave-8B, which solves geometry problems much more accurately by carefully improving how it draws and reasons with diagrams step-by-step.
Open 2609.12606v1

Blind students face extra challenges staying in college computing majors

"Coder first, advocate second, college student third": The Liminality of Going to College as a Blind Computing Student

Abstract: Blind or low vision (BLV) students are less likely to graduate from college, particularly in computing. Prior work documents accessibility challenges in high school and college, but we lack understanding of the transition process that produces this "leaky pipeline." To address this, we interviewed ten BLV college students about going to college to study computing. We analyzed our data through the lens of life transition, specifically Intersecting Liminality. Our findings reveal that some BLV students face such immense digital accessibility and college acclimation barriers that the only way forward as coders is to take on a "second job" as a blind advocate or drop out of the computing major. We argue that the college transition is a critical point for analysis and technological intervention, and further, that Intersecting Liminality provides a useful lens for HCI scholars to unpack the compounding challenges that prevent some BLV students from completing computing degrees.

Thu 10 SeptHuman-Computer Interaction
The gist
College is harder to finish for blind or low vision students studying computing because they face many barriers. The paper reports interviews with 10 blind college students who said they often have to spend extra time advocating for their accessibility needs in addition to learning coding. Some students drop out or end up focusing more on advocacy than coding. The researchers suggest that this college transition period is key for finding better support and technology that can help blind students succeed.
Open 2609.10942v1

Daoism offers new ways to think about AI in education

Alternative AI Philosophy: Daoism as Method for AI in Education

Abstract: As artificial intelligence (AI) rapidly iterates and transforms teaching, learning, and knowledge production, philosophical reflection has become increasingly indispensable to educational debates that remain predominantly shaped by Western intellectual traditions. This article proposes Daoism as an alternative philosophical framework for reimagining AI in education. Through philosophical analysis and textual interpretation of classical Daoist sources, brought into dialogue with contemporary scholarship on AI in education, it examines how the Daoist concepts of "Dao nature," "self-cultivation," and the "Zhenren" address fundamental questions concerning reality, the epistemic aims of education, and ethical action in the AI-mediated era. In doing so, the article diversifies the philosophical voices shaping inquiry into AI and education, enriching the field's conceptual resources for grappling with the philosophical questions AI raises for education and offering a genuinely pluralistic foundation for comparative philosophy of education in the AI era.

Wed 9 SeptComputers and Society
The gist
AI is changing how teaching and learning happen, but most thinkers use Western ideas to understand it. This paper looks at Daoism, an ancient Chinese philosophy, to offer different ways of thinking about AI and education. Concepts like 'Dao nature' and 'self-cultivation' from Daoism can help rethink what knowledge and ethical action mean when AI is involved. This broadens the conversation by including non-Western perspectives on AI in education.
Open 2609.10842v1

How using AI changes the way students learn and cook

With a Thermomix You Lose the Ability to Cook: A Kitchen Machine Analogy for Applications of Generative AI in Education

Abstract: The rapid adoption of generative AI tools such as ChatGPT has sparked intense debate about their risks and opportunities for education, as well as the ways researchers should investigate them. In this paper, we approach these discussions through an analogy with the Thermomix, a smart kitchen appliance that has similarly provoked both enthusiasm and critique. By mapping Thermomix use cases onto examples of learning with generative AI, and situating them within the ICAP and SAMR frameworks, we show how different modes of tool use can either support or undermine meaningful engagement and learning. The Thermomix metaphor underscores that the central question is not whether learners employ AI, but how such use shapes their learning processes. In doing so, we provide a conceptual lens for researchers and practitioners to critically examine - and more effectively guide - the integration of generative AI into educational practice.

Wed 9 SeptComputers and SocietyArtificial Intelligence
The gist
Using tools like AI in education can change how people learn, much like smart kitchen gadgets change how people cook. The authors compare AI’s impact on learning to the Thermomix, a machine that can both help and take over cooking tasks. Their work shows that the key question is not if students use AI, but how it affects their engagement and understanding. This analogy helps guide educators and researchers to find better ways to include AI in teaching.
Open 2609.09856v1

Representational fidelity split into five key types for better didactic visuals

Representational Fidelity in Didactic Visualization: Toward a Multidimensional Design Space

Abstract: Representational fidelity is routinely treated as a single abstract-realistic continuum, a simplification that limits how it is described and compared across research and design contexts. We introduce a multidimensional design space of representational fidelity for didactic visualization in science & engineering, inductively derived from a 175-item corpus spanning several disciplines, modalities, and instructional aims. The resulting design space specifies five dimensions: Morphological, Dynamic, Cueing, Contextual, and Interactive Fidelity, with seven sub-dimensions. We demonstrate the design space's descriptive power through successive rounds of expansion and refinement and analyze the corpus to reveal relationships among dimensions and implications for design and research. We further validate the design space through a pilot focus group in which participants applied the dimensions in an open-ended design exercise. Resulting sketches and verbal rationales informed a single-designer applied case study, offering preliminary evidence of the design space's generative potential as a structured aid to design exploration. Together, these contributions lay the groundwork for future research and more intentional design practice.

Mon 7 SeptHuman-Computer Interaction
The gist
When making scientific or engineering visuals to teach ideas, people often think about how realistic the images are as one simple scale. The authors found this misses many details and introduced five different ways to think about how visuals represent information: shape, movement, highlighting, context, and user interaction. They checked this idea by looking at many examples and running design exercises with people. Their work helps designers make better teaching visuals by thinking about different types of realism separately.
Open 2609.08037v1

Designing AI tools to support learners without fostering dependence

An emancipatory vision for designing (generative) AI for learner flourishing

Abstract: The hype around generative AI seems to promise unprecedented productivity (and learning) gains. However, these technologies' increasing agentic features seem to push learners towards individualism (or individual isolation), over-reliance, and dependence on them. Human-centered design approaches (e.g., value-sensitive design) assume that, by unearthing human needs, preferences, and values, technology researchers/designers may avoid such dangers, which are driven by wider systemic factors like economic incentives or inherent human limitations (e.g., our tendency to seek, in the moment, the easiest path of action). Yet, so far these efforts seem insufficient to guide our design of educational technology that avoids the aforementioned dependency and isolation dangers, while finding widespread adoption. This paper presents an alternative, more emancipatory vision for future educational AI technology, oriented towards learner flourishing while considering the wider complex systems they inhabit, including tentative design principles and an overall design methodology. Yet, many open questions remain before this vision can be realized.

Mon 7 SeptComputers and SocietyArtificial Intelligence
The gist
Generative AI tools promise big improvements in how people learn, but they can also make learners rely too much on the technology and feel isolated. The authors argue that current design approaches, which focus on user needs and values, don't fully address these problems because they miss bigger social and economic influences. They propose a new way to design educational AI that helps learners grow and thrive while considering the complex systems around them. Although they offer some initial ideas, many challenges remain before this vision can become reality.
Open 2609.07715v1