Papers for
educational technology developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Large vision language models tested on art for education
MUSE: Benchmarking Large Vision-Language Models on Multi-Modal Understanding in Situated Education
Abstract: Large vision-language models have achieved remarkable progress in multi-modal understanding, yet their capabilities in educational settings remain insufficiently evaluated. In AI-assisted language learning, models must interpret artistic imagery, understand its semantic, affective, and cultural content, and reason about visual context to support meaningful interaction. However, existing benchmarks primarily focus on real-world images or domain-specific educational reasoning, providing limited coverage of artistic educational content. To address this gap, we introduce MUSE, a benchmark for evaluating large vision-language models on artistic image understanding in situated educational applications. MUSE decouples image annotation from question generation, enabling diverse tasks with controllable difficulty while reducing annotation effort. It comprises twelve tasks spanning visual perception, semantic and affective interpretation, culture understanding, and compositional reasoning, together with diverse artistic images deliberately curated to center Singaporean and Southeast Asian multicultural contexts alongside Western art traditions, covering multiple themes and difficulty levels. Evaluation of open-source and proprietary models reveals substantial disparities across capability dimensions, particularly in affective interpretation and compositional reasoning. Our analysis further identifies common failure modes and key challenges for developing trustworthy multi-modal models for education. We hope MUSE will serve as a standardized benchmark for advancing multi-modal understanding in situated educational applications.
Guided ai hints raise confidence but self-control matters more
AI literacy over tool design: a mixed-methods study of scaffolded versus unrestricted generative AI in programming education
Abstract: Generative AI has become a routine resource in programming education, and most institutional responses to it are attempts at control, either by restricting access or by offering students a controlled version of the technology. This paper reports a seven-week mixed-methods pilot study in a master's-level data analytics course, in which 33 students were randomly assigned either to a scaffolded AI Study Coach embedded in the notebook-based laboratory sessions or to unrestricted use of AI tools of their own choosing. The Coach offered stepwise hints, did not generate code, limited the number of hints per session, and required a short reflection at the end of each session. The design assumed, in line with scaffolding theory and recent experimental evidence, that guided and limited support would build confidence and reduce over-reliance, and that the scaffolded group would learn more. Assignment performance did not differ between the conditions. Students in the Coach condition reported higher confidence but managed the hint budget poorly, while students in the unrestricted condition were satisfied with their tools and uneasy about how much they depended on them. In interviews, students in both conditions identified awareness of their own reliance on AI as the most valuable outcome of the course. Students who had formulated their own rules for when to use AI performed better in both conditions, and those with the best understanding of how the models work, in every case self-taught, used the tools most deliberately and achieved the highest scores. The design of the tool mattered less than the students' capacity to govern their own use of it, a capacity that is at present acquired by chance. The paper argues that the appropriate response is structural: assessment that grades the reasoning behind AI-assisted work, and AI literacy taught explicitly as a core skill.
SightSentinel turns classroom screens into vision screening tools
OptoAgent: A Trustworthy Multi-Agent Framework for Opportunistic Vision Micro-Screening in Classroom Environments
Abstract: A child with reduced distance vision often does not know that anything is wrong. Children adapt, move closer, and rarely report the difficulty, so the problem can survive years of schooling before an adult notices. School screening addresses part of this, but it runs on a schedule, depends on staffing, and is separated from the classroom moments where the difficulty appears. Smartphone and web-based acuity tests have widened access, yet every one of them still needs somebody to start a test. We present SightSentinel, an architecture that turns a wall display a child already reads from into a recurring screening site. Ordinary educational content carries short calibrated optotype probes, and eight specialized agents divide the work. Perception agents recover viewing distance, recognition accuracy, approach behavior, gaze stability, response latency, and interocular difference from each encounter. A quality agent discards observations taken under bad geometry, poor lighting, or inattention. A longitudinal agent accumulates only the surviving evidence against the child's own baseline, and an orchestrator reports a Vision Concern Score routed through a safety gate whose output range excludes diagnosis, refraction, prescription, and reassurance. The design question is whether many cheap, noisy, well-gated encounters can reach a referral decision that one scheduled test reaches late or misses. We state the formulation, the architecture, a four-stage validation protocol against clinical reference standards, and the conditions under which the approach should be rejected.
Language models enable accurate science translations for better education
CRITICS - Critical Science Without Borders: Language Models to Promote Critical Thinking in Science Education
Abstract: The CRITICS project addresses science accessibility and literacy by converging advanced Machine Translation (MT) based on Large Language Models (LLMs) with educational technology. By leveraging MT systems specifically optimized for scientific content, educational institutions can provide accurate, culturally relevant translations of scientific materials in students' native languages, ensuring that complex scientific concepts are comprehensible while maintaining technical accuracy. Building on these translations, the project explores the design and evaluation of innovative science teaching-learning proposals grounded in curriculum-aligned teaching-learning. Thus, CRITICS will investigate key components of scientific argumentation and critical thinking practices together with textual feedback aligned with learning objectives and assessment criteria inspired by competence-based evaluation frameworks. CRITICS aims to break down language barriers to accessing cutting-edge research and educational materials currently available only in high-resourced languages, thereby facilitating the democratization of scientific knowledge and fostering critical thinking in science education.
Large language model tutors show varied fairness across student groups
EduFair-Bench: Evaluating Pedagogical Fairness of LLM Tutors Across Student Demographics
Abstract: Large language models (LLMs) are increasingly deployed as tutors, but it is unclear whether they support all students equally well. We introduce \textbf{EduFair-Bench}, a benchmark for auditing the pedagogical fairness of LLM tutors---whether tutoring quality varies systematically with student demographics. EduFair-Bench pairs a multi-domain question bank (mathematics, physics, chemistry) with a controlled simulation in which a fixed LLM student interacts with each tutor across nine demographic levels spanning four dimensions: gender, immigration background, first language, and socioeconomic status (SES). Tutoring quality is scored on five turn-level pedagogical metrics and four conversation-level dimensions, using an LLM judge validated against three-annotator consensus on 180 tutor turns. Bias is measured via paired Wilcoxon signed-rank tests and bootstrap effect-size confidence intervals. Two ablations (demographic cues conveyed through names; conflicting demographic information between tutor and student) disentangle tutor-driven from student-driven bias. Across five tutors, we find that model capability and demographic fairness are largely orthogonal: the smallest model is the most consistent while the four more capable tutors all exhibit wide demographic gaps with no clear capability-to-fairness ordering, pedagogy-specific RL training redistributes rather than removes bias, and language- and immigration-related cues produce larger gaps than gender- and SES-related cues.
Visual chain of thought enhances geometry problem solving accuracy significantly
Beyond Generation and Accuracy: Diagnosing and Enhancing Visual Chain-of-Thought for Geometry Problem Solving
Abstract: While multimodal reasoning has advanced rapidly, solving complex geometry problems critically hinges on active visual assistance, such as constructing auxiliary lines, spurring the rise of Visual Chain-of-Thought (VCoT). However, existing evaluations typically assess visual generation quality and final answer accuracy in isolation, failing to examine whether intermediate visual aids are geometrically valid, effectively utilized in subsequent reasoning, or causally responsible for task success. To bridge this gap, we introduce GeoVAD-Bench, a diagnostic benchmark that pairs a fine-grained five-dimensional trajectory diagnosis covering perception, auxiliary quality, utilization, deductive reasoning, and final correctness with controlled No-Aux, Auto-Aux, and GT-Aux intervention settings to systematically isolate intermediate error modes, the causal gains of visual aids, and the resulting autonomy gap. Our findings reveal that while high-quality auxiliary aids offer substantial theoretical gains for geometric problem solving, autonomous generation is frequently hampered by compounding errors across geometric perception, faithful visual manipulation, visual-state grounding, and deductive reasoning. Guided by these diagnostic insights, we establish a specialized data construction pipeline encompassing geometric perception, diagram editing, and interleaved visual-textual reasoning trajectories, and develop a progressive SFT and multimodal RL training framework. The resulting model, GeoWeave-8B, outperforms the base model by +25.3% in final geometric accuracy and achieves a +30.4% gain in process average across the four intermediate diagnostic dimensions.
Blind students face extra challenges staying in college computing majors
"Coder first, advocate second, college student third": The Liminality of Going to College as a Blind Computing Student
Abstract: Blind or low vision (BLV) students are less likely to graduate from college, particularly in computing. Prior work documents accessibility challenges in high school and college, but we lack understanding of the transition process that produces this "leaky pipeline." To address this, we interviewed ten BLV college students about going to college to study computing. We analyzed our data through the lens of life transition, specifically Intersecting Liminality. Our findings reveal that some BLV students face such immense digital accessibility and college acclimation barriers that the only way forward as coders is to take on a "second job" as a blind advocate or drop out of the computing major. We argue that the college transition is a critical point for analysis and technological intervention, and further, that Intersecting Liminality provides a useful lens for HCI scholars to unpack the compounding challenges that prevent some BLV students from completing computing degrees.
Daoism offers new ways to think about AI in education
Alternative AI Philosophy: Daoism as Method for AI in Education
Abstract: As artificial intelligence (AI) rapidly iterates and transforms teaching, learning, and knowledge production, philosophical reflection has become increasingly indispensable to educational debates that remain predominantly shaped by Western intellectual traditions. This article proposes Daoism as an alternative philosophical framework for reimagining AI in education. Through philosophical analysis and textual interpretation of classical Daoist sources, brought into dialogue with contemporary scholarship on AI in education, it examines how the Daoist concepts of "Dao nature," "self-cultivation," and the "Zhenren" address fundamental questions concerning reality, the epistemic aims of education, and ethical action in the AI-mediated era. In doing so, the article diversifies the philosophical voices shaping inquiry into AI and education, enriching the field's conceptual resources for grappling with the philosophical questions AI raises for education and offering a genuinely pluralistic foundation for comparative philosophy of education in the AI era.
How using AI changes the way students learn and cook
With a Thermomix You Lose the Ability to Cook: A Kitchen Machine Analogy for Applications of Generative AI in Education
Abstract: The rapid adoption of generative AI tools such as ChatGPT has sparked intense debate about their risks and opportunities for education, as well as the ways researchers should investigate them. In this paper, we approach these discussions through an analogy with the Thermomix, a smart kitchen appliance that has similarly provoked both enthusiasm and critique. By mapping Thermomix use cases onto examples of learning with generative AI, and situating them within the ICAP and SAMR frameworks, we show how different modes of tool use can either support or undermine meaningful engagement and learning. The Thermomix metaphor underscores that the central question is not whether learners employ AI, but how such use shapes their learning processes. In doing so, we provide a conceptual lens for researchers and practitioners to critically examine - and more effectively guide - the integration of generative AI into educational practice.
Representational fidelity split into five key types for better didactic visuals
Representational Fidelity in Didactic Visualization: Toward a Multidimensional Design Space
Abstract: Representational fidelity is routinely treated as a single abstract-realistic continuum, a simplification that limits how it is described and compared across research and design contexts. We introduce a multidimensional design space of representational fidelity for didactic visualization in science & engineering, inductively derived from a 175-item corpus spanning several disciplines, modalities, and instructional aims. The resulting design space specifies five dimensions: Morphological, Dynamic, Cueing, Contextual, and Interactive Fidelity, with seven sub-dimensions. We demonstrate the design space's descriptive power through successive rounds of expansion and refinement and analyze the corpus to reveal relationships among dimensions and implications for design and research. We further validate the design space through a pilot focus group in which participants applied the dimensions in an open-ended design exercise. Resulting sketches and verbal rationales informed a single-designer applied case study, offering preliminary evidence of the design space's generative potential as a structured aid to design exploration. Together, these contributions lay the groundwork for future research and more intentional design practice.
Designing AI tools to support learners without fostering dependence
An emancipatory vision for designing (generative) AI for learner flourishing
Abstract: The hype around generative AI seems to promise unprecedented productivity (and learning) gains. However, these technologies' increasing agentic features seem to push learners towards individualism (or individual isolation), over-reliance, and dependence on them. Human-centered design approaches (e.g., value-sensitive design) assume that, by unearthing human needs, preferences, and values, technology researchers/designers may avoid such dangers, which are driven by wider systemic factors like economic incentives or inherent human limitations (e.g., our tendency to seek, in the moment, the easiest path of action). Yet, so far these efforts seem insufficient to guide our design of educational technology that avoids the aforementioned dependency and isolation dangers, while finding widespread adoption. This paper presents an alternative, more emancipatory vision for future educational AI technology, oriented towards learner flourishing while considering the wider complex systems they inhabit, including tentative design principles and an overall design methodology. Yet, many open questions remain before this vision can be realized.