Papers for
edge device developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Deep equilibrium models use discrete solving for compact time series forecasting
Q-DEQ: Discrete Solving and Quantization for Deep Equilibrium Models in Time Series Forecasting under Edge Deployment Coding Constraints
Abstract: Edge deployment motivates forecasting models with compact parameter storage and low-bit representations. Deep equilibrium models (DEQs) obtain implicit depth by repeatedly applying a shared layer, reducing the parameter cost of explicit layer stacking. Their usual Anderson solver, however, searches for update coefficients in the continuous real domain. We propose Q-DEQ, which formulates local updates in DEQ forward solving as discrete optimization problems. Candidate directions are constructed from the current state and iteration history, and a local quadratic residual model is used to evaluate their combinations. Binary encoding of the direction coefficients yields a quadratic unconstrained binary optimization (QUBO) problem that can be solved by simulated annealing (SA) or a coherent Ising machine (CIM). After fixed-point solving, a re-forward pass applies W8A8 fake quantization to the shared layer's weights and activations. We evaluate Q-DEQ with an iTransformer backbone on five multivariate time series forecasting datasets. Relative MSE differences from the explicit multi-layer baseline range from $-1.16\%$ to $+2.90\%$, with lower MSE on two datasets. DEQ parameter sharing reduces parameter counts by factors of $1.80\times$--$3.82\times$; combined with W8A8, static weight storage is reduced by factors of $4.3\times$--$12.8\times$. Local QUBO problems solved using CPU-based SA and the Kaiwu CIM physical backend produce closely matching downstream forecasts. These results establish local discrete solving as a viable component of DEQ time series forecasting and provide a route for executing fixed-point updates through different combinatorial optimization backends.
Scout system lets low-power devices recognize new wildlife species
Scout: Open-World Species Recognition on the Edge
Abstract: Large vision-language models (VLMs) enable recognition beyond a fixed class set, but their computational demands prevent them from running on many edge devices. Cloud offload makes this capability accessible, but sending every image consumes scarce bandwidth and communication energy. We ask how to bring the open-world recognition capability of VLMs to the edge while operating within tight compute, energy, and bandwidth budgets. Wildlife monitoring provides a natural setting for exploring this question because camera traps encounter species not known at deployment. We present Scout, an autonomous open-world recognition system that invokes a cloud VLM intermittently to teach new classes to a compact edge model. Given only the deployment location and empty site frames, Scout autonomously turns each species identified by the VLM into persistent, site-conditioned recognition capability in a resource-efficient edge model, without a predefined species list, human labeling, or manual tuning. Across 30 camera-trap deployments in three regions on an NVIDIA Jetson Orin Nano, the accuracy of Scout remains within 0.1-2.5% of a model given a predefined species list. On species outside its initial class set, Scout achieves 53.7-59.1% accuracy, compared with 56.5-65.1% for full cloud offload, while using 59-71% less deployment energy.
Bird species identification accuracy and latency vary by image resolution and model
What Input Resolution Is Required for Bird Species Identification, and What Is Its Latency Cost on an Edge Device? A Study of 14 Input Resolutions and Six Architectures with On-Device Measurements
Abstract: Bird-strike mitigation at wind farms requires identifying distant birds that span only tens of pixels, so the classifier's input resolution N is a design variable, not a fixed specification. We study it with a factorial design over 14 side lengths N (16 to 224), six architectures, two training and evaluation regimes and 30 random seeds -- 2,520 checkpoints and 5,040 evaluations -- plus latency measured on an NVIDIA Jetson Orin Nano. Four results. (1) The selected N depends on the target: 0.90 is met on validation by ResNet50 at N=112 in an estimated 1.85 ms (0.8980 on test) and 0.95 by DINOv2-L at N=144 in 12.70 ms; changing the model buys more accuracy than raising N (+5.93 versus +2.33 points at N=112). (2) The benefit of lowering N depends on the assumed preprocessing path: N=224 -> 80 saves 13.5% when each individual is decoded from its own file but 46.2% when the detector decodes the 4K frame once; the Pareto set grows from 20 to 23 configurations. (3) Accuracy must be measured on the deployed engine: half precision costs ViT-S/16 alone 4 to 7 points at N>=96 while the CNNs stay within 0.1 points, and with selection held at validation the choice differs at 26 of 176 targets. A broken FP16 engine can run faster than a correct one, undetectable from latency; admitting 14 ViT-S/16 FP32 configurations moves the recommendation over the 0.931-0.938 band and under the 10 ms budget. (4) ViT-L-scale models fit this device, but activations exceed the FP16 range; splitting the graph at transformer-block boundaries confines FP32 to the affected segments, making the deployed DINOv2-L chain 1.85x faster than the single-engine build. We also quantify how the regime-difference sign stabilises with seed count; a sensitivity split removing some forms of group sharing preserves all 14 non-trivial signs at the selection boundary.
Active learning creates sparse winning tickets with minimal extra cost
One Loop, Two Gains: Can Active Learning win the Lottery for Free?
Abstract: The lottery ticket hypothesis posits the existence of winning tickets: sparse subnetworks that, when trained in isolation from their original initialization, match the accuracy of the full dense network. The predominant method for discovering such tickets, iterative magnitude pruning, alternates pruning with full retraining from scratch until convergence over many cycles. Similarly, deep active learning also retrains a model from scratch after each acquisition round as new labels become available. Despite this shared reliance on iterative retraining with a substantial computational overhead, the two paradigms have been studied separately. We observe that the iterative training loop inherent to pool-based active learning already provides the exact computational structure that iterative magnitude pruning exploits, and propose Improve & Prune (I&P), a method that integrates magnitude pruning into each active learning retraining cycle at practically no additional cost. This raises a key empirical question: can iterative magnitude pruning produce winning tickets under the non-stationary data regime of active learning? We investigate this question across multiple acquisition functions, architecture families, and image classification datasets, including an active fine-tuning scenario. Our results demonstrate that I&P yields sparse, deployable models at each active learning iteration. Those match the accuracy of their dense counterparts at sparsities up to 95%, effectively obtaining winning tickets as a byproduct of the active learning pipeline. These per-iteration sparse models can address two computational bottlenecks - per-round model retraining and acquisition scoring over the unlabeled pool - that currently prevent the practical adoption of DAL on large architectures and large unlabeled pools.