Papers for

drone network operators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Adaptive caching reduces deadline misses and energy use in multi-uav networks

Adaptive Deadline- and Energy-Aware Caching Algorithms in Dynamic Multi-UAV Edge Networks

Abstract: Content caching via unmanned aerial vehicles (UAVs) becomes one of the solutions to maintain content delivery when terrestrial infrastructure is unavailable or disrupted. However, existing caching approaches often focus primarily on cache-hit performance or average delivery delay, without jointly addressing spatially heterogeneous and time-varying demand, content-specific deadlines, and uneven communication-energy consumption across UAVs. To address these challenges, we formulate a dynamic deadline- and energy-aware cache placement and replacement problem that jointly considers deadline misses, UAV-side communication energy, and inter-UAV energy imbalance. To achieve this, we first develop deadline- and energy-aware UBAC (DE-UBAC), an interpretable hierarchical rule-based realization that incorporates deadline-aware prioritization, cooperative placement, energy-aware coordination, and cache-update cost. However, predefined priorities and thresholds limit its adaptability under dynamically coupled network conditions. We therefore propose GRU-assisted Deadline- and Energy-aware Proximal Policy Optimization (GRU-DEPPO), which combines local and global GRU-based temporal representations with a centralized PPO actor-critic for adaptive cache placement and replacement. Simulation results show that GRU-DEPPO achieves the lowest deadline-miss rate and total UAV-side communication energy among the considered schemes. Compared with DE-UBAC, GRU-DEPPO reduces the deadline-miss rate by approximately 61% and inter-UAV energy imbalance by approximately 40%.

Thu 22 OctMachine LearningNetworking and Internet Architecture
The gist
When drones deliver content to places without ground networks, it’s important to store and share that content so it arrives on time without using too much energy. The authors created two methods to do this better by considering how urgent content is and how much energy drones use when communicating. Their advanced AI-based method learns and adapts to changing conditions, cutting late deliveries by about 60% and balancing drone energy use. This helps keep information flowing efficiently from drones in complex and shifting situations.
Open → 2610.30768v1

Fixed server assignments show growing inefficiency with uneven workloads

The Fixed Server Locality Gap of Count Load Assignment Games

Abstract: Marginal-contribution pricing makes the social objective an exact potential, but does not ensure that every stable assignment is efficient. We study indivisible clients with heterogeneous workloads, arbitrary nonnegative assignment costs, and private eligibility menus over a fixed number of shared servers and optional local execution. Each server's social cost is its occupancy multiplied by its aggregate workload and a server-specific coefficient. For every fixed server cap $M$, we prove that the price of anarchy over this class is $Θ_M(κ^{1-2^{-M}})$ as the workload-ratio cap $κ$ grows. The upper bound applies to every equilibrium and every feasible comparison, without an acyclic-comparison or strongly-connected-component restriction. Its proof combines a common-multiplier certificate, a source-weighted residual inequality and an ordered moment recurrence. A matching chain family has a realization by mobile unmanned aerial vehicle (UAV) clients and fixed ground servers, with positive altitude, positive-width coverage and an explicitly paid wireless baseline. We prove exact waypoint elimination and give an input-computable component refinement. Scheduling and congestion identities delimit which established bounds transfer. Exact enumeration of 2,800 synthetic games identifies inefficient equilibria, while 270 primary-parameterized synthetic instance-budget records evaluate incremental latency relative to a feasible multistart reference. Tightness concerns the heterogeneity exponent for fixed $M$, not matching leading constants or measured frequency of the worst-case configurations.

Fri 11 SeptComputer Science and Game Theory
The gist
The paper looks at how tasks with different sizes get assigned to shared servers when each server has limits. The authors study how the system's worst inefficiency grows as workloads vary more widely, finding precise mathematical bounds. They also show this problem can model real-world scenarios like drones connecting to fixed stations. Their results help identify when stable task assignments are less efficient and clarify what affects these outcomes.
Open → 2609.12572v1