Papers for

distributed sensor network engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Oblivious players can learn shared rewards but face coordination limits

Characterizing Oblivious Common-Reward Multi-Player Bandits: Universal Stationarity, Coordination Traps, and Certified Global Rates

Abstract: This paper presents a theoretical analysis of the oblivious common-reward multi-player multi-armed bandit (OC-MPMAB), a minimal multi-player bandit model in which multiple players select arms simultaneously and observe only a shared reward. Crucially, the players are fully oblivious: they do not observe the actions of other players and do not even know whether any other players exist. The contributions of this work are threefold. First, we prove that the independent gradient-bandit updates applied by the players jointly form an unbiased stochastic gradient estimator of a hidden product-policy objective. This property then yields a universal finite-time first-order stationarity guarantee for every instance. Second, we show that stationarity cannot, in general, be strengthened to global optimality. To illustrate this, we identify a product-policy trap obstruction that rules out the guarantee of global optimality. Third, we show that global optimality can be recovered under structural assumptions on the reward table. To make global optimality achievable, we introduce finite-table certificates that separately characterize product-gradient dominance and self-bounding stochastic noise. We then establish certificate-conditioned bounds on the product-policy gap and pseudo-regret. Consequently, the standard $O(1/t)$ product-policy gap and $O(\log T)$ pseudo-regret rates hold when the certificates are uniform.

Wed 21 OctMachine Learning
The gist
This paper studies a game where multiple players pick choices without knowing what others do, and all get one shared score. The authors show that even without any communication, players can learn strategies that stop improving too much, but these strategies might not be the best possible. They also find conditions where players can reach the best group outcome and provide ways to check if this is happening. This helps understand how independent players might coordinate to share rewards even when they don’t see each other’s actions.
Open → 2610.29673v1

Information exchange improves distributed control resilience under failures

Action-Directed Information for Distributed Control and Agentic Interaction

Abstract: Distributed intelligence concerns systems in which semi-autonomous components with local dynamics and partial observations coordinate through information exchange to maintain a shared function. This paper proposes an operational way to study such systems: measure information at the interface where a message changes a receiving action, then connect that measure to function by intervention and disturbance evaluation. We instantiate this proposal in DI-Walker, a two-dimensional four-limb embodied plant controlled by frozen Cross-Entropy-Method policies. We compare a controller using each limb's own realized-force sensor with one using the realized-force sensors of peer limbs. Under limb loss, limb slip, and weak central-control dropout, Peer-Sensor has lower late tracking error in several conditions. A corrected finite-history action-predictive estimator shows a substantially larger peer-message gain under compound failure. A future scalar functional-prediction estimator does not show the same stable advantage. We interpret this discrepancy as a methodological result: information useful for an intermediate control action can be hidden by later plant dynamics, redundancy, and context. The paper relates this result to Predictive Information, Transfer Entropy, Directed Information, information-to-go/IT-PAC ideas, empowerment, and the robust control data-rate perspective, while explicitly distinguishing operational predictive gains from exact Directed Information, channel capacity, and a formal data-rate theorem.

Wed 23 SeptInformation TheoryRobotics
The gist
Distributed intelligent systems often have parts that act on local information but still need to work together to achieve a shared goal. This paper studies how information passed between parts can directly influence their actions and help maintain function even when parts fail or sensors slip. The authors built a four-legged system controlled by fixed policies and showed that using sensor information from peer legs helps the system stay on track better during problems than using only local sensors. They also found that information predicting immediate actions is more useful than information about future states, revealing challenges in measuring useful information for control.
Open → 2609.27580v1

Distributed consensus particle filter improves target tracking on autonomous vessels

A Distributed Consensus Particle Filter for Target Tracking using Autonomous Surface Vessels

Abstract: Maritime target tracking over large distances often requires multi-agent teams without centralized coordination, and intermittent communication. Each agent must maintain an independent estimate that can take advantage of opportunistic communications availability when possible. This can lead to overly confident local estimates in the absence of external data. In this work, we propose an augmentation to a classical particle filter implementation that accounts for this potential source of error by forcing particles to spread strategically in the absence of informative updates from other sensor nodes. We demonstrate our method using Unmanned Surface Vessels (USVs) on a lake, and show that our augmentations do not deteriorate nominal performance, and provide an advantage in some specific edge cases.

Tue 8 SeptRobotics
The gist
Tracking moving objects on water often needs many unmanned boats working together without a central boss and with limited communication. The paper's authors created a way for each boat to keep its own estimate of where the target is, even when they can't talk often. They improved a common method called a particle filter by making its guesses less certain when there’s no new information from others, avoiding false confidence. Their tests on real autonomous boats showed their method keeps normal performance and helps when communication is scarce.
Open → 2609.09066v1