Papers for

distributed control engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Challenges and solutions for decentralized multi-agent reinforcement learning convergence

Finite-Sample Convergence in Networked Average Reward MARL: Decentralization Pitfalls and Entropy Remedies

Abstract: We study the problem of average reward Multi-Agent Reinforcement Learning (MARL) where agents interact within a network. Each agent in the network conducts local updates with information within its $k$-hop neighborhood and collaboratively maximizes the overall reward of the entire network. We first provide impossibility results in achieving convergence to the global optimal joint policies in our setting. These impossibility results highlight the challenges of decentralized learning with local information in multi-agent systems, namely the issues of multiagency, where each agent independently optimizes its policy, and partial observability, where agents have limited visibility into the global state. Given these challenges which indicate that decentralized policy optimization can generally be certified only up to stationarity, we provide finite-sample convergence guarantees for a decentralized actor-critic algorithm with linear function approximation that converges to an approximate stationary point with small gradient norm. To overcome such impossibility results, we further show that adding fixed-state entropy regularization reshapes the objective landscape which leads to even stronger global convergence guarantees for our proposed actor-critic algorithm.

Mon 2 NovMachine LearningMultiagent Systems
The gist
Learning optimal behaviors for multiple agents working together in a network can be difficult when each agent only sees part of the system and updates using limited local information. The authors show it is generally impossible for decentralized agents to fully converge to the best joint strategies under these conditions. However, they propose a new learning method that guarantees the agents get close enough to a stable solution in a finite number of steps. They further improve convergence by adding an entropy term that encourages exploration, which reshapes the learning problem to be more manageable.
Open → 2611.04072v1

When simplified models preserve group task performance in multi-agent systems

Renormalized Cellular Intelligence: When Does Model Reduction Preserve Collective Capability?

Abstract: As multi-agent systems grow in size and complexity, understanding which features of their interactions support collective capability becomes increasingly difficult. Can a simpler description preserve both task performance and the measured contribution of interactions between agents? Preserving collective dynamics alone is insufficient: reduction can alter decision-relevant information or give a non-communicating baseline access to pooled observations, distorting the measured advantage of interaction. We introduce Renormalized Cellular Intelligence (RCI), a framework for specifying and auditing capability preservation across scales. RCI treats the task, interacting dynamics, matched baseline, decision interfaces, and resource budget as a joint object of reduction. It specifies dynamical closure, decision compatibility, and preservation of the intended baseline comparison, and bounds the resulting error in relative capability gain. An exact analytical construction demonstrates task-score preservation, while a counterexample shows how closed reduced dynamics can erase the measured interaction gain. Using cellular systems as models of locally interacting agents, we evaluate three reduction candidates on five frozen learned models without retraining. The final candidate reduces the evolving state from eight to five dimensions per cell (37.5%). Within-run uncertainty bounds support relative gain above a prespecified threshold for the fixed model collection, yet the candidate fails the closure and decision-preservation requirements for a complete RCI certificate. RCI provides explicit criteria for distinguishing positive interaction gains from

Sun 1 NovMultiagent Systems
The gist
As systems with many agents working together get more complex, it becomes harder to understand what helps them succeed together. The authors introduce a way to check if a simpler version of these systems still performs well and fairly represents how agents interact. They show that just keeping the overall group behavior isn’t enough because simplifications can hide important decision-making info or mix things unfairly. Their method, called Renormalized Cellular Intelligence, sets clear rules to keep the task, decisions, and comparisons accurate when making models simpler. They tested different ways to simplify and found that some can reduce complexity while keeping good performance but don’t meet all their strict criteria.
Open → 2611.01441v1

Two agent game powers linked to neighborhood frames in eight models

Representation Theorems for Actual Powers over Two-Agent General Concurrent Game Frames

Abstract: One of the most well-known connections between logic and games is Pauly's representation theorem: the induced powers of individuals and coalitions in concurrent game frames correspond, in a precise sense, to a certain class of neighborhood frames. The precise sense here is what is called alpha effectivity (or alpha power): the power of a coalition is characterized by the sets of states in which it can ensure that the outcome lies by taking some joint action. This definition is inherently monotonic, and, as pointed out by van Benthem, Bezhanishvili, and Enqvist (2019), that fact can obscure relevant information about the power structure in the game: we do not know whether two sets that a coalition has the power to enforce correspond to the same joint action or to different joint actions. An alternative is to characterize the power of a coalition by its actual power (called basic power by van Benthem, Bezhanishvili, and Enqvist (2019)): the collection of sets of states, each of which corresponds to one joint action by the coalition and all possible joint actions by the other agents. It has recently been argued by Li and Ju (2025, 2026) that standard concurrent game frames rely on three assumptions that may, in some cases, be too strong: seriality, independence of agents, and determinism. This yields a total of eight different classes of general concurrent game frames. In this paper, assuming two agents, we prove that, in terms of actual powers, the eight classes of general concurrent game frames are represented by eight corresponding classes of neighborhood frames. This generalizes a result by van Benthem, Bezhanishvili, and Enqvist (2019).

Sun 11 OctLogic in Computer ScienceComputer Science and Game TheoryMultiagent Systems
The gist
Games where two players make choices simultaneously can be studied using mathematical structures that describe what each player can ensure happens. Earlier work focused on a simplified view that missed details about how specific joint choices affect outcomes. This paper extends the understanding by considering eight different models of such games, each relaxing some standard assumptions. The authors show that each model corresponds neatly to a certain class of mathematical structures called neighborhood frames when considering actual powers, giving a fuller picture of what players can do together.
Open → 2610.15476v1

Transformer policies can mask robot teamwork problems with same actions

Permutation Robustness Is Not Enough: Action Collapse in Multi-Agent Transformer Policies

Abstract: Transformer policies are attractive for multi-agent robot learning because self-attention can model interactions among agents. However, multi-agent teams are unordered, while transformers typically process agents as ordered token sequences. We study how this mismatch affects cooperative navigation policies under agent-order permutations. Our results show that low permutation error alone can be misleading: policies may appear robust simply because all agents choose the same action. We therefore evaluate policies using both permutation-consistency metrics and action-collapse diagnostics, including action diversity, same-action fraction, and maximum action frequency. A PPO-ID baseline yields non-collapsed behavior but remains order-sensitive, while strong equivariance regularization can still induce homogeneous behavior. A weak equivariance penalty improves the robustness while preserving more diverse actions for teams with \(N=3\) agents, whereas teams with \(N=4\) agents require substantially smaller regularization weights. These findings suggest that multi-agent transformer policies should be evaluated not only by return and permutation robustness, but also by whether they maintain non-collapsed, differentiated multi-agent behavior.

Fri 2 OctRoboticsMachine LearningMultiagent Systems
The gist
When multiple robots work together, their behavior should stay consistent even if you change the order you look at them. The authors found that some AI methods for coordinating robot teams can seem consistent only because all robots pick the same action, which isn’t helpful teamwork. They tested different ways to encourage varied actions across the robots while keeping this consistency. Their findings suggest it’s important to check not just if the combined actions look consistent, but also if the robots keep distinct roles and behaviors.
Open → 2610.02848v1

Teams of agents can all be right but still fail together

Global Coherence: When Every Agent Is Right and the Team Is Still Wrong - A Local-to-Global Semantic Foundation for Multi-Agent Collaboration

Abstract: AI agents can each make locally valid decisions yet jointly produce an invalid result. We call this the global coherence problem: a failure of shared state, not merely of model intelligence. Our Observation-Aliasing Impossibility Theorem gives the exact boundary. A policy can guarantee a valid action exactly when all worlds producing the same observation share an admissible action. If k indistinguishable worlds require pairwise-disjoint actions, the best randomized worst-case success is 1/k; more reasoning, roles, messages, or samples cannot recover the missing distinction. A stronger model can reason better within its context, but it cannot see beyond it. We then give local-to-global runtime semantics X = (H, C, G, F; D): topology H records overlapping scopes; category C governs state-changing actions; groupoid G retains reversible translations; sheaf F tests whether local views glue into one world; and minimal history D keeps only distinctions that alter legal futures. Models propose; the harness owns shared state and governs commit. Nine studies test both the failure and its boundary. On a controlled revision benchmark, the same frontier model scores 40/40 when the deciding event is visible; when it is hidden, tested arms score 12--17/40, consistent with chance (1/3); restoring one authoritative fact returns 40/40. On TeamBench, ordinary teams exceed a shared budget in 5/5 runs, a visible live count leaves 4/5 violations, and commit enforcement leaves 0/5. In tau2-bench Telecom, current-state checks score 0.07 after silent reverts, while the harness scores 1.00. Where a conventional solver already owns the complete relevant state, it ties the harness as predicted. The counterintuitive conclusion is that local intelligence cannot substitute for missing global state.

Thu 1 OctArtificial Intelligence
The gist
Sometimes, when multiple AI agents work together, each can make a decision that seems right by itself, but the team’s combined result is wrong. The authors found a precise limit on when this happens: if agents can’t tell the difference between some situations, they might need to choose completely different actions, which makes success very uncertain. They introduced a new way to track how local views combine into a global picture and tested their ideas with experiments showing that without shared knowledge, even smart agents can fail. Their work shows that no amount of local reasoning can replace knowing the full global state.
Open → 2610.02036v1

Algorithm avoids low quality outcomes in multi-agent coordination games

ABRA: An algorithm which cannot converge to low-quality Nash equilibria

Abstract: We consider a game theoretic approach to solve multi-agent coordination problems with submodular objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal. A recent work further shows that the equilibria which achieve this worst-case bound are not stable. Leveraging this, we design an Approximate Best Response Algorithm (ABRA) governed by a noise parameter and a rationality parameter. The noise allows ABRA to escape the bad equilibria and the rationality parameter balances any degradation in the objective function caused by the noise. We show for any two-player game that if ABRA converges to a Nash equilibrium, its system objective value is strictly more than 50% of optimal plus a term controlled by the noise parameter. Otherwise, ABRA converges to some recurrent class: if a recurrent class contains any action profile yielding system objective less than 50% of the optimal, the class must also contain either the optimal action profile or an action profile yielding system objective strictly more than 50\% of the optimal by the same amount in addition to a factor controlled by noise parameter. The time that ABRA spends in such action profiles can be controlled using the rationality parameter. Using numerical simulations, we show that the minimum expected objective function is typically well above half of the optimal.

Thu 10 SeptComputer Science and Game Theory
The gist
When multiple decision-makers try to work together to achieve the best outcome, some stable solutions can be poor. The paper studies a new algorithm named ABRA that uses a bit of randomness and control to prevent settling on bad stable solutions. The authors prove that ABRA will not end up stuck on solutions that are worse than half of the best possible overall result. Their simulation tests also show ABRA usually performs well above this halfway mark.
Open → 2609.11889v1