Papers for
distributed control engineers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Challenges and solutions for decentralized multi-agent reinforcement learning convergence
Finite-Sample Convergence in Networked Average Reward MARL: Decentralization Pitfalls and Entropy Remedies
Abstract: We study the problem of average reward Multi-Agent Reinforcement Learning (MARL) where agents interact within a network. Each agent in the network conducts local updates with information within its $k$-hop neighborhood and collaboratively maximizes the overall reward of the entire network. We first provide impossibility results in achieving convergence to the global optimal joint policies in our setting. These impossibility results highlight the challenges of decentralized learning with local information in multi-agent systems, namely the issues of multiagency, where each agent independently optimizes its policy, and partial observability, where agents have limited visibility into the global state. Given these challenges which indicate that decentralized policy optimization can generally be certified only up to stationarity, we provide finite-sample convergence guarantees for a decentralized actor-critic algorithm with linear function approximation that converges to an approximate stationary point with small gradient norm. To overcome such impossibility results, we further show that adding fixed-state entropy regularization reshapes the objective landscape which leads to even stronger global convergence guarantees for our proposed actor-critic algorithm.
When simplified models preserve group task performance in multi-agent systems
Renormalized Cellular Intelligence: When Does Model Reduction Preserve Collective Capability?
Abstract: As multi-agent systems grow in size and complexity, understanding which features of their interactions support collective capability becomes increasingly difficult. Can a simpler description preserve both task performance and the measured contribution of interactions between agents? Preserving collective dynamics alone is insufficient: reduction can alter decision-relevant information or give a non-communicating baseline access to pooled observations, distorting the measured advantage of interaction. We introduce Renormalized Cellular Intelligence (RCI), a framework for specifying and auditing capability preservation across scales. RCI treats the task, interacting dynamics, matched baseline, decision interfaces, and resource budget as a joint object of reduction. It specifies dynamical closure, decision compatibility, and preservation of the intended baseline comparison, and bounds the resulting error in relative capability gain. An exact analytical construction demonstrates task-score preservation, while a counterexample shows how closed reduced dynamics can erase the measured interaction gain. Using cellular systems as models of locally interacting agents, we evaluate three reduction candidates on five frozen learned models without retraining. The final candidate reduces the evolving state from eight to five dimensions per cell (37.5%). Within-run uncertainty bounds support relative gain above a prespecified threshold for the fixed model collection, yet the candidate fails the closure and decision-preservation requirements for a complete RCI certificate. RCI provides explicit criteria for distinguishing positive interaction gains from
Two agent game powers linked to neighborhood frames in eight models
Representation Theorems for Actual Powers over Two-Agent General Concurrent Game Frames
Abstract: One of the most well-known connections between logic and games is Pauly's representation theorem: the induced powers of individuals and coalitions in concurrent game frames correspond, in a precise sense, to a certain class of neighborhood frames. The precise sense here is what is called alpha effectivity (or alpha power): the power of a coalition is characterized by the sets of states in which it can ensure that the outcome lies by taking some joint action. This definition is inherently monotonic, and, as pointed out by van Benthem, Bezhanishvili, and Enqvist (2019), that fact can obscure relevant information about the power structure in the game: we do not know whether two sets that a coalition has the power to enforce correspond to the same joint action or to different joint actions. An alternative is to characterize the power of a coalition by its actual power (called basic power by van Benthem, Bezhanishvili, and Enqvist (2019)): the collection of sets of states, each of which corresponds to one joint action by the coalition and all possible joint actions by the other agents. It has recently been argued by Li and Ju (2025, 2026) that standard concurrent game frames rely on three assumptions that may, in some cases, be too strong: seriality, independence of agents, and determinism. This yields a total of eight different classes of general concurrent game frames. In this paper, assuming two agents, we prove that, in terms of actual powers, the eight classes of general concurrent game frames are represented by eight corresponding classes of neighborhood frames. This generalizes a result by van Benthem, Bezhanishvili, and Enqvist (2019).
Transformer policies can mask robot teamwork problems with same actions
Permutation Robustness Is Not Enough: Action Collapse in Multi-Agent Transformer Policies
Abstract: Transformer policies are attractive for multi-agent robot learning because self-attention can model interactions among agents. However, multi-agent teams are unordered, while transformers typically process agents as ordered token sequences. We study how this mismatch affects cooperative navigation policies under agent-order permutations. Our results show that low permutation error alone can be misleading: policies may appear robust simply because all agents choose the same action. We therefore evaluate policies using both permutation-consistency metrics and action-collapse diagnostics, including action diversity, same-action fraction, and maximum action frequency. A PPO-ID baseline yields non-collapsed behavior but remains order-sensitive, while strong equivariance regularization can still induce homogeneous behavior. A weak equivariance penalty improves the robustness while preserving more diverse actions for teams with \(N=3\) agents, whereas teams with \(N=4\) agents require substantially smaller regularization weights. These findings suggest that multi-agent transformer policies should be evaluated not only by return and permutation robustness, but also by whether they maintain non-collapsed, differentiated multi-agent behavior.
Teams of agents can all be right but still fail together
Global Coherence: When Every Agent Is Right and the Team Is Still Wrong - A Local-to-Global Semantic Foundation for Multi-Agent Collaboration
Abstract: AI agents can each make locally valid decisions yet jointly produce an invalid result. We call this the global coherence problem: a failure of shared state, not merely of model intelligence. Our Observation-Aliasing Impossibility Theorem gives the exact boundary. A policy can guarantee a valid action exactly when all worlds producing the same observation share an admissible action. If k indistinguishable worlds require pairwise-disjoint actions, the best randomized worst-case success is 1/k; more reasoning, roles, messages, or samples cannot recover the missing distinction. A stronger model can reason better within its context, but it cannot see beyond it. We then give local-to-global runtime semantics X = (H, C, G, F; D): topology H records overlapping scopes; category C governs state-changing actions; groupoid G retains reversible translations; sheaf F tests whether local views glue into one world; and minimal history D keeps only distinctions that alter legal futures. Models propose; the harness owns shared state and governs commit. Nine studies test both the failure and its boundary. On a controlled revision benchmark, the same frontier model scores 40/40 when the deciding event is visible; when it is hidden, tested arms score 12--17/40, consistent with chance (1/3); restoring one authoritative fact returns 40/40. On TeamBench, ordinary teams exceed a shared budget in 5/5 runs, a visible live count leaves 4/5 violations, and commit enforcement leaves 0/5. In tau2-bench Telecom, current-state checks score 0.07 after silent reverts, while the harness scores 1.00. Where a conventional solver already owns the complete relevant state, it ties the harness as predicted. The counterintuitive conclusion is that local intelligence cannot substitute for missing global state.
Algorithm avoids low quality outcomes in multi-agent coordination games
ABRA: An algorithm which cannot converge to low-quality Nash equilibria
Abstract: We consider a game theoretic approach to solve multi-agent coordination problems with submodular objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal. A recent work further shows that the equilibria which achieve this worst-case bound are not stable. Leveraging this, we design an Approximate Best Response Algorithm (ABRA) governed by a noise parameter and a rationality parameter. The noise allows ABRA to escape the bad equilibria and the rationality parameter balances any degradation in the objective function caused by the noise. We show for any two-player game that if ABRA converges to a Nash equilibrium, its system objective value is strictly more than 50% of optimal plus a term controlled by the noise parameter. Otherwise, ABRA converges to some recurrent class: if a recurrent class contains any action profile yielding system objective less than 50% of the optimal, the class must also contain either the optimal action profile or an action profile yielding system objective strictly more than 50\% of the optimal by the same amount in addition to a factor controlled by noise parameter. The time that ABRA spends in such action profiles can be controlled using the rationality parameter. Using numerical simulations, we show that the minimum expected objective function is typically well above half of the optimal.