Papers for

digital instrument developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Bowed-string model improves control of violin bow force and motion

Learned Bow Control on a Measured Bowed-String Model: a Revised Minimum-Bow-Force Law, a Recurrent Controller, and the Domain of a Supervision Ceiling

Abstract: A finite-difference bowed-string model with implicitly resolved Stribeck friction is presented, with a regime diagnostic, the Schelleng bow-force limits on four strings, and a comparison of learned bow controllers. Implicit resolution is necessary, and quantitatively so: a lagged contact force cannot capture the string on a discrete grid, so no stick phase forms at any bow force. With friction, impedance and quality factor taken from published measurement rather than fitted, all four strings return a stick fraction of 89.1% against an ideal 90%. Schelleng's maximum bow force is recovered on every string. The minimum is not: it follows $Z v_b β^{-1}$ rather than the predicted $Z^2 v_b β^{-2}$, reducing both squared dependences to first powers. Six controllers at matched capacity, over four strings and twenty seeds each, place a gated recurrent network ahead of a feedforward one, by most under a mid-stroke disturbance. The feedforward network completes more strokes only from a start the model's own playability map places outside the Helmholtz region. A minimal gated variant fails because gates computed from the input alone cannot clear a latched state. Training loss selects neither the capacity nor the context length, and no learned controller improves on the lookup rule that generated its labels. That bound has a domain. Regressing the controller's score on the rule's gives a slope of 0.32, more than ten standard errors below unity, so the controller overtakes the rule where the rule fails and is bounded by it where it holds. Under a rigid finger stop the plant is provably invariant, so transfer loss between pitches belongs to the controller alone and is traced to one feature. A regime classifier without a stick test labels small-amplitude periodic slipping as Helmholtz motion, and a harmonicity measure rates a string the bow never grips above Helmholtz motion.

Mon 14 SeptMachine LearningSound
The gist
Playing a violin well depends on how the bow interacts with the string. The authors created a computer model that more accurately simulates this interaction, especially the friction and the forces needed to keep the bow ‘stuck’ to the string while playing. They also trained neural network controllers to manage bowing, finding some could react better in certain conditions than traditional rules. Their approach helps understand the limits of bow control, which could assist makers of digital musical instruments or music technology. The paper includes tests on different strings and explains why some traditional assumptions about bow force may be wrong.
Open 2609.14990v1

Co-designing drum gesture controls improves musician performance balance

Rescuing Performance from the Demo: Co-Designing Drum Gesture Mappings with a Percussionist

Abstract: Augmenting instruments with sensors and neural network mappings is a well-explored digital musical instrument design approach. While augmentations can create new expressive opportunities, they also exert aesthetic influence and can constrain musicians' gestural language, which, if left unchecked, can lead to technological capture. To examine this, we conducted a study with a professional percussionist, co-developing a gesture mapping toolkit and recording a ten-track album. Drawing on the concept of productive dissonance, our study aimed to hold the musician's aesthetic in tension with technological constraints. This, along with a practice-based reflective approach, supported the development of a continuous gesture recognition method for percussive mapping and surfaced insights into the design process. We identify knowing-when as a form of tacit knowledge that supported productive dissonance, and raise an open question: absent a musician's broader social context, how do we know whether a technology's influence is genuinely supporting their practice?

Tue 8 SeptHuman-Computer InteractionSound
The gist
Musicians using digital instruments sometimes find technology changes how they play in unwanted ways. The authors worked closely with a percussionist to create a system that recognizes drum gestures while respecting the musician’s style. By recording real music and reflecting on the process, they developed a method that balances the musician’s choices with the technology’s limits. They highlight how a musician’s sense of timing helps navigate this balance and ask how to tell if tech really supports a musician without knowing their full context.
Open 2609.08587v1