Papers for

digital art platforms

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

BrushOff attack removes invisible watermarks by repainting artworks

BrushOff: Stroke-Based Re-rendering as a Watermark Removal Attack on Painting

Abstract: Invisible watermarks are used to mark who owns a painting. We show that a simple attack removes the most robust one we test. The attack redraws the watermarked painting with brush strokes, using a pretrained stroke-based renderer. We call this attack BrushOff. It needs no training, no knowledge of the watermark, and no generative model. We test four watermarks on 500 paintings from five styles. VINE, a recent watermark built to survive image editing, survives all 14 conventional distortions we test, with at least 97.8% detection. Repainting lowers its detection to 1.8%, while the output keeps a no-reference quality score close to that of the clean paintings. Diffusion regeneration can also remove VINE, but at the same removal level it moves the image twice as far from the painting in DreamSim distance, and it changes what the painting shows. Because the renderer draws a countable number of strokes, we can control the attack strength step by step. Finally, we test what kind of signal survives. A simple probe that stores bits in the relative brightness of neighboring regions survives repainting, while a probe that uses absolute brightness does not. The same probe fails under diffusion regeneration, while VINE fails under repainting. Robustness to these two attacks is therefore a separate property, and benchmarks should test both.

Mon 19 OctComputer Vision and Pattern RecognitionCryptography and Security
The gist
Paintings can have invisible marks hidden inside them to prove who owns them. The authors show that simply redrawing the painting with brush strokes, using a special stroke-based tool, can erase these hidden marks without knowing anything about them. This new method, called BrushOff, works better than other ways like AI image changes and keeps the new picture looking very close to the original. The study also shows that different types of hidden marks react differently to these attacks, so testing watermark durability needs multiple methods.
Open → 2610.26682v1

Creativity measured by newness value and surprise in ai tasks

Towards Defining, Measuring, and Leveraging Creativity in AI Applications

Abstract: Despite extensive research, computational creativity still lacks a conceptually grounded, practically relevant, and empirically applicable formal definition across contexts such as art, scientific research, and games. Existing approaches to creativity often focus on proposing informal conceptual definitions without providing formal computational concepts. Alternatively, they propose formal definitions without carefully examining their underlying assumptions or providing validation of these definitions by testing their performance in specific application settings. To address these problems, this paper proposes several formal postulates of creativity grounded in prior psychological work on creativity, especially as related to Boden's three core criteria of creativity: newness, value, and surprise. Furthermore, we propose a conceptual mathematical definition of creativity that aligns with these postulates. We also validate our proposed creativity formula in two applications: determining the creativity of particular chess moves, and assessing the creativity of paintings by some artists, such as Picasso, Renoir, and other painters. Experimental results demonstrate that our formula of creativity successfully captures creative patterns across both the chess and the art domains. This suggests that creativity can be effectively characterized through a unified mathematical structure based on three fundamental criteria, namely newness, value, and surprise, whose specific measurements are adapted to the particular domains.

Fri 9 OctArtificial Intelligence
The gist
Creativity is hard to define, especially for computers working on different tasks like art or games. The authors use ideas from psychology about what makes something creative—being new, valuable, and surprising—and turn these into a math formula. They tested this formula by measuring creativity in chess moves and paintings by famous artists. Their results suggest this formula can capture creative patterns in very different fields.
Open → 2610.12845v1