Papers for
digital art platforms
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
BrushOff attack removes invisible watermarks by repainting artworks
BrushOff: Stroke-Based Re-rendering as a Watermark Removal Attack on Painting
Abstract: Invisible watermarks are used to mark who owns a painting. We show that a simple attack removes the most robust one we test. The attack redraws the watermarked painting with brush strokes, using a pretrained stroke-based renderer. We call this attack BrushOff. It needs no training, no knowledge of the watermark, and no generative model. We test four watermarks on 500 paintings from five styles. VINE, a recent watermark built to survive image editing, survives all 14 conventional distortions we test, with at least 97.8% detection. Repainting lowers its detection to 1.8%, while the output keeps a no-reference quality score close to that of the clean paintings. Diffusion regeneration can also remove VINE, but at the same removal level it moves the image twice as far from the painting in DreamSim distance, and it changes what the painting shows. Because the renderer draws a countable number of strokes, we can control the attack strength step by step. Finally, we test what kind of signal survives. A simple probe that stores bits in the relative brightness of neighboring regions survives repainting, while a probe that uses absolute brightness does not. The same probe fails under diffusion regeneration, while VINE fails under repainting. Robustness to these two attacks is therefore a separate property, and benchmarks should test both.
Creativity measured by newness value and surprise in ai tasks
Towards Defining, Measuring, and Leveraging Creativity in AI Applications
Abstract: Despite extensive research, computational creativity still lacks a conceptually grounded, practically relevant, and empirically applicable formal definition across contexts such as art, scientific research, and games. Existing approaches to creativity often focus on proposing informal conceptual definitions without providing formal computational concepts. Alternatively, they propose formal definitions without carefully examining their underlying assumptions or providing validation of these definitions by testing their performance in specific application settings. To address these problems, this paper proposes several formal postulates of creativity grounded in prior psychological work on creativity, especially as related to Boden's three core criteria of creativity: newness, value, and surprise. Furthermore, we propose a conceptual mathematical definition of creativity that aligns with these postulates. We also validate our proposed creativity formula in two applications: determining the creativity of particular chess moves, and assessing the creativity of paintings by some artists, such as Picasso, Renoir, and other painters. Experimental results demonstrate that our formula of creativity successfully captures creative patterns across both the chess and the art domains. This suggests that creativity can be effectively characterized through a unified mathematical structure based on three fundamental criteria, namely newness, value, and surprise, whose specific measurements are adapted to the particular domains.